Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 1
Potence 2
MET Mechanics:

Description/System: This allows the user to craft their Shadowplay into small trinkets, such as a sphere or a rose.  There are no trait benefits from any items created in this manner, and without the expenditure of a temporary willpower, they will dissipate at the end of the scene.  Crafting such trinkets requires a static physical challenge, difficulty based on the complexity of what is being attempted, retests as Crafts: Shadows.  Anything created in this manner cannot be modified except by this same power being used on it.

Date of Archival: 31-Jan-2015
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 2
Obtenebration 4
MET Mechanics:

By combining the mastery of shadows with their ability to control animals the vampire may extend their powers over darkness to strengthen their ghouled pets.  Those loyal animal retainers are consumed in darkness and when they emerge appear as an emaciated, multi limb creature made of shadow.  The ghouled animal gains an additional boost in strength from the darkness, and additionally the vampire may summon forth their arms of the abyss upon the back of the creature to move them about the battlefield.

System:  The character spends 2 blood traits and 2 temporary social traits to activate this power.  Once activated you may summon a ghoul animal you possess.  Once it arrives or is with you the animal gains the following statistics regardless of its actual traits.

Physical: 12
Social: 8
Mental: 8

Abilities: Animal Ken 3, Brawl 5, Dodge 5, Survival 5, Alertness 4

Disciplines:  Potence 2, Fortitude 1, Obtenebration 4

Health: 8
Blood: 10/1
Movement: 6 Steps in combat
Willpower: 4

Additionally, when you use Arms of the Abyss and your ghouled animal is within the same scene as you; you may summon your arms of the abyss on the creature and command them.  Thus allowing your arms of the abyss to move around a battlefield.  The ghouled animal will follow your verbal commands as well during this time. You may only ever have one use of the combination discipline active at a time. Lastly the creature suffers 1 additional level of damage from fire and sunlight.

Date of Archival: 28-Oct-2021
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Chimerstry 3
Obtenebration 3
MET Mechanics:

Taking the threads of Shadow and threads of imagination, the creator wove them together to make the tapestry that is this power. The name might feel light a joke, but combining darkness and dream can make it a nightmare.

System: When activating Arms of the Abyss, spend an extra blood and a willpower to use this gift. Make a social test (subterfuge) when creating them versus all who can percienve the arms being created. Failure leads the arms of the abyss to look normal to those individuals it fails against. The Arms of the abyss summoned now each come out looking like a person of the users choice. It could be a doppelganger of themselves, as the gift implies, or could be a gangmemeber, or even the person they are attacking. The restrictions are they can not effect anything outside of the 6foot reach normal to Arms of the abyss. In effect these constructs are your arms of the abyss, having 4health levels and 3 traits, unless other things augment them, they just appear as a person instead of a standard arm of the abyss. While using this, you may spend blood to increase the range the constructs can effect, adding 6 feet to their range for a blood, or increasing their traits. When used, if an extra wp is spent, the shadow clones arrivals can be altered from sudden appearance to more thematic, such as shadows pooling into the being of the person and then changing, or a small smoke bomb going off. The same theme is used as they Shadow Clones are dispelled or destroyed

Date of Archival: 30-Jun-2024
Lasombra, Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Obfuscate 4
MET Mechanics:
Shadow Dance
 
With the artistic grace and combat skills of some Toreadors, a true lethal art - a dance that in the eyes of the opponents confuses them with the simple disappearance of the Toreador from their views - was developed in secret, with soft and fast steps, using this graciousness as a defense against enemy attacks.
 
Spending a willpower trait you activate the power, gaining 2 Dexterity traits to Dodge from an attack, in addition whenever you suffer an attack to which you are aware you can perform a static challenge against the opponent's Mental traits including the normal bonuses for Obfuscation can perform a retest bt Performance, in case of success the opponent misses the attack automatically, the normal bonuses by the opponent's Auspex are also compared in this challenge. In case of failure, the target user can still perform the tests of dodge normally.
Date of Archival: 10-Feb-2018
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 5
Celerity 2
MET Mechanics:
Prerequisites: Armory of the Abyss, Potence 5, Celerity 2, Abyssal Lore 3
 
Shadow Lathe allows for the creation of tool-like appendages to be formed instead of the blunt weapons of Arms of the Abyss.  While not having any use in combat, these tool appendages serve many purposes.
 
1: For 1 blood, the lasombra can create proper tools for any skill that would normally require tools.  These tools last until sunrise and provide bonus traits equal to the Abyssal Lore ability to the skill check when using the tools.  
 
Example:  Alexander needs to pick a lock.  He spends 1 blood, and creates a number of small shadow tentacles allowing him to have proper tools to pick the lock.  The Storyteller determines that it's a very well designed lock, and will require a test against 17 traits.  Alexander makes a test with his mental traits (13) and adds his Abyssal Lore to his mental triats for this test (5).  He ties against the ST, and compares traits.  He is able to open the lock.
 
2: If used for an extended challenge (such as the crafting of a weapon or painting a picture) it provides the same advantage of traits as above, but also cuts the crafting time in half.  If this effect is used, the end effect of the crafting will have a decidedly shadowy effect upon it.  Paintings will appears to be set in twilight or darkness with deep shadows, weapons or armor will have a deep blue/black effect to them and items crafted of cloth will have thier color darken by several shades to jet black.  This does not affect the crafting level, but may have other effects at the decision of the storyteller such as:
 
A: +2 Trait on Stealth Challenges (for clothing or armor crafted in this way)
B: Double base damage vs. Obtenebation effects (such as arms of the abyss) or people under the effect of Obtenebration 4 or 5.
 
Notes:  These effects can only be applied to a item as it is created, and only by the person creating the item.  Items not created by and with this power cannot have these effects added to them in any way.  Items created in this way are always considered personal items and can be used against the creator as such by other blood magic powers. 
Date of Archival: 07-Aug-2015
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 1
Presence 1
MET Mechanics:

You may store one full outfit per level of Obtenebration you possess inside your shadow and change between the one you are wearing and a stored outfit in a single action by activating Shadowplay and wrapping it around yourself. This may store armor, jewelry and even make up but not weapons.

Depositing or withdrawing items from the stored outfit without 'putting them on' requires a minute of concentration and the expenditure of a blood trait.

Date of Archival: 13-Aug-2024
Lasombra, Followers of Set
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 3
Potence 5
MET Mechanics:
This power is, on the surface, very like Shadowstep. Spend a Blood and a Willpower trait and you may move through shadows for the round. Each shadow stepped through counts as an action. You may do nothing else when stepping through a shadow (you make still soak attacks). If you have, for example, three turns in a round, you may use each turn to skip through shadows or you may skip a shadow, take an action, and skip another shadow. You may divide this up however you see fit. You may move 10 steps when skipping shadows. Shadows are wherever the narrator says they are. This may be used to declare fair escape if the shadow you skip out of is in an appropriate location.
 
You may only make use of natural shadows to utilize this power. 
 
Date of Archival: 22-Jul-2018
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 5
Obtenebration 3
Thanatosis 4
MET Mechanics:

Mystic may steal and devour the shadow of another so long as the intended victim's shadow is visible to the Mystic. The Mystic must enter a Social Challenge against the victim, appropriate rebid of Empathy. If the Mystic is successful the victim will feel unsettled, and be unable to spend temporary Willpower for 1 hour. The Mystic's skin grows darker while they are in position of the victims shadow.

Date of Archival: 07-Apr-2017
Lasombra, Lasombra, Giovanni
Custom Content Category: Combination Discipline / Technique
XP Cost: 13XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Fortitude 3
Celerity 5
MET Mechanics:

SHAKE THE SPINE OF ATLAS - 13XP
(Potence-3, Fortitude-3, Celerity-3)

Willpoer: Once per round, attack the ground resulting in a mass physical challenge (max of 5 targets) within 15 feet of you. Each target that fails the test takes 1 lethal (2 lethal if you have Potence-5). If you have Fortitude-5, anyone who lost the physical test gains the negative trait 'Clumsy' for the round. If you have Celerity-5, any velocity (such as falling) may be transferred through this strike (max of +3 damage).

*The velocity transfer is at ST discretion, though the common equation is 1 lethal for every 10 feet of falling. If falling from heights above 30 feet, every 10 feet would then turn 1 lethal into 1 agg up to a maximum of 5 agg (though the one using Shake the Spine of Atlas would take 8 lethal for falling 80 feet).

Date of Archival: 17-Feb-2015
Sabbat
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Thanatosis 3
Necromancy - Voudoun 4
Vicissitude 3
MET Mechanics:

(Necromancy: Bone Path x4, Thanatosis x3, Vicissitude x3)

The Necromancer can place his spirit into a corpse which will mold to take on his appearance. This costs a base of one blood and one Willpower, and so long as he is in this new body his real one will remain in death-like state. In this new body the Necromancer has access to all his power and traits. Upon creation the Necromancer can give as much of his own blood to this new form as he likes so that it may be used in any of the standard ways. The false self can feed, but its bite is not pleasurable (much like the Giovanni curse) and it needs two blood for every one Vitae produced. Should this body be destroyed, run completely out of blood, or the Necromancer wills himself back to his own body it turns to dust and is unusable again.

Date of Archival: 23-Feb-2018
Giovanni, Giovanni, Giovanni, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 4
Protean 4
MET Mechanics:
The user of this power has attuned their bestial form to the power of the divine, causing its shape to become that of a mythical celestial creature that radiates a bright golden light.
 
Mechanics:
 
This power functions exactly like Protean: Shape of the Beast, only in addition to gaining traits, the user also gains a free “Staunch” retest on all stamina related challenges, as well as 1 extra ‘Healthy’ health level. This form is an obvious breach of the Masquerade. Because of this, the user suffers a -2 trait penalty to all stealth actions, supernatural or otherwise.
Date of Archival: 04-Jul-2017
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Protean 4
Potence 3
MET Mechanics:

Spending the same blood he would to activate Shape of the Beast, he gains the bonuses of his fight form, but in addition due to an burst of strength, is able perform an offhand at the end of each combat round without penalty. This form can glide in the air and when aiming for a target from the sky to divebomb, the user has a +2 trait bonus to hit.

This combo cannot be used to shift to other fight & flight forms as it is keyed to Syd's specific forms, and due to its nature of being an outgrowth of his Gangrel fight & flight forms, this combination discipline cannot be learned by a non-Gangrel.

Date of Archival: 21-Mar-2025
Gangrel, Gangrel

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