Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Assamite Sorcery - Dur-An-Ki 4
Obfuscate 4
MET Mechanics:

Veil of the Magi: Custom Combination Discipline
Requirements: 2nd Intermediate Obfuscate, 2nd Intermediate Dur-An-Ki: Hunter’s Winds
Experience Cost: 14xp
Cost: 1 blood and one willpower.
Duration of effect: 1 Scene
The stars, infinite in brightness and eternal in memory, record our past. At times they share their memories, knowledge and wisdom with others. The Dur-An-Ki practitioners, fluent in the language of Heaven and Earth, know well the stars and their power to reveal secrets.

While beneficial to the Sorcerers of Clan Assamite, this sort of knowledge can also be detrimental to some of their clans’ activities. However, the methods of obfuscation are not enough to protect Haqim’s children from this information slipping into the wrong hands.

To address this problem, a Sorcerer of the clan attempted to combine their powers of obfuscation with the magics of the Path of Hunter’s Winds. What they got from these experiments was not what was expected, but they soon learned that their efforts were not in vain. Ultimately, the Sorcerer was able to combine these gifts to create a means of hiding their actions from the eyes and memories of the stars.

System:

When activated, this power protects the user from any attempts (current or later) to be discovered or seen via powers of divination or scrying. Examples include but not limited to the use of things like Prophesy, Eyes of the past, and divination powers such as oracular ability.

This protection manifests by requiring anyone attempting to utilize these powers to throw a mental challenge against the user. This challenge is retested with stealth for the user of Veil of the Magi vs. investigation for the person attempting to break through the veil. The user of veil of the magi wins ties for this series of challenges, and receives a number of bonus traits equal to their Obfuscate rating.

If the user of Veil of the Magi is successful, there is no information gleaned about their presence during the scene being investigated. It is as if they were never there. Eyes of the past and other powers may reveal information about anyone else present during this time period. Prophesy and powers of divination may provide clues about what happened. However, those clues will not point at the individual protected with this power. This may lead to an interesting vision or view of a scene after the fact, but what it won’t do is provide any clues or insight regarding the user of this power.

Date of Archival: 05-Oct-2016
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 4XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Fortitude 1
Obfuscate 1
MET Mechanics:

Requires Cosmology Ability

The character with this combination discipline has unlocked the secrets of the Guarded Rubrics and has achieved an intimate understanding of Inauhaten's final lesson. That life, death, the distance between spaces and even the realms beyond are all connected and what barriers there are, are but illusions to peer through. One does not travel, they turn their attention and therefore their journeys are not so easily halted.
System - A character with this combination is immune to custom mechanics, whether Disciplines, Items, custom merits or otherwise that prevent teleportation or passage into other realms. This has no effect of printed powers but will stop powers that emulate said printed mechanics. This is considered always active but may be suppressed with the expenditure of a Willpower point.

Date of Archival: 13-May-2025
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Obfuscate 4
MET Mechanics:

Through the use of the mind effecting powers of Obfuscate and the keen senses of Auspex the user of this power is able to interact more with their environment and remain under the effects of Obfuscate. Once the user is safely under the effects of Obfuscate they may spend a mental trait to activate Veiled Interaction. Once activated the user may speak in a whisper without the needing to make a challenge. The user may also interact with their environment (Open doors, Press buttons on a keyboard, Turn a dial on a safe.. etc. This is ST discretion). The user may not take any combat action or their Obfuscate will fail as normal. Those that may see these interaction will overlook them due to the effects of Obfuscate.The user may also mask to conceal any items that would normally be able to be concealed within a trench coat (ST discretion).This power remains active for the scene or hour. If the user breaks their Obfuscate they must spend again to reactivate the power of Veiled Interaction.  This power cannot be extended to others via Cloak the Gathering.

Date of Archival: 27-Jan-2019
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 3
Animalism 3
MET Mechanics:

Some Nosferatu vampires have developed this combination discipline to increase their own perception and wits.  By clouding their minds from others and calling upon the instincts of an animal and their beast ; the Nosferatu’s mind becomes much more sharp for a brief moment of time.

System:  The Nosferatu spends 1 willpower trait to activate this power for the next immediate Mental challenge. During that time the Nosferatu may add their Obfuscate discipline rating in Bonus Traits to their next mental challenge they are defending in. This combination Discipline may only be learned by members of the Nosferatu Clan.

Date of Archival: 01-Nov-2023
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 3
Potence 3
MET Mechanics:

The Brujah clan are known for their violence and love of fighting. Members of the clan have learned to harness their supernatural speed and strength into a refined weapon. Those of the clan who learn this combination discipline make it extremely difficult for their opponents to evade their attacks. The raw strength and speed of their blows almost always land, but at a great cost of vitae and the very will of the Brujah to use.

System: The Brujah with this combination discipline may activate it by spending 1 Blood trait and 1 willpower trait for their next attack. If they do, those the Brujah attack with a Brawl or Melee attack may not Dodge the incoming attack. They may only attempt to soak the attack itself. Character with Elder levels and higher of celerity are immune to attacks made with this combination discipline.

This power ma y only be learned by Brujah Antitribu

Date of Archival: 06-Feb-2023
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 3
Dominate 2
MET Mechanics:

The vampire must spend on Blood Trait and either make eye contact or touch the target's shadow (which may require a Physical Challenge) to enact this Discipline. With successful contact a Mental Challenge (retest Occult) is made. If the vampire is successful the target's shadow is stolen by the user, who may then regain one temporary Willpower Trait by eating the shadow within the next minute.

The target feels a cold chill upon losing their shadow, and may make an Awareness challenge to realize that "something is wrong." While without a shadow a target cannot spend or regain Willpower Traits. The target's shadow automatically regrows upon the next sunrise, or when the target is in the presence of an open flame at least the size of a torch, whichever comes first.

This Discipline automatically fails against a vampire with a lower Generation than the user.

Date of Archival: 20-Feb-2015
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Presence 3
MET Mechanics:

The Daughters of Caine are renowned for their faith and battle prowess.  By calling upon their supernatural strength and presence they may strike down a foe in battle in great attack.  The more faithful the Daughter is with this power, the stronger the attack.  Indeed Paragons of their paths of enlightenment can nearly strike down any foe with one blow.  When called upon the attack of the Daughter using this power radiates with a dark crimson aura that surrounds their weapon or body for the incoming attack.  Many daughters will also shout battle cries they deliver Caine’s vengeance upon their enemies.

System: Whenever the character makes a Brawl or Melee attack, they may spend 1 blood trait and 1 willpower trait to activate this power.  If they do, the character’s attack inflicts an additionally number of damage to the attack of the same base type, equal to their Sabbat Morality Path rating. A character may only use this power on one attack per round.

Date of Archival: 21-Nov-2024
Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Quietus 2
Serpentis 4
MET Mechanics:

Quietus 2 & Serpentis 3/4
Venom Exchange

XP Cost: 8
When in Skin of the Adder or Form of the Cobra, the possessor of this power may choose to spend for Scorpions Touch as if they were coating a weapon. The user fills the venom sacks in their body. Upon a successful attack in which the user bites or begins to feed from their foe, each trait readied in this way can be inflicted at once. The user of this power can not hold more venom at one time than 3 traits worth.
 

 

Date of Archival: 14-Apr-2018
Followers of Set, Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 24XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Necromancy - Western 4
Potence 5
MET Mechanics:

Cost:  24 XP to learn
Activation Cost: 2 Blood, 2 Willpower, 1 Lethal (unsoakable damage)

Matthias Giovanni developed this power after a need to push more than just mundane objects through into the Shadowlands for certain long journeys.  

Tearing through the shroud, the Necromancer forcefully pushes an object or person (willing or not) through into the Shadowlands.  The experience is a bit harrowing for both the user and the subject considering where they are going.  The Necromancer's hand disappears for a split second while the subject is pushed through.  As the Necromancer pulls his hand free from the Shroud, it is covered in a thin layer of ice, usually with frost whisping off the hand and forearm of the Necromancer from the sheer excertion of force required to pull off this sort of feat.  

MET Mechanics:  To activate the power the Necromancer must spend 2 blood, 2 willpower, and take 1 Lethal level of unsoakable damage.  Make a physical versus physical challenge with the subject.  If the Necromancer is successful, the subject is forced into the Shadowlands.  If the Necromancer fails, he still expends the activation cost and takes the damage accordingly as his hand goes into the Shroud but the subject had far greater strength and resisted the force trip across the Shroud.  

Date of Archival: 21-Sep-2016
Giovanni, Giovanni
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 2
Obtenebration 4
MET Mechanics:

Mechanics:
Spend one temporary blood trait.  For the next scene or hour, the Cainite may fly and adds steps equal to their levels of Obtenebration each movement. While in effect, shadows blur and trail behind them, giving a retest to defensive combat actions but causing an obvious breach of the Masquerade. While this power is in use, the user may not initiate Social Challenges other than intimidation.

Date of Archival: 17-Jun-2022
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 17XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Ogham 5
Protean 5
MET Mechanics:

By calling upon Ogham's ties to the land and Proteans shapeshifting, the use takes on aspects of the Divine.

System: By spending 3 blood and 1 round transforming you may activate this power. You assume a tiny aspect of the power of the gods. This form adds five bonus Traits. They must be divided among at least two of the categories given in Laws of the Night, Revised Edition, p. 80-83: Strength-related, Dexterity-related, Stamina-related, Perception-related and Wits-related. You divide three damage between claw and bite damage, your movement rate is doubled and you gain the ability to fly. You are in a godlike humanoid form. this does not stack with Shape of the Beast. In addition the user may make ranged attacks that deal damage equal to the user's hand to hand Brawl damage (Fists/claws). This power lasts the scene.

Date of Archival: 12-Feb-2025
Gangrel, Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Potence 5
MET Mechanics:

A kindred that possess this power has learned to tap into the powerhouse that is their 'Beast'. As it is separate yet part of the kindred self. With this connection the kindred may channel the supernatural energy that is the beast into their natural attacks (punch, kick, bite or claws). This appears as a slight blue electrical arc on the kindred's attack evoking additional damage to their target and its beast if they posses one.

System Mechanics- The player focuses and spends a blood trait to activate this power. For the next scene or hour attacks (punch, kick, bite or claws) will do one additional level of damage to target. If the target is under the effects of Animalism Quell they will either suffer an extra level of damage on top of the one already or two submissive social traits users choice.

Date of Archival: 05-Jan-2025
Ravnos

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