Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Protean | 5 |
Fortitude | 5 |
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Potence | 3 |
Weapon of the Damned
Prerequisites: Attunement, Potence 3, Auspex 3
Description: “I know you don’t have to add powdered fang to the metal, but this is how my teacher did it. Besides, it came from a shovel head that decided to have a field day on a school bus.”
System: Kindred are solitary killers, the apex predators of humanity. The use of this power during the creation of a weapon causes it to do an additional level of damage as instinct seems to flow from wielder to weapon, creating an even more perfect killing machine.
A weapon with this power must be used in combat at least once a year or lose the additional level of damage. It will always come up as having been used in a violent act, if Spirit’s Touched.
In MET, this power costs 9exp traits
Discipline Name | Discipline Level |
---|---|
Potence | 3 |
Presence | 3 |
Celerity | 3 |
You chose one of the Brujah Stereotypes and you call upon it´s aspects to assist you.
- Spend 1 blood point to activate one Aspect instantly (this doesn´t count agains´t the amount you can spend according to your generation).
- Each aspect gives the use a different category bonus traits and a derangement, according to the chart down bellow.
- The amount of bonus trait gained will change according to the generation.
- Only one Aspect can be active at any time. It will remain active for one scene or hour (whatever lasts longer).
- This is reflexive, so won´t cost an action and might be activated at anytime, but it must making the tests and its effects only will take place after its activation.
- Once one Aspect is called, you can´t change the Aspect during the next scene or hour (whatever lasts longer).
- The Derangement gained through the use of this power will last all night. But they won´t stack. The active derangement will be always the last one to get into play.
BONUS TRAIT/GENERATION CHART
7th gen - +0 trait
8th gen - +1 trait
9th gen - +2 traits
10th gen - +3 traits
11th gen or higher - +4 traits
ASPECTS CHART
Iconoclast Aspect
Perk: physical traits
Derangement: Crimson Rage
Individualist Aspect
Perk: mental traits
Derangement: Rationalization
Idealist Aspect
Perk: social traits
Derangement: Obsession
Discipline Name | Discipline Level |
---|---|
Fortitude | 2 |
Visceratika | 3 |
Said to have been developed by a Gargoyle who observed a Ravnos passing wounds inflicted on her body onto an animal ghoul bound to her (see Lore of the Clans page 183), this power allows a Gargoyle to similarly reflect damage into a stone surface which he has recently bled upon, temporarily ‘ghouling’ it in the process. There are rumors of a more potent version of this combination discipline for those Gargoyle who have an established Haven and have dedicated monthly upkeep similar to one upkeep of a Retainer.
System: The power costs one blood point to activate, and must be used as a reflexive action after right after the Gargoyle has soaked what they can already using Viscerticka and Fortitude. The Gargoyle must also have bled (one blood point) upon the stone surface to be used (‘ghouling’ it) in the same night before he passes damage (an attack that causes them to bleed upon an appropriate surface will make this power possible for the next attack weathered). This surface must be within line of sight for this power to work.
They then make an extended static physical challenge, retest Athletics against 8 until they lose, immediately passing one level of taken damage for each success into the chosen surface. As they do so the stone they channel it into will receive physical damage reflective of that which the Gargoyle would have received: for bashing it will crack and crumble, for lethal great tears will slice deeply into the in surface, for aggravated the stone will violently explode away from the combat, for fire the stone will become scorched or even begin melting depending on the quantity of damage taken, and so on.
Requirements and Limits:
• You may only 'ghoul' one stone surface at a time.
• The stone surface needs to be of significant size to House the Gargoyle through their power of Stone Meld.
• Each blood trait spent to 'ghoul' the stone surface allows for the Gargoyle to create a pool of health levels within that stone equal to the Gargoyle's Survival ability rating which they may send their damage through.
• Each stone surface is limited to a single trait of blood to establish this pool.
• Once that pool of health levels are destroyed the surface used is destroyed and may not be used again until its been repaired.
• You may not use other Disciplines to augment the challenges for passing damage to the 'ghouled' stone surface. (Example: Potence for ties or Might.)
Discipline Name | Discipline Level |
---|---|
Dementation | 5 |
Auspex | 4 |
Discipline Name | Discipline Level |
---|---|
Quietus | 3 |
Auspex | 3 |
You can feel the echos of the heart. Any circumstance in which Dagon's Call criteria has been met you may expend a mental trait in order to know where (if at all) the heart is located in a body. This negates the third simple challenge for staking against the misplaced heart merit and also grants a single retest in staking challenges. This retest can only be used once per attempt to stake, not on each simple challenge.
Discipline Name | Discipline Level |
---|---|
Quietus | 3 |
Auspex | 3 |
You can feel the echos of the heart. Any circumstance in which Dagon's Call criteria has been met you may expend a mental trait in order to know where (if at all) the heart is located in a body. This negates the third simple challenge for staking against the misplaced heart merit and also grants a single retest in staking challenges. This retest can only be used once per attempt to stake, not on each simple challenge.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Dementation | 2 |
Obfuscate | 3 |
Taken From the Malkavian Packet-
This power, once bought, is always active. Whenever someone attempts to use Telepathy or another power to read the mind of the Malkavian he may choose to bid one of his derangements instead of a Mental Trait. In the Challenge to establish telepathy or another power the Malkavian gains a number of bonus Mental Traits equal to the number of derangements (permanent + temporary) that he possesses. Should the Malkavian win the initiator of the power gains the derangement that was bid for the scene/hour in its active form though it may be suppressed as per standard rules.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 4 |
Auspex | 4 |
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Auspex | 2 |
Description: With the accuracy of a melee weapon master, you are able to execute a whirlwind of blades to target more than one adjacent opponent in a single attack.
Duration: One attack.
MET Rules: The activation cost is 1 point of temporary willpower, during normal combat action you can perform a multiple attack against your adjacent opponents who are 3 steps away. You can also make an attack against opponents who are beyond 3 steps using throwing weapons (Knives for example).
NOTE: This combination does not work with firearms.
Discipline Name | Discipline Level |
---|---|
Necromancy - Voudoun | 2 |
Auspex | 2 |
Discipline Name | Discipline Level |
---|---|
Presence | 4 |
Auspex | 4 |
Those who follow the Path of Cathari are master manipulators. Vampires of the Path developed this combination discipline to empower their skill in corruption, seduction, and manipulation to get others to engage in Vice. As agents of Sin they use this power to test those who would follow the light.
System: The character with this combination discipline spends 1 blood trait to activate it for the next scene or an hour. During that time the character gains a number of bonus traits in all Social challenges related to a corrupting an individual equal to their morality level of Path of Cathari halved (round down). These bonus traits only apply when the character is making challenges related to corrupting a target into vice.
This combination discipline only works if the character is on Path of Cathari.