Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

This ritual was a answer to a cataclysmic issue that spanned multiple generations linked together by a singularity. In hermetic lore not every problem can be solved the moment it occurs to that end some issues must be isolated and contained till such time as they dissipate or until proper counter measures can be brought to bare. With the restoration of the promise the truth of the world is reinforced and the worlds beyond this one are sharply forced apart once more. This high magic ritual is a demanding task not to be undertaken lightly. Drawing on elements and lore gained from houses Virtue, Horn society and High Saturday the ritual invokes ancient and powerful names, chief among them, David arch angel of stone and foundation, Dominic arch angel of judgement and Samiel. 

Components 

To enact this ritual the caster must have the aid of four other advanced students of thaumiturgical knowledge. A bound silver cord, a egg of the void, a symbol of eternal authority, a stone altar sigil carved with the keys of solomon corrisponding with the alignment of the stars and purpose of the ritual. A rieligous sanctified bowl tied to the first people of the region. All of this must be cast on a nexus point location nearest to the heart of the domain this iron curtain is to be cast on. 

 

System: 

Each caster takes one of the ritual items and takes their place at the point on the pentacle within the nexus point. When the ritual reaches its completion the barriers between worlds are greathly strengthened.  To a total of the mental traits of the ritual casters. This effect blocks all realms. Umbral, Astral, Shadowlands, Etherial high and low. Up to st discretion how this effects their games. As this effect can block the use of power uses that effect said realms, or common effects of a departed spirit attempting to enter the shadowlands, or a spirit attempting to materize. (Powers possibly effected. Auspex 5, Necromancy, Obtenabration, Abysal mystisim, Spirit Manipulation, Elemental Mastery, Koldunism, and other such powers as st discretion says it affects fitting for the genre at play. 

 

 

Date of Archival: 23-Aug-2018
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

This Five minute chant allows the Thaumaturge to refresh up to five mental traits that were expended.  This ritual will only restore expended mental traits not traits lost to bids or otherwise.

Date of Archival: 01-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 9XP
MET Mechanics:
Requirements:
Advanced Necromancy Ritual, Unique
This ritual is Unique and can never be taught to, or learned by, another.
12 hours uninterrupted casting time
Caster, Intended Destination Body, and Target Soul must share a blood connection
Caster tests Willpower (Occult) vs Target Souls' Gnosis (Ancestors) - number of tests equal to casters Willpower.
-- If Caster has more successes,Target Soul is then bound into Intended Destination Body for a number of decades equal to the successes. The Target Soul and the Destination Soul are melded together - combine the Gnosis, Willpower, and Rage traits. All Gifts are combined, as are Derangements, Quirks, and Mental Merits and Flaws. The Targets Mental and Social Traits overwrite the Destination, but the Destination Physical Traits remain. Abilities, Rank, Renown, and applicable Backgrounds will retain the highest of the two.
-- Should a tie occur during the casting, the Target Soul may choose to pass on, dying peacefully to join his ancestors. Alternatively, he may choose to remain a Spirit for a number of minutes equal to his successes, with all the dangers that entails. At the end of the time, his spirit will be dragged forever into Oblivion with no hope of ever returning.
-- If the the Target Soul has more successes, the Target Soul remains firmly attached to its original body, but should he survive will gain a Permanent derangement of the STs choice.
Date of Archival: 19-Feb-2015
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

The caster must bury a wooden object in fertile soil with a dead fish, watering the patch daily for 6 days with a trait of his own Vitae each evening and morning. On the 7th day, the object will have turned into a seed of whatever type of wood it was, and must be dug up and found. The object will then remain a seed for one full lunar cycle (1 month) before reverting back to it's original state. 

The seed may be given a single trait of Vitae from any Vampire, at which point it will return to its original state in --one round.

Date of Archival: 24-Jun-2019
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Sadhana
XP Cost: 2XP
MET Mechanics:
Ritual Name: Reven Kee Buddhi (Raven’s wit)

Basic Ritual
Requirement: Part of the 'Disciples of Yama'  
Mechanics: Put a fresh Raven’s Brain under the tongue, lite the sage and meditate for an hour. This grants the Sadhana User Mental Traits: Clever x2 for the night but will gain the following Negative Traits: Deceitful x1 as well for the night.

Date of Archival: 06-Oct-2019
Ravnos
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Advanced Ritual:  Casting this ritual will allow the caster to restore an average size house, or two floors of a larger building back to its previous state. The state chosen cannot be more than number of hours in the past equal to the permanent mental traits of the caster, with a maximum of 12 traits/hours.

Date of Archival: 04-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

Advanced Ritual

Some acts are so abhorrent that those committing them feel the need to hide from judging eyes. Theophidian doctrine posits a war against false gods who would judge those seeking freedom, so hiding from them is a tool most useful to the enterprising Follower of Set. A lector-priest can take advantage of one of these acts ingrained into western culture - consuming ortolan bunting, an act traditionally done beneath a napkin to hide the sin from the eyes of God.

The lector-priest prepares a dinner table with 4 places - 3 for the gods Ra, Horus, and Osiris, and one for themselves. An ortolan is served to the lector-priest, who must then consume it in the traditional manner and hold it within their stomach. As long as they hold it, they have a temporary level of the Arcane Merit that lasts until the next sunrise.

This ritual grants no special ability to consume food. A vampire without a way to do so (such as the Merit Eat Food or a casting of Domino of Life) is unable to cast this ritual.

Additionally while under the effects of Revolt the Divine Eyes the Lector-Priest no longer has access to his influences and backgrounds. Additionally Friends and Close Allies have a hard time remembering you while under the effects of the ritual thus they have to throw a static mental vs 8 in order to remember you. Those who don't have a close connection to you don't even remember you at all.

Overuse of the ritual can have long lasting even permanent effects as it's harder to maintain connections with others as they are constantly forgetting you exist while under the effects of this ritual.

Date of Archival: 29-Nov-2023
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:
This power fuddles the minds of intruders in the haven, causing them to
become hopelessly confused and wander in circles, no matter how small and plain
the haven might actually be. Any intruders must succeed in a Mental Challenge
against the caster or else be trapped inside the haven until the thaumaturge breaks
the spell or until it wears off naturally. As well, any person affected by Rhyme of
Discord will be unable to remember details of the protected haven even after he
has left its infl uence until such time as he visits the haven when it is not enspelled.
Note that while intruders affected by this power will be unable to effectively pursue
the thaumaturge through his haven, they may still fi ght and defend themselves
normally if the thaumaturge engages them. This power has no time limit
Date of Archival: 21-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 4XP
MET Mechanics:

At the culmination of a ceremony honoring the bull and the spirits of past cattle the necromancer commences rubbing themselves with the remains of a sacrificed slain bull, the caster gains two strength related physical traits as the animal’s essence rides the caster. However, the potency of the bull is not without its price you also gain a "temper". You become Impatient for the entirety of the ritual and any challenge to your authority causes a Frenzy Check at a one trait penalty.
This ritual lasts until sunrise.

Date of Archival: 02-Jan-2018
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 4XP
MET Mechanics:

Rite of the Carrion Crow (Intermediate - 3)

 

Members of the Cult of Lilith seek to commune with the Children of Lilith, many of whom are believed to have been destroyed ages ago. Through this ritae, the Cult of Lilith is able to uncover secrets lost to the world from the time before history was recorded. The Cult practices sacred Burial rites to those members who have passed, in hopes that future members of the Cult may come upon them to teach the history and lessons of the Cult.

 

System: This ritual has two effects. Firstly it may be used on a Cult of Lilith member who is still “alive”. When the member dies they will pass on, but their ability to aid the cult does not end. They may now be used for the rest of this ritual (this is largely a role-play mechanic). The Second part of the ritae allows you to summon back a member of the Cult who has undergone this ritual to help pass along wisdom, history, and insight into the cult itself. The user receives visions from a dead member of the cult. The result of which allows the caster to ask the deceased member of the cult one question in relation to the Cult of Lilith. For the remainder of the scene after using this ritae, the Cult of Lilith member may spend a number of Mental Traits (maximum of 5) to raise either his Occult Ability rating or Lore: Ba’hari by one for each mental trait spent. This bonus may go over the characters allowed generational maximum.

 

Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Path: Thaumaturgy (House Virtue — Spiritual / Angelic / Mental Defense)
Type: Ward / Support
Casting Time: 1 minute per participant
Cost: 3 Vitae
Components: A parchment scroll with a name of power written in celestial script, a candle infused with sacred herbs, and a chime rung at harmonic intervals.

Effect:

Upon completion, the caster draws a protective sigil in the air above each participant (up to three per casting) while intoning sacred Names of Protection, anchoring a subtle spiritual resonance.

* For the remainder of the scene, each participant affected by the ritual gains 2 bonus traits to resist:

  Social Manipulation
  Fear / Terror
  Effects that compel or cloud judgment (e.g., Presence, Dominate, or supernatural deception).

* These bonus traits apply only once per test involving mental or emotional coercion. This is not cumulative with other Thaumaturgical protections or ritual-based bonuses.

* Participants also experience a sense of clarity and righteous purpose, allowing them to automatically detect if someone deliberately speaks a lie to them during the ritual’s duration. This does not compel truth, but allows the listener to know if the intent is falsehood (subject to ST discretion).

Date of Archival: 06-Jul-2025
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Intermediate - Ritual of Introduction Forwarding

  Cast this ritual at the begning of the night with a predetermined Tremere target.  Any time “Rite of Introduction” would be directed to you, it is instead directed to the predetermined target.

Date of Archival: 12-Feb-2015
Tremere

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