Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Thaumaturgy - Path of Blood | 5 |
Obfuscate | 3 |

Discipline Name | Discipline Level |
---|---|
Thaumaturgy | 1 |
Auspex | 2 |
Chimerstry | 3 |
Paradigm Shift
Thaumaturgy 1 Auspex 2 Chimerstry 3
The sadhu that made this was aspiring to the tenant of respect deception and seek truth.
Deception is a potent tool and many have come to rely on their mystic sight to tell them what
they need to know. This power allows for a master of multiple paradigms to slip amongst many
circles without being recognized.
Spend a mental and change your aura and all the trappings of your castings to be another
paradigm of magic you are familiar with, ie if you had mastered a path of Hermetic Thaumaturgy
(Level 5) and a path of Dur An Ki (at level 5) you could make your Dur An Ki paths and rituals
appear under thaum sight and and other observation as hermetic and vise versa if you were
advanced with both. This power is active until next sunrise.
7 xp
Discipline Name | Discipline Level |
---|---|
Auspex | 5 |
Protean | 3 |
The Umbra is a realm that reflects one's innermost feelings and offers a chance for those that make journeys there to connect with their true nature. It is a realm of the essence of who and what people and things are. Separating the Umbra from the physical Material is the great barrier of the Gauntlet. Negotiating the Gauntlet is a task that supernatural creatures often approach differently from one another. To a werewolf, their natural spiritual connection provides them with a convenient means of "stepping sideways". A blood mage might prepare a ritual sacrificing another living being to force the Gauntlet to part. The wielder of this power seeks to make use of the connection that exists between Earth Meld and the Gauntlet and to then navigate into the spiritual realm with the cosmological orienteering of Psychic Projection.
To activate, the kindred first spends a blood Trait to activate an Earth Meld power and inters themselves as is appropriate. This will render the user's body into a spiritual state that exists within the confines of the Gauntlet. The kindred then, while in a dream-like state, needs to acknowledge and accept their own Nature spending two Willpower Traits and making a Static Mental Challenge (Occult or Cosmology retest) against the local rating of the Gauntlet. This test is reflective of the kindred's ability to properly utilize the tools of Psychic Projection to read spiritual signs, orient themselves and move in the proper "direction" when it comes to finding the Umbra. Success results in the kindred emerging from their interment on the corresponding other side of the Gauntlet in the Umbra just as they would have in the Material. If the test is failed the wielder makes two simple tests. A win or tie on either and the kindred simply emerges back in the Material where they left. A loss on both simple tests and the fate of the kindred is left to Storyteller discretion with an unexpected detour being the most likely outcome. To return, the kindred must repeat the same process and will emerge in a corresponding place in the Material. This power does not work for areas of the Umbra that do not have a corresponding area in the Material.
In order for this power to be learned, the kindred in question must come to an understanding and acceptance of what their Nature is. The Umbra is the realm of the fundamental nature of things. Finding it first requires finding one's own nature. While this may sound simple, such insight often comes with knowledge or trials that are difficult to confront and should be roleplayed appropriately.
Discipline Name | Discipline Level |
---|---|
Presence | 5 |
Auspex | 3 |
Other requirements: crafts x3, expression x3
The master artist is able to imbue their art with specific emotions (fear, anger, awe, excitement, etc.). This forces individuals who see this art for the first time to make a courage/self control test vs the appropriate craft level -1 of the art work. The master artist can only use this ability for one type of craft for the artwork. For example, the defender would face a difficulty against the craft level of the painting, not the canvas even if the painting is on a cafts x5 canvas. Defenders may retest with empathy. If they fail, they are over come with the emotion that is imbued into the art. Mortals are automatically overcome and unable to test. This effect lasts for the scene or hour.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Animalism | 3 |
{Combo w/in single Discipline} | 1 |
[This combo requires: Auspex 4, Animalism 3; the OWbN website requires three entries in the Requirements section]
The Beast is always present. The philosophy used to keep it in check must likewise permeate the Kindred whenever the higher mind is in control. This Discipline Technique allows a skilled observer to discern what system of morality a Kindred follows.
Engage or observe the target in conversation for at least ten minutes. Make a Social Challenge, retest with Empathy. The target retests with Subterfuge. If successful, the user knows if the target follows a Path or Road other than Humanity and if they have a Code of Honor (or similar merit at Storyteller discretion).
On a success, the user may also gain additional information by spending Blood Traits:
1 - The virtues of the path (ie, Conscience or Conviction and Self-Control or Instinct)
2 - What Path/Road the target follows (see note)
3 - Path/Road rating, and specifics of the Code of Honor (if applicable)
Note: This Discipline Technique does not directly reveal the name of the Path. Instead, it gives the user an idea of the ethics and sins. Identification of the exact Path will depend on the PC’s Lores and knowledge.
Discipline Name | Discipline Level |
---|---|
Dominate | 3 |
Presence | 3 |
Once learned this power is always active. This power allows a vampire to possess additional levels of influence equal to their permanent levels in dominate and presence (max of 10).
This power cannot be combined with the Paragon merit, nor would it allow an influence to go passed normal generational limits.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Visceratika | 3 |
Name: Penultimate Scry
Requirements: Auspex 4, Visceratika 3, Discerning Scry
Cost: 8 XP
When Bonded with a stone structure and using Scry the Hearthstone, a Gargoyle can unlock even more of her potential. Being able to move through the building's very foundation (or walls, floors or ceiling, depending on the building) may allow for a Gargoyle to access additional levels of Auspex (at Storyteller discretion, based on the layout of the building). It is important to note that while Bond With the Mountain is activated, a Gargoyle is still potentially visible, even to those without Auspex, so this is by no means a foolproof method of spying without a way to get caught. Additionally, a Gargoyle could not be Bonded in the basement of the building and use this power on people in the attic. They must be Bonded in the same room with their target(s) for the powers to work.
MET System: The Gargoyle must spend a Blood to activate Bond with the Mountain, and the Willpower to activate Scry the Hearthstone. When the Gargoyle is able to move into a room with appropriate targets present, she may use additional Auspex powers to the following effect:
She may use Heightened Senses to listen to a conversation that is being held in the room. A Gargoyle cannot focus on all conversations in the room, and must take a full round to focus in one one, or to change focus from one conversation to another;
The Gargoyle may also use Spirit's Touch on items inside of the room, but said item must be in direct contact with the building itself. For example, she could Spirit's Touch a table, as it is touching the floor, but not the vase of flowers sitting on the table;
A Gargoyle who has also mastered Telepathy is considered to have line of sight on anyone in the room for the purposes of establishing telepathy. If the target leaves the room, line of sight is broken, even if the Gargoyle uses Flow Within the Mountain to follow; the movement and concentration required to do so prohibits the use of this power. The Gargoyle could, however, attempt to reestablish Telepathy once she and the target have stopped moving.
Discipline Name | Discipline Level |
---|---|
Auspex | 5 |
Presence | 5 |
Required: Auspex 5, Presence 5, Willpower 6, De Corazon Lineage
The Corazon lineage has passed a lot from its origins. Rafael had to convince not be destroyed by his Sire and gave the Masquerade speech to save the kindred, both under the most grueling conditions. Erdota had to give similar speech to not be destroyed by his Clan, and so on, history repeats itself. All those social endurances made such an intricate connection and reliable dependency between the bearer and his skills that no external interference can break it. Upon calling upon his infallible nature the vampire can make a special effort to main the use of his abilities. System: Every time you would have been prevented from using certain trait or prevented from making a challenge by a discipline or other supernatural power (ie. Animalism 3) the vampire can spend twice as much as would have been necessary to expend to be able to make the challenge or active a discipline (i.e. 2 willpower traits to activate Majesty). This power does not make you succeed or get any advantage on the challenge, just makes it possible.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Celerity | 2 |
Requires: Ihai Creation Ritual
As Buddhist vampires members do not seek conflict, that by no means is to say they are unready for it when called upon. As a defensive order they vampires of the cult have learned to match their mind with their bodies. Combining the arts of both celerity and auspex to perceive any attack that may come moments before it does and attempt to avoid it.
System: Spend 1 Willpower. For the next scene or an hour you may call upon a “Persistent Guard” retest on all Dodge challenges. This retest is not used up once called upon, however it is the last retest you may call in a Dodge challenge when used.
Discipline Name | Discipline Level |
---|---|
Thaumaturgy - Elemental Mastery | 2 |
Thaumaturgy | 3 |
Long thought of as the most underwhelming spell of Hands of Destruction, Acid Touch has often been overlooked in favor of more practical magics. Recent experimentation however, has proven that both its potency and duration can be increased, bringing about renewed interest in this spell.
System: When activating Acidic Touch, the player spends an additional trait of blood, and one Willpower. Rules for applying Acidic Touch remain the same, however it deals an additional point of Aggravated damage, and sticks to what it is applied to, dealing the damage at the bottom of every round, over the course of rounds equal to the caster’s permanent willpower, divided by four. Applications of Persisting Corrosion cannot be stacked on a single target; the acid must run its course before it can be reapplied.
The effects of Persisting Corrosion may be ended early at by normal methods of treating acid burns, with a recommended minimum of two dedicated actions.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Dementation | 5 |
Dominate | 5 |
The user of Personae is able to mask their thoughts by creating a false layer of jumbled images and random information. It becomes difficult to search for truth or know the mind of someone who employs this technique. The user wins ties defensively against Telepathy based powers and other similar abilities.
Discipline Name | Discipline Level |
---|---|
Presence | 5 |
Temporis | 5 |
Placeholder for Combination Discipline | 1 |
Personal Space
Conversation Distance, Presence 5, Temporis 5
18xp
This rumored ability is spoken about in hushed whispers among the Kairos. Where Conversation Distance allows for private talks outside the bounds of time, Personal Space takes it a step further to allow for physical confrontation where no one else can interfere.
System: The Kairos spends a Willpower trait and engages their opponent in a contested Stamina-related Physical Challenge. The Kairos retests with Occult, while the target retest with Survival. Success summons temporal fluctuations capable of dragging themselves and another outside the normal bounds of the time stream. They remain there for up to a scene, or until the Kairos decides to release them. While under the effects of this more advanced power, combat is explicitly permitted, which has led to it being favored among assassins. Under the effects of this power, the user suffers a level of unsoakable Lethal damage, which cannot be reduced by Fortitude, for every supernatural power they subsequently activate.