Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 2XP
MET Mechanics:

As members of a secret order often hunted by or misunderstood by many others, the Hierophants devised a way for members of the cult to identify one another. With a mastery over the soul, life and death comes the ability to affect a person’s spirit. In doing so the Hierophants crafted this Ritual to subtly change the Aura of a member of the Cult. Only those who truly are members of the Cult of Lilith can see and recognize those with this mark (assuming they can read auras). It is a secret all Cult Members would take to the grave with them before ever sharing.

 

System: This ritual allows the caster to slightly alter the Aura of another by marking it. This mark may only be detected by members of the Cult of Lilith who successfully use the power of Aura Read on the recipient. This mark in their aura is permanent. Non Cult of Lilith members will not notice the mark at all in their aura.

 
Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 4XP
MET Mechanics:

Intermediate Ritual: Akhu: Mark of Postulant's Devotion

Description: The Witches of Echidna tithe their vitae to their dark god, and share with her their feasts of blood. However, rarely, those who are not Echidna's blood children come to worship her. This ritual creates a mystical amulet of clay, soft stone, or soft metal, which must be etched with a spine or sharpened scale taken from some sort of animal. With these amulets, Echidna's converts can become closer to their monstrous, adoptive mother by offering up their own blood in tribute.

Mechanics: For as long as the amulet is worn, whenever the wearer feeds or spends blood (except on Akhu disciplines and rituals), they lose an additional point of blood at the end of the scene as per the bloodline flaw of the Witches of Echidna. The amulet must be willingly put on: if the wearer is coerced by supernatural means, or if the amulet is slipped unknowingly onto their person, it has no effect. Likewise, there is little point when worn by non-vampires, as other creatures do not expend or feed on blood.

Date of Archival: 29-Apr-2021
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Intermediate Ritual

Werewolves have long been thought as the most dire enemies of Kindred, and throughout history that has been true.  This ritual requires using a sympathetic link of a Kindred target (hair, nails, ash, vitae, an item of significant importance) and soaking, or mixing it in wolf blood.  The sympathetic link is consumed during the ritual.  

For the next month, and within a mile in any direction of the target, this ritual attracts the notice of any Lupines in the area to the target. Those Lupines do not necessarily know where the target is, but are aware that a threat is in the area, but, if they are within line of sight they get a feeling as if a great insult to their ancestors has been carried out by the target.  This may cause the Lupines to attack the target, or generally harass them. 

If the target of the hunt happens to carry silver upon them, the effects are greatly increased, and the Lupines within a mile are drawn to the location where the target is.

Date of Archival: 02-Feb-2024
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Black Hand Aljusuri
XP Cost: 2XP
MET Mechanics:

This ritual creates a mystical mark the caster may use to attempt to apply to their targets and hunt down positional targets of the Tal’Mahe’Ra.  Firstly the caster prepares the ritual by pouring the blood of himself and that of an owl into his black hand tattoo.  Once complete the caster has a little time to touch their target to mark them.  Once the mark is applied the caster may hunt their victim for the rest of the night regardless of where they may travel.
System:  After casting the ritual its effects remain for the caster for the next scene or an hour.  During that time he may touch a target, requiring a contested physical challenge unless through a hand shake etc.  The victim may make a contested Mental challenge retested with Occult against the caster if they succeed in touching them to detect something mystical occurred.  If the caster succeeds in touching their victim; for the remainder of the night they mystically know the exact location of their victim at all times regardless of any dimension etc they may cross.

Date of Archival: 02-Apr-2021
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:
Master of My Domain
 
Custom Content Category: Blood Magic: Ritual
 
Blood Magic Category: Thaumaturgy - Hermetic
 
XP Cost: 4 XP
 
MET Mechanics:
 
 
Requirement: Hearth Path
 
 
The caster has become so skilled at working within a building they are attuned to that they may now use the building to assist in their casting. This ritual does not stop the Caster from casting normally if they have line of sight as per normal.
 
 
So long as the Caster is within a building they are attuned to, they may use any Window or Mirrored surface of that building for line-of-sight powers. In order to use a given surface, they must spend a round locating their target before they may act against them. If there is no Window or Mirror in the room the target is in, or they move out of sight of the surface being used, the caster is unable to target them and must attempt to find them again. This will require another round spent searching, before they may attack through this ritual. So long as the target remains out of line-of-sight of, or in a room without, a window or mirrored surface, they cannot be targeted via this ritual.
 
 
While the target cannot use the Window or Mirrored surface for their own line of sight powers, if they look at the surface being used they can see a reflection of the caster.
 
 
This Ritual takes 1 hour to cast and must be recast every evening.
Date of Archival: 28-Mar-2018
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:
Basic Ritual: Mechanical Heart
Req. Crafts: Clockwork x2, Engaging the Vessel of Transference
Retest: Science
Over the course of a lunar month the crafter created and infused a pocket watch with the ability to make a Kindred heart beat while the watch is on their person for the duration of a year and a day. Vitae may be infused into the watch should the owner desire to restart or extend the mystic effect for an additional year and a day.
Only 1 clock can be made each lunar month.
A number of clocks may be made up to the casters level of Occult.
Date of Archival: 21-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Memento Mori

Advanced Ritual

 

Through a graven image and a sacrifice to the restless dead, the caster of this ritual can create a permanent reminder of the subjects mortality.

 

First, you take a black and white photograph of the subject.  Develop the picture in a bath of human blood, rum and tobacco.  Place the picture into a silver frame engraved with the subjects common name and a prayer for the dead.  In the event of the subjects death, the glass on the frame with crack.  If the subject becomes a Wraith, the picture will take on their death marks

Also, for 24 hours after the death of the subject, the photograph remains a potent link to the subject.  Any divinatory power turned on the photo will react as if you used it on the mortal remains of the subject.  Also, in the event of the subject becoming a wraith, the photo will act as a fetter.  24 hours after death the picture will be inert and fade to white.

Date of Archival: 21-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:
Requirements: Cat's whisker, Eyebright powder, Hand-blown clear glass sphere
 
Casting Time: 10 minutes* (Ritual is pre-cast, activation takes an action.)
 
The caster attunes the sphere to receive the reflection of a memory from a vampire by chanting while dusting the ball with eyebright powder using the cat's whisker. The sphere remains inert until activated at a later date when the caster places the eyelash of a vampire within the sphere. The memory being considered by the vampire at the time the eyelash is plucked (or lost) is imprinted upon the sphere. While flashes of the memory may reflect on the surface of the sphere, the real power is in the breaking of the sphere. When the delicate sphere is shattered between the hands of another, the shatterer experiences the memory as the vampire did. The intended purpose for this ritual is a means to share a memory with someone without having to enter his mind, but creative kindred may well find other uses. This ritual does not remove or alter the memory in question. If the memory has been previously re-written with dominate or powers affected the person to believe things happened in a different way, the sphere will reflect what they believe and not the objective truth.
Date of Archival: 10-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Mi Casa es Su Casa

Custom Intermediate Hermetic Ritual

Requires Hearth Path
Occasionally a practitioner of the Hearth Path has need for an ally to not be affected by the defenses of their Haven. While trust is a commodity that most vampires do not store in droves, a single ally can often mean the difference between success and the sun.

System: With this ritual, a single ally becomes immune to the Hearth Path of the caster. This only works on one ally at a time. The thaumaturge expends a trait of Blood and removes his own eye and that of his ally. By swapping eyes, the ritual is in effect for one month’s time, after which the eyes shrivel and fall out. The original eyes may be regrown at that time.

NOTE: This ritual was created without the consent or knowledge of the Pyramid hierarchy. As such it cannot be found in chantry libraries.

Date of Archival: 29-Apr-2021
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

Advanced Akhu Ritual

The essence of a barren person in form of some sort of fluid method must be mixed into the milk of Set, taken in a method that is representative of reproduction of some sort (it can be as minimal as a kiss for the sake of not violating boundaries OOC). Once mixed, it must be kept next to a head of lettuce for three days. Over the course of those three days, the color will drain from the lettuce and appear in the vial holding the base milk of set. This milk will be okay to use for a month, but then will expire. When prepping to use, the intended consumer writes their name on a piece of easily dissolved rice paper and puts it inside of the container that holds it. However they would represent reproduction, they must take or gesture out that action before they consume the vial. 

For the next week, the consumer is not afflicted by the flaws: Cannot Embrace or Infertile Vitae, and therefore may embrace. However, for the next month after consuming the Milk of Set, the consumer has bright red hair, much like Set, as well as the Bestial Trait: Snake Eyes that cannot be obfuscated by mundane or supernatural means.

Date of Archival: 01-Apr-2024
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:
 
The creator of this ritual calls it "Marquese's Milk of Vengeance" and rightfully so. This Milk of Set variant ritual can only be created by a Kindred on a non-humane Path, the presence of Humane thoughts tainting the creation of the final draught and rendering it inert. The ritual requires another Kindred on a non-humane path, a silver bowl, a black iron dagger adorned with various Egyptian symbols for rage, and the normal vestments of a Priest.
 
This variation of Milk of Set starts with the user provoking his own beast and then using Animalism 5, Drawing Out, to throw his beast into the other Kindred. While the other Kindred is frenzying, the creator begins the ritual, draining blood with the iron dagger into the silver bowl from the other Kindred. It is highly encouraged that the Kindred casting this ritual secure the other Kindred as the creator might be attacked mid-frenzy.
 
This blood is tainted with tiny impressions of the creator's beast. It is these beast empowered impressions which eventually invoke the draught's power. 
 
The creator may spend up to 5 Willpower while invoking this ritual, each Willpower spent allowing him to create a single draught which lasts indefinitely (actually 7 years, but one has never been kept that long to know that).
 
Each draught created gives the creator with a single Submissive Negative trait, up to a maximum of 5, if 5 draughts are created as they are being created. While the creator has a Submissive given to them by this ritual, they cannot regain any Willpower. After the last Submissive trait is lost and another full day/night has passed, the creator may then regain Willpower normally.
 
The blood in the silver bowl turns into an amber liquid with a salty taste, creating a number of draughts per the number of Willpower spent.
 
 
Draughts created by this ritual last for seven years. The draught requires no special preparation and when drunk by a human or a ghoul invokes the effect. The effect lasts for one lunar month (28 days). A small impression of the creator's beast hides deep in the drinkers soul while the effect is active. This impression of the creator's beast is undetectable, while the magic effect might be with appropriate powers. This effect is currently never been recorded before, and thus, not identifiable with any Lore.
 
When the human/ghoul under the effect is slain, he releases the impression of the beast trapped in his soul through the power of his death. Against persons on Humanity and Humanity-like paths, this impression causes them to automatically loose a point of their Morality Path. Against Mummies, the impression causes them to loose a permanent point of Balance. Against other creatures (Garou, Mages, etc) that do not have Morality or Balance, it causes them to loose a permanent point of Willpower. The only creatures immune to this effect are Kindred on a non-humane path or creatures with such a persuassive evil that the murder of someone is required by the ethics (such as a Black Spiral Dancer with 6 derangements and Monster as their nature, but as always ST descretion).
 
This impression of the beast can never take the last point of anything which it drains. The impression of the beast can only affect one being, starting with the closest responsible for the effected person's death. 
 
 
Example: A Mummy directly orders a Kindred with Humanity 1 to kill a person under this effect. The Mummy looses the point of Balance, as the Kindred (being at one Humanity) cannot loose his last Humanity this way.
 
 
This ritual is currently an in-game secret, please do not speak about it in-game unless you have heard about it in-game.
 

 

Date of Archival: 10-Mar-2017
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 4XP
MET Mechanics:

Intermediate

 

Seshat, Daughter/Wife of Thoth ((Stories greatly conflict in this area)), is a Goddess ((Aeon)) rarely worshiped, but who touches the lives of every man, woman, and child every day. She is the Goddess of Astronomy/Astrology, mathematics, and measurement of time.

Sealing away Seshat is a Milk of Set to distance oneself or another from the influence of Seshat, who has locked us into a never ending cycle of rules and mandates dictated by clocks, watches, and timepieces everywhere, and thus enforces and strengthens the law and order imposed by Ma'at.

For the eternal, the strict adherence to the concept of time, the measurement of which was invented by Seshat and taught to mortals, only stands in the way of their progress and development.

To anyone under the effects of Sealing away Seshat, there is little difference between an hour, day, week, or month. If they do not choose to spend the willpower to stay awake during the day, they will awake the next evening feeling as if they had just dozed off for a moment, and should they happen to glance at the newspaper to note the change of days, within minutes they will simply forget their revelation.

To create a  preparation of Sealing away Seshat, the Lector-Priest must create an infusion of Skullcap, Valerian, Blue Lotus petal, and Psilocybin mushrooms, all of which have a notable effect on how the body perceives time. This is added to ink, bestowing upon any book written with it a measure of it's power. A book, scroll, or other document so inscribed will confound the readers sense of time until the reader has finished reading it in it's entirety, and the reader will be unable to skim or skip through it, as the trance causes them to read and understand every word. Nothing short of a situation in which the reader is placed in direct danger will awaken them from the trance caused by reading the book. This application does not, however, increase or decrease the amount of time the reader will take to read said book. After this effect has ended, the effect of the Milk shall be used up, however as the ink remains in the pages, should the book be soaked in a preparation of Sealing away Seshat, the book will 'drink' the Milk in to recover it's properties until read again. This may also be done to add additional uses to the book.

While under the influence of Sealing away Seshat, which lasts up to one week per preparation, the imbiber will have no concept of the passing of time. There are a number of benefits and drawbacks to this, many of which are at Storyteller discretion, however it is advised that the character only needs to spend 1 willpower for every 3 hours to stay awake during the day, so long as they are never exposed to combat or take damage, which will instantly negate this benefit. Sealing away Seshat has no ability to mitigate or reduce the effects of exposure to sunlight, however if the user remains indoors they may very well not realize that night has become day, and vice versa, and may continue their activities unhindered by the lethargy caused by the sunrise.

Date of Archival: 03-Mar-2019
Followers of Set

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