Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Temporis 5
MET Mechanics:

Aion being the unbound personification of time, so too is the wielder of this power unbound by time itself.  By loosening the strands of stasis around themselves, held at their ends by sheer force of the resiliency of their forms, the form reverts to a point in time where they would be otherwise unscathed. 

System:  This power is always active:  If the wielder of this power were to be slain or put in torpor, the effect occurs, and then they are instead brought back to a state prior to the effect that would have otherwise incapacitated or slain them.  This power’s effect may only be called on once per night. If it is not actively called upon within one round of the character being downed, the player forfeits the use.  Upon use the character expends 1/3 of their current blood pool, minimum 3 traits, and gains a Temporary Derangement of the ST's choosing for a minimum of 3 months.

Date of Archival: 09-Oct-2019
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Temporis 4
MET Mechanics:
Recollect
Auspex 3, Temporis 4
7xp

Many Kairos are scholars, using their time manipulation to study and research rather than fight. Rewind allows a Kairos to reverse time on an inanimate object, restoring it to an earlier point in its history. Depending on the object, this can sometimes have disastrous effects, so intelligent Kairos use this power wisely and sparingly.
 

System: The Kairos spends 1 Blood Trait and engages in a Static Physical Challenge against 8 traits, or a contested Physical Challenge if the object is carried by a resisting party. The number of additional Stamina-related Physical Traits bid on the challenge determines the maximum distance into the past the Kairos can revert the object, as noted on the chart below. This power retests with Occult.

  1. One week
  2. One month
  3. One year
  4. One decade
  5. One century
  6. + One century per additional Trait bid over 5
An object cannot be subjected to multiple uses of this power in order to delve further into its history. The number of traits risked in the first use of this power on an object represents the farthest this power can reach. If used on an object with mystical properties (ie. Fetishes, etc.), use of this power may remove the mystical effect if the proper number of traits is risked to revert it to a point in time before it was enchanted, or restore any mystical properties if used to return a broken object to before it was destroyed. In the event of an object being rewound to before its creation, the object ceases to be and is effectively cast from the flow of time. In the event that an object held by an unwilling subject is cast from the flow of time, any supernatural properties (ie. Spirits within a fetish, Blood Tempered items, etc.) of that item are suspended and become inert, and the item returns at the end of the scene or an hour retaining those properties.
Date of Archival: 14-Jan-2019
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Celerity 1
Obfuscate 1
MET Mechanics:

With the spread of Double Talk among the other clans of the Camarilla, the Toreador developed a more restricted and elaborate version of the power in order to maintain their own privacy in the salons when necessary, something reserved only for the most refined individuals of the Clan of the Rose.

System: This power works in a similar way to Double Talk, except that when the Toreador speaks using Refined Double Talk, only Toreadors who also have this discipline combination will be able to understand the content that he chose to hide from other listeners behind a normal sentence.

Date of Archival: 27-Jan-2024
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Celerity 2
Obfuscate 1
MET Mechanics:

With the spread of Double Talk among the other clans of the Camarilla, the Toreador developed a more restricted and elaborate version of the power in order to maintain their own privacy in the salons when necessary, something reserved only for the most refined individuals of the Clan of the Rose.

System: This power works in a similar way to Double Talk, except that when the Toreador speaks using Refined Double Talk, only Toreadors who also have this discipline combination will be able to understand the content that he chose to hide from other listeners behind a normal sentence.

Date of Archival: 10-Feb-2024
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Presence 5
MET Mechanics:

this combination discipline, allow the vampire that is successfully target by the convocate ability, to make a test to reverse the convocate power influence and make the one that convocate to came to the him instead.

Date of Archival: 31-Aug-2024
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Temporis 5
MET Mechanics:

Reinforce

Fortitude 5, Temporis 4

10xp

Temporis can already freeze objects in time, rendering them nigh indestructible but immobile and useless. Reinforce manages to only freeze an object in time relative to itself, in effect making it indestructible.

System: The Kairos spends 1 Willpower Trait and engages in a Static Physical Challenge against 8 traits. If successful, time is halted for the object. It can suffer no damage, and neither the passage of time nor outside stimuli can affect it for the duration. The number of additional Stamina-related Physical Traits bid on the challenge determines the maximum duration of the power, as noted on the chart below.

One round

One scene

One night

One week

One month

+ One month per additional Trait bid over 5

If used on armor, Reinforce renders it effectively useless. While the armor itself is immutable, the shock of most attacks is transferred with near perfect efficiency through the armor and to the target as blunt force damage (the damage is suffered by the wearer of Reinforced armor as normal, and the armor remains undamaged).

A Kairos using this power may spend a permanent Willpower Trait to make the effect permanent.

Date of Archival: 25-Mar-2020
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Fortitude 2
MET Mechanics:

This power is always active.
You are immune to mundane overstimulated.
When a power that would force a challenge against you to overload your senses is used,the character defending against it is wins on ties. 

Date of Archival: 13-Feb-2023
Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Fortitude 2
MET Mechanics:

This power is always active.
You are immune to mundane overstimulated.
When a power that would force a challenge against you to overload your senses is used,the character defending against it is wins on ties. 

Date of Archival: 13-Feb-2023
Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Dementation 4
Obfuscate 3
MET Mechanics:

“Attention Elysium, I have a decree to make. For those of you who have not heard by now, on my way here I was ambushed by no less than three Black Spiral Dancers and a cadre of Fomori. If it had not been for the courageous efforts of this mysterious Jester, who just happened to be passing by, I would not be standing here today. I was quickly overpowered by one of the Dancers, and right before I was about to meet my final death, the Jester swooped in on a nearby scaffolding rope, drop kicking the creature off me. I watched, both paralyzed by fear and weakness and captivated by the Jesters abilities. The Fomori dogpiled him, and I thought his end was near, when he rose up, sending dozens of them flying with such force that they disintegrated when they hit the nearby walls. One of the remaining dancers pounced, swiping with his claws, but the Jester caught his hand without so much as moving an inch. I watched as he grabbed the Garou and folded him into an origami crane without breaking a sweat. The last Dancer reached for a fetish and pointed it at the Jester, releasing a wave of green fire at him. When the flames subsided, the Jester was left unharmed, not even his clothes were singed. The Dancer shouted “Curses! He must have some sort of anti-dark fetish shield!” as he retreated to the shadows. The Jester pulled me up and escorted me the rest of the way here. As Sovereign Prince of this city, I declare payment to the Jester in the form of a Life Boon as well as award them the status of Loyal, Guardian, and Cherished.”

Mechanics: The Malkavian tells a story, and then makes a contested Social challenge, Retest Subterfuge, against anyone listening who he has included in the story. Anyone who fails their challenge believes the story to be true, with a memory of the event forming in their minds. The newly formed memory is treated as real, with all those affected at the same time having the same memory, just from their points of view. Any effects that allow for the altering/finding of memories can affect the memory formed as a result of this power.

Date of Archival: 25-Jan-2025
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
{Combo w/in single Discipline} 4
MET Mechanics:

Requirements: Hindsight, Auspex 4

Cost: 7

Description: Developed by a Kairos to guard against changes to her memory via dominate or other powers, and to see the truth of events experienced by others even if their memory has been altered or they refuse to reveal it. By using this refinement of Hindsight and additional strength in Auspex to send their mind back along the timeline they can view the temporal memories of themselves or others as they truly happened.

Mechanics: Make physical contact and a contested mental challenge vs the target mental traits of the target. (If Dominate or power like Dominate was used this is against the traits of the Dominator) , retested with Occult. The Cainite can question the temporal memory of the target. As with Hindsight, no emotional impact of the event is felt. This power can be used to know if someone's memories/ mind has been altered. If the user has the appropriate Lore, they may have a follow-up challenge (retest: appropriate Lore) for an idea of the type of mind-altering power that was used. (i.e vampiric, magical, chimerical, etc)

Date of Archival: 20-Jun-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Celerity 2
MET Mechanics:

Aiming a gun on the move is hard. Aiming a gun on motorcycle is impossible. But for one gun-happy Brute thought the two great tastes of bikes and guns coming together was a personal challenge. After years of development he came up with the cowboy shot. By harnessing the speed of Celerity and the quick eye of Auspex, he learned how to steady his shooting hand by anticipating the bumps in the road before they happened.

System: This power costs 1 Blood Trait to activate and lasts a scene. For the remainder of the scene the Brujah gains a free retest on all Firearms challenges when firing a gun.

This power may only be learned by Brujah Antitribu

Date of Archival: 06-Feb-2023
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Chimerstry 5
MET Mechanics:

During the week of nightmares, a dark power was awoken within the members of clan Ravnos. By drawing on the memories of that week, the Ravnos pulls forth their beast and gives it chimerical form, bringing with it a piece of that power.

The Ravnos assumes a form that echoes the manner in which Zapathasura appeared in their nightmares. This form is as unique as each individual's experience, though it is common to include the appearance of a much older vampire as well as animalistic traits reflecting the beast. Any features of this change in appearance are chimerical in nature and do not confer additional bonuses (wings cannot be used to fly, claws cannot be used as feral claws, etc.)

SYSTEM: The Ravnos spends 1 blood, 1 Willpower, and 1 mental trait.

Transformation takes 1 full turn as the beast is brought forth and wrestled into obedience, or pacified and returned to it's  cage.

Upon completing the transformation, the Ravnos takes on the new appearance, and gains 3 social traits for the duration of the power.

While using this power, the Ravnos gains the flaw Methuselah's Thirst. The flaw disappears when the Ravnos reverts to their original form.

Anyone interacting with the Ravnos may make a static social challenge vs. a difficulty equal to the Ravnos' social traits at the time the power was activated. Success means the individual may disregard the bonus traits granted by this power.

The effects of this power are subject to disbelief, as outlined in section V of the Ravnos packet.

The transformation lasts until the Ravnos chooses to return to their original form, becomes incapacitated, or sunrise.

 
Date of Archival: 04-Aug-2016
Ravnos, Ravnos

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