Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
This Five minute chant allows the Thaumaturge to refresh up to five mental traits that were expended. This ritual will only restore expended mental traits not traits lost to bids or otherwise.
The caster must bury a wooden object in fertile soil with a dead fish, watering the patch daily for 6 days with a trait of his own Vitae each evening and morning. On the 7th day, the object will have turned into a seed of whatever type of wood it was, and must be dug up and found. The object will then remain a seed for one full lunar cycle (1 month) before reverting back to it's original state.
The seed may be given a single trait of Vitae from any Vampire, at which point it will return to its original state in --one round.
Basic Ritual
Requirement: Part of the 'Disciples of Yama'
Mechanics: Put a fresh Raven’s Brain under the tongue, lite the sage and meditate for an hour. This grants the Sadhana User Mental Traits: Clever x2 for the night but will gain the following Negative Traits: Deceitful x1 as well for the night.
Advanced Ritual: Casting this ritual will allow the caster to restore an average size house, or two floors of a larger building back to its previous state. The state chosen cannot be more than number of hours in the past equal to the permanent mental traits of the caster, with a maximum of 12 traits/hours.
Advanced Ritual
Some acts are so abhorrent that those committing them feel the need to hide from judging eyes. Theophidian doctrine posits a war against false gods who would judge those seeking freedom, so hiding from them is a tool most useful to the enterprising Follower of Set. A lector-priest can take advantage of one of these acts ingrained into western culture - consuming ortolan bunting, an act traditionally done beneath a napkin to hide the sin from the eyes of God.
The lector-priest prepares a dinner table with 4 places - 3 for the gods Ra, Horus, and Osiris, and one for themselves. An ortolan is served to the lector-priest, who must then consume it in the traditional manner and hold it within their stomach. As long as they hold it, they have a temporary level of the Arcane Merit that lasts until the next sunrise.
This ritual grants no special ability to consume food. A vampire without a way to do so (such as the Merit Eat Food or a casting of Domino of Life) is unable to cast this ritual.
Additionally while under the effects of Revolt the Divine Eyes the Lector-Priest no longer has access to his influences and backgrounds. Additionally Friends and Close Allies have a hard time remembering you while under the effects of the ritual thus they have to throw a static mental vs 8 in order to remember you. Those who don't have a close connection to you don't even remember you at all.
Overuse of the ritual can have long lasting even permanent effects as it's harder to maintain connections with others as they are constantly forgetting you exist while under the effects of this ritual.
At the culmination of a ceremony honoring the bull and the spirits of past cattle the necromancer commences rubbing themselves with the remains of a sacrificed slain bull, the caster gains two strength related physical traits as the animal’s essence rides the caster. However, the potency of the bull is not without its price you also gain a "temper". You become Impatient for the entirety of the ritual and any challenge to your authority causes a Frenzy Check at a one trait penalty.
This ritual lasts until sunrise.
Rite of the Carrion Crow (Intermediate - 3)
Members of the Cult of Lilith seek to commune with the Children of Lilith, many of whom are believed to have been destroyed ages ago. Through this ritae, the Cult of Lilith is able to uncover secrets lost to the world from the time before history was recorded. The Cult practices sacred Burial rites to those members who have passed, in hopes that future members of the Cult may come upon them to teach the history and lessons of the Cult.
System: This ritual has two effects. Firstly it may be used on a Cult of Lilith member who is still “alive”. When the member dies they will pass on, but their ability to aid the cult does not end. They may now be used for the rest of this ritual (this is largely a role-play mechanic). The Second part of the ritae allows you to summon back a member of the Cult who has undergone this ritual to help pass along wisdom, history, and insight into the cult itself. The user receives visions from a dead member of the cult. The result of which allows the caster to ask the deceased member of the cult one question in relation to the Cult of Lilith. For the remainder of the scene after using this ritae, the Cult of Lilith member may spend a number of Mental Traits (maximum of 5) to raise either his Occult Ability rating or Lore: Ba’hari by one for each mental trait spent. This bonus may go over the characters allowed generational maximum.
Path: Thaumaturgy (House Virtue — Spiritual / Angelic / Mental Defense)
Type: Ward / Support
Casting Time: 1 minute per participant
Cost: 3 Vitae
Components: A parchment scroll with a name of power written in celestial script, a candle infused with sacred herbs, and a chime rung at harmonic intervals.
Effect:
Upon completion, the caster draws a protective sigil in the air above each participant (up to three per casting) while intoning sacred Names of Protection, anchoring a subtle spiritual resonance.
* For the remainder of the scene, each participant affected by the ritual gains 2 bonus traits to resist:
Social Manipulation
Fear / Terror
Effects that compel or cloud judgment (e.g., Presence, Dominate, or supernatural deception).
* These bonus traits apply only once per test involving mental or emotional coercion. This is not cumulative with other Thaumaturgical protections or ritual-based bonuses.
* Participants also experience a sense of clarity and righteous purpose, allowing them to automatically detect if someone deliberately speaks a lie to them during the ritual’s duration. This does not compel truth, but allows the listener to know if the intent is falsehood (subject to ST discretion).
Intermediate - Ritual of Introduction Forwarding
Cast this ritual at the begning of the night with a predetermined Tremere target. Any time “Rite of Introduction” would be directed to you, it is instead directed to the predetermined target.
Require a tree that is grown around and over a kindred. Magic may be used to grow the tree around the kindred.
A blasphemous ritual is performed from midnight to just before dawn. At dawn the sun destroys the vampire as it normally would. The next morning, and every morning after this will cause a ghostly reenactment of the kindred burning to death.
From this point forward the dead tree is a haunt of a level equal to the dots in generation of the sacrificed Kindred. Each casting of this ritual causes the kindred to sacrifice a number of social traits equal to the level of the haunt created. These social traits may be rebought. You may not have more Haunts active than half your path rating rounded down
