Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Quietus | 2 |
Valeren | 5 |
Requirements
Quietus 2 Valern 5 – Cost 11 XP
Redeemed or Blessed merit
By combining the unique disciplines of two Clans whom have fought against the Baali and Demons for millennium, the user can pinpoint the bonds that empower an Infernalist or other Pact holder and suppress a specific Investment. The user must know that what the Power is and then engages the target in a willpower challenge. If successful, the user spends a willpower and names the power which becomes suppressed for the rest of the scene.
Mechanics: Physical contact must be made with the target. The Vampire must spend a blood then engage the Infernalist in a contested willpower challenge. If successful, the user must spend 1-3 temporary willpower points (equal to the Rarity Rating) and the named Infernal Investment or Power cannot be used for the remainder of the scene.
Discipline Name | Discipline Level |
---|---|
Presence | 3 |
Potence | 3 |
By channeling the strength of their muscles into their supernatural reflexes the Brujah have developed this combination discipline. Rapid Reflexes allows the Brujah to react in a fraction of a second to avoid the chance of being hit or move out of the way during moments of danger.
System: The Brujah spends 1 blood trait to activate this combination discipline for the next scene or an hour. During that time the Brujah gains a free retest in all challenges to defend against ranged attacks. This combination Discipline may only be learned by members of the Brujah Clan.
Discipline Name | Discipline Level |
---|---|
Dominate | 5 |
Presence | 5 |
The Ventrue are known as staunch supporters of the Masquerade. It is often their mastery of mortal influence that allows the Masquerade to survive in the modern nights. Some Ventrue members have gone even further and learned to combine their own supernatural mind control into their majesty. As such the Ventrue can force others to dismiss Masquerade breeches in their very presence and rationalize it away.
System: When the Ventrue activates Majesty they may spend 1 additional willpower trait to activate this power. For the next scene or hour, any who fall under the Ventrue’s Majesty will rationalize and forget any Masquerade breeches they see. Full Supernatural creatures may attempt to resist this effect by defeating the Ventrue in a normal challenge to be unaffected by Majesty. This combination Discipline may only be learned by members of the Ventrue Clan.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Celerity | 1 |
To activate this power the Player Character spends a willpower, for the rest of the scene, the character is hyper-aware of the ebb and flow of hostility around them. Should a non-physical action be taken against the player character, they may make a single preemptive non-physical action per attacker.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Valeren | 2 |
Drawing upon the origination of the Salubri Clan's third eye, Realm Sight allows a Salubri to see into other realms with just their third eye. By spending 1 Willpower, the Salubri with this power may see into one extra realm of their choosing (Astral, Umbra, Shadowlands) for one scene or hour, whichever ends first. Due to the Salubri's attention being split between two realms, they incur a 1 trait penalty to all physical actions. The eye glows with a black color while this power is in use.
Non Salubri bloodlines may not learn this discipline, as their bloodline does not descend from Saulot.
Discipline Name | Discipline Level |
---|---|
Necromancy - Western | 2 |
Presence | 5 |
Requires Path of the Graveborn
SYSTEM
If the Necromancer has The Path of the Graveborn: Death's Scythe active they may spend a willpower, and imbue up to a number of Zombies of their creation, equal to their level of The Path of the Graveborn with similar Scythes from Death's Scythe that do one aggravated damage per successful attack.
Discipline Name | Discipline Level |
---|---|
Dominate | 4 |
Dementation | 5 |
System: Created in 2018 to solve a problem in a uniquely Malkavian way, this power is designed to return to the mind of the victim one derangement permanently. To enact the power, spend one blood and one willpower and make a contested Mental Challenge: Retest with Psychology. Upon success, the power will warp and change the core of the subject’s mind, returning one derangement to the character. If the subject had no previous derangements, this power will have no effect. If the subject had multiple derangements, one may be chosen or returned at random (Storyteller discretion)
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
Temporis | 5 |
Aion being the unbound personification of time, so too is the wielder of this power unbound by time itself. By loosening the strands of stasis around themselves, held at their ends by sheer force of the resiliency of their forms, the form reverts to a point in time where they would be otherwise unscathed.
System: This power is always active: If the wielder of this power were to be slain or put in torpor, the effect occurs, and then they are instead brought back to a state prior to the effect that would have otherwise incapacitated or slain them. This power’s effect may only be called on once per night. If it is not actively called upon within one round of the character being downed, the player forfeits the use. Upon use the character expends 1/3 of their current blood pool, minimum 3 traits, and gains a Temporary Derangement of the ST's choosing for a minimum of 3 months.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Temporis | 4 |
Auspex 3, Temporis 4
7xp
Many Kairos are scholars, using their time manipulation to study and research rather than fight. Rewind allows a Kairos to reverse time on an inanimate object, restoring it to an earlier point in its history. Depending on the object, this can sometimes have disastrous effects, so intelligent Kairos use this power wisely and sparingly.
System: The Kairos spends 1 Blood Trait and engages in a Static Physical Challenge against 8 traits, or a contested Physical Challenge if the object is carried by a resisting party. The number of additional Stamina-related Physical Traits bid on the challenge determines the maximum distance into the past the Kairos can revert the object, as noted on the chart below. This power retests with Occult.
- One week
- One month
- One year
- One decade
- One century
- + One century per additional Trait bid over 5
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Celerity | 1 |
Obfuscate | 1 |
With the spread of Double Talk among the other clans of the Camarilla, the Toreador developed a more restricted and elaborate version of the power in order to maintain their own privacy in the salons when necessary, something reserved only for the most refined individuals of the Clan of the Rose.
System: This power works in a similar way to Double Talk, except that when the Toreador speaks using Refined Double Talk, only Toreadors who also have this discipline combination will be able to understand the content that he chose to hide from other listeners behind a normal sentence.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Celerity | 2 |
Obfuscate | 1 |
With the spread of Double Talk among the other clans of the Camarilla, the Toreador developed a more restricted and elaborate version of the power in order to maintain their own privacy in the salons when necessary, something reserved only for the most refined individuals of the Clan of the Rose.
System: This power works in a similar way to Double Talk, except that when the Toreador speaks using Refined Double Talk, only Toreadors who also have this discipline combination will be able to understand the content that he chose to hide from other listeners behind a normal sentence.
Discipline Name | Discipline Level |
---|---|
Auspex | 5 |
Presence | 5 |
this combination discipline, allow the vampire that is successfully target by the convocate ability, to make a test to reverse the convocate power influence and make the one that convocate to came to the him instead.