Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 13XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 2
Auspex 1
MET Mechanics:

 

Auspex x1 / Animalisim x2 / Survival Ability x3
 
Some creatures in the night carry no scent or leave no trail however for a skilled tracker this is easily overcome no matter the terrain. 
 
The user of this power takes two(2) blood traits of a prey animal; the first must be ingested by the user while the other can either be soaked into an object or wiped on the targeted victim. The user of this power is now up three(3) traits and receives a free retest in any attempt to track the blood soak object or marked victim. At sunrise or If any of the blood is washed off/ removed from the object or victim then the power ends. 
 
Along with the ability of being tracked by the user, the victim of this power is down a trait on all face to face social interactions due to the smell and depending on where the victim is may attract other predators based on what prey animal was chosen for this power. For example, mouse blood may attract cats or racoons, while rabbit or deer blood may attract wild dogs or Wolves; however it only attracts animals geographically appropriate. 

Date of Archival: 30-Jul-2015
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Protean 5
Obfuscate 1
Auspex 1
MET Mechanics:

While outside, the user combines a fine mixture of tobacco and the guano or droppings of their flight form type. Over three turns while mimicking an animal's behavior in ritualized dance or other form (example running with arms outstretched, mimicking a bird in flight), the vampire spends one point of blood which is combined with the mixture and all of it transforms into a scented mist.

During the process the vampire can infuse the mist with a hidden message (no more than 23 words). All Gangrel in a wide area (with this combo) can catch the scent via the merit, Acute Sense(smell) or with Heightened Senses (smell) and understand the message. Once the Blood Point is spent, it is considered expended and is not considered vitae any longer. The scented mist is destroyed by the morning's sun.

The tobacco mixture may be prepared in advance and is often carried in a pouch which holds enough for several uses. The blood must be spent at the time of the message being sent.

Date of Archival: 24-Sep-2022
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 4
Protean 4
MET Mechanics:

By assuming one of the shapes of the beast (Protean 4), the user can connect with someone he has known and interacted for some time (same rules to use presence 4), in doing so and armed with a meaning expanded by his form of Beast, the power user acquires a kind of “supernatural sage” that enables him to go after his target.

Mechanics: You may have already interacted with your target (same rules for use of presence 4). You must first change your body to some of the shapes of the beast (Protean 4) with its usual spending.

Being in one shape of the beast, you should then spend a blood point and a temporary willpower point. Afterwards, you should perform a social test against your target, equal to the call mechanics (Presence 4), it has been retest to leadership.

If you succeed, the user begins to determine the target's location and move toward it.

The same target can only be the target of this power once a night.

The user does not know where the target is, but can go towards them, always opting for the fastest and more secure path (Presence rules 4).

The user cannot abandon or change their shape of the beast while using power, if it does, power will cease and can no longer use power against the same target tonight.

It is not possible to use other blood powers, or even spells, while power is active, if it does, it will lose concentration and power will cease.

The user follows only a "supernatural instinct", having no prior notion where his target is.

Power ceases at the end of the night, when the user wishes or when he finds his target.

The user must be in the same plan of existence as their target so that power can be used. If the target is not in the same plane the power will fail automatically after the normal coasts of its activation.

As in Presence 4 (Summon), if there are multiple people using the same appearance as the target, the power user will go after the nearest.

As in presence 4 (call), power will cease its effect at the moment the user realizes that he is entering an obviously dangerous area for him, if it is information he has or identifies as he approaches, and the decision is the decision at the discretion of the narration.

This power can only be used against targets that are not in the same environment as the user, which we can understand as a user view line. Vision line is defined here until the moment it is possible to identify the target.

If the power target is using 2 or 4 overshadowing and enter the user's line of view, the power will cease. It will be up to the user to perform the auspices against overshadowing to try to locate the target.

 

Ao assumir uma das Formas da Besta (Metamorfose 4), o usuário pode se conectar com alguém que ele tenha conhecido e interagido por algum tempo (mesmas regras para usar Presença 4), ao fazer isso e munido de um sentido ampliado por sua Forma da Besta, o usuário do poder adquire uma espécie de “faro sobrenatural”, que o capacita a ir atrás de seu alvo.

Mecânica: Você já deve ter interagido com seu alvo (mesmas regras para uso de Presença 4). Você primeiro deve mudar seu corpo para alguma das Formas da Besta (metamorfose 4), com seus gastos usuais.

Estando em uma das Formas da Besta, você deve então gastar um ponto de sangue e um ponto de força de vontade temporário. Após, deve realizar um teste social contra seu alvo, igual a mecânica de Convocação (Presença 4), reteste por liderança.

Caso obtenha sucesso, o usuário começa a determinar a localização do alvo e seguir em direção a ela.

O mesmo alvo só pode ser alvo deste poder uma única vez por noite.

O usuário não sabe onde o alvo está, mas consegue ir em sua direção, optando sempre pelo caminho mais rápido e seguro (regras de presença 4).

O usuário não pode abandonar ou alterar sua Forma da Besta enquanto usa o poder, se o fizer, o poder irá cessar e não poderá mais usar o poder contra o mesmo alvo nesta noite.

Não é possível usar outros poderes do sangue, ou mesmo magias, enquanto o poder está ativo, caso o faça, perderá a concentração e o poder irá cessar.

O usuário segue apenas um "instinto sobrenatural", não tendo qualquer noção prévia onde seu alvo está.

O poder cessa ao final da noite, quando o usuário desejar ou quando encontrar seu alvo.

O usuário deve estar no mesmo plano de existência que seu alvo para que o poder possa ser usado. Caso o alvo não se encontrar no mesmo plano o poder irá falhar automaticamente após os gatos normais de sua ativação.

Assim como em Presença 4 (Convocação), caso haja múltiplas pessoas usando a mesma aparência do alvo, o usuário do poder irá atrás da mais próxima.

Assim como em Presença 4 (Convocação), o poder cessará seu efeito no momento em que o usuário perceber que está entrando em uma área obviamente perigosa para ele, caso seja uma informação que ele detenha ou que ele identifique ao se aproximar, estando a decisão a critério da Narração.

Este poder só pode ser usado contra alvos que não estão no mesmo ambiente que o usuário, o que podemos entender como linha de visão de usuário. Linha de visão é aqui definida até o momento que é possível identificar o alvo.

Caso o alvo do poder esteja usando Ofuscação 2 ou 4 e entrar na linha de visão do usuário, o poder irá cessar. Caberá ao usuário realizar o teste de Auspícios contra Ofuscação para tentar localizar o alvo.

Date of Archival: 01-Jan-2025
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Celerity 3
MET Mechanics:

The Brujah were once known and feared for their power of burning wrath, but in the Final Nights something occurred that weakened the power. Much like the Celerity refinement of old that the brujah did (See the Celerity Dark Ages power the Brujah developed to make it so Celerity costs 1 blood instead of 1 blood per level) this discipline technique is a refinement of the Brujah's Burning Wrath to make it once was. The Brujah channels his fury into his blows and digs deeper than before. His Burning Wrath becomes far more intense and powerful. Not to mention lasting far longer. Thus the fear of this legendary technique of the Brujah returns once again.

System: Each Turn she spends a Blood Point to maintain this power, all her brawling attacks cause aggravated wounds. Those struck by the Refined Burning Wrath feel steam sear their flesh, and must make a Willpower check (difficulty 8) to act next turn. Those who fail the Willpower check writhe in agony as the liquid flame seems to blaze through their bodies. These mechanics are taken from the first edition Brujah Clanbook.

This power may only be learned by Brujah Antitribu

Date of Archival: 06-Feb-2023
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Quietus 2
Serpentis 2
MET Mechanics:

System: Spend 1-3 blood coating the users tongue in poison, that adds the effects of Scorpions Touch to Tongue of the Asp. Depending on the number of blood traits spent, determines the amount of actions the poison lasts. I.E. if you spend only one blood, you only get the benefit for 1 action, if you spend 3 blood, the next 3 strikes or actions reduce their traits accordingly.

Date of Archival: 30-Jun-2024
Followers of Set, Followers of Set, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 16XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Custom Discipline Requirements (Combination): Scourge of Alecto, The
MET Mechanics:

Activation Cost: 1 Blood, and 1 Willpower.
Effects:
As Majesty until they attempt to break it.
Upon an attempt to break the user's majesty, the user may bid 1-3 social traits. The aggressor, who is attempting to break the user's majesty, must make a simple test for each trait the user risked. They suffer a level of lethal damage for each simple test that they lose. Should they take any damage they must make a frenzy chop if they are able to frenzy. This does not act as an aggressive action from the user, though the user expends any social trait risked that results in the aggressor taking damage.

Date of Archival: 05-May-2019
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 4
Potence 4
Custom Discipline Requirements (Combination): Burning Wrath
MET Mechanics:

When you strike someone with Burning Wrath you may transfer the Burning into their very Veins. When you successfully Strike with Burning Wrath, spend a Blood trait. The Victim is then subject to the Penalties of the Wounded Health Level for the remainder of the Round. If he is already subject to the Penalties of the Wounded health level he is Incapacitated unless he can pass a Self Control Difficulty 5 Test. This does not stack with itself or Valeren 3 Pain Touch/Burning Touch

Date of Archival: 05-Jan-2025
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Auspex 4
MET Mechanics:

Clan Nosferatu is well known in the Kindred world for their ability to collect and trade secrets. To aid in this endeavor the clan has developed this combination discipline. This power allows the Nosferatu to enter into the mind of their targets and speak directly to their Beast. In doing so, the vampires beast will often reveal secrets of its host to the Nosferatu. While the Nosferatu has no way of knowing what secrets the Beast will reveal; it is always something useful for trade later.

System: The Nosferatu character spends 1 blood trait and engages their target in a Social Challenge retested with Animal Ken. If they succeed, the target will reveal one secret (Decided by the Storyteller) to the Nosferatu. The target is unaware the Nosferatu has used this power unless they have a supernatural means of knowing a power was used on them; as the Nosferatu speaks to the targets beast.

Only Nosferatu Antitribu may learn this power

Date of Archival: 06-Feb-2023
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 2
Presence 1
Custom Discipline Requirements (Combination): Clarity of Emptiness
MET Mechanics:

The player makes a Static Social Challenge (difficulty 7 Traits) retest Occult. Success adds one Social Trait per level of Obtenebration known by the character to the next Social Challenge the character makes. Unfortunately, this otherworldly heightening of dark alure gives the user of this power the Negative Mental Traits of Warped x2 for the rest of the scene. These penalties are cumulative with each activation of the power during the scene. If you ever have more Negative Traits than normal Traits, your character instantly falls into torpor.

Date of Archival: 25-Jan-2025
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Thaumaturgy - Hermetic 4
MET Mechanics:


Path of Technomancy: 4 Remote Access required

Cost: 1 Blood

Duration: Scene or 1 Hour

Description: All around us every day, electronic data is flowing unseen. With this power, the Tremere is able to see and interact with the flow of data around him. The Thaumaturge spends a Blood to see the data streams around for one scene or hour. The Thaumaturge can voluntarily chooses to turn the power off as a free action at any time during its duration.

While the power is active he or she can tap into and manipulate with the Path of Technomancy any available data stream for the cost of one mental trait. The data stream remains unchanged, thus if it was encrypted it is still encrypted, and while looking into an electronic stream, you must bid an additional 2 traits on any challenges in the physical world (Dual thought removes this penalty). Once you view a stream, you can determine the sender and receiver of that transaction, but you can only view what is in the stream at that time. Data transmission is quick, so must you be alert to catch exactly what is going on.

Date of Archival: 16-Feb-2015
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Assamite Sorcery - Dur-An-Ki 1
Auspex 3
MET Mechanics:
System: By spending a Blood Trait and making a Mental Challenge (see difficulty chart below) a Dur An Ki user may Identify a deceased person kindred or kine. The Dur An Ki user must have a part of the physical remains, such as a bone, finger or other body part, a pile of ash is also sufficient. If the test is not successful, the body part being used cannot be used again to identify the deceased; a new part must be used of a new attempt. Only the identity of the person is given. The user does not get any information about clan, method of death, generation, powers or abilities. This must be determined by alternate means or powers.
Time since death Difficulty: Kindred Difficulty/Kin: Less that 24 9/7, 1-7 days 9/7, 1 month or less 10/8, 6 months or less 11/9, 1 Year or less 12/10, 10 years of less 14/12, 1 Century or less 18/16, More than 1 Century 18.
 
Co-Creators: Samyra & Nickoli Bloodtalen
Date of Archival: 29-Jan-2018
Assamite, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Assamite Sorcery - Dur-An-Ki 1
MET Mechanics:

See the Fallen Star

Auspex 3/ Dur An Ki 1

XP: 6 xp

Creators: Samyra & Nickoli Bloodtalen

 

Original write up: Name the Fallen (Archons and Templars pg. 140)

 

System: By spending a Blood Trait and making a Mental Challenge (see difficulty chart below) a Durn An Ki user may Identify a deceased person kindred or kine. The Dur An Ki user must have a part of the physical remains, such as a bone, finger or other body part, a pile of ash is also sufficient. If the test is not successful, the body part being used cannot be used again to identify the deceased; a new part must be used of a new attempt. Only the identity of the person is given. The user does not get any information about clan, method of death, generation, powers or abilities. This must be determined by alternate means or powers.

Time since death Difficulty: Kindred Difficulty/Kin: Less that 24 9/7, 1-7 days 9/7, 1 month or less 10/8, 6 months or less 11/9, 1 Year or less 12/10, 10 years of less 14/12, 1 Century or less 18/16, More than 1 Century 18.

Date of Archival: 10-Feb-2018
Assamite, Assamite

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