Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 4 |
| Presence | 5 |
It is the hallmark of any good musician to be able to improvise and follow the leader at any given point in a performance. Musicians with a deep familiarity with one another can easily improvise, trade off parts and shift gears with minimal or no communication.
This power substitutes kindred's force of personality for that familiarity. With the combined use of Auspex and the pull of Presence to varying degrees, the kindred performer is able to pull together the best of performances with mortal musicians on any stage without having to have known them for any length of time.
Mechanics:
At the cost of 1 Willpower and a static mental challenge vs. 7 traits, the kindred has the ability to direct tempo, key changesand shift from one song to another with mortal musicians as their band. This only works against mortals. If the kindred fails in their static challenge, the retest is Leadership. A complete failure of the test will leave the mortal musicians confused and lost, unable to perform to the standard and create unease and ridicule from the audience.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 4 |
| Dementation | 3 |
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 3 |
| Presence | 5 |
| Discipline Name | Discipline Level |
|---|---|
| Protean | 5 |
| Fortitude | 5 |
| Discipline Name | Discipline Level |
|---|---|
| Animalism | 5 |
| Auspex | 5 |
This power is an extension of I Am Big Brother. For those Master Architects who are helping the clan, around the world, defend their warrens, this allows them to join with other architects to defend warrens they are not in. This hive mind is for warrens defense and is only available to Nos Master Architecs and is never available outside Clan.
Activation: The user must spend a blood and 2 will and be inside their Warrens in a spot dedicated for this purpose by an Architect. They must also know at least 1 other Architect is expecting them
Effect: While I Am Big Brother allows them to watch their own Warrens, We Are Legion allows multiple Architects to willingly connect with each other in a sort of hive mind. As many Architects as are invited can share their senses this way and share their Warrens. This can allow multiple Architects to help a single warrens that is being attacked or allow them all to coordinate against an attack on Multiple fronts. It can also be a way for Architects to show one another special aspects of their warrens without having to travel all over the country. An Architect cannot hide their warrens from the others in this state, everyone in the shared link has access to I am Big Brother in all warrens.
| Discipline Name | Discipline Level |
|---|---|
| Animalism | 4 |
| Vicissitude | 4 |
"Developed to augment their ability to surveil their lands, this combination allows a Tzimisce to act through their forest with even greater potency but only works while utilizing Eyes of the Forest."
System: The Tzimisce must first fleshcraft a 'forest' for themselves, and begin the necessary process of developing the necessary set-up for Eyes of the Forest and have that combination Discipline. Once this is done, and once Eyes of the Forest is activated, the Tzimisce spends 1 Blood and 1 Willpower for every acre of land they are affecting. Then they must expend 1 Blood and 1 Willpower each turn to keep this activated. Once expended the Tzimisce, in addition to utilizing the powers of Auspex and Presence listed under Eyes of the Forest, can make use of Potence up to 3 and Celerity up to 3 through their 'forest'. While Weald of Woe is activated damage dealt to the active part of the forest harms the Tzimisce dealing unsoakable Bashing damage related to what has been destroyed: a tree is 3 Health levels, a hedge 2 Health levels, a bush and lower 1 Health level. The Tzimisce can sever their connection to that section of forest at the top of their turn. While Weald of Woe is active the Tzimisce cannot defend themselves from danger.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 3 |
| Potence | 3 |
Weapon of the Damned
Prerequisites: Attunement, Potence 3, Auspex 3
Description: “I know you don’t have to add powdered fang to the metal, but this is how my teacher did it. Besides, it came from a shovel head that decided to have a field day on a school bus.”
System: Kindred are solitary killers, the apex predators of humanity. The use of this power during the creation of a weapon causes it to do an additional level of damage as instinct seems to flow from wielder to weapon, creating an even more perfect killing machine.
A weapon with this power must be used in combat at least once a year or lose the additional level of damage. It will always come up as having been used in a violent act, if Spirit’s Touched.
In MET, this power costs 9exp traits
| Discipline Name | Discipline Level |
|---|---|
| Potence | 3 |
| Presence | 3 |
| Celerity | 3 |
You chose one of the Brujah Stereotypes and you call upon it´s aspects to assist you.
- Spend 1 blood point to activate one Aspect instantly (this doesn´t count agains´t the amount you can spend according to your generation).
- Each aspect gives the use a different category bonus traits and a derangement, according to the chart down bellow.
- The amount of bonus trait gained will change according to the generation.
- Only one Aspect can be active at any time. It will remain active for one scene or hour (whatever lasts longer).
- This is reflexive, so won´t cost an action and might be activated at anytime, but it must making the tests and its effects only will take place after its activation.
- Once one Aspect is called, you can´t change the Aspect during the next scene or hour (whatever lasts longer).
- The Derangement gained through the use of this power will last all night. But they won´t stack. The active derangement will be always the last one to get into play.
BONUS TRAIT/GENERATION CHART
7th gen - +0 trait
8th gen - +1 trait
9th gen - +2 traits
10th gen - +3 traits
11th gen or higher - +4 traits
ASPECTS CHART
Iconoclast Aspect
Perk: physical traits
Derangement: Crimson Rage
Individualist Aspect
Perk: mental traits
Derangement: Rationalization
Idealist Aspect
Perk: social traits
Derangement: Obsession
| Discipline Name | Discipline Level |
|---|---|
| Fortitude | 2 |
| Visceratika | 3 |
Said to have been developed by a Gargoyle who observed a Ravnos passing wounds inflicted on her body onto an animal ghoul bound to her (see Lore of the Clans page 183), this power allows a Gargoyle to similarly reflect damage into a stone surface which he has recently bled upon, temporarily ‘ghouling’ it in the process. There are rumors of a more potent version of this combination discipline for those Gargoyle who have an established Haven and have dedicated monthly upkeep similar to one upkeep of a Retainer.
System: The power costs one blood point to activate, and must be used as a reflexive action after right after the Gargoyle has soaked what they can already using Viscerticka and Fortitude. The Gargoyle must also have bled (one blood point) upon the stone surface to be used (‘ghouling’ it) in the same night before he passes damage (an attack that causes them to bleed upon an appropriate surface will make this power possible for the next attack weathered). This surface must be within line of sight for this power to work.
They then make an extended static physical challenge, retest Athletics against 8 until they lose, immediately passing one level of taken damage for each success into the chosen surface. As they do so the stone they channel it into will receive physical damage reflective of that which the Gargoyle would have received: for bashing it will crack and crumble, for lethal great tears will slice deeply into the in surface, for aggravated the stone will violently explode away from the combat, for fire the stone will become scorched or even begin melting depending on the quantity of damage taken, and so on.
Requirements and Limits:
• You may only 'ghoul' one stone surface at a time.
• The stone surface needs to be of significant size to House the Gargoyle through their power of Stone Meld.
• Each blood trait spent to 'ghoul' the stone surface allows for the Gargoyle to create a pool of health levels within that stone equal to the Gargoyle's Survival ability rating which they may send their damage through.
• Each stone surface is limited to a single trait of blood to establish this pool.
• Once that pool of health levels are destroyed the surface used is destroyed and may not be used again until its been repaired.
• You may not use other Disciplines to augment the challenges for passing damage to the 'ghouled' stone surface. (Example: Potence for ties or Might.)
| Discipline Name | Discipline Level |
|---|---|
| Dementation | 5 |
| Auspex | 4 |
| Discipline Name | Discipline Level |
|---|---|
| Celerity | 3 |
| Chimerstry | 4 |
The Ravnos are know for their ability to shape reality beyond what should actually happen. Unlike the typical illusion, this power works similar to craft emphera. For a small window of a time, the user has the ability to make bullets bend to break the rules of reality. Unlike the drawback of bullets becoming slow once it leaves supernatural speed, these bullets mold and fly at rates beyond natural. This combination is an auction reward taught directly by Lomash, and thus may not be taught by anyone but him.
System: This power costs a blood and a willpower to activate for 3 rounds (but doesnt cost an action). It also requires a willpower challenge, difficulty 7, to forge something into reality. If successful, for the next 3 rounds, the user may use celerity bomb and ties on firearms based challenges. This power is a manifestation of reality into the realm, not an illusion, and this cannot be disbelieved. The firearm manifested uses the base traits and damage from dark epics, but can be modified based on games house rules and level of crafts.
| Discipline Name | Discipline Level |
|---|---|
| Quietus | 3 |
| Auspex | 3 |
You can feel the echos of the heart. Any circumstance in which Dagon's Call criteria has been met you may expend a mental trait in order to know where (if at all) the heart is located in a body. This negates the third simple challenge for staking against the misplaced heart merit and also grants a single retest in staking challenges. This retest can only be used once per attempt to stake, not on each simple challenge.
