Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Animalism | 5 |
Fortitude | 4 |
Description: Some Nosferatu Enforcers draw their inspiration from the smallest of underground denizens. Taking their knowledge of the protective exoskeletons of insects, these Nosferatu have learned how to create armor of their own. When using this power, the user forces their blood out through their skin into a hardened exoskeleton. This fearsome manifestation of Beast and Blood grants the vampire a temporary armor.
Mechanics: The user expends a Willpower and a number of blood (up to a max of 3) to activate the power. The blood used then pools over the skin of the vampire for the number of rounds equal to blood spent and hardens into a chitinous armor. Each blood spent in this fashion offers one health level versus physical damage types (but not fire, sunlight or magical sources) and acts similar in fashion to a ballistic vest in that clothing can be worn over it. Blood spent on this power during combat forms armor at the end of the round. The bulky nature of the armor does not allow for armor to be stacked with the use of this power. It is an obvious breach of the Masquerade unless hidden by powers like Obfuscate, etc. This armor lasts for a scene, an hour, or until destroyed. If destroyed, the user may make the same expenditures and time to reform the armor.
Discipline Name | Discipline Level |
---|---|
Quietus | 3 |
Potence | 3 |
Sanguine Armory:
Cruscitus 3 Potence 3
10xp
By expending blood traits the user is capable of creating a weapon out of their own blood. The weapon lasts for a scene and can be bloodied and altered as normal. The user may employ multiple uses of this power at a time, weapons appear when the blood is expended, as blood seeps out of your skin evaporating into the air only to be crystallized into a weapon within your grasp. Weapons created in this process retain their normal Dark Epics or other source book stat block. When the scene in which these weapons are created ends or an hour passes, whichever is first, the weapons fade into sand that becomes inert and unusable for anything mundane nor magical, making them unable to be used for thaumaturgical purposes.
1 Blood: Small Weaponry such as Daggers, Shortswords, Knuckles
2 Blood: Medium Weaponry such as Broadswords, Spears, and Small Axes
3 Blood: Large Weaponry such as Axes, Greatswords, and Scythes
Note that these weapons are made from blood, so they can never receive the staking special. Also these are examples of weapons but the full extent of what this combination can create is up to the ST's
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Presence | 3 |
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Potence | 3 |
Fluff:
By calling upon your beast as a weapon you have a terrifying ally in battle, but at a cost. The kindred allows his beast to rise to the surface enhancing their strength. While the beast will give the Kindred enhanced physical prowess it also allows the beast to take control more easily.
Mechanics:
By spending a willpower trait the character wakes his beast up and calls on its power for a scene or hour. While active the character will do one extra damage on all unmodified brawl or melee attacks. However, the kindred is also down two self-control traits and one conscience trait while this power is in effect.
Discipline Name | Discipline Level |
---|---|
Fortitude | 2 |
Protean | 4 |
Potence | 2 |
The Gangrel bearing this power has learned how to summon forth jagged scales. These scales only manifest when the Gangrel is using their fight form, but it makes it a truly terrifying form to behold. Additionally, due to the appearance, without some form of disguise or uses of Obfuscate, the modified form will clearly be a breach of the Masquerade.
To enact this power, the Gangrel must spend an additional blood when shifting into their fight form via Protean: Shape of the Beast. This cost is in addition to any extra blood spent to expedite the transformation. Activating this power is optional, they may still use Shape of theBeast without activating this enhancement. However, if they do so and wish to then add the benefits of this power, they must reactivate both Shape of the Beast and this power. Once activated, the Gangrel receives several benefits: first, due to the increased durability, they gain the bonus Resilient x2. Additionally, they receive 3 bonus Healthy health levels. While in this form, anyone attempting to grapple them, makes a static physical challenge after a successful grapple against the Gangrel's traits, retesting with Brawl. If they lose, they take a lethal damage as they are stabbed by the sharp scales.
The grapple damage would only be once, when the initial grapple happens.
Discipline Name | Discipline Level |
---|---|
Celerity | 3 |
Fortitude | 3 |
Vampires of the Ironclad are taught to combine their skills in speed and toughness to alter their own undead physiology. By rapidly forcing their own vitae to reinforce their hardened undead flesh; these vampire warriors grow tougher and able to last longer in a fight for a time.
System: The character spends 2 blood traits to activate this combination discipline for the next scene or an hour. During that time, the character gains 3 Healthy Health levels. This power does not stack; nor may it be activated multiple times in a scene.
Discipline Name | Discipline Level |
---|---|
Animalism | 5 |
Presence | 2 |
Nosferatu have a more intrinsic understanding of these creatures, and have found a way to in fuse insects to be seen as scary by speaking with them which allows the insect to do a social challenge on anyone who see it in the next hour or scene using your social traits max for its tested.
System: The Nosferatu spends 1 social trait to activate this power for the next scene or an hour, allowing the insect to make a social challenge using you social traits max for it's test and If successful, the subject flees your presence and tries to avoid you for the rest of the scene or hour. If cornered, the victim will still defend himself, but he will do his best to escape you.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Obtenebration | 5 |
Whenever the vampire is attacked, the player may invoke this power by spending one blood point. The vampire instantly assumes Tenebrous Form as if employing the Obtenebration 5 power Shadow Body. This power only lasts for the remainder of the turn, after which the character once again solidifies. Vampires must be able to perceive the attacks in order to evade them with this power, although sudden motion see peripherally counts as perception.
Discipline Name | Discipline Level |
---|---|
Animalism | 2 |
Obfuscate | 2 |
Most City Gangrel are urban predators and view the cityscape as their hunting grounds. As a result members of the Gangrel Antitribu bloodline developed this combination discipline to mask their own scent when hunting or hiding in a city. When activated the Gangrel Antitribu’s scent becomes that of the city itself; thus none are able to track them via their own scent for a time.
System: The character spends 1 blood trait to activate this power for the next scene or an hour. If they do, their scent becomes untraceable during that time.
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Auspex | 3 |
The great hunters of the Path of Orion are always seeking out new and greater prey. A Hunter who cannot track is no hunter at all. As a result vampires who follow the Path of Orion created this combination discipline to track their prey no matter where they may run off to.
System: A character with this combination discipline may spend 1 blood to activate it for the next scene or hour. A character wishing to track another character must make a static Mental Challenge against a difficulty of the Character they are tracking’s permanent physical traits. If the user succeed they know the location of the character they are tracking.
This combination discipline only works if the character is on Path of Orion.
Discipline Name | Discipline Level |
---|---|
Animalism | 2 |
Auspex | 1 |
Discipline Name | Discipline Level |
---|---|
Protean | 5 |
Obfuscate | 1 |
Auspex | 1 |
While outside, the user combines a fine mixture of tobacco and the guano or droppings of their flight form type. Over three turns while mimicking an animal's behavior in ritualized dance or other form (example running with arms outstretched, mimicking a bird in flight), the vampire spends one point of blood which is combined with the mixture and all of it transforms into a scented mist.
During the process the vampire can infuse the mist with a hidden message (no more than 23 words). All Gangrel in a wide area (with this combo) can catch the scent via the merit, Acute Sense(smell) or with Heightened Senses (smell) and understand the message. Once the Blood Point is spent, it is considered expended and is not considered vitae any longer. The scented mist is destroyed by the morning's sun.
The tobacco mixture may be prepared in advance and is often carried in a pouch which holds enough for several uses. The blood must be spent at the time of the message being sent.