Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Necromancy - Western | 4 |
Potence | 5 |
Cost: 24 XP to learn
Activation Cost: 2 Blood, 2 Willpower, 1 Lethal (unsoakable damage)
Matthias Giovanni developed this power after a need to push more than just mundane objects through into the Shadowlands for certain long journeys.
Tearing through the shroud, the Necromancer forcefully pushes an object or person (willing or not) through into the Shadowlands. The experience is a bit harrowing for both the user and the subject considering where they are going. The Necromancer's hand disappears for a split second while the subject is pushed through. As the Necromancer pulls his hand free from the Shroud, it is covered in a thin layer of ice, usually with frost whisping off the hand and forearm of the Necromancer from the sheer excertion of force required to pull off this sort of feat.
MET Mechanics: To activate the power the Necromancer must spend 2 blood, 2 willpower, and take 1 Lethal level of unsoakable damage. Make a physical versus physical challenge with the subject. If the Necromancer is successful, the subject is forced into the Shadowlands. If the Necromancer fails, he still expends the activation cost and takes the damage accordingly as his hand goes into the Shroud but the subject had far greater strength and resisted the force trip across the Shroud.