Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
| Discipline Name | Discipline Level |
|---|---|
| Animalism | 3 |
| Fortitude | 3 |
The Gangrel are often know as great hunters; which in turn has made them strong fighters as well. Once more by channeling into their own beasts and supernatural resilience the Gangrel can find strength. Wither on a hunt or a fight this combination discipline grants the Grangrel an edge in all such situations.
System: The Gangrel spends 1 willpower trait to activate this power for the next immediate Physical challenge. During that time the Gangrel may add their Fortitude discipline rating in Bonus Traits to their next Physical challenge. This combination Discipline may only be learned by members of the Gangrel Clan.
| Discipline Name | Discipline Level |
|---|---|
| Chimerstry | 2 |
| Potence | 3 |
You were one of the first to come into the barrier that separates the real from the fake, the old from the new, the rage from the now. Without knowing, it has changed you, giving you attainment that the world has yet to understand
System: This power costs a blood and a willpower to activate, and last a scene or hour. It may only be activated once a night. While active, the user is hidden from time. Any power that uses, exploits, or moves through time to locate/spy/influence you fails. Elder powers are as always, up to ST discretion.
*This combination power is meant for vampire characters and chronicles. Use ST discretion for other genres. This is a plot power, and thus, may not be taught.
| Discipline Name | Discipline Level |
|---|---|
| Chimerstry | 5 |
| Fortitude | 4 |
Much like the combination power craft ephemera, the user has learned a way to manifest the dream into this very world. Unlike the craft ephemera, this combination creates a very specific manifestation in the form of golden claws. This combination is a reward from the Hazimel plot, and may not be taught by the player once learned.
System: This combination costs one blood and one willpower and lasts a scene or hour, and requires a static willpower challenge difficulty 8. If successful, the user manifts golden claws over a chosen hand (or paw/claw/etc.). Said claws count as a weapon, not a shape changing power. These claws grant three bonus traits on attacks, an additional damage, and destroy shield.
| Discipline Name | Discipline Level |
|---|---|
| Obtenebration | 5 |
| Potence | 4 |
You have mastered the secrets of the Victory Corps and have subjugated the darkness within completely, crafting from what the Victory Corps refers to as the “The Black Key.” With it, the character is able to enter and leave the Abyss at will. When this power is taken, a black mark appears on their palm, vaguely resembling a skeleton key that never goes away so long as they possess this power.
System: By spending a point of Blood, the character may effectively sidestep into the Abyss. Travel there can be extraordinarily dangerous, requiring the character to navigate using their levels of Abyss Lore. Exiting requires a Mental Challenge retesting with Abyss Lore at difficulty 8. Should the character fail, they are trapped and may not test to leave again until the following night. Such power comes with a price and the Lasombra Clan weakness is effectively doubled for the character, causing them to suffer an additional 2 levels of damage when touched by sunlight instead of one. This power may only be possessed by Lasombra.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 4 |
| Presence | 3 |
This power is a combination of Vamp x5, Presence: Entrancement, Auspex: Telepathy, and Psychology (To meet the needs of the "victim")
The Toreador has honed her sexual prowess to meet the needs of her lover in a way that is non-comparable. Her lover will swoon in the face of such ability to meet their personal libido. It seems to the "victim" that they are the perfect match for them, and they may never find another to fulfill them in the same way. This power is not known of, it is the power of Tiffany Cole. It can only be learned from her directly.
MET mechanic: When activating this power, the Toreador mid-coitus, must spend 1 blood and a social trait and win a simple test using social traits (Leadership as a retest.) The "victim" will be swayed by the Toreador and for 1 week will be as if 1 trait blood bound. This power cannot be stacked.
| Discipline Name | Discipline Level |
|---|---|
| Quietus | 3 |
| Auspex | 1 |
The Blood Ripples
Quietus 3 Auspex 1 (4xp)
By expending one blood and transferring it , the blood takes on alchemical properties and transfers to the skin of a willing target and appears as a vector patterned tattoo along the recipients arm. The recipient and the user of this tattoo may communicate using a link of the blood, speaking with ripples through the blood to the other speaking directly to their mind.This requires no action on the recipient nor user of this combination.
This lasts until the user wills it to end, then the power ends the blood dries up and falls to inert unuseable dust resembling dried ink.
A user can only transfer this power to as many targets as they have permanent willpower.
Multiple users of this combination who have been taught may simply communicate without establishing this link and forego activation. However just like a telephone, they can simply chose to not recieve the ripples of blood, while one who accepts the transfer cannot.
Additionally as a note, regardless of who has learned this, only Jean Bancroft may teach this combination.
| Discipline Name | Discipline Level |
|---|---|
| Presence | 4 |
| Auspex | 3 |
Description: “And the master looked down the edge of the blade one final time, having poured his blood, sweat, and tears into the warm metal. He steeled himself, taking a steady breath as he turned the sword, offering the hilt to its new master.”
System: Spending a willpower upon the successful completion of crafting an item severs ties between it and the crafter, making sure the object cannot be used as a personal object and allowing the crafted item to be safely handed over to another individual.
In MET, this power costs 12 exp traits
| Discipline Name | Discipline Level |
|---|---|
| Dementation | 2 |
| Obtenebration | 2 |
Shroud goes up, and the swirling vortex becomes the nightmare of Haunting. While inside the shoud you are under the effects of hunting and will be drained of one willpower a round. Exiting the shroud causes the effect to cease, remaining in the shroud begins to drain willpower until the target passes out (or dies if mortal). Cost to activate is 2 blood 1willpower
| Discipline Name | Discipline Level |
|---|---|
| Dementation | 2 |
| Obtenebration | 2 |
Shroud goes up, and the swirling vortex becomes the nightmare of Haunting. While inside the shoud you are under the effects of hunting and will be drained of one willpower a round. Exiting the shroud causes the effect to cease, remaining in the shroud begins to drain willpower until the target passes out (or dies if mortal). Cost to activate is 2 blood 1willpower
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 3 |
| Obtenebration | 4 |
| Discipline Name | Discipline Level |
|---|---|
| Obtenebration | 3 |
| Presence | 3 |
Ability Requirement: Shadowcrafting 3+
This combination of the blood was pioneered by a certain musically inclined Lasombra Antitribu. Often times one must do a solo performance, however with this combination the Antitribu need not worry about gathering a band to perform with. The user simply summons his arms of the abyss and molds them to be the assistants he needs.
System: The Lasombra spends a Blood and a variable number of social traits equal to the number of shades they manifest out of their Obtenebration. Then makes a Shadowcrafting challenge equal to 8 + the desired performance level. After which these shades last for a single scene or hour and are treated as extensions of the summoner. During this time, these shades may use use the performances the Lasombra himself knows, allowing a lone Lasombra to be his own band.
This combination is only able to be used for purposes of performances and may not be used in other ways such as combat.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 3 |
| Obfuscate | 4 |
Met Mechanics
The Nosferatu who has learned to vanish from the minds-eye as well as gained the keen understanding of the world around them with Spirits Touch becomes a true master of stealth.
System: Once they have obfuscated themselves a Nosferatu may spend one mental trait to active the Edrick Protocol which lasts until the Nosferatu is no longer obfuscated. While under the effects of Protocol the user can interact with their environment in small ways without break their obfuscate. Such as opening a door, typing on a keyboard, picking up a small item, pick locks, etc... (ST has final say all matters). In addition, one can leave item (size of a dagger or smaller) without breaking obfuscate. The item become noticeable once the user leaves the area or the power duration expires. A small item can be picked up without breaking obfuscate as long as the item is question is not being observed or on a person. Any drastic actions, actions which produce loud noises, or a combat action will break obfuscate as per the normal rules. This power cannot be extended to others via Cloak the Gathering.
