Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Obtenebration | 3 |
* Also Requires Armory of the Abyss Combination Disciplines
Spend 2 Blood Traits, doing so instantly activates Armory of the Abyss requiring no action or additional test. Additionally you may summon additional weapons to you instantly at the cost of an additional blood trait per weapon summoned. Such weapons also are summoned instantly the creators hands.
Discipline Name | Discipline Level |
---|---|
Animalism | 5 |
Presence | 1 |
“Yoink!”
When a cainite you can see enters a frenzy, you may reflexively attempt a social challenge against that cainite. If you succeed you draw the cainite’s Beast into yourself and enter into a frenzy per regular frenzy rules. The victim exits frenzy immediately, behaves in a similar way to someone who has used Drawing Out the Beast, and can no longer enter a frenzy. You retain their Beast for the scene or one hour, whichever is shorter.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 2 |
Quietus | 1 |
Your converstations are unassuming and private. Spend a blood to activate Silence of Death. Anyone you are in conversation with can now talk privately inside the area. If anyone wishes to approach the conversation they must spend a temporary willpower and win a static mental challenge against your obfuscate. This power does not prevent anyone from watching who you speak to. Eavsdropping through auditory means simply fails to function because of the Silence of Death effect. Conversation is allowed within this Silence of Death effect.
Discipline Name | Discipline Level |
---|---|
Presence | 5 |
Fortitude | 5 |
Clan Ventrue Only
Spend a Willpower trait and 3 blood to activate for the scene, combat, or social encounter. For the duration, you may invoke an “Awe” retest without losing a social trait.
Discipline Name | Discipline Level |
---|---|
Potence | 5 |
Fortitude | 5 |
Obtenebration | 3 |
Discipline Name | Discipline Level |
---|---|
Celerity | 4 |
Obfuscate | 4 |
Many assassins are trained to utilize a deadly combination of speed and stealth when putting down a target. This power heightens a trained assassin's focus and allows for demonstrations of truly remarkable precision strikes, that deliver multiple blows full advantage of a mark who's let their guard down.
System: The player must declare to the storyteller that they intend to use this combination discipline at the beginning of a surprise action that is taken against an opponent who is not aware of them. The character spends one Blood and one Willpower trait to make a second attack that also benefits from surprise immediately after the first. The second attack may be against the same surprised target or another who meets the criteria but this attack cannot be a "carrier attack" such as Quell the Beast or Thanatosis, nor can it involve the use of status affecting powers or augmentations like Protean Curse or Awakening the Steel. It may however still benefit from Disciplines such as Potence and Celerity. Only damage or staking may be dealt by the second attack such as with a rapid strike with a knife, stake, firearm or unarmed strike.
Discipline Name | Discipline Level |
---|---|
Celerity | 2 |
Obfuscate | 2 |
This power allows an Obfuscated Vampire to move in Celerity without breaking their Obfuscate so long as they do not use a higher level of Celerity than they have Obfuscate. The vampire is down one trait to remain undetected for each level of Celerity they use while Obfuscated above Swiftness.
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Protean | 3 |
This is a Player created Combo power that PC’s must learn about in character.
Untamable gives the wielder defensive ties on Animalism, Dominate, and Frenzy invoking Thaumaturgical Effects. While this my sound incredibly beneficial, and in truth it is, it can also greatly endanger the Vampire using it.
Any Vampire that has this combo power is a slave to their beast when they aren't in control. They may not spend Willpower to direct themselves during frenzy. This power is constantly active, including during frenzy. Which makes getting them out of such will be difficult.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Obfuscate | 4 |
Merit required: Without a Trace
The road is a dangerous place; more so than the comfortable homes found in a diocese. The Wardens recognized this issue, given how many things go bump in the night, and created a ritae to slip away unnoticed.
System: This Combination discipline costs a Blood and Willpower to activate, upon which it remains active for the remainder of the night. For the duration of its use, the Vampire is shielded from attempts to determine their location or track them. When contested challenges are thrown in this nature, the warden adds one Trait per level of Obfuscate to the challenge. Powers that do not require a challenge against the user, or are a static challenge, to discern where the Vampire is (such as Scry, Illuminate the Trail of Prey, Spirit Tracking, etc.) always come up unknown. This power does not prevent someone from visually seeing the Vampire, or stop powers that force them to come to a location, such as the Intermediate powers of Presence.
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
Potence | 5 |
Also requires 6+ Willpower
The body is a vessel, hardened by time, tempered by trials, and reinforced by an unshakable will. In the face of forces that would reduce the strongest to ash, a true master of resilience bends but never breaks. With flesh and bone fused into an impenetrable fortress, and a mind as resolute as steel, the Kindred who wields Unyielding Resolve stands against the tide of destruction. No blade, no spell, no claw can pierce the hardened skin of one who has forged themselves through power and purpose. So long as their will remains firm, the damage that would cripple others is but a challenge to be overcome. This power is not mere survival—it is defiance incarnate.
System:
If a discipline, Item, other power, or magic, would make damage un-soakable, non-transferable, or bypass your damage mitigation (ie. Fortitude, Visceratika, Combination Disciplines, Merits. etc) your mitigation can be used as normal. All damage taken is treated as soakable damage of its type.
This power does not prevent powers or rituals that remove your Fortitude or other such disciplines, such as Paper Flesh, Thieving Talon's of the Magpie, etc.
from removing those disciplines as described. If your Permanent willpower falls below 6 this power cannot be used until it rises to the prerequisite minimum again.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 3 |
Presence | 2 |
The Creeps of the Nosferatu Antitribu revel in the horror their appearance instills in others. Members of the Sabbat Nosferatu often use their skills in Obfuscate and their appearance to create legends among the mortals of mythical monsters that hunt and kill humans in the modern nights. As a result, some Creeps developed this combination discipline that allows them to mystically create an appearance of their choosing, that of a monster, and attach an aura of pure dread and nightmare to it. As a result all who see this monster tend to run in terror or have a hard time acting. Some will even trip and fall as they run in panic. The downside of this combination discipline, there is in no way that it can ever be used in a manner that isn’t a breech of the masquerade.
System: The character must spend 1 blood trait when activating Mask of a Thousand Faces to activate this combination disciplines. Once activated, for the next scene or an hour any character who sees the Nosferatu with this combination discipline must make a Courage Challenge difficulty 5 (they may not spend a willpower to automatically negate this challenge) or a willpower challenge at difficulty 10. Those that fail must flee immediately from the Nosferatu with this power active. Even those who succeed, are two traits down in all challenges made against the character. The only means to prevent this effect is if the person viewing them can pierce their mask of a thousand faces. Those that do so, are then immune to this effect for the next scene or an hour. This combination discipline may only be learned by Nosferatu Antitribu characters.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Obfuscate | 4 |
Veil from Distant Sight (Auspex 3, Obfuscate 4) -
Veil from Distant Sight automatically detects any remote viewing power used by others which directly or indirectly affects the owner of this technique. This does not require that the owner of this technique to be the target of the viewing power, merely that they be in the scene where a remote viewer is being used (even if the owner of this technique is hidden under Obfuscate or Psychic Projection).
After winning a simple test (retest Awareness), if the owner of this technique has an appropriate lore, they can identify the type of power being used to view the scene. A Storyteller should consult with the owner of this techniques sheet to see if the Storyteller feels the power being used to remotely watch is identifiable by the owner of this technique. Unidentified powers may be recognized later if used again upon the owner of this technique.
The owner of this technique may then spend one willpower to block the viewing power. Blocking of viewing power removes the ability to remotely communicate or use other powers to affect anyone in the scene. Items created by Way of Warding become inert. Disciplines like Kholdunism: Way of Spirit fail to pierce the scene. Pebble from the Mountain fails. Powers such as Pyshcic Projection, Possession, or Subsume the Spirit, where the spirit of the viewer is in the scene are not affected by Viel from Distant Sight. The user of the viewing power does not know who spent the initial Willpower to block his view, or even that his view is being blocked, only that it does not succeed.
The user of the viewing power may spend two willpower to overcome the expenditure of the one willpower spent by the owner of this technique. The user of the viewing power is attempting to project their presence and coniousness into the scene in such a way that the owner of this technique can identify them later (as per Spirit's Touch). This expenditure of two Willpower cancels the expenditrure of one willpower by the owner of this technique.
In response, the owner of this technique may spend another one Willpower to again block the user of the viewing power. Doing so similarly projects the owner of this technique's presence and coniousness in such a way that the user of the viewing power can identify them later (as per Spirit's Touch). This expenditure of one willpower cancels the expenditrure of two willpower by the user of the viewing power. No more willpower can be spent, but both parties are now aware of the identity (as per Spirit's Touch) of each other.