Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:
It is a common enough occurrence among kindred who possessed the power of Telepathy to use it for as a form of private communications between individuals and occasionally chaining whole groups together. Also one never knows who might be sneaking in when someone attempts to enter. Taking a page from one of his Ghoul’s explanations on computer security, Urzka developed this ritual to allow safer Telepathic communication, without the risk of unwanted access or deeper pries into the psyche.
 
System: A Amethyst roughly the size of the user’s thumb is bathed in a blood point slowly draining it over the course of 4 hours causing the crystal to become visibly redder(depending obviously on the initial darkness of the crystal).  Should the crystal be created for another individual than that the thaumaturge, a trait of their blood is needed to attune it to the user.  The crystal is considered to be a sympathetic tie to whomever it attuned to.  Once successful this allows the user to send and receive telepathic communications with other users without having to break into the mind of others.  The user can send signals either to individual users know of or in a broadband effect. This does not remove the line of sight limitation on telepathy and can only be used within the line of sight of both users
Date of Archival: 16-Jan-2018
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

Basic Ritual
Duration: 1 hour or scene
Description: The caster combines a point of their vitae with a point of blood taken directly from a human's brain.  The paper to be used is then placed in the solution while the caster chants and signs the ritual.

Once cast, it will remain active for one hour.  During that time, whenever it is shown to someone, check their willpower.  If it is greater than 8, it simply does not work.  If it is less than 4, then it automatically works.  If it is between 4 and 8, then engage the target in a static mental challenge versus the casters mental traits at the time of the casting.  If successful, the target sees whatever the user wants the paper to be.  This ritual automatically fails against supernatural creatures.  Examples include court orders, warrants, and such.  If unsuccessful, the target sees a blank piece of paper.

Date of Archival: 15-Dec-2018
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 6XP
MET Mechanics:

Description: While Ex Nihlio allows one to travel to and from the Underworld, it does require resources to use. After the treaty between Clan Giovanni and the Hierarchy the Chief Necromancer of La Crosse found that the sort of repeated trips one needed to take to bring across large amounts of building supplies quickly burned through the resources available to him and demand for goods greatly outpaced his ability to deliver them. As such he invented a ritual that allows easier repeat passage.

First the necromancer must retrieve a volume of dirt from the cave at the tip of Cape Matapan that will fill an are 1 inch deep by 3 1/2 feet wide by 10 1/2 feet long. Then they must personally weave 3 foot wide by 10 foot long rug that depicts the story of Pysche and Cupid. This rug is then placed over the dirt from the cave at the tip of Cape Matapan.

Next the ritual of Pyche's Passage is performed over the rug resting upon the dirt from the cave at the tip of Cape Matapan and one to three willpower traits are invested into the rug. For a number of months equal to the Willpower traits invested if the necromancer who performed Pyche's passage uses Ex Nihlio while on the rug while holding 2 coins from Greece (modern coins will do) in their mouth and one honeyed Barley cake in each hand, then the 2 blood and willpower expended to pass into the Shadowlands will return one hour after it was spent for passage into the Shadowlands. The one willpower spent to return to the skin lands does not return at the end of the hour. The coins and honeyed barley cakes are consumed by the passage into the Shadowlands.

During the time that Pyche's Passage is active, the Necromancer may not regain the willpower invested in the ritual. The maximum willpower they may have is lowered by the number of traits invested. This penalty decreases by one for each month that passes. While willpower is invested in this ritual it also comes with a Ban, for as Hades and Persephone respected the love Pyche had for Eros and allowed her safe passage so too must you respect true romantic love. You may not cause harm to any one with the True Love merit, Any attempt to do so simply fails. Nor may you feed from them (IE prey exclusion True Love is gained).

Fortunately for you, Pyche is a merciful goddess, who provides you with a sign so you do not accidently violate this ban. When the necromancer see's anyone with True love they will have a pair of ghostly butterfly wings sticking out of their back.

Date of Archival: 20-Jul-2016
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Advanced Ritual
Time Required: One Hour
Duration: One Night
Components: Glove or other vessel
Prerequisites:
Thaumaturgy: Path of Blood - Cauldron
Disciplines: Auspex: Telepathy
Ability: Occult – 5; Investigation – 2

When young Tremere are found suspect of waning in the wishes of their Elders, sometimes a little more than a pep talk is required to solidify their commitment – made so many years past.  The ritual was developed as a preemptive maneuver against potential rogue activity or to more easily convince rogue Tremere to correct their mistakes and return fully to the clan.

The ritual requires the caster to use the blood of another who is bound to the Inner Council.  It cannot be the caster’s blood that is used.  The participant must bleed into a stone bowl from her eye socket after the caster has removed her eye and ground it into the blood mixture.  A glove or similar vessel is then dipped in the mixture and then kept in a prepared bag for later use.  After the caster completes the preparation of the ritual, she must drink the remaining blood and spend a Willpower to seal its effects.  The injured participant may heal the wound as soon as the ritual has been completed.  For the remainder of the night, the ritual must be refueled with a temporary mental trait every hour.  The results of the ritual act in two fold.  

While under the effect of the ritual, the caster will see a light purple haze around any targets that are bound to the Inner Council of the Tremere.  This haze settles around the form of the target usually within an inch of their body or clothing.  The mark is thin enough that it is easily seen through, though present enough that it is easily seen.  The haze has a mystical glow that will even appear in complete darkness, though it is hidden under the normal limitations of Obfuscate or Obtenebration.  Targets who are more than one point bound to the Inner Council have been reported to have additional vapor trails of the same nature that fall behind them as they walk, though these claims have not always been consistent with intelligence used to determine the level of the bond being observed.

The second power of the ritual has far more reaching effects.  The caster may cause the target to experience a false level of the bond, if she is able to spread a portion of the blood on the target’s skin.  Often the caster will retrieve the glove from the bag and wear it just prior to making contact with the target.  The same principle applies to other vessels: such as a towel, scarf, dagger, or drinking glass.  After the target has come in skin contact with the blood, the caster must succeed in a metal challenge against the target to ensure success.  If the caster wins the challenge, the target begins to feel a false level of the bond increasing over a period of ten minutes per level, up to the three-point bond.  This three-point bond will haunt the target for one week or until one of the Inner Council members is destroyed, whichever comes first.  Any attempt to perform the ritual against the target again before the duration has past will be an automatic failure.

This ritual cannot be cast on anyone who is not already at least one-point bound to the Inner Council.  Er go, you cannot make the Gangrel Anarch suddenly love the Tremere.
 

Date of Archival: 18-Mar-2016
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

Material Components: Target item holding a Core Memory Back-up
Target: Core Memory Back-up Item
Casting Time: 5 Minutes
Level: Basic

Mechanics: Mental Challenge diff 12 retest Occult

This ritual allows any Core Memory Back-up item to be viewed via Eyes of the Past in any location regardless of if the memory is from the room they are in.

Date of Archival: 16-Oct-2023
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 2XP
MET Mechanics:

Basic Seidr Ritual

1) By spending time preparing each participant a drink mix of ashes, stone powder and some type of booze. The caster recounts the story of Baldr's Draumar and prepares a drink for the participants. The caster declares to the participants who the target for them that night. Upon completing the ritual, everyone drinks from their cup.

2) Static ritual challenge vs 6 with the retest being rituals.

3) Effect: +1 Defensive Retest against the Named Target.

4) Duration: Until the next sunrise

Date of Archival: 03-Nov-2021
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Materials Required: Appropriate trait of Kindred vitae, target’s True Name
Discipline Prerequisites: Hermetic Thaumaturgy
Fluff: Mistakes happen, deals are broken, something needs to change.
For whatever reason, sometimes someone learns something they should not have. An infiltrator to the Sabbat learns Vicissitude to escape Final Death; someone accidently learns Obtenebration without getting on the registry. Someone gets something because of being in a faction, and now they are not. And rather than kill the target of this ritual, the problem can be corrected. Death is referred to in Kindred circles as Final for a reason.
The target of the ritual has a restricted discipline (for whatever reason, and of whatever sort). Using their True Name to forge a link, and a trait of blood from a vampire with the restricted discipline in clan, the thaumaturge can remove the discipline in question.
System:
Take their True Name, and a trait of the blood of a vampire that has the discipline to be removed in-clan. As this ritual has no capability to affect the target’s in-clans, obviously the target’s blood may not be used on the target. The trait works like a filter, getting rid of the discipline specified at the time of the casting.
This ritual requires an unresisting target (willing or in torpor). The targeted discipline is "removed" for a number of weeks equal to the number of temporary traits of the appropriate category spent at the time of casting. Vicissitude and Obtenebration would be physical, Obeah would be mental, Chimerstry would be social. Trait type based on the type of challenge used for the power. Cannot do anything to native blood magic, or the target's in-clans. Native blood magic is defined as blood magic inherent to the blood of the target: Hermetic Thaum for Tremere, Dur’an’ki for Assamites, Necromancy for Giovanni and Samedi.
The removal is temporary as per above. After the removal, the character if subjected to tests that would determine the presence of that discipline will report a negative result; however, any secondary consequences (such as infernal taint generated by the presence of Dark Thaumaturgy, for example, are still detectable, and not hidable during the removal/suppression time. Any combination disciplines that require the removed Discipline as a pre-requisite may not be used, but are not lost.
Due to the changes to the target's very Pattern/Soul, only one Discipline may be affected per actual calendar year; no Discipline, Gift, Sphere, Arcanoi, Art, ritual or magics of any sort can accelerate the passage of time to reduce that.  Likewise, the target cannot re-learn the same Discipline during the same year, as their Pattern will refuse to accept the alterations.

Date of Archival: 13-Aug-2024
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

This grueling ritual takes from sunset to sunrise to complete and requires the caster to be trapped in the Astral Plane with their cord having been severed. They also require at least a small portion of the remains of their body, the ability to cast Power of the Pyramid, an assistant in the Skinlands who also possesses Power of the Pyramid, and a new body to tether their newly forged silver cord to. Vires Acquirit Eundo may not be used to modify this ritual in any way.

Papa Legba – Loa of the Crossroads/equated to St. Anthony (Patron Saint of lost things)
Papa Ghede – Samedi’s good counterpart
Baron Samedi – Loa of Resurrection
Ghede Linto – Loa who performs miracles, assists with either preparing for trouble or how to avoid it
Grand Bois, Matire Carrefour, Baron Cimetière – Triad of Magicians who represent the journey of life (rich earth that you spring from and dark woods, various roads and paths you choose to travel on, the end of the trip)

The caster must invoke each of the following Loa in turn, calling to them for their aid in reclaiming their Silver Cord and being returned to the lands of the living: Papa Legba, Papa Ghede, Ghede Linto, Grand Bois, Maitre Carrefour, Baron Cimetière, the Baron Samedi, and finally Papa Legba a second time.

The caster in the Skinlands lays out an apropriate offering to each of the Loa as they are named, forming a circle around a small pile of the primary caster’s ashes. (Tobacco and Water; a Cheap Cigar and an Apple; Rum and a lit Cigarette; Honey and Spiced Rum; Rum infused with Gunpowder; a Fine Cigar and fine Wine; Tobacco and Rum).

Once the Loa have been called to, both Casters will enact the ritual Power of the Pyramid, drawing the force of their wills together and then shifting it wholly to the caster trapped in the Astral Plane. They then forge a new silver cord by shaping the energies of the Astral Plane with the combined force of the two wills. This is passed back to the secondary Caster and is anchored to the primary Caster’s remains as the ashes are sealed into a small packet that has been blessed by those Loa who were summoned.

The packet must be placed onto the new host body within a lunar cycle or the caster’s soul becomes lost to the Abyss as the ritual fails.

Mechanics:
The ritual must be started at sunset and is completed upon sunrise and requires two participants to be successful, the one with the ritual being the caster seeking to reattach their Astral form to a body, and an assistant in the Skinlands. Both must be capable of casting the ritual Power of the Pyramid, and a portion of the remains of the caster's body are required in addition to the mundane components. In addition, the primary caster must expend two permanent traits of willpower, with the assistant expending one permanent trait of willpower.

Once the ritual is completed, they have precisely one lunar cycle to attach the newly formed silver cord to a new host body, though how the soul currently inhabiting said body is removed is an entirely different problem. Should the packet containing the caster's remains ever part company with the new body, their soul is immediately sucked into the Abyss as the ritual fails.

Date of Archival: 18-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:
Approved by Tremere Coord.
 
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Refresh the Wearied Mind
Intermediate OWBN Arcane Compendium
 
In a small, unventilated room, burn five candles made of Beeswax, Ginkgo Biloba oil, and Rosemary oil, arranged in a traditional star pattern with a runic circle drawn in the middle. The thaumaturge meditates during the casting of the ritual, repeating a chant in Latin, which causes the candles to burn quickly and completely (so new candles are required for every casting). The thaumaturge must then draw the smoke deeply into her lungs, which completes the casting. Upon successful completion, the Thaumaturge replenishes all her mental traits. The ritual can only be cast once per night. It does not take the place of using willpower to replenish traits; a Willpower trait may be used as normal. The caster must have and expend (for the night) a level of the meditation ability to cast this ritual.
Date of Archival: 21-Mar-2018
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 10XP
MET Mechanics:

Prerequisite :  Remote Access and Thaumaturgical sight

 

Blocking mundanes is easy for those with Path of Technomancy but blocking those with Remote Access or similar powers that allow someone to enter the Interwebz is another issue.

Normal firewalls and other methods just can't stop someone who can be there "in person". By combining the use of Thaumaturgical Sight and Remote access, the caster can see who is at their "watched" object.

When cast, there is an invisible "eye" that watches the protected item.  Caster received a text message to whatever device he sets up during casting. This just informs the caster that something has triggered the alert. This can see all types of beings that are "in" the internet and report this to the caster.

Must spend 1 blood and 1 willpower per location along with associated mental traits for duration.

Can only have 3 locations active at any time.

  Duration: by spending mentals when cast determines the duration of the spell

1 - 1 Day

2 - 1 Week

3 - 1 Month

4 – 3 Months

Date of Archival: 22-Feb-2021
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

MET Mechanics:

The Caster of this ritual must be attuned to the building they are attempting to remove attunements from. After the caster is attuned, they must spend a number of minutes equal to the number of attunements on the building before they are able to identify and target any one attunement.  Once the number of attunements is identified, the Caster must then make a series of Static Mental Challenges (Retest Occult/Metaphysics) vs Dif 15 to identify who each attunement belongs to.

Upon identifying the attunement they wish to remove, the Caster must then engage in a Static Mental Challenge (Retest Occult) versus the targets Mental Traits plus their levels of Hearth Path. They must do this challenge for each attunement they wish to remove from a building.

Date of Archival: 25-Mar-2020
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:
Drawing on the old Slavic burial rituals of Eastern Europe, this advanced ritual is designed to ease the soul through the transition into a peaceful and final death. By numbing feelings of unfinished business and alleviating a need to stay Rest in Peace prevents anyone slain under its enchantment from rising as a wraith. Likewise powers cast on those slain which attempt to call on the target’s spirit such as Calling the Restless Spirit and Learning the Mind Enslumbered will fail and Knowing stone will generate the same “unknown” result derived from a target of diablerie.
 
 
Rest in Peace must be cast prior to death on the same night the target is to be slain. If the target is still alive by dawn the ritual fades and must be re-cast. Rest in Peace may be cast at range if the caster has some physical essence of the target. The ritual itself must be cast under the arch of a doorway and over the the drawing of a halved circle. Additionally there must be a covered mirror covered facing the ritual with a container of water directly between you and the mirror. No ill may be spoken of the target in the immediate vicinity of the casting.
 
 
A red poppy flower, a dove’s feather, chamomile, aspirin, and the blood of a baptized infant are combined and crushed over a granite slab. The resulting paste is then applied to the target/sympathetic link while the caster concentrates intensely (expending a permanent mental trait) for the bulk of the ritual. After which a toast is made to the target that requires the ingestion of liquor. The ritual is completed by pouring out the container of water.
 
Date of Archival: 12-Feb-2015
Tremere

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