Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Presence | 4 |
System: The nurtured bond and strong connection enables those with this power to expend temporary Willpower on the other’s behalf. Attempts to force this (mundanely or supernaturally) will always fail. Effects stopping the use of Willpower by one does not prevent the other from expending such (e.g., if ‘Person A’ is Quelled, then ‘Person B’ may expend a Willpower so that ‘Person A’ may activate Majesty).
This power was developed by the PCs, Julian Baynes and Lydia Trent. Being taught this power requires the merit ‘Closer Than Blood’ (LS 2 pg. 37) with another character and tutelage from this pair or another pair that can trace their learning back to them.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 3 |
Presence | 3 |
Many Serpents of the Light serve as priests to their mortal community and herd in a religious sense. They are ridden by the various Loa and Orisha to grant insight and answers to a variety of powers. As priests to their gods, the Serpents often find the need to present themselves as such to others. This combination discipline was created by members of the bloodline by combining the arts of Obfuscate and Presence to present a more divine image to others.
System: When using the power Mask of a Thousand Face the characters gains the Social Traits Divine x3. These traits may not be used against any character who sees through your mask of a thousand faces.
This Combination Discipline may only be purchased by Serpents of the Light
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Dementation | 2 |
By spending a temporary willpower trait and mixing into paint a point of his blood, the Malkavian artist may transfer a bit of his enlightenment into a piece he is creating, allowing those viewing the work to share in his vision while the piece comes to life. Onlookers must view the painting for 30 seconds - 1 minute in order for the painting to come alive on the canvas.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Celerity | 1 |
Description: Those who learn this discipline have dedicated themselves to efficiency, fluidity, and speed of movement. They push themselves to the limit of celerity in order to reach nearly to the levels of their elders.
Mechanics: This combination discipline is always active. An individual with this combination discipline is considered to have one more level of celerity than their sheet describes for the purpose of determining speed of action. For example, a person with Celerity 5 would be considered to have 6 dots of celerity when determining initiative, alacrity actions, or fair escape, etc. This discipline does not grant access to any actual levels of discipline.
Discipline Name | Discipline Level |
---|---|
Dominate | 3 |
Presence | 3 |
By focusing their powers of mind control into their supernatural sway over emotions; the Ventrue vampire can command a room of others to their side with but simple words. The members of the Ventrue clan developed this combination discipline to help solidify their role as leaders and kings. Thus the Ventrue can get others to follow their lead much easier than others.
System: The Ventrue spends 1 willpower trait to activate this power for the next immediate Social challenge. During that time the Ventrue may add their Dominate discipline rating in Bonus Traits to their next Social challenge. This combination Discipline may only be learned by members of the Ventrue Clan.
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
Obtenebration | 3 |
Fortitude 5, Obtenebration 3 and combination Discipline Void Shielding: exp cost 12. As this combo uses a faction combo this requires sabbat subcoord approval
Similar to its base power of Void Shielding the Cainite spends two Blood points and a number of Social Traits up to his rating in Obtenebration. Darkness gathers, forming a wall of sorts that the creator can choose the shape of upon summoning, though its shape cannot be altered afterwards. Its size is based on the traits spent while generating it, in yards. This wall of shadow is extremely heavy and those wishing to move it must possess a minimum rating of Potence equal to the user’s rating in Obtenebration. Destroying it is also difficult, as the shield possesses one (1) physical trait for the purposes of aegis and two (2) Health Levels for every Social Trait spent while summoning it. These Health levels can not be ignored such as via armor Piercing/Negation or the Destroy Shield weapon trait. The user may only have this power active one at a time. Multiple users of this combination discipline can stack their shield, causing them to combine the total Physical traits and Health Levels generated for the shield; once combined, anyone who pitches into the power has the ability to declare 'aegis' even using traits put in by others. This combo counts as Void Shielding for the purposes of other combos such as Void Running.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 3 |
Potence | 2 |
Discipline Name | Discipline Level |
---|---|
Fortitude | 3 |
Obtenebration | 2 |
Void Weaving (10XP)
Requirements: Obtenebration 2, Fortitude 3, Crafts 5 (Tailoring)
Items must be made within a Shroud of the user’s creation in a lightless room
A loom which can handle such intense and intricate work (crafts 5)
Controllable Night Sight (either merit or ritual) to properly stitch the shadowy threads perfectly.
This is something that can only be done at item creation.
Crafting Cost per item created:
3 Blood and 1 temporary Willpower
Effects:
The item with have 3+ health levels as per Reinforced Vest (LotN p. 206)
Due to superior craftsmanship, one of the negative traits will be removed
2+ bonus to stealth. To use, it cost a blood to activate should the bearer choose to conceal themselves (for stealth/ranged combat). Lasts for a scene or hour, whichever ends first.
The crafted item can be used as a one-time emergency shroud. If activated, a 10-foot stationary shroud will surround the wearer. The shroud is that of the creator and the user has no control over it. The shroud will affect the user as a normal shroud would. Once activated, however, the iten is of no further use ans the fabric has torn/unwoven and the shadows are gone.
Discipline Name | Discipline Level |
---|---|
Fortitude | 3 |
Obtenebration | 2 |
Void Weaving (10XP)
Requirements: Obtenebration 2, Fortitude 3, Crafts 5 (Tailoring)
Items must be made within a Shroud of the user’s creation in a lightless room
A loom which can handle such intense and intricate work (crafts 5)
Controllable Night Sight (either merit or ritual) to properly stitch the shadowy threads perfectly.
This is something that can only be done at item creation.
Crafting Cost per item created:
3 Blood and 1 temporary Willpower
Effects:
The item with have 3+ health levels as per Reinforced Vest (LotN p. 206)
Due to superior craftsmanship, one of the negative traits will be removed
2+ bonus to stealth. To use, it cost a blood to activate should the bearer choose to conceal themselves (for stealth/ranged combat). Lasts for a scene or hour, whichever ends first.
The crafted item can be used as a one-time emergency shroud. If activated, a 10-foot stationary shroud will surround the wearer. The shroud is that of the creator and the user has no control over it. The shroud will affect the user as a normal shroud would. Once activated, however, the iten is of no further use ans the fabric has torn/unwoven and the shadows are gone.
Discipline Name | Discipline Level |
---|---|
Fortitude | 4 |
Thanatosis | 4 |
Voodoo Shmoodoo” While the Samedi have been tied to the powers of Voudoun and the Loa for many a year, it is not ALL they encompass. Once upon a time, the bloodline was more known for their proficiency as assassins and bodyguards. It is with this in mind that The Baron lets some of his children “off the hook” while they are out kicking ass over dancing and worshiping.
. System: Once this Combination power is purchased it is always considered in effect. While the Samedi possess this power, The Baron will not possess them, and (at ST discretion) may even show up just to shoot the shit and heckle those around them. The Samedi also receives a three trait bonus to defend against the Voudoun magics of their fellow Samedi….because The Baron thinks it is funny. If the Samedi with this combination power ever learns Voudoun Necromancy, they IMMEDIATELY lose this power.
Discipline Name | Discipline Level |
---|---|
Vicissitude | 3 |
Potence | 5 |
Custom Combo -
Voracity - 12XP
Vicissitude 3
Potence 5
Damage dealt by the user gets a carrier 'high caliber' challenge.
--If loss, nothing extra.
--If tie, +1 Agg to base damage dealt to the target.
--If hard win; engage an extra challenge of the user's physical traits vs target's willpower.
-----If this additional challenge is successful: the target loses the limb that was attacked.
>Retest for the user is body crafts, Might (Potence 2), or other merit-like retests.
>Retest for target is willpower, or other merit-like retests.
----This can be aegised if applicable.
Attacking of the head and chest is up to ST discretion.
Consider the rules similar to that of Thanatosis 4: Wither; with the added physical flair of 'losing the limb'.
When a huntress latches onto her prey, her voracious hunger compels her to mutilate and devour the weak.
Her body is a deadly weapon for destruction for displaying her savage ferocity.
With her strength and skilled understanding of the physical form, she has immense potential to break through her prey's willpower in order to sever the damaged limb; likely for later consumption for nourishment.
Discipline Name | Discipline Level |
---|---|
Vicissitude | 3 |
Potence | 5 |
Custom Combo -
Voracity - 12XP
Vicissitude 3
Potence 5
Damage dealt by the user gets a carrier 'high caliber' challenge.
--If loss, nothing extra.
--If tie, +1 Agg to base damage dealt to the target.
--If hard win; engage an extra challenge of the user's physical traits vs target's willpower.
-----If this additional challenge is successful: the target loses the limb that was attacked.
>Retest for the user is body crafts, Might (Potence 2), or other merit-like retests.
>Retest for target is willpower, or other merit-like retests.
----This can be aegised if applicable.
Attacking of the head and chest is up to ST discretion.
Consider the rules similar to that of Thanatosis 4: Wither; with the added physical flair of 'losing the limb'.
When a huntress latches onto her prey, her voracious hunger compels her to mutilate and devour the weak.
Her body is a deadly weapon for destruction for displaying her savage ferocity.
With her strength and skilled understanding of the physical form, she has immense potential to break through her prey's willpower in order to sever the damaged limb; likely for later consumption for nourishment.