Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Fortitude | 2 |
Presence | 2 |
A true Knight of the Sabbat most hone is body and skill for all forms of battle. They must be prepared for anything and to always move forward. Followers of the Path of Honorable Accord developed this combination discipline to shrug off wounds in battle that would give pause to any other vampire.
System: Activating this combination discipline costs 1 willpower trait and lasts for a scene or an hour. During that time the character is completely immune to any form of Stun effects.
This combination discipline only works if the character is on Path of Honorable Accord.
Discipline Name | Discipline Level |
---|---|
Dominate | 3 |
Animalism | 3 |
Vampires who follow the Path of Power and the Inner Voice can ill afford to allow others to see them as weak or frightened. To protect against this ever happening vampires of the path developed this combination discipline using their mastery of dominate and their own beast. A unifier with this power will never show signs of fear or flee in terror.
System: A Character with this combination discipline can activate it by spend 1 willpower trait for the next scene or an hour. During this time the character is immune to all fear causing effects.
This combination discipline only works if the character is on Path of Power and the Inner Voice.
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
Potence | 5 |
This power also requires the merit Magic Resistance to learn.
The kindred who masters this power has learned to turn their innate resistance to the mystical in upon themselves and, by combining it with an understanding of powers that harm them, repair their negative effects.
Mechanics: Spend one Permanent Willpower and 3 temporary mental traits to activate this power. Upon activation the vampire may select one physical effect placed upon them by a discipline and end that effect immediately. The chosen effect must come from a discipline that the user has at least basic mastery of (knows the first two levels). Any physical damage, including missing or mangled body parts, are healed at this time.
Discipline Name | Discipline Level |
---|---|
Flight | 1 |
Visceratika | 2 |
Fortitude | 2 |
Resurgence: Visceratika 2 Flight 1 and Fortitude 2 (12 XP) with this combo damage is even more mitigated. Blood grants you the ability to shrug off even the most grievous of blows. - 1 Blood to Heal ALL Bashing Dmg,-1Blood Heal one lethal per normal. ,- 3 blood heals one point Aggravated damage.
Discipline Name | Discipline Level |
---|---|
Flight | 1 |
Visceratika | 2 |
Fortitude | 2 |
Resurgence: Visceratika 2 Flight 1 and Fortitude 2 (12 XP) with this combo damage is even more mitigated. Blood grants you the ability to shrug off even the most grievous of blows. - 1 Blood to Heal ALL Bashing Dmg,-1Blood Heal one lethal per normal. ,- 3 blood heals one point Aggravated damage.
Discipline Name | Discipline Level |
---|---|
Fortitude | 2 |
Quietus | 3 |
Protean | 5 |
Based on the combination Retain the Quick Blood, years of effort went into making an effective way to apply the same principle to Protean as Celerity. Will only be taught with permission of the two individuals who worked to create it.
Retain the Beastial Blood
Any blood spent to utilize the powers of protean returns to the vampire's blood pool as if it had never been used, at the rate of one point per hour. Once learned, this power is always considered active.
Requires Fortitude x2, Quietus x3 and Protean x5.
XP Cost 12
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Fortitude | 1 |
In the depths of mental strength one can recover from the need to loose focus. This allow the Toreador to recover from his extensive study of art. Power Description: Combine Auspex Enhanced Senses and Fortitude Endurance: 7exp. Spend a Willpower to ignore Toreador Clan Flaw for scene or hour.
Discipline Name | Discipline Level |
---|---|
Vicissitude | 5 |
Fortitude | 2 |
Spend a blood to turn a Vicissitude Modification or Physical Merit into blood, and then absorb it into the body of the Kindred. The Kindred gains One Healthy Heath Level for each absorbed Merit and/or Modification.The Kindred need only concentrate to restore the Modifications and Merits at a rate of one per round. All such Modifications and Merits return at the end of the round. The Kindred losses One Healthy Health Level for each Restored Modification or Merit and the Kindred also takes One Unsoakable Lethal Damage.
Discipline Name | Discipline Level |
---|---|
Obeah | 5 |
Temporis | 1 |
The mystical healing arts of Obeah are limited by their ability to heal only those who are still considered live and active. Those who suffer sudden or unexpected death upon a battlefield before the powers of Obeah could be used have little to no chance of ever coming back. However, this combination discipline art was designed to give the vampire a chance to save those who may have died, if they can act quickly enough. By calling upon the arts of Temporis, a vampire with Obeah can recall a moment in time as a person dies, to reach them and restore them to life. However this must be done quickly, and at great spiritual cost to the user.
System: Touch a creature that has died within the last minute and spend 1 blood Trait, both the user of this combination discipline and the recipient must each spend one permanent willpower trait.. The person who has reached Final Death revives with 1 health level and returns to life. This power can't revive a creature that died of old age, and it can't restore missing body parts. Creatures that have taken too much physical damage cannot be revived or brought back to life at storyteller's discretion. Those brought back by this power suffer from the negative trait Lethargic for the rest of the evening and gain a permanent derangement decided by the storyteller.
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Auspex | 2 |
Dementation | 3 |
Description
This combination discipline was created to see the true extent of how far someone has fallen towards the beast. The more someone has fallen towards the beast the more it manifests in their appearance and mannerisms...but not always in the same way (and some have learned to mask this). It is intended to help those that have fallen to acknowledge their fall, and hopefully to regain what they have lost. It can also just be a useful tool when dealing with other kindred.
System
You must first stare intently at another character.
Then, make a Static Mental Challenge against that character's Mental Traits (Retest Investigation).
If the challenge succeeds, then you may ask the character their Humanity score (and they must answer truthfully). Merits like Blush of Health or Disciplines like Obfuscate cannot help, as Reveal the Beast allows you to see an aspect of the character's true self, and such things will not hide it. If the target is not on Humanity but on a Path of Enlightenment, they will answer “Zero”. If the target does not have a beast you get a “Null” result or non-reading. You will know if there is no beast present.
The character this Discipline is used on may realize you are doing something, and get a strange sensation of vulnerability or exposure. How the character reacts to that sensation is up to them.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Presence | 4 |
Reveal the Chains
Auspex 2 / Presence 4
Cost: 10xp
When using Aura Perception you have the option of asking an additional question, 'Do you have any Blood Bonds or Vinculum Ratings?' This power is not capable of telling the difference between the two, but does detect their presence or absence. If they are present the user may spend a mental trait to assess the severity of the bond, for the purpose of this power Vinculum ratings 1-3 are considered a 1 point bond, rating 4-7 are considered a 2 point bond and rating 8 - 10 are considered a 3 point bond.
Discipline Name | Discipline Level |
---|---|
Augury | 4 |
Temporis | 5 |
Reverse the Sands
Auspex 4, Temporis 5
9xp
Sometimes, time flows unnaturally, whether this is the result of Temporis, the intervention of Willworkers, or simply a schism in nature. Reverse the Sands gives a True Brujah an option aside from standing by and watching it unfold. Being able to view the flow of time as they can, those with Temporis can try to halt abnormalities when they find them.
System: The True Brujah must have detected an abnormality in the flow of time with Time Attunement, and have found its source. The character then engages in a contested Willpower Challenge for effects still under their creator’s control, or a Static Willpower Challenge against a difficulty of the creator’s Willpower for abnormalities that have been left to their own devices. If successful, the character stabilizes the abnormality, and the time distortion ceases functioning.