Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 4 |
Custom Combination Discipline: Obfuscate 4, Blood Apocrypha, Doubletalk
The Nosferatu are the masters of the hidden, of gathering secrets and above all, keeping them. Yet among vampire kind are a variety of powers intended to discern, coerce or steal the the truth behind thoughts and words. So the power to subvert and avoid the wiles of other kindred was developed, itself the greatest of secrets within the clan of such. The vampire speaks the truth, but those around them draw from it only what the vampire wants them to, which may have nothing at all to do with what they actually conveyed.
System: The user may expend a Blood and a Social Trait to activate this power for a scene. During the scene, any powers or effects that would determine or force the truth from the user will register that any and all statements, written or spoken, by the user are true. Aura Perception, Court of Hallowed Truth, Bone of Lies, and powers like them will detect no lies or intent to deceive from the user.
If the user also possesses the combination discipline I Know, or the ability Art of Memory, this combo also functions against powers that would pull information directly from their mind (for example, Telepathy), allowing the user to respond to mental questions or digging with whatever answer they like and it will seem to be truthful.
Note: Against Elder level and above powers used to discern the truth, this power is entirely at Storyteller discretion of whether it even works or not, or how effective it is.
Discipline Name | Discipline Level |
---|---|
Dementation | 3 |
Auspex | 3 |
While others may have learned the secrets of Dementation, the Malkavians are its true masters. To better cement this fact, members of the clan developed this combination discipline. By protruding an aura of madness around them, the Malkavian can focus their arts of Dementation to better effect then any of those not of Malkav’s blood.
System: The Malkavian spends 1 blood trait to activate this power for the next scene or an hour. During that time, the Malkavian player gains 3 retests to use on any Dementation challenge. Once called upon, these retests are lost, and this power may not be stacked or activated again in the same scene. A retest used on this challenge may only be called upon once per challenge. This combination Discipline may only be learned by members of the Malkavian Clan.
Discipline Name | Discipline Level |
---|---|
Presence | 5 |
Auspex | 4 |
The force of your personality is no longer limited by what your active mind can perceive. Your subconscious awareness of those around you is enough for you to project your feelings and flush out those hidden from your sight. With this power, you extend a calling to those who surround you to make their presence known.
Mechanics:
The user of this power engages his Majesty with the standard expenditure. Any individuals who are hiding their presence from the user must immediately test against his Majesty to remain so. The tests are identical to any offensive actions taken against a Majesty user. The possessor of this power is considered the defender for purposes of ties resolution and disciplines.
*The use of this power is not a hostile action and thus does not break Majesty.
Discipline Name | Discipline Level |
---|---|
Celerity | 2 |
This effect invests an item with the power to dismiss and then later summon similar to Armory of the Abyss.
Summoning costs nothing and is instantaneous.
One must spend a vitae to unsummon an item. This places it in the shadow of the user until it is summoned.
Summoned items take on a dark, smoky hue and are cold to the touch. Anyone but the summoner that touches it feels the chill of the Abyss on the item and receives the negative trait: Clumsy until sunrise. A user of Gazing into the Abyss will recognize the touch of the Abyss on the item.
Upon the owner's death, any hidden items melt into form next to the former owner.
Discipline Name | Discipline Level |
---|---|
Fortitude | 2 |
Quietus | 4 |
It should be noted that the "Blood" removed from an item through this power is not to be considered the blood of the original Temperer so it can not be used, in any way, against the PC not can it identify as theirs. Furthermore, if consumed it will not provide substance to the drinker.
Prerequisite: Must have Blood tempering to learn.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Fortitude | 2 |
Potence | 2 |
Prerequisites: Attunement, Auspex 3, Potence 2, Fortitude 2
Description: “He hummed to himself as he watched the vitae soak into the warm metal. He paused, smiling as he considered that he was both ghouling and Inspiring the steel he was bringing to life.”
System: Spending a point of blood into an object while crafting it grants it the crafters strength. Once per scene or hour, the object will be given protection against damage. For a number of rounds equal to the crafter’s Potence rating, the object will be granted half the crafter’s Fortitude rating, round down, in damage reduction. If the object is not completely destroyed, such as in the case of body armor, it will meld back together and be usable again in the next hour.
In MET, this power costs 9exp traits
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Presence | 5 |
The ancialle and elders of clan Toreador have crafted this combination discipline as means of ultimate protection. Those of the blood who master it find their Majesty nearly impossible to defeat. Effectively, the Toreador gains two layers of protection from assault or insult; as the weight of their very presence hangs on a room like a mountain.
System: Once purchased this combination discipline is always considered active. When using the power of Majesty; those that wish to oppose your majesty must now defeat you in two separate Social challenges under the rules of Majesty to do so. The character defending against the Majesty challenge does not need to spend a second willpower to do so. This combination Discipline may only be learned by members of the Toreador Clan.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Potence | 3 |
Presence | 3 |
Through vigorous training and meditation, the user of this power has found a way to bolster themselves in a certain attribute catergory at the high cost of weakening themselves in others. To activate this power, the user must spend an entire round in concentration, doing no other activities, and spend 1 Blood trait. The user also spends either 2, 4, or 6 traits from any 1 catergory to increase another catergory by 1, 2, or 3 respectively. The traits sacrificed may not be refreshed or regained by any means until the scene or hour(whichever is shorter) is over at which the Boosted Attribute returns to normal as well.
Example- 1- The user spends a blood and concentrates for a round, while sacrificing 2 Social traits to bolster his Mentals by 1 trait.
Example- 2- The user spends a blood and concentrates for a round, while sacrificing 4 Mentals and 2 Socials, to bolster his Physicals by 3.
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Fortitude | 3 |
By combining their arts of Fortitude while tapping into their strength of their own beast; some Gangrel have developed the ability to grant protection against one of the banes of all Kindred. The vampires heart hardens and firms in strong tissue and muscle fueled by vitae; thus making staking the Gangrel more difficult.
System: The Gangrel may spend 1 blood and 1 willpower to activate this power for the next scene or an hour. During that time all Staking challenges now require three simple tests to stake the gangrel instead of two. This combination Discipline may only be learned by members of the Gangrel Clan.
Discipline Name | Discipline Level |
---|---|
Chimerstry | 2 |
Fortitude | 2 |
You have survived an encounter with the true enemies of old. Before god and hunters. This power gives you a defense against such attacks in the future, but at a price. Once activated the user gains an unholy protection against attempt to harm their willpower, but for the remained for the night they radiate an unholy aura. This is a plot reward, and thus, cannot be taught.
System: This power costs a single blood trait, and lasts for a scene or hour. Once activated, the user can wield fortitude against powers that reduce willpower. Once this power is used, for the remainder of the night, against all powers that would detect such a thing, you show as infernal.
Discipline Name | Discipline Level |
---|---|
Fortitude | 2 |
Obtenebration | 3 |
Spend a Blood and a Willpower to activate this power for the Night. Angel's, and character’s with True Faith or on truly Pious Roads/Paths are almost unable to act against the vampire. The Vampire is up traits in all challenges equivalent to their Obtenebration rating. Additionally the Angel etc. must Bid extra traits equivalent to the user’s Path/Road rating.
Discipline Name | Discipline Level |
---|---|
Blood Shintai | 5 |
Bone Shintai | 3 |
Demon Shintai | 1 |
Unleashing the Scarlet Dragon of Blood And Bone
Blood Shintai 5, Bone Shintai 3, Cultivation 2, Demon Shintai 1
Cost: 13xp
Building upon the core principles of Blood Shintai, the Kuei-jin reaches across the battlefield, drawing forth the blood of dozens of enemies at a time and slaying them where they stand. As an action, she spends a variable amount of Yang Chi, subject to the normal limits of her Dharma. Each Chi spent has one of the following effects, depending on the circumstances:
Under the Dark Colony Mass Battle rules (or something similar) each point of Chi spent adds +1 to the total Casualties suffered by the enemy Army at the conclusion of a Battle Round.
Each point of Chi Spent may destroy up to five levels of the following Backgrounds: Cult, Kinfolk, Retainers, or Thralls.
Each point of Chi Spent may destroy one level of the Military Force Background
Each point of Chi Spent may destroy up to 10 nameless enemy hordes, subject to ST discretion
The blood, bone and viscera drawn forth does not simply lie inert, however; the Kuei-jin uses the raw materials to create a temporary home for her Po, sending it forth to wreak havoc among her enemies as a terrifying dragon formed from the remains of her slain enemies.
Once at least three Yang Chi have been spent using Unleashing the Scarlet Dragon of Blood and Bone, the dragon forms at the end of the round. The Dragon has the following capabilities:
Two Physical Traits and One Health Level per Yang Chi spent, as per Blood Awakening. This is cumulative, and may increase as this Discipline Technique continues to be used over successive rounds.
All mechanical benefits of the Kuei-jin’s Demon Shintai form, including extra Physical Traits. Features not consistent with the form of a dragon (Demon Weapon, for instance) will change aesthetically to a fitting form, such as claws or teeth, but provide the same mechanical benefit as normal.
The Po, while inhabiting this body, will tend to defend the Kuei-jin in a general sense - after all, if the Kuei-jin dies to their mutual enemies, they both perish - but otherwise acts according to the Po’s nature, unless commanded with a challenge of Hun vs Po. At the end of the scene, the Po returns to the body violently, provoking an immediate check for Shadow Soul.