Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Chimerstry | 2 |
Fortitude | 2 |
You have survived an encounter with the true enemies of old. Before god and hunters. This power gives you a defense against such attacks in the future, but at a price. Once activated the user gains an unholy protection against attempt to harm their willpower, but for the remained for the night they radiate an unholy aura. This is a plot reward, and thus, cannot be taught.
System: This power costs a single blood trait, and lasts for a scene or hour. Once activated, the user can wield fortitude against powers that reduce willpower. Once this power is used, for the remainder of the night, against all powers that would detect such a thing, you show as infernal.
Discipline Name | Discipline Level |
---|---|
Fortitude | 2 |
Obtenebration | 3 |
Spend a Blood and a Willpower to activate this power for the Night. Angel's, and character’s with True Faith or on truly Pious Roads/Paths are almost unable to act against the vampire. The Vampire is up traits in all challenges equivalent to their Obtenebration rating. Additionally the Angel etc. must Bid extra traits equivalent to the user’s Path/Road rating.
Discipline Name | Discipline Level |
---|---|
Blood Shintai | 5 |
Bone Shintai | 3 |
Demon Shintai | 1 |
Unleashing the Scarlet Dragon of Blood And Bone
Blood Shintai 5, Bone Shintai 3, Cultivation 2, Demon Shintai 1
Cost: 13xp
Building upon the core principles of Blood Shintai, the Kuei-jin reaches across the battlefield, drawing forth the blood of dozens of enemies at a time and slaying them where they stand. As an action, she spends a variable amount of Yang Chi, subject to the normal limits of her Dharma. Each Chi spent has one of the following effects, depending on the circumstances:
Under the Dark Colony Mass Battle rules (or something similar) each point of Chi spent adds +1 to the total Casualties suffered by the enemy Army at the conclusion of a Battle Round.
Each point of Chi Spent may destroy up to five levels of the following Backgrounds: Cult, Kinfolk, Retainers, or Thralls.
Each point of Chi Spent may destroy one level of the Military Force Background
Each point of Chi Spent may destroy up to 10 nameless enemy hordes, subject to ST discretion
The blood, bone and viscera drawn forth does not simply lie inert, however; the Kuei-jin uses the raw materials to create a temporary home for her Po, sending it forth to wreak havoc among her enemies as a terrifying dragon formed from the remains of her slain enemies.
Once at least three Yang Chi have been spent using Unleashing the Scarlet Dragon of Blood and Bone, the dragon forms at the end of the round. The Dragon has the following capabilities:
Two Physical Traits and One Health Level per Yang Chi spent, as per Blood Awakening. This is cumulative, and may increase as this Discipline Technique continues to be used over successive rounds.
All mechanical benefits of the Kuei-jin’s Demon Shintai form, including extra Physical Traits. Features not consistent with the form of a dragon (Demon Weapon, for instance) will change aesthetically to a fitting form, such as claws or teeth, but provide the same mechanical benefit as normal.
The Po, while inhabiting this body, will tend to defend the Kuei-jin in a general sense - after all, if the Kuei-jin dies to their mutual enemies, they both perish - but otherwise acts according to the Po’s nature, unless commanded with a challenge of Hun vs Po. At the end of the scene, the Po returns to the body violently, provoking an immediate check for Shadow Soul.
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Obtenebration | 3 |
* Also Requires Armory of the Abyss Combination Disciplines
Spend 2 Blood Traits, doing so instantly activates Armory of the Abyss requiring no action or additional test. Additionally you may summon additional weapons to you instantly at the cost of an additional blood trait per weapon summoned. Such weapons also are summoned instantly the creators hands.
Discipline Name | Discipline Level |
---|---|
Animalism | 5 |
Presence | 1 |
“Yoink!”
When a cainite you can see enters a frenzy, you may reflexively attempt a social challenge against that cainite. If you succeed you draw the cainite’s Beast into yourself and enter into a frenzy per regular frenzy rules. The victim exits frenzy immediately, behaves in a similar way to someone who has used Drawing Out the Beast, and can no longer enter a frenzy. You retain their Beast for the scene or one hour, whichever is shorter.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 2 |
Quietus | 1 |
Your converstations are unassuming and private. Spend a blood to activate Silence of Death. Anyone you are in conversation with can now talk privately inside the area. If anyone wishes to approach the conversation they must spend a temporary willpower and win a static mental challenge against your obfuscate. This power does not prevent anyone from watching who you speak to. Eavsdropping through auditory means simply fails to function because of the Silence of Death effect. Conversation is allowed within this Silence of Death effect.
Discipline Name | Discipline Level |
---|---|
Presence | 5 |
Fortitude | 5 |
Clan Ventrue Only
Spend a Willpower trait and 3 blood to activate for the scene, combat, or social encounter. For the duration, you may invoke an “Awe” retest without losing a social trait.
Discipline Name | Discipline Level |
---|---|
Potence | 5 |
Fortitude | 5 |
Obtenebration | 3 |
Discipline Name | Discipline Level |
---|---|
Celerity | 4 |
Obfuscate | 4 |
Many assassins are trained to utilize a deadly combination of speed and stealth when putting down a target. This power heightens a trained assassin's focus and allows for demonstrations of truly remarkable precision strikes, that deliver multiple blows full advantage of a mark who's let their guard down.
System: The player must declare to the storyteller that they intend to use this combination discipline at the beginning of a surprise action that is taken against an opponent who is not aware of them. The character spends one Blood and one Willpower trait to make a second attack that also benefits from surprise immediately after the first. The second attack may be against the same surprised target or another who meets the criteria but this attack cannot be a "carrier attack" such as Quell the Beast or Thanatosis, nor can it involve the use of status affecting powers or augmentations like Protean Curse or Awakening the Steel. It may however still benefit from Disciplines such as Potence and Celerity. Only damage or staking may be dealt by the second attack such as with a rapid strike with a knife, stake, firearm or unarmed strike.
Discipline Name | Discipline Level |
---|---|
Celerity | 2 |
Obfuscate | 2 |
This power allows an Obfuscated Vampire to move in Celerity without breaking their Obfuscate so long as they do not use a higher level of Celerity than they have Obfuscate. The vampire is down one trait to remain undetected for each level of Celerity they use while Obfuscated above Swiftness.
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Protean | 3 |
This is a Player created Combo power that PC’s must learn about in character.
Untamable gives the wielder defensive ties on Animalism, Dominate, and Frenzy invoking Thaumaturgical Effects. While this my sound incredibly beneficial, and in truth it is, it can also greatly endanger the Vampire using it.
Any Vampire that has this combo power is a slave to their beast when they aren't in control. They may not spend Willpower to direct themselves during frenzy. This power is constantly active, including during frenzy. Which makes getting them out of such will be difficult.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Obfuscate | 4 |
Merit required: Without a Trace
The road is a dangerous place; more so than the comfortable homes found in a diocese. The Wardens recognized this issue, given how many things go bump in the night, and created a ritae to slip away unnoticed.
System: This Combination discipline costs a Blood and Willpower to activate, upon which it remains active for the remainder of the night. For the duration of its use, the Vampire is shielded from attempts to determine their location or track them. When contested challenges are thrown in this nature, the warden adds one Trait per level of Obfuscate to the challenge. Powers that do not require a challenge against the user, or are a static challenge, to discern where the Vampire is (such as Scry, Illuminate the Trail of Prey, Spirit Tracking, etc.) always come up unknown. This power does not prevent someone from visually seeing the Vampire, or stop powers that force them to come to a location, such as the Intermediate powers of Presence.