Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 21XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 5
Fortitude 5
Custom Discipline Requirements (Combination): Resisting The Command Gaze
MET Mechanics:

Like Resisting the command gaze but the Ventrue decreases its generation in 3 (three) for comparison purposes only. Only one “Resisting Gaze” can be active at a time.

Date of Archival: 08-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 4
Fortitude 4
Custom Discipline Requirements (Combination): Resisting The Severe Gaze
MET Mechanics:

Like Resisting The Severe Gaze but the Ventrue decreases its generation in 2 (two) for comparison purposes only. Only one “Resisting Gaze” can be active at a time.
Duration: One scene or one hour. 
 

Date of Archival: 08-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Fortitude 3
MET Mechanics:

Description: For countless years Clan Ventrue was known as Masters of Dominate. Recently the spread of Blood Magic have made this title hard to prove. In this search, Lucas Bonfim, a young Ventrue from Brazil, researched this powers to stand over the magicians of blood, and bring the Ventrue back to their place as Kings. He based his research on the lineage inheritance and this power cannot be taught to those whose blood does not come from a Ventrue Lineage.
System: Spending a willpower trait, the Ventrue can modify his generation for the purpose of resisting uses of the domination or combos using dominate that are subject to restricted 
use by generation, as is the discipline Dominate. Willpower spent for this does NOT count against the 1 willpower per round limit. The Ventrue decreases its generation in 1 (one) for comparison purposes only. Only one “Resisting Gaze” can be active at a time.
Duration: One scene or one hour.

Date of Archival: 08-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 4XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 2
Presence 2
MET Mechanics:

A true Knight of the Sabbat most hone is body and skill for all forms of battle.  They must be prepared for anything and to always move forward.  Followers of the Path of Honorable Accord developed this combination discipline to shrug off wounds in battle that would give pause to any other vampire.

System:  Activating this combination discipline costs 1 willpower trait and lasts for a scene or an hour.  During that time the character is completely immune to any form of Stun effects.

This combination discipline only works if the character is on Path of Honorable Accord.

Date of Archival: 16-Dec-2022
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Animalism 3
MET Mechanics:

Vampires who follow the Path of Power and the Inner Voice can ill afford to allow others to see them as weak or frightened.  To protect against this ever happening vampires of the path developed this combination discipline using their mastery of dominate and their own beast.  A unifier with this power will never show signs of fear or flee in terror.

System:  A Character with this combination discipline can activate it by spend 1 willpower trait for the next scene or an hour.  During this time the character is immune to all fear causing effects.

This combination discipline only works if the character is on Path of Power and the Inner Voice.

Date of Archival: 16-Dec-2022
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Potence 5
MET Mechanics:

This power also requires the merit Magic Resistance to learn.

The kindred who masters this power has learned to turn their innate resistance to the mystical in upon themselves and, by combining it with an understanding of powers that harm them, repair their negative effects.

Mechanics: Spend one Permanent Willpower and 3 temporary mental traits to activate this power. Upon activation the vampire may select one physical effect placed upon them by a discipline and end that effect immediately. The chosen effect must come from a discipline that the user has at least basic mastery of (knows the first two levels). Any physical damage, including missing or mangled body parts, are healed at this time. 

 

Date of Archival: 19-Jul-2018
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Flight 1
Visceratika 2
Fortitude 2
MET Mechanics:

Resurgence:  Visceratika 2 Flight 1 and Fortitude 2 (12 XP) with this combo damage is even more mitigated. Blood grants you the ability to shrug off even the most grievous of blows.  - 1 Blood to Heal ALL Bashing Dmg,-1Blood Heal one lethal per normal. ,- 3 blood heals one point Aggravated damage.

Date of Archival: 22-Feb-2015
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Flight 1
Visceratika 2
Fortitude 2
MET Mechanics:

Resurgence:  Visceratika 2 Flight 1 and Fortitude 2 (12 XP) with this combo damage is even more mitigated. Blood grants you the ability to shrug off even the most grievous of blows.  - 1 Blood to Heal ALL Bashing Dmg,-1Blood Heal one lethal per normal. ,- 3 blood heals one point Aggravated damage.

Date of Archival: 22-Feb-2015
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 2
Quietus 3
Protean 5
MET Mechanics:

Based on the combination Retain the Quick Blood, years of effort went into making an effective way to apply the same principle to Protean as Celerity. Will only be taught with permission of the two individuals who worked to create it.

 

Retain the Beastial Blood

Any blood spent to utilize the powers of protean returns to the vampire's blood pool as if it had never been used, at the rate of one point per hour. Once learned, this power is always considered active.

Requires Fortitude x2, Quietus x3 and Protean x5.

XP Cost 12

Date of Archival: 31-Mar-2020
Assamite, Assamite, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Fortitude 1
MET Mechanics:

 In the depths of mental strength one can recover from the need to loose focus. This allow the Toreador to recover from his extensive study of art. Power Description: Combine Auspex Enhanced Senses and Fortitude Endurance: 7exp. Spend a Willpower to ignore Toreador Clan Flaw for scene or hour.

Date of Archival: 14-May-2016
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Vicissitude 5
Fortitude 2
MET Mechanics:

Spend a blood to turn a Vicissitude Modification or Physical Merit into blood, and then absorb it into the body of the Kindred. The Kindred gains One Healthy Heath Level for each absorbed Merit and/or Modification.The Kindred need only concentrate to restore the Modifications and Merits at a rate of one per round. All such Modifications and Merits return at the end of the round. The Kindred  losses One Healthy Health Level for each Restored  Modification or Merit and the Kindred also takes One Unsoakable Lethal Damage.

Date of Archival: 29-Jul-2016
Tzimisce, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obeah 5
Temporis 1
MET Mechanics:

The mystical healing arts of Obeah are limited by their ability to heal only those who are still considered live and active. Those who suffer sudden or unexpected death upon a battlefield before the powers of Obeah could be used have little to no chance of ever coming back. However, this combination discipline art was designed to give the vampire a chance to save those who may have died, if they can act quickly enough. By calling upon the arts of Temporis, a vampire with Obeah can recall a moment in time as a person dies, to reach them and restore them to life. However this must be done quickly, and at great spiritual cost to the user.

System: Touch a creature that has died within the last minute and spend 1 blood Trait, both the user of this combination discipline and the recipient must each spend one permanent willpower trait.. The person who has reached Final Death revives with 1 health level and returns to life. This power can't revive a creature that died of old age, and it can't restore missing body parts. Creatures that have taken too much physical damage cannot be revived or brought back to life at storyteller's discretion.  Those brought back by this power suffer from the negative trait Lethargic for the rest of the evening and gain a permanent derangement decided by the storyteller.

Date of Archival: 01-Feb-2019
Salubri, Salubri, Brujah

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