Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Voudoun Wanga - Serpents of the Light | 5 |
*Requires Chango's Grace 5
A true imitation of Oya's dance across the battlefield, Thunder Step allows a Cainite to surge forward and cover great distance by transforming themselves into living lightning. This power can be used to increase 'jump' distance or height, as well as to attack an opponent who is out of normal melee range. When moving, you can cover six yards of distance per level of Auspex. In order to attack an opponent in this way, a normal physical challenge is still required, though the resulting attack cannot be dodged and must be soaked due to the speed at which the Cainite is moving. This power requires a normal action to use.
Discipline Name | Discipline Level |
---|---|
Dementation | 5 |
Dominate | 3 |
Auspex | 4 |
Discipline Name | Discipline Level |
---|---|
Potence | 4 |
Celerity | 4 |

Discipline Name | Discipline Level |
---|---|
Potence | 4 |
Temporis | 4 |

Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Celerity | 2 |
Obfuscate | 4 |
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Dominate | 3 |
With this power, vampire can levy a powerful curse over a character. The curse gives the vampire power over the character, but only if the character lies. If she does, the liar becomes vampire’s puppet, her mouth becoming bloody as if she has bitten her lip or tongue. Not only is this disconcerting for others involved, Pope can also choose to see through her eyes for the remainder of the scene or burn out her forked tongue.
System: Engage your target in a contested Mental Challenge retested with Intimidation. For the next scene or an hour; if the target lies you may perform another contested Mental challenge retested with Intimidation against the target. If you succeed and the target has lied you may choose what their next immediate action is. However this action cannot force the target to harm themselves in any way. Additionally, you may concentrate and look through the eyes of the liar for the next scene or an hour. When you are doing so though, you are completely blind to your own surroundings. You may only have one use of Tongue of the Pope Active at a time.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Placeholder for Combination Discipline | 3 |
Touch Up
Prerequisites: Attunement, Auspex 4,
Description: “He took up the sword once again, feeling its familiar weight and shape. He knew it intimately from when he crafted it, putting all his knowledge into its creation. But he had learned more. He spoke to the blade, in his mind the sound of his voice materializing as glowing bands that surrounded the bare metal. He saw its pattern and began to work in his new knowledge, strengthening and purifying the blade.”
System: This power allows the use of all others that stem from Attunement upon an object that has previously been created by the craftsman. Initially spending a willpower, and then a blood to activate Attunement, the crafter may then spend one blood per two effects they wish to impart upon the object. This blood does not need to be spent in one turn. Upon completion, a second willpower must be spent for the craftsman to use The Bond Breaks and ending the power. While this power is active, any wards upon the object do not affect the crafter. This power requires 10 minutes to complete and may not be used during combat. This power cannot be used to destroy an object.
In MET, this power costs 12exp traits
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
Potence | 4 |
Celerity | 2 |
This power is always active.
When your character takes damage, and successfully test down that damage using Fortitude you auto test down one additional point.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Dominate | 4 |
Fortitude | 5 |
Powers, Abilities, and Knowledge can have great value, especially when rare or unique. As such there will be times where you may wish to teach a trusted ally or associate something new, but you want to ensure they do not further spread it to others. Being the “Masters of Business” they are, the Ventrue have found a way to ensure their agreements are upheld.
MET: The teacher and student must shake hands, and each spend one blood and one willpower to form a binding agreement. Once the agreement is established and the teaching has begun, the student is unable to reveal, willingly or otherwise, what has been learned. If attempts to reveal the information are made, it will be presented in an incomprehensible manner only growing more so as the attempt persists. Additionally, the teacher will become aware of any attempts to extract or teach the power, ability, or knowledge. At any time, the teacher may, under their own free and unencumbered will, temporarily suspend the agreement to allow the student a single approved teaching to another or spend a Willpower to permanently end the restriction.
Discipline Name | Discipline Level |
---|---|
Auspex | 5 |
Potence | 3 |
Transcendence of the Mind
Requirements: Auspex 5, Potence 3
Experience Cost: 12
History:
Erik Reinhardt was sitting around one night and decided that it would be nice to be able to increase his mental capacity like using blood to increase his physical prowess. His mind was made up; he created this combination discipline to be able to do exactly that. he believes this has many applications. Wouldn't it be nice to be able to contemplate cancer research with a much more powerful mind? What about trapping small woodland spirits for fetishes? What about summoning rituals? The applications in his mind are endless.
System:
Cost: 1WP + 1 blood trait
Additional Costs: 1 blood per mental trait
Spend one temporary willpower and one blood to activate transcendence of the mind> For the next hour or scene you can spend blood to increase your mental traits up to your generational maximum. Blood of potency can also be used first to lower your generation, and then transcendence of the mind will increase your traits to your new generational maximum. This combination discipline can only be used once per night.
Discipline Name | Discipline Level |
---|---|
Thaumaturgy - Hermetic | 1 |
Fortitude | 5 |
The mundane is delicate, that is the nature of being mundane and fleeting of life. The mortal coil is one that afflicts the living and the inanimate but in the world of the supernatural that is something that is eschewed in favor of the immortal life. Calling upon the unyielding fortitude to shrug off the mightiest of blows, and using that to transform the item in question, a skilled thaumaturge can give any item a false immortality.
System: Expend One Blood and One Willpower plus a number of Mental Traits equal to the gnosis or crafts rating of the item being affected (whichever is higher (if multiple crafts are used then use the highest single craft used). An item affected by Transform the Mundane becomes invulnerable to any effect which would destroy it of a level equal to or less than the Occult rating of the caster and gains the ability to negate up to its gnosis or crafts rating, whichever is higher, number of effects which would otherwise destroy the item. These are considered “Aegis” like and effects shrugged off in this manner are cumulative and do not refresh. Once all “Aegis” expenditures are used the item can be destroyed as normal unless it is transformed again. You cannot renew the charges until all charges are expended.
Note: This power does not prevent spirits from escaping fetishes via failed fetish activation, Exorcism or other such fetish breaking/releasing powers. If the spirit escapes/is released, the item will remain whole.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 4 |
Fortitude | 2 |
The Lillian's have long worshiped the monsters of the Dark Mother. Where many of these creatures have been lost to time, their memory remains through her teachings. With some force of will, and the strength of shadows, the Lillian my reshape the Black Metamorphosis to take on some aspects of a Harpy.
System: The Lillian must first active, and change into Black Metamorphosis. Afterwards, they may spend a blood, and two socials to alter the arms that extend from their body into that of black wings. This allows the Lillian to fly with speeds of 45 mph, with the ability to carry up to 50 pounds, and requires the Lillian to actually use the wings to fly. While this form is active, the Harpy loses the extra action granted by Black Metamorphosis, as the arms are now wings.