Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 13XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Blood Shintai 5
Bone Shintai 3
Demon Shintai 1
MET Mechanics:

Unleashing the Scarlet Dragon of Blood And Bone

Blood Shintai 5, Bone Shintai 3, Cultivation 2, Demon Shintai 1

Cost: 13xp

Building upon the core principles of Blood Shintai, the Kuei-jin reaches across the battlefield, drawing forth the blood of dozens of enemies at a time and slaying them where they stand.  As an action, she spends a variable amount of Yang Chi, subject to the normal limits of her Dharma.  Each Chi spent has one of the following effects, depending on the circumstances:

Under the Dark Colony Mass Battle rules (or something similar) each point of Chi spent adds +1 to the total Casualties suffered by the enemy Army at the conclusion of a Battle Round.

Each point of Chi Spent may destroy up to five levels of the following Backgrounds: Cult, Kinfolk, Retainers, or Thralls.

Each point of Chi Spent may destroy one level of the Military Force Background

Each point of Chi Spent may destroy up to 10 nameless enemy hordes, subject to ST discretion

The blood, bone and viscera drawn forth does not simply lie inert, however; the Kuei-jin uses the raw materials to create a temporary home for her Po, sending it forth to wreak havoc among her enemies as a terrifying dragon formed from the remains of her slain enemies.

Once at least three Yang Chi have been spent using Unleashing the Scarlet Dragon of Blood and Bone, the dragon forms at the end of the round.  The Dragon has the following capabilities:

Two Physical Traits and One Health Level per Yang Chi spent, as per Blood Awakening.  This is cumulative, and may increase as this Discipline Technique continues to be used over successive rounds.

All mechanical benefits of the Kuei-jin’s Demon Shintai form, including extra Physical Traits.  Features not consistent with the form of a dragon (Demon Weapon, for instance) will change aesthetically to a fitting form, such as claws or teeth, but provide the same mechanical benefit as normal.

The Po, while inhabiting this body, will tend to defend the Kuei-jin in a general sense - after all, if the Kuei-jin dies to their mutual enemies, they both perish - but otherwise acts according to the Po’s nature, unless commanded with a challenge of Hun vs Po.  At the end of the scene, the Po returns to the body violently, provoking an immediate check for Shadow Soul.

Date of Archival: 03-Nov-2020
N/A
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Obtenebration 3
MET Mechanics:

* Also Requires Armory of the Abyss Combination Disciplines

 Spend 2 Blood Traits, doing so instantly activates Armory of the Abyss requiring no action or additional test.  Additionally you may summon additional weapons to you instantly at the cost of an additional blood trait per weapon summoned.  Such weapons also are summoned instantly the creators hands.

Date of Archival: 31-Jul-2016
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Presence 1
MET Mechanics:

“Yoink!”

When a cainite you can see enters a frenzy, you may reflexively attempt a social challenge against that cainite. If you succeed you draw the cainite’s Beast into yourself and enter into a frenzy per regular frenzy rules. The victim exits frenzy immediately, behaves in a similar way to someone who has used Drawing Out the Beast, and can no longer enter a frenzy. You retain their Beast for the scene or one hour, whichever is shorter.

Date of Archival: 10-Apr-2024
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 2
Quietus 1
MET Mechanics:

Your converstations are unassuming and private. Spend a blood to activate Silence of Death. Anyone you are in conversation with can now talk privately inside the area. If anyone wishes to approach the conversation they must spend a temporary willpower and win a static mental challenge against your obfuscate. This power does not prevent anyone from watching who you speak to. Eavsdropping through auditory means simply fails to function because of the Silence of Death effect. Conversation is allowed within this Silence of Death effect.

Date of Archival: 20-Feb-2015
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 22XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Fortitude 5
MET Mechanics:

Clan Ventrue Only

Spend a Willpower trait and 3 blood to activate for the scene, combat, or social encounter.  For the duration, you may invoke an “Awe” retest without losing a social trait.

Date of Archival: 12-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 5
Fortitude 5
Obtenebration 3
MET Mechanics:
Description. The tentacles created by the lasombra are known to only pass on the natural strength or resilience of the person creating them. This discipline was inspired and crafted by two lasombra that noticed the malleable power the abyss provides. They focused efforts into creating arms of the abyss jointly so that they could exist with both disciplines of fortitude and potence simultaneously. After achieving success the two departed satisfied with their conquest over the darkness, but as the abyss giveth it also taketh. When employing the use of unrelenting arms the cost to summon them is doubled. 
 
Mechanic. When summoning arms of the abyss, dark steel, or any variant you may spend 2 social traits for each arm you desire to be created. Each arm that has been empowered by this discipline have access to both potence and fortitude of the creator at the same time, not one or the other. 

 

Date of Archival: 26-Apr-2017
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 4
Obfuscate 4
MET Mechanics:

Many assassins are trained to utilize a deadly combination of speed and stealth when putting down a target. This power heightens a trained assassin's focus and allows for demonstrations of truly remarkable precision strikes, that deliver multiple blows full advantage of a mark who's let their guard down.

System: The player must declare to the storyteller that they intend to use this combination discipline at the beginning of a surprise action that is taken against an opponent who is not aware of them. The character spends one Blood and one Willpower trait to make a second attack that also benefits from surprise immediately after the first. The second attack may be against the same surprised target or another who meets the criteria but this attack cannot be a "carrier attack" such as Quell the Beast or Thanatosis, nor can it involve the use of status affecting powers or augmentations like Protean Curse or Awakening the Steel. It may however still benefit from Disciplines such as Potence and Celerity. Only damage or staking may be dealt by the second attack such as with a rapid strike with a knife, stake, firearm or unarmed strike.

Date of Archival: 30-Jul-2023
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 2
Obfuscate 2
MET Mechanics:

This power allows an Obfuscated Vampire to move in Celerity without breaking their Obfuscate so long as they do not use a higher level of Celerity than they have Obfuscate. The vampire is down one trait to remain undetected for each level of Celerity they use while Obfuscated above Swiftness.

Date of Archival: 07-Mar-2015
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Protean 3
MET Mechanics:

This is a Player created Combo power that PC’s must learn about in character.

 

Untamable gives the wielder defensive ties on Animalism, Dominate, and Frenzy invoking Thaumaturgical Effects. While this my sound incredibly beneficial, and in truth it is, it can also greatly endanger the Vampire using it.

 

Any Vampire that has this combo power is a slave to their beast when they aren't in control. They may not spend Willpower to direct themselves during frenzy. This power is constantly active, including during frenzy. Which makes getting them out of such will be difficult.

Date of Archival: 08-Sep-2016
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Obfuscate 4
MET Mechanics:

Merit required: Without a Trace
The road is a dangerous place; more so than the comfortable homes found in a diocese. The Wardens recognized this issue, given how many things go bump in the night, and created a ritae to slip away unnoticed.

System: This Combination discipline costs a Blood and Willpower to activate, upon which it remains active for the remainder of the night. For the duration of its use, the Vampire is shielded from attempts to determine their location or track them. When contested challenges are thrown in this nature, the warden adds one Trait per level of Obfuscate to the challenge. Powers that do not require a challenge against the user, or are a static challenge, to discern where the Vampire is (such as Scry, Illuminate the Trail of Prey, Spirit Tracking, etc.) always come up unknown. This power does not prevent someone from visually seeing the Vampire, or stop powers that force them to come to a location, such as the Intermediate powers of Presence.

Date of Archival: 30-Mar-2025
Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 3
Potence 3
MET Mechanics:

System: When a Vicissitude power is attempted on the possessor of this technique the initiator must succeed in 2 simple tests for the power to succeed.  This power is always active.

You cannot learn this power if you possess Viscissitude.  If you ever learn Viscissitude you lose this power.  If at any time you no longer have Vicissitude you may be taught.

Date of Archival: 18-Sep-2025
Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 16XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Potence 5
MET Mechanics:

Also requires 6+ Willpower

The body is a vessel, hardened by time, tempered by trials, and reinforced by an unshakable will. In the face of forces that would reduce the strongest to ash, a true master of resilience bends but never breaks. With flesh and bone fused into an impenetrable fortress, and a mind as resolute as steel, the Kindred who wields Unyielding Resolve stands against the tide of destruction. No blade, no spell, no claw can pierce the hardened skin of one who has forged themselves through power and purpose. So long as their will remains firm, the damage that would cripple others is but a challenge to be overcome. This power is not mere survival—it is defiance incarnate.

System:
If a discipline, Item, other power, or magic, would make damage un-soakable, non-transferable, or bypass your damage mitigation (ie. Fortitude, Visceratika, Combination Disciplines, Merits. etc) your mitigation can be used as normal. All damage taken is treated as soakable damage of its type.

This power does not prevent powers or rituals that remove your Fortitude or other such disciplines, such as Paper Flesh, Thieving Talon's of the Magpie, etc.
from removing those disciplines as described. If your Permanent willpower falls below 6 this power cannot be used until it rises to the prerequisite minimum again.

Date of Archival: 24-Sep-2024
Tremere

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