Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Sielanic
XP Cost: 4XP
MET Mechanics:

Telyavelic Tremere often find the need to use their full capabilities while remaining apart from technology. While suffusing their essence with nature through the ritual: “Become One With The Land”, they may then expend a point of Willpower into their domain to consider their claimed area as a “controlled setting”. Telyavelic Tremere may then use Alchemy freely within their claimed domain without the need for a laboratory setting. A Telyav may equally use chalk circles symbology and a campfire in place of chemicals over a Bunsen Burner. This does not negate any of the other requirements to use Alchemy, only shifts the focus for their magic. This lasts as long as the ritual “Become One With the Land” does. Additional Willpower may be spent when spending blood to maintain the connection with their land.

Date of Archival: 01-Mar-2023
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Nectar of Poimandres (Intermediary Ritual)

"To Aristotle, the soul and the body coincide in such a way that one cannot survive without the other. Thus, they form a substantial unit in which the soul is the body's perfect act."

This ritual derived from the three primes of alchemy aims to give real meaning to the words of this philosopher.

System: The thaumaturge creates a compound by mixing a point of his blood with sulfur, mercury and salt. The mixture should be heated slowly to a boil and then cooled.
When the substance is drunk, the connection between body, mind and soul is strengthened.  Until the next sunrise, any attempt to separate body, mind and soul, regardless of if it is contested (via a challenge) or self-initiated (like with Astral Projection) will not occur immediately. It will take a number of turns equal to half the thaumaturge permanent willpower (round up) for the separation to occur.  During these turns the target will be afflicted with great distress and will need to bet an extra trait for any action he wishes to perform.

PTBR

Nectar de Poimandres (Ritual Intermediário)

"Para Aristóteles, a alma e o corpo coincidem de tal modo que um não sobrevive sem o outro. Assim, formam uma unidade substancial na qual a alma é o ato perfeito do corpo. "

Este ritual derivado da Tria Prima da Alquimia tem como objetivo dar significado real às palavras desse filósofo.

Sistema: O taumaturgo cria um composto misturando um ponto do sangue dele com enxofre, mercúrio e sal. A mistura deve ser aquecida lentamente até a ebulição e então resfriada.
Quando a substância é bebida a ligação entre corpo, mente e alma é fortalecida. Até o próximo nascer do sol toda a tentativa de separar corpo, mente e alma independente de ser através de uma disputa (através de um teste) ou algo iniciado por si mesmo (como em Projeção Astral) não ocorrerá de imediato. Será necessário um número de turnos igual a metade da força de vontade permanente do taumaturgo (arredondado para cima) para que a separação ocorra.  Durante estes turnos o alvo será acometido por grande aflição e precisará apostar um trait extra para qualquer ação que deseje executar.

Date of Archival: 13-Jan-2021
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 4XP
MET Mechanics:

Nemorosus (Intermediate - 3)

 

You can transmute part of your blood and crushed seeds from the Garden of a Baharist to create a substance that weakens and sets root to your victims.  Each Blood Trait that you spend on this power is converted into a fertilizer of blood for the seed to grow.  You may coat your weapon up to the trait value with Nemorosus, though each strike uses only one Trait of blood.  If this seeded vitae touches a victim or is otherwise ingested into their system, it sets root the seed of Nemorosus.  

 

Every round a seed of Nemorosus remains in it's target saps one Blood point.  For every blood point that has been devoured by the seed of Nemorosus, it takes root like a sapling, making it much more dangerous to remove.  For each blood point devoured in this fashion, maximum of three, the sapling deals a level of aggravated damage when it is pulled out of the victim.  You can only have 1 seed implanted in the victim at one time.  Any given attack may only use one trait of blood with this power, though multiple attackers with seeded weapons could wreak deadly havoc on a single victim.  Each sapling would be considered one source of damage for fortitude and test downs.

 
Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 4XP
MET Mechanics:
Ritual Name: Nergals Caress (Intermediate Dur-an-Ki ritual)
XP Cost: 4XP
Casting time: 15 minutes.  
Required is the name of the target or something personal from that being.  
Upon casting this ritual and making a Mental Challenge vs. the targets Stamina based Physical traits + their level of Fortitude.  If successful, the Ritual causes the target to lose both Basic Fortitude Discipline powers for the next hour.
(Target loses the benefits of Endurance & Mettle for an hour.  They lose 1 health level and they suffer wound penalties if they don’t reduce damage or use Aegis.)

 

Date of Archival: 19-Feb-2015
Assamite
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

Nights' Bloom

Basic Ritual:

A Magus casts this ritual over a flower bed, no greater than 5x5 in area. Any plants grown within this flower bed will grow as though they are one of the night blooming flowers. So long as they are properly maintained this effect is permanent on the flower bed it is cast upon. If more then 75% of the soil in the bed is removed/replaced then the effect must be recast. Flowers grown in such a disturbed garden will maintain their night blooming cycle for 28 days or until removed from the flower bed completely

Any flower removed from this flower bed will revert to its normal daytime blooming habits over the course of 7 days.

**These flowers have reversed cycles and therefore are tendable at night instead of during the day.

Date of Archival: 08-Jan-2021
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Advanced Ritual

Description: This Ritual nullifies the occupants and observers' supernatural perceptions and prevents others from supernatural means of locating the consecrated space. This does not stop Demons from communicating with their Thralls, or those that Invoke a Demon's True Name, but it does resist attempts to track and locate their thralls. This is not infallible, but will take time to overcome. As with Warding Circles, the caster may exclude themself or others from suppressing their own supernatural powers of detection.  This is similar to Banish Big Brother and Ripping the Eyes from Heaven.  This is considered a Haven or Chantry ritual to work in a specified location. If cast on the Base (Ritual: "Preparing the Base") it only affects the Base and things contained within it.

System: By adorning a space or object with sacred ash and holy oil, the Thaumaturge prevents supernatural means of scrying and remote detection.

Casting this ritual takes an entire night, and its effects will last for one lunar cycle. When cast on the Base, the ritual's duration increases to match the Base.

Effect: Any attempts to Scry or use magical means of viewing a location or object protected by this ritual automatically fail. This includes disciplines, gifts, true magic, and most especially demonic powers.

Cost: 1 Blood and 1 WP to cast

Date of Archival: 20-Jan-2023
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Black Hand Aljusuri
XP Cost: 6XP
MET Mechanics:


Functions just like Shadowgate, except that it can be cast on another person.

Date of Archival: 18-Feb-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:
Obscure the True Name (Unique Basic Ritual)
 
True Name (def): A name that holds the magical essence of a person,
 
spirit or thing. [Blood Sacrifice, p.15]
 
Obscure the True Name allows the Thaumaturge to mystically mask her
 
True Name using another name and Hermetic-Kabbalistic principles. This
 
ritual does not actually tell the Thaumaturge her True Name. To
 
prepare for the ritual she must find a phrase from a piece of sacred
 
literature such as the Torah, the Zohar, etc. that resonates with her.
 
Using principles of Notariquon, the phrase is reduced to a single word
 
by taking the initial letters in each word in the phrase. Using the
 
principles of Temurah the word is then transposed with different
 
letters and this becomes her masked True Name. Using the principles of
 
Gematria, a numeric value is found for the transposed name.
 
The thaumaturge then starts the ritual, meditating on each aspect; the
 
phrase she chose, the derived word, the transposed name, it\'s numeric
 
value and thereby attuning herself to the True Name she is adopting to
 
obscure her own.
 
MET System: The character must spend a Blood Trait and a temporary
 
Willpower Trait to link the new name, replacing the character\'s
 
previous True Name in the eyes of the spirits, and for the purposes of
 
sympathetic magic. All magic relying on the previous True Name of the
 
character now fails automatically.
 
Note that this does not affect sympathetic links through personal
 
possessions, nor does it interfere with Disciplines such as Presence:
 
Summon, which merely require the user to have met/conversed with the
 
target.
Date of Archival: 21-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Koldunic Sorcery
XP Cost: 2XP
MET Mechanics:

Odin's Hunt was heard but rarely seen, and a typical trait is that one of Odin's dogs was barking louder and a second one fainter. Aside from the dying screams of prey, these barks were the only sounds that were clearly identified. When Odin's hunt was heard, it meant changing weather in many regions, but it could also mean war and unrest. According to some reports, the forest turned silent and only a whining sound and dog barks could be heard.

Some people believed that Odin hunted with large birds when the dogs got tired. When it was needed, he could transform a bevy of sparrows into an armed host.

Mechanics;
By devouring the leg bone of a bird or canine at the spot where his prey has been, the Koldun may focus upon the image of his quarry and enter a fugue-like frenzy.
Barks or songs may be heard in the direction of his quarry driving the Koldun in its direction taken either afoot or astride granting +3 traits in Hunting and Tracking and +3 Suvival retests for this purpose.

If the quarry passes under moving water, the ritual breaks at the edge of the water. If more than one lunar cycle has passed, then this ritual yields nothing. The Koldun may not end this Frenzy unless engaged in combat and suffers at least one health level of damage.

Date of Archival: 26-Oct-2015
Tzimisce
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 4XP
MET Mechanics:

Ofuda (Intermediate Aljusuri Ritual, Dur-An-Ki)
The Shinto practice of Ofuda, or prayer paper that can be used to banish or ward off an evil spirit. Based
primarily on the religious practices of the Shugendō sect of Shingon Buddhism, the would be “exorcist”
performs the standard religious rites and asks for the blessings the heavens. After which the prayer paper has
become enchanted to ward of evil spirits that would dare oppose the caster.
System: First the priest must learn the name of the “Demon” (Demons in this case means malevolent spirit.
Aka Wyrm Spirits, Djinn, and spirit “demons”) to write upon the piece of holy paper. Each Casting of this
ritual creates one Ofuda. With the Ofuda it can be used for several different applications.
Firstly if placed on an object housing a “Demon” the caster may engage the Spirit inside in a contested
Willpower versus Gnosis challenge. If you succeed the spirit is cast from the object and materializes on the
physical plane. Secondly you may place the Ofuda on a person being possessed by the spirit and also
perform a contested willpower versus gnosis challenge against the spirit possessing the individual. If you
succeed they too are also forced from possession and to manifest on the physical plane. Lastly, an Ofuda can
be placed on a materialized spirit itself that is on the physical plane. If this is done the caster may again
engage the spirit in a contested willpower versus Gnosis challenge. If the caster succeeds the spirit is
banished back to its home plane for a year and a day.
This ritual has no effect on Fallen and a caster may only have a number of Ofuda active at a time equal to
their Theology ability rating.

Date of Archival: 04-Mar-2021
Assamite
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Black Hand Aljusuri
XP Cost: 6XP
MET Mechanics:

Advanced Ritual

System: This ritual allows those Chosen who are designated at the time of it's casting to stare into a silver mirror and telepathically speak to the other targets of this ritual, even across the world.

This means of communication can be maintained all night and can switch from person to person throughout the casting. It can even contact several (or all) of them simultaneously, with each Hand member getting a mystical signal alerting her to the fact that there is another that seeks her attention. Many Black Hand agents carry pocket mirrors in compacts or cigarette cases for just such an event.

This ritual lasts for the duration of a single mission or assignment, also defined at the time of casting.
 

Date of Archival: 20-Jan-2023
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

This ritual is cast prior to a non-Tremere beginning their instruction into a path of Hermetic Thaumaturgy. The Path that is taught must be named while the student is anointed to prepare them to receive the lessons they are about to begin. Once the Ritual is complete the student will be able to learn the Path of Thaumaturgy has been named.

If at any point in time the Council of Seven deems that the target of this ritual has betrayed House and Clan, they may revoke the memories and knowledge of the Path that was named during the anointing and casting of this ritual thus removing it from their mind. This process mystically removes it from their mind and cannot be recovered by any means. The victim of this power is aware that it has been taken and that it was taken because they betrayed House and Clan.

**Attempts to remove this ritual will activate the removal of knowledge and the Council of Seven will be made aware of the transgression.**

This will strip it from their sheet. 

Date of Archival: 17-Oct-2020
Tremere

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