Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Ogham | 5 |
Protean | 5 |
By calling upon Ogham's ties to the land and Proteans shapeshifting, the use takes on aspects of the Divine.
System: By spending 3 blood and 1 round transforming you may activate this power. You assume a tiny aspect of the power of the gods. This form adds five bonus Traits. They must be divided among at least two of the categories given in Laws of the Night, Revised Edition, p. 80-83: Strength-related, Dexterity-related, Stamina-related, Perception-related and Wits-related. You divide three damage between claw and bite damage, your movement rate is doubled and you gain the ability to fly. You are in a godlike humanoid form. this does not stack with Shape of the Beast. In addition the user may make ranged attacks that deal damage equal to the user's hand to hand Brawl damage (Fists/claws). This power lasts the scene.
Discipline Name | Discipline Level |
---|---|
Animalism | 5 |
Potence | 5 |
A kindred that possess this power has learned to tap into the powerhouse that is their 'Beast'. As it is separate yet part of the kindred self. With this connection the kindred may channel the supernatural energy that is the beast into their natural attacks (punch, kick, bite or claws). This appears as a slight blue electrical arc on the kindred's attack evoking additional damage to their target and its beast if they posses one.
System Mechanics- The player focuses and spends a blood trait to activate this power. For the next scene or hour attacks (punch, kick, bite or claws) will do one additional level of damage to target. If the target is under the effects of Animalism Quell they will either suffer an extra level of damage on top of the one already or two submissive social traits users choice.
Discipline Name | Discipline Level |
---|---|
Animalism | 5 |
Potence | 5 |
A kindred that possess this power has learned to tap into the powerhouse that is their 'Beast'. As it is separate yet part of the kindred self. With this connection the kindred may channel the supernatural energy that is the beast into their natural attacks (punch, kick, bite or claws). This appears as a slight blue electrical arc on the kindred's attack evoking additional damage to their target and its beast if they posses one.
System Mechanics- The player focuses and spends a blood trait to activate this power. For the next scene or hour attacks (punch, kick, bite or claws) will do one additional level of damage to target. If the target is under the effects of Animalism Quell they will either suffer an extra level of damage on top of the one already or two submissive social traits users choice.
Discipline Name | Discipline Level |
---|---|
Sadhana | 1 |
Chimerstry | 1 |
View the Maja
Sadhana: Asura-Raja (Spirit Manipulation) O, Chimerstry O
With this power you can perceive the realms of the Maya, allowing you to gaze deeply into it, or perceive nearby chimera as a hazy overlay on the material world. This power does not allow you to see into the lands of the dead or into the rest of the Umbra.
You may activate this power at will and automatically see any chimera or changeling seemings close by (mechanically you should be considered enchanted as by a changeling). If you wish to gaze into Maya itself, you must spend a Mental Trait; you may then see into Maya (the dream zone/the Dreaming) for the duration of the scene. While looking into Maya, you must bid an additional Trait on any challenges in the physical world due to the difficulties caused by divided perceptions. You may terminate this power at any time.
For mechanical purposes, Maya should be considered to follow rules for the Dreaming. It is not, however that realm, but is rather a sub realm. It is related to and metaphysically similar to it. Either Fae or Spirits or Chimera may inhabit this world as the Storyteller sees fit. The Maya is not an entrance to the Dreaming and while all realms in the Umbra interconnect, this power is not intended as a gateway into the Dreaming. The landscape and beings that inhabit Maya are decidedly Hindu in flavor and origin.
Discipline Name | Discipline Level |
---|---|
Dementation | 4 |
Presence | 3 |
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Presence | 4 |
System: The nurtured bond and strong connection enables those with this power to expend temporary Willpower on the other’s behalf. Attempts to force this (mundanely or supernaturally) will always fail. Effects stopping the use of Willpower by one does not prevent the other from expending such (e.g., if ‘Person A’ is Quelled, then ‘Person B’ may expend a Willpower so that ‘Person A’ may activate Majesty).
This power was developed by the PCs, Julian Baynes and Lydia Trent. Being taught this power requires the merit ‘Closer Than Blood’ (LS 2 pg. 37) with another character and tutelage from this pair or another pair that can trace their learning back to them.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 3 |
Presence | 3 |
Many Serpents of the Light serve as priests to their mortal community and herd in a religious sense. They are ridden by the various Loa and Orisha to grant insight and answers to a variety of powers. As priests to their gods, the Serpents often find the need to present themselves as such to others. This combination discipline was created by members of the bloodline by combining the arts of Obfuscate and Presence to present a more divine image to others.
System: When using the power Mask of a Thousand Face the characters gains the Social Traits Divine x3. These traits may not be used against any character who sees through your mask of a thousand faces.
This Combination Discipline may only be purchased by Serpents of the Light
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Dementation | 2 |
By spending a temporary willpower trait and mixing into paint a point of his blood, the Malkavian artist may transfer a bit of his enlightenment into a piece he is creating, allowing those viewing the work to share in his vision while the piece comes to life. Onlookers must view the painting for 30 seconds - 1 minute in order for the painting to come alive on the canvas.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Celerity | 1 |
Description: Those who learn this discipline have dedicated themselves to efficiency, fluidity, and speed of movement. They push themselves to the limit of celerity in order to reach nearly to the levels of their elders.
Mechanics: This combination discipline is always active. An individual with this combination discipline is considered to have one more level of celerity than their sheet describes for the purpose of determining speed of action. For example, a person with Celerity 5 would be considered to have 6 dots of celerity when determining initiative, alacrity actions, or fair escape, etc. This discipline does not grant access to any actual levels of discipline.
Discipline Name | Discipline Level |
---|---|
Dominate | 3 |
Presence | 3 |
By focusing their powers of mind control into their supernatural sway over emotions; the Ventrue vampire can command a room of others to their side with but simple words. The members of the Ventrue clan developed this combination discipline to help solidify their role as leaders and kings. Thus the Ventrue can get others to follow their lead much easier than others.
System: The Ventrue spends 1 willpower trait to activate this power for the next immediate Social challenge. During that time the Ventrue may add their Dominate discipline rating in Bonus Traits to their next Social challenge. This combination Discipline may only be learned by members of the Ventrue Clan.
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
Obtenebration | 3 |
Fortitude 5, Obtenebration 3 and combination Discipline Void Shielding: exp cost 12. As this combo uses a faction combo this requires sabbat subcoord approval
Similar to its base power of Void Shielding the Cainite spends two Blood points and a number of Social Traits up to his rating in Obtenebration. Darkness gathers, forming a wall of sorts that the creator can choose the shape of upon summoning, though its shape cannot be altered afterwards. Its size is based on the traits spent while generating it, in yards. This wall of shadow is extremely heavy and those wishing to move it must possess a minimum rating of Potence equal to the user’s rating in Obtenebration. Destroying it is also difficult, as the shield possesses one (1) physical trait for the purposes of aegis and two (2) Health Levels for every Social Trait spent while summoning it. These Health levels can not be ignored such as via armor Piercing/Negation or the Destroy Shield weapon trait. The user may only have this power active one at a time. Multiple users of this combination discipline can stack their shield, causing them to combine the total Physical traits and Health Levels generated for the shield; once combined, anyone who pitches into the power has the ability to declare 'aegis' even using traits put in by others. This combo counts as Void Shielding for the purposes of other combos such as Void Running.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 3 |
Potence | 2 |