Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Presence 3
MET Mechanics:

This power is a combination of Vamp x5, Presence: Entrancement, Auspex: Telepathy, and Psychology (To meet the needs of the "victim")

The Toreador has honed her sexual prowess to meet the needs of her lover in a way that is non-comparable. Her lover will swoon in the face of such ability to meet their personal libido. It seems to the "victim" that they are the perfect match for them, and they may never find another to fulfill them in the same way. This power is not known of, it is the power of Tiffany Cole.  It can only be learned from her directly.

MET mechanic: When activating this power, the Toreador mid-coitus, must spend 1 blood and a social trait and win a simple test using social traits (Leadership as a retest.) The "victim" will be swayed by the Toreador and for 1 week will be as if 1 trait blood bound. This power cannot be stacked.

Date of Archival: 06-Mar-2015
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 4XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Quietus 3
Auspex 1
MET Mechanics:

The Blood Ripples

Quietus 3 Auspex 1 (4xp)

By expending one blood and transferring it , the blood takes on alchemical properties and transfers to the skin of a willing target and appears as a vector patterned tattoo along the recipients arm. The recipient and the user of this tattoo may communicate using  a link of the blood, speaking with ripples through the blood to the other speaking directly to their mind.This requires no action on the recipient nor user of this combination.
This lasts until the user wills it to end, then the power ends the blood dries up and falls to inert unuseable dust resembling dried ink.
A user can only transfer this power to as many targets as they have permanent willpower.
Multiple users of this combination who have been taught may simply communicate without establishing this link and forego activation. However just like a telephone, they can simply chose to not recieve the ripples of blood, while one who accepts the transfer cannot.

Additionally as a note, regardless of who has learned this, only Jean Bancroft may teach this combination.

Date of Archival: 10-Nov-2020
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 4
Auspex 3
Custom Discipline Requirements (Combination): Attunement
MET Mechanics:

Description: “And the master looked down the edge of the blade one final time, having poured his blood, sweat, and tears into the warm metal. He steeled himself, taking a steady breath as he turned the sword, offering the hilt to its new master.”
System: Spending a willpower upon the successful completion of crafting an item severs ties between it and the crafter, making sure the object cannot be used as a personal object and allowing the crafted item to be safely handed over to another individual.
In MET, this power costs 12 exp traits

Date of Archival: 07-Oct-2018
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 2
Obtenebration 2
MET Mechanics:

Shroud goes up, and the swirling vortex becomes the nightmare of Haunting. While inside the shoud you are under the effects of hunting and will be drained of one willpower a round. Exiting the shroud causes the effect to cease,  remaining in the shroud begins to drain willpower until the target passes out (or dies if mortal). Cost to activate is 2 blood 1willpower

Date of Archival: 20-Feb-2015
Lasombra, Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 2
Obtenebration 2
MET Mechanics:

Shroud goes up, and the swirling vortex becomes the nightmare of Haunting. While inside the shoud you are under the effects of hunting and will be drained of one willpower a round. Exiting the shroud causes the effect to cease,  remaining in the shroud begins to drain willpower until the target passes out (or dies if mortal). Cost to activate is 2 blood 1willpower

Date of Archival: 22-Feb-2015
Lasombra, Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Obtenebration 4
MET Mechanics:
Some accounts claim that this power was first developed by Zarathustra, ruling from his
darkened citadel in Antioch millennia ago, others that Constantius of Rome first developed this
art. Still others lay it at the feet of Montano or the Founder himself. All agree that the power
had spread to Sicily and the clan at large by the time of the Anarch Revolt, but that the art fell
out of favor when Sabbat packs roamed the countryside of Europe, destroying their elders rather
than holding vast demesnes wreathed in eternal night. Only the followers of the Lightless Path of
Night held firmly to the memory and use of this power, for it allowed them to continue to use
their Dominate discipline while shrouded in the darkness that they prized above all else. To this
day the art is a cherished necessity of the sinister followers of Lightless Night who choose to use
their powers of Dominate while never seeing or being seen their foes.
System: Exerting herself through the very essence of Darkness, the Lasombra can affect the
minds of others without gazing through the eyes into the soul, for the Darkness gazes into the
hearts of all it touches within its ebon embrace. When activated, the wielder of this art may use
the powers of Dominate and Animalism without making eye contact, but must surrender herself
to the Darkness first. If she is in the Black Metamorphosis form, she most first physically touch
her target’s eyes (or eye sockets), possibly requiring a brawl attack. If she is in Tenebrous Form
she need merely envelope her foe as her dark will overcomes any resistance. After this contact
she may use powers of Dominate and Animalism that normally require eye contact with the
target. Powers that do not require eye contact (like Beckoning) remain unaffected by this power.
Use of this power requires the expenditure of one blood trait per scene in addition to the cost of
any use of Black Metamorphosis or Tenebrous Form.
Date of Archival: 20-Jan-2020
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 3
Presence 3
MET Mechanics:

Ability Requirement: Shadowcrafting 3+

This combination of the blood was pioneered by a certain musically inclined Lasombra Antitribu. Often times one must do a solo performance, however with this combination the Antitribu need not worry about gathering a band to perform with. The user simply summons his arms of the abyss and molds them to be the assistants he needs.

System: The Lasombra spends a Blood and a variable number of social traits equal to the number of shades they manifest out of their Obtenebration. Then makes a Shadowcrafting challenge equal to 8 + the desired performance level. After which these shades last for a single scene or hour and are treated as extensions of the summoner. During this time, these shades may use use the performances the Lasombra himself knows, allowing a lone Lasombra to be his own band.

This combination is only able to be used for purposes of performances and may not be used in other ways such as combat.

Date of Archival: 13-Mar-2022
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Obfuscate 4
MET Mechanics:

Met Mechanics

The Nosferatu who has learned to vanish from the minds-eye as well as gained the keen understanding of the world around them with Spirits Touch becomes a true master of stealth.  

System: Once they have obfuscated themselves a Nosferatu may spend one mental trait to active the Edrick Protocol which lasts until the Nosferatu is no longer obfuscated. While under the effects of Protocol the user can interact with their environment in small ways without break their obfuscate. Such as opening a door, typing on a keyboard, picking up a small item, pick locks, etc... (ST has final say all matters). In addition, one can leave item (size of a dagger or smaller) without breaking obfuscate. The item become noticeable once the user leaves the area or the power duration expires. A small item can be picked up without breaking obfuscate as long as the item is question is not being observed or on a person. Any drastic actions, actions which produce loud noises, or a combat action will break obfuscate as per the normal rules. This power cannot be extended to others via Cloak the Gathering.

Date of Archival: 05-Oct-2020
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Dementation 2
Dominate 3
MET Mechanics:

This was developed by the PC, Thornton. In order for another character (PC or NPC) to learn this power, they must be able to trace their knowledge back to Dr. Thornton. While psychology over time has shown how the mind reacts to stimuli in interestingly variable ways, this discipline takes  advantage of the basis behind muscular use controlled by the brain. By the sheer overwhelming of the mind's control through the nervous system, the subject finds their body fighting against itself from the inside, with no way to resist the internal damage without completely locking up the body; causing muscles to pull against each other, tearing at tendons, and locking up joints. Blades and bullets are not the only weapons when one’s mind can be convinced that its own body is the enemy.

System: To unleash this power upon another, line of sight (unaided; it will not work through remote cameras, rituals, etc., but while manifested from Psychic Projection or while in Possession) from user to target must be established, expend a Blood Trait and a Willpower, entering a contested Mental Challenge with your target, retests being Psychology.

If the Challenge is successful, the user may then expend a number of Mental Traits up to half their permanent Willpower rating (rounded down) to cause that many levels of Lethal damage to the target, which only one point can only be soaked (i.e. Resistance, as all the damage is considered from a single source), but may be prevented with powers that grant an immunity from damage.

Limitations are that it is ineffective against non-bodied beings (Astral Projecting, Soul Stolen, Wraiths, etc.), and has no effect on those in an incapacitated state. Their mind is too dormant to cause it to fight against the body. It also has an interesting side-effect on those possessing a being; all damage done to the “suit” with this power is not sympathetically taken by the possessor.

NOTE: Access to this power through Possession would be at the 4-Trait level along with Dementation.

Date of Archival: 10-Nov-2025
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Chimerstry 4
Presence 5
MET Mechanics:

Also requires 5 levels of the Performance ability.

 

The Eternal Dance is an art refined by none other than Lomash himself. Some say he has many other moves that he keeps to himself, but why deny that world his Bollywood moves? Lomash does not share things so easily, but those who deems an ally he is willing to mentor. The Eternal Dance is a combination of illusion, presence, and sheer entertainment. Despite it being one of awe and inspiration, the moves are just as deadly. This combination may only be learned directly from Lomash.

System: This combination Power costs a blood and a willpower to activate, and lasts for ten minutes (or until the grandstanding ends). In addition, one round of presentation must be performed (typically a combination of both dance and grandstanding, but feel free to be creative as long as the theme is over the top). Once this dance is in full swing, the user gains several benefits. While performing, they are up three dexterous physical traits, three beguiling social traits, and may use the ability performance (as it relates to the dance itself, so performance debate would not work unless your enemy is actually debating with you) as their ability retest in dodge, and leadership challenges.

Date of Archival: 08-Dec-2025
Ravnos, Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Chimerstry 5
MET Mechanics:

Repeated contact with the influence of the Eye of Hazimel has influenced the user of this combination power to the point of both great insight, and great fear. With focus, and something to divine, the user of The Eye Sees All can divine the universe to seek great success. When focusing on an issue at hand, or an item that they are currently holding, the wielder may pull upon the latent powers of the universe to reveal its secrets. This combination is a reward from the Hazimel plot, and may not be taught by the player once learned.

System: This combination power costs a willpower and a blood to use. Once activated, the user's eye turns solid gold, and gives them the flaw one eye for the remainder of the scene. Though they can no longer see through the eye itself, they now may ask the storyteller for an answer to a question about the task at hand, or item they possess. This power may only be used on any one task, or item, once. All answers are at ST discretion, but should actively help the player solve the task they are working on.

Date of Archival: 09-Jun-2025
Ravnos, Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 16XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 3
Potence 1
Vicissitude 5
MET Mechanics:

Description: Through years of careful study and expirementation a technique came to light to spark a new reign of terror in those who would oppose the house of flesh. The ability to bring forth the limits of flesh within to fortify the Cainite using this power.

System: The user spends 3 blood and a Willpower then makes a Static Physical challenge(difficulty 6 Traits) — retest Crafts: Body Crafts. This power takes one full turn to appear. If the user is disturbed during this period, this player reflexively makes a second test. Failure abruptly ends the power and dissipates the half-formed creation and renders it unusable for a scene or hour, whichever is longer.

If successful upon activation of this power you may re-coup your lost stamina once per night, restoring all used Stamina related traits. You must restore all of them at once — if you have some Traits of the appropriate type unused when you invoke this power, you cannot restore them later while this power is still active.

The wielder of this power takes their inner will, the power of his strength and command of their blood to form a protective carapace of flesh. This flesh creates a number of Healthy health levels of 2x the number of Fortitude the user possesses. These Healthy levels are to be used first before any others.

While in use of this power the user gains Grotesque x3 which may not be hidden by any means.  This power cannot stack with Shatterproof.

This power lasts for a scene or hour, whichever is longer.

Date of Archival: 13-Oct-2022
Tzimisce, Sabbat

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