Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:
Approved by Tremere Coord.
 
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Refresh the Wearied Mind
Intermediate OWBN Arcane Compendium
 
In a small, unventilated room, burn five candles made of Beeswax, Ginkgo Biloba oil, and Rosemary oil, arranged in a traditional star pattern with a runic circle drawn in the middle. The thaumaturge meditates during the casting of the ritual, repeating a chant in Latin, which causes the candles to burn quickly and completely (so new candles are required for every casting). The thaumaturge must then draw the smoke deeply into her lungs, which completes the casting. Upon successful completion, the Thaumaturge replenishes all her mental traits. The ritual can only be cast once per night. It does not take the place of using willpower to replenish traits; a Willpower trait may be used as normal. The caster must have and expend (for the night) a level of the meditation ability to cast this ritual.
Date of Archival: 21-Mar-2018
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 10XP
MET Mechanics:

Prerequisite :  Remote Access and Thaumaturgical sight

 

Blocking mundanes is easy for those with Path of Technomancy but blocking those with Remote Access or similar powers that allow someone to enter the Interwebz is another issue.

Normal firewalls and other methods just can't stop someone who can be there "in person". By combining the use of Thaumaturgical Sight and Remote access, the caster can see who is at their "watched" object.

When cast, there is an invisible "eye" that watches the protected item.  Caster received a text message to whatever device he sets up during casting. This just informs the caster that something has triggered the alert. This can see all types of beings that are "in" the internet and report this to the caster.

Must spend 1 blood and 1 willpower per location along with associated mental traits for duration.

Can only have 3 locations active at any time.

  Duration: by spending mentals when cast determines the duration of the spell

1 - 1 Day

2 - 1 Week

3 - 1 Month

4 – 3 Months

Date of Archival: 22-Feb-2021
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

MET Mechanics:

The Caster of this ritual must be attuned to the building they are attempting to remove attunements from. After the caster is attuned, they must spend a number of minutes equal to the number of attunements on the building before they are able to identify and target any one attunement.  Once the number of attunements is identified, the Caster must then make a series of Static Mental Challenges (Retest Occult/Metaphysics) vs Dif 15 to identify who each attunement belongs to.

Upon identifying the attunement they wish to remove, the Caster must then engage in a Static Mental Challenge (Retest Occult) versus the targets Mental Traits plus their levels of Hearth Path. They must do this challenge for each attunement they wish to remove from a building.

Date of Archival: 25-Mar-2020
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:
Drawing on the old Slavic burial rituals of Eastern Europe, this advanced ritual is designed to ease the soul through the transition into a peaceful and final death. By numbing feelings of unfinished business and alleviating a need to stay Rest in Peace prevents anyone slain under its enchantment from rising as a wraith. Likewise powers cast on those slain which attempt to call on the target’s spirit such as Calling the Restless Spirit and Learning the Mind Enslumbered will fail and Knowing stone will generate the same “unknown” result derived from a target of diablerie.
 
 
Rest in Peace must be cast prior to death on the same night the target is to be slain. If the target is still alive by dawn the ritual fades and must be re-cast. Rest in Peace may be cast at range if the caster has some physical essence of the target. The ritual itself must be cast under the arch of a doorway and over the the drawing of a halved circle. Additionally there must be a covered mirror covered facing the ritual with a container of water directly between you and the mirror. No ill may be spoken of the target in the immediate vicinity of the casting.
 
 
A red poppy flower, a dove’s feather, chamomile, aspirin, and the blood of a baptized infant are combined and crushed over a granite slab. The resulting paste is then applied to the target/sympathetic link while the caster concentrates intensely (expending a permanent mental trait) for the bulk of the ritual. After which a toast is made to the target that requires the ingestion of liquor. The ritual is completed by pouring out the container of water.
 
Date of Archival: 12-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

This ritual was a answer to a cataclysmic issue that spanned multiple generations linked together by a singularity. In hermetic lore not every problem can be solved the moment it occurs to that end some issues must be isolated and contained till such time as they dissipate or until proper counter measures can be brought to bare. With the restoration of the promise the truth of the world is reinforced and the worlds beyond this one are sharply forced apart once more. This high magic ritual is a demanding task not to be undertaken lightly. Drawing on elements and lore gained from houses Virtue, Horn society and High Saturday the ritual invokes ancient and powerful names, chief among them, David arch angel of stone and foundation, Dominic arch angel of judgement and Samiel. 

Components 

To enact this ritual the caster must have the aid of four other advanced students of thaumiturgical knowledge. A bound silver cord, a egg of the void, a symbol of eternal authority, a stone altar sigil carved with the keys of solomon corrisponding with the alignment of the stars and purpose of the ritual. A rieligous sanctified bowl tied to the first people of the region. All of this must be cast on a nexus point location nearest to the heart of the domain this iron curtain is to be cast on. 

 

System: 

Each caster takes one of the ritual items and takes their place at the point on the pentacle within the nexus point. When the ritual reaches its completion the barriers between worlds are greathly strengthened.  To a total of the mental traits of the ritual casters. This effect blocks all realms. Umbral, Astral, Shadowlands, Etherial high and low. Up to st discretion how this effects their games. As this effect can block the use of power uses that effect said realms, or common effects of a departed spirit attempting to enter the shadowlands, or a spirit attempting to materize. (Powers possibly effected. Auspex 5, Necromancy, Obtenabration, Abysal mystisim, Spirit Manipulation, Elemental Mastery, Koldunism, and other such powers as st discretion says it affects fitting for the genre at play. 

 

 

Date of Archival: 23-Aug-2018
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

This Five minute chant allows the Thaumaturge to refresh up to five mental traits that were expended.  This ritual will only restore expended mental traits not traits lost to bids or otherwise.

Date of Archival: 01-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 9XP
MET Mechanics:
Requirements:
Advanced Necromancy Ritual, Unique
This ritual is Unique and can never be taught to, or learned by, another.
12 hours uninterrupted casting time
Caster, Intended Destination Body, and Target Soul must share a blood connection
Caster tests Willpower (Occult) vs Target Souls' Gnosis (Ancestors) - number of tests equal to casters Willpower.
-- If Caster has more successes,Target Soul is then bound into Intended Destination Body for a number of decades equal to the successes. The Target Soul and the Destination Soul are melded together - combine the Gnosis, Willpower, and Rage traits. All Gifts are combined, as are Derangements, Quirks, and Mental Merits and Flaws. The Targets Mental and Social Traits overwrite the Destination, but the Destination Physical Traits remain. Abilities, Rank, Renown, and applicable Backgrounds will retain the highest of the two.
-- Should a tie occur during the casting, the Target Soul may choose to pass on, dying peacefully to join his ancestors. Alternatively, he may choose to remain a Spirit for a number of minutes equal to his successes, with all the dangers that entails. At the end of the time, his spirit will be dragged forever into Oblivion with no hope of ever returning.
-- If the the Target Soul has more successes, the Target Soul remains firmly attached to its original body, but should he survive will gain a Permanent derangement of the STs choice.
Date of Archival: 19-Feb-2015
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

The caster must bury a wooden object in fertile soil with a dead fish, watering the patch daily for 6 days with a trait of his own Vitae each evening and morning. On the 7th day, the object will have turned into a seed of whatever type of wood it was, and must be dug up and found. The object will then remain a seed for one full lunar cycle (1 month) before reverting back to it's original state. 

The seed may be given a single trait of Vitae from any Vampire, at which point it will return to its original state in --one round.

Date of Archival: 24-Jun-2019
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Sadhana
XP Cost: 2XP
MET Mechanics:
Ritual Name: Reven Kee Buddhi (Raven’s wit)

Basic Ritual
Requirement: Part of the 'Disciples of Yama'  
Mechanics: Put a fresh Raven’s Brain under the tongue, lite the sage and meditate for an hour. This grants the Sadhana User Mental Traits: Clever x2 for the night but will gain the following Negative Traits: Deceitful x1 as well for the night.

Date of Archival: 06-Oct-2019
Ravnos
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Advanced Ritual:  Casting this ritual will allow the caster to restore an average size house, or two floors of a larger building back to its previous state. The state chosen cannot be more than number of hours in the past equal to the permanent mental traits of the caster, with a maximum of 12 traits/hours.

Date of Archival: 04-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

Advanced Ritual

Some acts are so abhorrent that those committing them feel the need to hide from judging eyes. Theophidian doctrine posits a war against false gods who would judge those seeking freedom, so hiding from them is a tool most useful to the enterprising Follower of Set. A lector-priest can take advantage of one of these acts ingrained into western culture - consuming ortolan bunting, an act traditionally done beneath a napkin to hide the sin from the eyes of God.

The lector-priest prepares a dinner table with 4 places - 3 for the gods Ra, Horus, and Osiris, and one for themselves. An ortolan is served to the lector-priest, who must then consume it in the traditional manner and hold it within their stomach. As long as they hold it, they have a temporary level of the Arcane Merit that lasts until the next sunrise.

This ritual grants no special ability to consume food. A vampire without a way to do so (such as the Merit Eat Food or a casting of Domino of Life) is unable to cast this ritual.

Additionally while under the effects of Revolt the Divine Eyes the Lector-Priest no longer has access to his influences and backgrounds. Additionally Friends and Close Allies have a hard time remembering you while under the effects of the ritual thus they have to throw a static mental vs 8 in order to remember you. Those who don't have a close connection to you don't even remember you at all.

Overuse of the ritual can have long lasting even permanent effects as it's harder to maintain connections with others as they are constantly forgetting you exist while under the effects of this ritual.

Date of Archival: 29-Nov-2023
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:
This power fuddles the minds of intruders in the haven, causing them to
become hopelessly confused and wander in circles, no matter how small and plain
the haven might actually be. Any intruders must succeed in a Mental Challenge
against the caster or else be trapped inside the haven until the thaumaturge breaks
the spell or until it wears off naturally. As well, any person affected by Rhyme of
Discord will be unable to remember details of the protected haven even after he
has left its infl uence until such time as he visits the haven when it is not enspelled.
Note that while intruders affected by this power will be unable to effectively pursue
the thaumaturge through his haven, they may still fi ght and defend themselves
normally if the thaumaturge engages them. This power has no time limit
Date of Archival: 21-Feb-2015
Tremere

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