Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
The Lichter Priest siphons a small amount of bodily fluid from the currently mummified Blasphemy Shrine. This fluid mixed with the Priest's own blood and the water extracted from lettuce leaves, creates a tonic that allows the Priest accept what some would consider embarrassment of suffering and move past it knowing that their would-be attacker has been tricked and made the Priest more powerful as a result. The powers beyond the Du'at fueling the tonic, however remain jealous and attempt to prevent the Priest from accomplishing their goal.
Mechanics
The tonic is created, imbibed and lays dormant in the character's body. When a character is declared the victim of a targeted effect, the player must declare the use of this dormant tonic before the challenges are thrown. When they do, they gain 1, 2, or 3 (basic, Int, Adv) bonus traits to resist the effect they have been targeted with (The Du'at attempting to thwart the character's plans). Should the character still become a victim of the targeted power, the dormant tonic replicates the effect the character has suffered.
The character may have only one of each level of this ritual dormant within them at any given time - one basic, one intermediate, and one advanced.
The character may only have one of each level of replicated effects - one basic, one intermediate and one advanced.
The Sorcerer's Mimic may only mimic magical effects and may not be used on "area of effect" abilities or abilities which do not "target" the Priest, but instead target their user or their equipment.
Example:
Flame Bolt targets the Priest in specific - Firestorm does not as it is Area of Effect. Equally, Burning Blade targets the blade and its fire burns the priest, but the ritual did not target the priest.
Using
Using the replicated effect must follow all of the same rules as the effect being replicated. The Tonic now serves as the catalyst/fuel/focus for that effect. The Lichter Priest's body either consumes the tonic as if it were the required cost and suffers a lethal damage - then may use their next available action to channel its effects. To use a stored replicated effect (as seen below) the priest follows the same process, they however must use an action to drink the selected replicated effect first.
Example:
The Lichter Priest successfully Mimics "Flame Bolt" and decides that on their next available action they wish to channel that effect and "return fire". The Priest suffers one lethal damage as their body absorbs and uses the tonic, and then may declare a target and attempt to strike someone with a flame bolt of their very own.
Storing
The character is capable of assuming Skin of the Adder or Form of the Cobra (or V20 DA equivalent) and milk said "poison" from their system and bottling it for later use. This milking takes 1, 3, or 5 minutes depending on the level being stored.. If the replicated effect is bottled in this fashion, it expires after 367 days, or is destroyed if exposed to sunlight. The only limit to how many of these "replicated" effects, is how many times the Lichter Priest is able and willing to fall victim to its effects.
This salve takes advantage of the constant swarm of lesser Bane spirits that gather around vampires. When applied, it temporally traps one of them to grant the user protection. The first mental or social discipline that targets the user will instead effect the bane,which is then freed. In order to learn or use this Milk of Set the character must posses the second intermediate level of Spirit Manipulation as well as the ability Spirit Lore x3. While this ritualis in effect the target is considered to be "of the wyrm" to Garou sensory gifts, and my show spiritual markings in his or her aura. (ST discretion). The use of the Garou gift Exorcism ends this Milk of Set
The liquid created will dissolve or blend with a Blood Trait, Sympathetic Link, Possession, or paper with a persons True Name on it creating a ritual component that will be able to be used as any of the above for the purpose of another Setite Sorcery ritual, Which must be cast by the user of this Milk of Set, and must be started within one minute of use of this Milk of Set
Created by Narrar Rarran, aka Carlos Pendrago, an Setite apostate. Rarity 5, only Narrar Rarran can teach that.
Intermediate Akhu Ritual.
The Setite makes a mental link with another individual, if someone tries to read your mindthe opponent will play against the traits of the individual that has Setite link, if successful in testing the opponent is acting in the mind of the person who has the link Setite . In return, if any opponent to read the mind of another individual, will be fighting against the traits of Setite and if successful will normally access the mind of Setite.
System:
It is a slightly more refined variation of the "Linked soul elixir", this magical drug consists of Typhon beer mixed with juices and resins seven herbs, including hashish, opium and mandrake. Before applying the Elixir Mind exchanged, the magician must pour beer Typhon on a piece of steel with a written prayer to Anubis magic and collects the liquid to a bowl. The prayer reminds God's role to judge the dead and requires a similar power to look into the hearts of others. This ritual is a variation on the Milk of Set and follows the same rules of preparation time and duration and other than the "Elixir of Soul on" not required to maintain visual contact between Setite and another individual. In return both Setite as the individual who shared the stand with Elixir one point of temporary willpower less while the Elixir is active.
Note: Approved by Setite coord around 2014, 2015.
Ptah is the god of craftsman, and ultimately the deity responsible for the creation of everything. A lector priest may call upon this aspect of Ptah to enhance the apparent quality of an item. By combining a bit of blood, sand, and crude oil into a mixture, then praying over the resulting concoction for 30 minutes, the caster creates the Milk of Set know as The Blessing of Ptah.
This ritual allows the user to enhance an object or substance already produced, improving it's apparent quality. When the concoction is poured over an object, it's "apparent quality" is improved by two levels. This does not actually improve the traits or functionality of an item, it only improves the apparent levels of the Crafts ability use to make the item. If multiple types of Crafts were used on creating the item, this ritual affects the Crafts skill most closely associated with it's physical form and appearance.
System:
Crafting the Milk of Set requires simple ingredients. Anyone may apply the Blessing of Ptah to an item, using the gold colored oil to polish the item and then wiping it clean. The item appears to be made two crafts levels higher than it was actually made with, up to a maximum Craft rating of x10. The item only appears to be higher quality. It does not receive any special benefits for it's higher craft rating beyond looking like a higher quality item. Even a trained craftsman cannot see through the deception. The effect lasts for one lunar cycle, and can be extended another cycle by applying the Milk to the item at any time before the effect wears off. There is no limit to the number of times the effect can be extended, but multiple uses of the Blessing of Ptah and similar magical effects to do not stack.
Approved by Setite Coord on April 2nd, 2020.
This Milk of Set variant, through mixing powdered malachite, elder human urine and other ingredients symbolizing eternity and, calling upon Thot, creates a bluish green liquid that when mixed to another Milk of Thot extends its duration.
System: If added to another potent Milk of Set variant, it extends the duration from 1 week to one month. You cannot create another dose of Thot’s Pittance while it is active or one month has passed.
When applied to an individual this Milk of Set changes the mystic energies around the user. Any magic used by the target, when investigated, appear to be a different sort of blood magic, decided when the Milk of Set is created. A blood trait of a person with the simulated type of magic must be used in the creation of this Milk of Set.
MET Mechanics:
Required Items:
A Glass Vial, Wood, Stone, Mortar, and Brick
After spending 3 days in a building the caster is already attuned to, the Wood, Stone, Mortar and Brick must be ground to dust and then mixed with two traits of the caster's blood. At this point in time the Caster must also expend 1 Willpower and 3 Mental Traits. One trait of Blood is then ingested and the second trait is put into the already present vial. The ingested trait is unspendable except for use to activate the vial but it does take up one point in the kindred's system.
When the vial is activated by breaking it in the building the caster is attempting to take control of, the blood in it is considered used and disappears.This transferring of attunement is permanent. If the user wishes to move their attunement to another building they must either recast this ritual and move it in that fashion or they must spend the by book required 3 days and nights in the building to transfer attunement.
The Caster may only have one vial of this ritual prepared at a time.
Mirror Aport (Advanced Custom Thaumaturgic Ritual)
This ritual allows the thaumaturge who knows it to enchant a set of two identical mirrors to allow transport from one mirror to the other, regardless of the intervening distance between the paired mirrors.
In order to properly create the sigils and symbols necessary to link the two mirrors requires the following abilities: Occult(x4), and either Sacred Geometry (x2) or Astrology(x2). This allows for greater utilization within the hierarchy, allowing for greater divergence of practical paradigm, as exemplified by the number of Houses currently within the Pyramid.
The sigils and symbols inscribed must be placed as mirrors of one another (up becomes down, right becomes left, so a symbol inscribed in the upper left-hand corner would then be inscribed in the lower right).
The linked mirrors must both be stationary for the link to be established, and for the entire time the link is actively maintained.
To activate the mirror pair, the thaumaturge must successfully cast the ritual “Mirror Walk” (LoE, p.91)
The number of individuals able to travel through the mirrors at any one time at the thaumaturge’s direction is limited to twice the casting thaumaturge’s permanent occult abilities. Each traveler spends a Mental Trait and stepping through the mirror. They will appear in the same position at the other mirror. An intervening object will cause the aportation to fail, though the link is not severed.
The active link may be severed in the following ways:
· The activating thaumaturge may step through the mirror in the same manner, at which point the active link between mirrors ends.
· If either mirror is moved at all, the active link is disrupted, and the process to link the mirrors must be start over from the beginning to re-establish the active link.
· Any damage to either mirror permanently disrupts the enchantment, as the mirrors are no longer reflections of each other. Repairing the mirror does not correct this.
· The activating thaumaturge wills the active link to end.
· Only one set of mirrors can be in use at a time. Any activation of a different set causes the link on any other set to fail.
To create the mirror pair, the thaumaturge must spend an evening, and 10 traits of their vitae to inscribe the sigils and enchant the mirrors. On the item cards for the mirrors, should be listed the creating thaumaturge, the date of enchantment, and a paired, unique ID. For example, “Created by Meerlinda, Jan 1, 2019, Mirror 1 of 2, Set 1AA”
The thaumaturge may only possess a number of active mirror sets equal to their Permanent Willpower/5. Only one set of mirrors can be in use at a time. Any activation of a different set causes the link on any other set to fail (but the mirror set itself remains viable for use later).
If the wording of “Mirror Walk” and “Mirror Aport” conflict, the wording of “Mirror Aport” takes precedence.
System:
Prerequisites: Mirror Walk, Occult Ability (x4), and either Sacred Geometry (x2) or Astrology (x2)
Mirror Attunement: Intermediate Ritual
System: This ritual requires a glass mirror. The caster must etch (properly and with good
craftsmanship, as hieroglyphics are not only a language but a set of magical symbols as
well) into the glass, a border of text. That text being a very lengthy and poetic
description of a soul passing through its own reflection. Then the "mate" of this mirror
must have the exact mirrored set of hieroglyphs etched in by the caster, including any
flaws or extended artistic whim. The caster then paints in, with her vitae, the etched
hieroglyphs (the mirror image reflection on its mate, identically) and brings them 'to
life'. The blood then must be left to dry, in the waxing half‐moon moonlight.
After this preparation these two mirrors ‐ no matter what location, distance, or angle ‐ can be entered by
someone using the ritual "Mirror Walk", and exit out the 'mate' of the mirror entered.
Misfortunes Touch:
Basic Ritual
The caster crushes and pounds an Black Opal into a fine powder mixing it with their blood to make a paste. Each casting of this ritual creates a one use paste. Any one caster may have up to their Occult rating in paste created at a time.
By making a Physical Attack the paste may be applied to an person or wielded object, no test is required for an unattended object or willing person. If it is applied to a person they gain the Negative Trait Clumsy for rounds equal to the casters occult rating, if applied to an object it gains the negative trait Fragile for one scene or hour. Any given object or person may only be affected once until the next sun set. This is limited to one application on a single target and cannot stack with other uses of this power. Also it can only affect an object or person once per scene.
Basic Ritual
Casting time: 10min components: Small piece of copper wire
Effect- You contact a particular creature which you are familiar with and send a short message of 25 words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. Even if the missive is received, the subject is not obligated to act upon it in any manner. If the subject is not on the same plane of existence as you are, throw a simple test vs 15 traits, if successful the ritual acts as normal, if not the ritual fails. There is no retest for this simple challenge not even luck