Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 2
Presence 5
MET Mechanics:

Upon the demise of the Anathema, a moment of clarity came to those who participated. A character can never have more than on. They are: The Adamantine Spirit, The Worldstriding King, The Witty Repartee and Armor of the Ivory Warden.

The Clan of Kings are natural leaders wherever they go. Mortal throngs are drawn to service and with a little bit of time to acclimate, a King can raise an empire from the disparate threads of an untapped community.

System: By spending an evening in a city and one Willpower, the Kindred can subtly attune themselves to the community, receiving favorable responses from strangers, whether that come in the form of information or more direct forms of aid. For the next month, the character is considered to have +2 Fame (may go above 5) for the purposes of using backgrounds and Influences in the city. Furthermore, the character gains a number of phantom points in the Contacts background equal to their Presence score.  This Combination Discipline may only be taught by Ventrue and no PC may possess more than one “Moment of Truth” Combination Discipline.

Date of Archival: 28-Sep-2021
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 17XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 4
Kineticism 5
MET Mechanics:

Caitiff’s are often on the receiving end of a great deal of harassment. Attacking one is often overlooked by the Powers that Be. This survival tool provides the Caitiff with an edge when they find themselves on the receiving end of unwanted attention. Created by a Caitiff of great martial prowess who wanted a more personal experience with combatants.

System: By spending a blood trait this power functions identically to the Advanced level of Kineticism, Kinetic Shield, but instead of a wall the barrier bonds with the user's supernatural endurance wrapping around the user like a second skin. As the user's body is surrounded by a "force field" the user is protected from effects that require contact to facilitate their effect until the shield is defeated.

Date of Archival: 06-May-2020
Sabbat, Anarch
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Protean 4
Fortitude 2
Potence 2
MET Mechanics:

Developed from the desire to be the most monstrous creature, Monster Mash was created to allow the Cainite to combine different form powers for devastating effect.

System: The Cainite shifts into a primary form as normal and gains all benefits and/or negatives from the power. They then activate other form powers, using the regular expenditures. If the form gives Traits, they are halved rounded up, but all other benefits and negatives remain the same. For each additional form, the Cainite loses one Permanent Health level for as long as the power is active. Any Cainite who learns this power immediately gets the Flaw, Monstrous.

Example: A Cainite with this power first shifts into Black Metamorphosis for the normal two Blood Traits and Social Trait to get Intimidating x3 and the Black Metamorphosis tentacle attack. The Cainite then spends one Blood Trait and three full turns to use Shape of the Beast to transform into a wolf to gain an extra bite damage, clawed limbs, the Mental Trait Alert, and two Physical Traits. The Cainite then spends two Blood Traits and gains the Negative Social Traits Bestial, Feral, Repugnant, and the Physical Traits Brawny, Enduring, and Quick and scores an extra health level of damage on all brawling combat attacks. The Cainite loses a total of two Permanent Health Levels.

Date of Archival: 23-Oct-2018
Sabbat, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 3
Obfuscate 4
MET Mechanics:

Whether they wish to escape their attacker or to better ambush him at the next opportunity, a vampire with this power quickly demonstrates to their enemy that they are even harder to track when under assault.

System: Whenever you have declared that you will be using Vanish from the Mind's Eye at the end of the turn and you take damage from an attack during that turn, you may spend a Blood Trait. Doing so improves your attempt to Vanish at the end of the turn, putting you a number of traits up on the challenge equal to the number of health levels of damage you took and giving you a free retest against the successful attacker. This power may be used more than once during a turn, spending a Blood Trait for each successful attack, but only one retest may be gained for use against a single attacker with a single activation of Vanish from the Mind's Eye.

Date of Archival: 09-Oct-2019
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 4
Presence 2
MET Mechanics:

Move Bitch Get Outta Way

Prerequisites: Potence 4, Presence 2
XP Cost: 7
Activation Cost: 1 Social Trait
Mechanics: The user expends one Social Trait and makes a contested physical challenge against the target to strike them. If successful, the user then makes a contested social challenge against the target struck and, if this is successful, the target suffers the effects of Dread Gaze. In other words, this power turns Dread Gaze into a carrier attack which can only be used once per turn during the character's Normal or Alacrity phase.

Date of Archival: 05-Jan-2019
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Fortitude 5
Animalism 5
MET Mechanics:

Description: An incomparable level of self-control in the face of adversity is necessary for Kindred survival. This power permits a Kindred to tap into the nature of her Beast, and to persevere through afflictions that would normally prevent him from exerting his force of will. A Kindred with this skill is more focused, resilient, and tenacious. With enough self-discipline, he is able to exert his will even when otherwise hindered.

 

Mechanics: This combo discipline allows the user to spend Willpower when he would not normally be allowed to use his will. This may be due to the effect of another power or when other circumstances would prevent him from using Willpower. However, all Willpower used during instances when the user would otherwise be unable to access it, is considered to be permanently spent. This combination discipline is always active.

Date of Archival: 03-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 4XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 1
Presence 1
Auspex 1
MET Mechanics:

Ventrue Combo, approved around 2008, on PC transferring in. 

As Lifesong, except that you may use it on Kindred with equal or higher Generation Background, and it gives the target's Nature, rather than Demeanor. 

Date of Archival: 21-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Fortitude 2
Celerity 2
MET Mechanics:

Description: You've mastered the Empty Mind meditation technique, which allows you to clear your mind of active thoughts and be completely present in the moment. In combat, this allows you to pay extra focus on the fight and rely on instincts to respond.

Mechanics: Spend one willpower to activate for a scene/hour. While this power is active, you gain the bonus traits ferocious, quick, and robust, and a free defensive retest in all physical challenges, even if you would not normally receive one.

Restriction: This power can only be learned by someone with Meditation x5.

Date of Archival: 19-Feb-2015
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 4
Protean 4
MET Mechanics:

Special: Only Nosferatu can learn this combo

The blood of a Nosferatu with this power is highly mutagenic, allowing him to modify his body and the body of ghouls that drink from him with time. This power was created by a Nosferatu that sees yourself no more as anything other than a monster, and that realized the utility to breed suited mutants to protect the brood, and that only a mutant appearance can truly maintain an underground identity safe in the long-term.

System: This power allows the Nosferatu to confer alterations to a ghoul, human or animal, turning them into a mutant for his species. There is a chance that these mutations are transferred to descendents of the ghoul (at ST discretion). This takes the form of allowing the purchase of physical merits or flaws, including those normally only allowed to Nosferatu, and to create all sorts of mutant animal ghouls.

Also, the Nosferatu is able to alter her own body, buying new physical merits, losing physical merits, paying physical flaws or gaining new physical flaws that are linked to bodily characteristics normally not so easy to be changed.

No “beautiful” merit can be gained through this power, and for each modification by this power, a mortal loses one social trait linked to appearance or gain a Bestial or Repugnant negative trait; a Nosferatu gain a Bestial or Repugnant negative trait (or some of the optional negatives traits from the Clanbook Nosferatu) for each two uses of this power in herself.

These mutations are not instantaneous, and no more than one characteristic can be changed per one three-month period. The new merits and flaws must be paid normally with XP, as determined by the ST and the local Chronicle rules.

Date of Archival: 30-Jun-2024
Nosferatu, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Animalism 1
Potence 2
MET Mechanics:

By spending a blood to activate you gain a free retest in all martial arts challenges (or appropriate ability in games that don't allow martial arts) for a scene or hour.

Date of Archival: 12-Dec-2023
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Visceratika 3
MET Mechanics:

Pre Req: Echos of the Chamber

Cost: none

If you are currently bonded with a Structor ;  you become instantly aware when ever anyone says your name; so long as they are within the structor , and are able to discern the next 5 words after your name is spoken.

Date of Archival: 12-Feb-2015
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Dementation 3
MET Mechanics:

Malkavians have a means, unlike any other, to tap into the collective consciousness of their entire clan.  Within this “Madness” lies knowledge and secrets of the whole of the clan.  By tapping into this connection, the Malkavian can gain insight, knowledge, and even perception they would not have on otherwise.

System:  The Malkavian spends 1 willpower trait to activate this power for the next immediate Mental challenge.  During that time the Malkavian may add their Dementation discipline rating in Bonus Traits to the next Mental challenge. This combination Discipline may only be learned by members of the Malkavian Clan.

Date of Archival: 14-Sep-2023
Malkavian , Malkavian

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