Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 2
Visceratika 3
MET Mechanics:

Said to have been developed by a Gargoyle who observed a Ravnos passing wounds inflicted on her body onto an animal ghoul bound to her (see Lore of the Clans page 183), this power allows a Gargoyle to similarly reflect damage into a stone surface which he has recently bled upon, temporarily ‘ghouling’ it in the process. There are rumors of a more potent version of this combination discipline for those Gargoyle who have an established Haven and have dedicated monthly upkeep similar to one upkeep of a Retainer. 

System: The power costs one blood point to activate, and must be used as a reflexive action after right after the Gargoyle has soaked what they can already using Viscerticka and Fortitude. The Gargoyle must also have bled (one blood point) upon the stone surface to be used (‘ghouling’ it) in the same night before he passes damage (an attack that causes them to bleed upon an appropriate surface will make this power possible for the next attack weathered). This surface must be within line of sight for this power to work. 

They then make an extended static physical challenge, retest Athletics against 8 until they lose, immediately passing one level of taken damage for each success into the chosen surface. As they do so the stone they channel it into will receive physical damage reflective of that which the Gargoyle would have received: for bashing it will crack and crumble, for lethal great tears will slice deeply into the in surface, for aggravated the stone will violently explode away from the combat, for fire the stone will become scorched or even begin melting depending on the quantity of damage taken, and so on.

Requirements and Limits:

• You may only 'ghoul' one stone surface at a time.
• The stone surface needs to be of significant size to House the Gargoyle through their power of Stone Meld.
• Each blood trait spent to 'ghoul' the stone surface allows for the Gargoyle to create a pool of health levels within that stone equal to the Gargoyle's Survival ability rating which they may send their damage through.
• Each stone surface is limited to a single trait of blood to establish this pool.
• Once that pool of health levels are destroyed the surface used is destroyed and may not be used again until its been repaired. 
• You may not use other Disciplines to augment the challenges for passing damage to the 'ghouled' stone surface. (Example: Potence for ties or Might.)

Date of Archival: 25-Oct-2023
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 5
Auspex 4
MET Mechanics:
While in someone's head, or while they are in yours, you can open the partition in your mind that keeps the Madness Network away from prying minds. They cannot send thoughts, and while this power is active the Malkavian cannot broadcast--only receive incoming bouts of thoughts, feelings, and garbled communication. This comes through the Malkavian as a conduit. The target is not on the Madness Network herself, but receiving input via mental connection with the Malkavian using the power and experience a temporary bout of complete and total madness.
 
The power costs 1 WP and 1 BP, and requires a mental challenge against your target with Malk Time as a retest. The target can retest/cancel with Psychology. If successful, the Malkavian can force their target to experience the MMN. Any and all derangements the target has become active and they gain the derangement Schizophrenia (assuming they are not already afflicted with such). The Malkavian may choose to supplement this by "slinging" their own derangements, up to a maximum of five (including any the target already has). They cannot add more derangements than their permanent Malk Time rating.
 
Web Slinging lasts for the scene or one hour, whichever comes first, and for the remainder of the night the target remains under the effects of Schizophrenia as their experience echoes through their mind.
 
This power can only be learned by Malkavians with access to the Madness Network
Date of Archival: 16-Jan-2018
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 3
Chimerstry 4
MET Mechanics:

The Ravnos are know for their ability to shape reality beyond what should actually happen. Unlike the typical illusion, this power works similar to craft emphera. For a small window of a time, the user has the ability to make bullets bend to break the rules of reality. Unlike the drawback of bullets becoming slow once it leaves supernatural speed, these bullets mold and fly at rates beyond natural. This combination is an auction reward taught directly by Lomash, and thus may not be taught by anyone but him.

System: This power costs a blood and a willpower to activate for 3 rounds (but doesnt cost an action). It also requires a willpower challenge, difficulty 7, to forge something into reality. If successful, for the next 3 rounds, the user may use celerity bomb and ties on firearms based challenges. This power is a manifestation of reality into the realm, not an illusion, and this cannot be disbelieved. The firearm manifested uses the base traits and damage from dark epics, but can be modified based on games house rules and level of crafts.

Date of Archival: 07-Jan-2026
Ravnos, Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Quietus 3
Auspex 3
MET Mechanics:

You can feel the echos of the heart. Any circumstance in which Dagon's Call criteria has been met you may expend a mental trait in order to know where (if at all) the heart is located in a body. This negates the third simple challenge for staking against the misplaced heart merit and also grants a single retest in staking challenges. This retest can only be used once per attempt to stake, not on each simple challenge.

Date of Archival: 20-Feb-2015
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Quietus 3
Auspex 3
MET Mechanics:

You can feel the echos of the heart. Any circumstance in which Dagon's Call criteria has been met you may expend a mental trait in order to know where (if at all) the heart is located in a body. This negates the third simple challenge for staking against the misplaced heart merit and also grants a single retest in staking challenges. This retest can only be used once per attempt to stake, not on each simple challenge.

Date of Archival: 20-Feb-2015
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 20XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Dementation 2
Obfuscate 3
MET Mechanics:

Taken From the Malkavian Packet-

This power, once bought, is always active. Whenever someone attempts to use Telepathy or another power to read the mind of the Malkavian he may choose to bid one of his derangements instead of a Mental Trait. In the Challenge to establish telepathy or another power the Malkavian gains a number of bonus Mental Traits equal to the number of derangements (permanent + temporary) that he possesses. Should the Malkavian win the initiator of the power gains the derangement that was bid for the scene/hour in its active form though it may be suppressed as per standard rules.

Date of Archival: 20-Feb-2015
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 4
Auspex 4
MET Mechanics:
What was that? 
Auspex 4 Obfuscate 4
Pre Req: Art of Memory 2
Cost 14xp
(PC Created by Elizabeth "Liz" Andrews and Samyra)
 
By spending a Willpower and a mental trait, for the remainder of the scene or hour (which ever is shorter) any time a telepathy or dominate dig is done to garner information from the mind of the user, they may make a Vanish challenge to hide the information that is being sought. If successful, the information vanishes and the person digging forgets the question and moves onto the next one.
Date of Archival: 14-Mar-2016
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Auspex 2
MET Mechanics:

Description: With the accuracy of a melee weapon master, you are able to execute a whirlwind of blades to target more than one adjacent opponent in a single attack.

Duration: One attack.

MET Rules: The activation cost is 1 point of temporary willpower, during normal combat action you can perform a multiple attack against your adjacent opponents who are 3 steps away. You can also make an attack against opponents who are beyond 3 steps using throwing weapons (Knives for example).
NOTE: This combination does not work with firearms.

Date of Archival: 30-Jul-2021
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Necromancy - Voudoun 2
Auspex 2
MET Mechanics:
(Necromancy: Ash Path x2, Auspex x2)
 
The Shroud permeates all things, unseen, but touching all. By spending an additional blood the Necromancer’s senses are no longer hindered by obstruction of objects like walls or people that exist only in the lands of the living. Though dimmed with the weight of the Shroud he can see and hear as if they do not exist. This does not penetrate such things that exist or also have also been constructed in the Shadowlands or that have been Warded against Wraiths. 
 
Date of Archival: 23-Feb-2018
Giovanni, Giovanni
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 4
Auspex 4
MET Mechanics:

Those who follow the Path of Cathari are master manipulators. Vampires of the Path developed this combination discipline to empower their skill in corruption, seduction, and manipulation to get others to engage in Vice.  As agents of Sin they use this power to test those who would follow the light.

System: The character with this combination discipline spends 1 blood trait to activate it for the next scene or an hour.  During that time the character gains a number of bonus traits in all Social challenges related to a corrupting an individual equal to their morality level of Path of Cathari halved (round down).  These bonus traits only apply when the character is making challenges related to corrupting a target into vice.

This combination discipline only works if the character is on Path of Cathari.

Date of Archival: 16-Dec-2022
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Protean 4
MET Mechanics:

The Gangrel draws portions of their bestial features to the fore and infuses them with the instinctual perceptions of their Beast, taking on the sensory biology of their animal forms (such as eagle eyes, a wolf's snout, etc.) for the duration. System: This power costs 1 Willpower to activate. For every level of Animalism the character possesses, the Gangrel gains one Perception-related Mental Trait. Due to the feral countenance this Wild Mind manifests in the Gangrel, they also suffer from the Negative Social Traits Bestial x2 and Feral. When the character activates this power, they must immediately test for Frenzy (difficulty equal to their Animalism rating), and they must make this test again at the beginning of each turn it remains active, though they may release the power at the end of their turn. The character may not spend a Willpower trait to avoid or delay this test, and they must be in possession of their Beast. Wise Gangrel take heed before employing this technique, as its public use is universally considered a breach of the Masquerade and will almost certainly draw unwanted attention. Wild Mind can be used in conjunction with other shapeshifting powers.

Date of Archival: 14-Apr-2024
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Potence 5
Protean 5
MET Mechanics:

When using the powers of earth meld, the vampire spends an extra blood point to dissolve into mist beneath the earth, and by spending up to 1 will power,
the vampire is able to dispel and force the mist form through the earth for at least 50 meters from where it initially melds.
Allowing it to return to the surface at any point as long as it is surrounded by uninterrupted earth and within the 50-meter perimeter.

This power can only be used, in a location with continuous earth, any other type of material or wall that interrupt the path of the earth, prevents the vampire's movement

Date of Archival: 17-Oct-2023
Gangrel, Gangrel

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