Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
| Discipline Name | Discipline Level |
|---|---|
| Animalism | 3 |
| Presence | 3 |
The rill of the hunt itself gives vampires who follow the path of orion great strength and purpose. Its followers of this path made sure to develop this combination discipline to reflect they are the supreme hunters of the vampire world. The vampire channels their own emotions for the hunt and mastery of their beast to give them amazing skills during their hunts.
System: The character with this combination discipline spends 1 blood trait to activate it for the next scene or an hour. During that time the character gains a number of bonus traits in all challenges related to a hunt equal to their morality level of Path of Orion halved (round down). These bonus traits only apply when the character is making challenges related to a prey they are hunting.
This combination discipline only works if the character is on Path of Orion.
| Discipline Name | Discipline Level |
|---|---|
| Obtenebration | 3 |
| Potence | 3 |
| Celerity | 3 |
Spend One Willpower Trait and One Blood Trait To activate the power for One Scene or Combat (whichever is shorter)
Spend One Social Trait per attack
You may choose to forego any or all your physical action(s) (Normal, Alacrity, and followups) to produce a glistening dagger of abyssal darkness that you may then throw at your foe at range. Targeting your foe requires a mental vs physical action and retests with Occult you you and either dodge or survival for your target (as appropriate to their risked trait for the challenge). The dagger disappears after the action it is thrown regardless of the success of your challenge to hit.
If you are successful, your target takes two levels of aggravated damage that bypass armor. They may soak or reduce this damage normally.
| Discipline Name | Discipline Level |
|---|---|
| Celerity | 4 |
| Potence | 4 |
Description: You have learned to apply the lessons behind Burning Wrath in different ways and are able to channel your chi into your strikes. With this power, your punches or kicks compress and ionize the air in front of them. When you connect with your target, this causes an electrical discharge, and a loud popping sound, which gives the power its name.
Mechanics: Spend one blood to activate for a full round. When you hit with an attack that uses hard style martial arts, or brawl, you stun your target momentarily and cause them to lose their next action. While this power is active, your applicable attacks gain the negative trait Loud and you gain Scent of Ozone (treat like Smell of the Grave).
Restrictions: This power can only be taught by Brujah with Burning Wrath. To learn this power you must have Hard Style Martial Arts x3 (or Brawl 5 with a specialty in a martial art for games that don't allow martial arts).
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 2 |
| Voudoun Wanga - Serpents of the Light | 5 |
Requires: Chango's Grace 5
A true imitation of Oya's dance across the battlefield, Thunder Step allows a Cainite to surge forward and cover great distance by transforming themselves into living lightning. This power can be used to increase 'jump' distance or height, as well as to attack an opponent who is out of normal melee range. When moving, you can cover six yards of distance per level of Auspex. In order to attack an opponent in this way, a normal physical challenge is still required, though the resulting attack cannot be dodged and must be soaked due to the speed at which the Cainite is moving. This power requires a normal action to use.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 2 |
| Voudoun Wanga - Serpents of the Light | 5 |
*Requires Chango's Grace 5
A true imitation of Oya's dance across the battlefield, Thunder Step allows a Cainite to surge forward and cover great distance by transforming themselves into living lightning. This power can be used to increase 'jump' distance or height, as well as to attack an opponent who is out of normal melee range. When moving, you can cover six yards of distance per level of Auspex. In order to attack an opponent in this way, a normal physical challenge is still required, though the resulting attack cannot be dodged and must be soaked due to the speed at which the Cainite is moving. This power requires a normal action to use.
| Discipline Name | Discipline Level |
|---|---|
| Dementation | 5 |
| Dominate | 3 |
| Auspex | 4 |
| Discipline Name | Discipline Level |
|---|---|
| Potence | 4 |
| Celerity | 4 |
| Discipline Name | Discipline Level |
|---|---|
| Potence | 4 |
| Temporis | 4 |
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 1 |
| Celerity | 2 |
| Obfuscate | 4 |
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 3 |
| Dominate | 3 |
With this power, vampire can levy a powerful curse over a character. The curse gives the vampire power over the character, but only if the character lies. If she does, the liar becomes vampire’s puppet, her mouth becoming bloody as if she has bitten her lip or tongue. Not only is this disconcerting for others involved, Pope can also choose to see through her eyes for the remainder of the scene or burn out her forked tongue.
System: Engage your target in a contested Mental Challenge retested with Intimidation. For the next scene or an hour; if the target lies you may perform another contested Mental challenge retested with Intimidation against the target. If you succeed and the target has lied you may choose what their next immediate action is. However this action cannot force the target to harm themselves in any way. Additionally, you may concentrate and look through the eyes of the liar for the next scene or an hour. When you are doing so though, you are completely blind to your own surroundings. You may only have one use of Tongue of the Pope Active at a time.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 4 |
| Placeholder for Combination Discipline | 3 |
Touch Up
Prerequisites: Attunement, Auspex 4,
Description: “He took up the sword once again, feeling its familiar weight and shape. He knew it intimately from when he crafted it, putting all his knowledge into its creation. But he had learned more. He spoke to the blade, in his mind the sound of his voice materializing as glowing bands that surrounded the bare metal. He saw its pattern and began to work in his new knowledge, strengthening and purifying the blade.”
System: This power allows the use of all others that stem from Attunement upon an object that has previously been created by the craftsman. Initially spending a willpower, and then a blood to activate Attunement, the crafter may then spend one blood per two effects they wish to impart upon the object. This blood does not need to be spent in one turn. Upon completion, a second willpower must be spent for the craftsman to use The Bond Breaks and ending the power. While this power is active, any wards upon the object do not affect the crafter. This power requires 10 minutes to complete and may not be used during combat. This power cannot be used to destroy an object.
In MET, this power costs 12exp traits
| Discipline Name | Discipline Level |
|---|---|
| Fortitude | 5 |
| Potence | 4 |
| Celerity | 2 |
This power is always active.
When your character takes damage, and successfully test down that damage using Fortitude you auto test down one additional point.
