Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Dementation 5
MET Mechanics:

Communicate the words: "You should be a better at-" and apply the description of an ability to your intended target. Then engage in a Contested Mental Challenge, retest is Empathy. Your target may not relent to this power. For the remainder of the night,you do not have access to the ability lent, as if you had expended them as retests, regardless if the power was successful or not.

On success, the Malkavian using this power may implant as many or as little of a single category of an ability into their target for the rest of the night. The max of the ability that your target can receive is up to 5. This does not stack with their current rating of the same related ability. But it can refresh those abilities previously used. 

You MUST HAVE the related ability on sheet & unspent to lend it. For example if you have used 1 Occult out of 5, then you may only "lend" up to 4 Occult. The target also gains a random temporary derangement for the rest of the night that MAY NOT be suppressed by Willpower expenditure.

Date of Archival: 11-Dec-2023
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Thaumaturgy - Custom Path 5
Obfuscate 5
MET Mechanics:
Requirements: Obfuscate x 5, Path of Occultatum x5
Rarity: R3 (Coord Approval)
 
Cost: 12 XP
 
Tremere are the masters of blood magic and have many tools at their disposal in dealing with the enemies of House & Clan. Unfortunately, their magics leave behind traces either on their victims or in the general area where the magics were cast which can be used to link House & Clan back to the scene. This combination power allows the caster to hide the magical resonance of individual uses of Thaumaturgical powers (not including rituals).
 
System:
 
With the expenditure of a permanent will power and 3 temporary mental traits, the caster can hide the magical resonance left behind by the use of individual Thaumaturgy path levels. The effect of hiding the magical resonance lasts for 90 days. Elder powers, such as Elder levels of Auspex, are able pierce the obfuscation with a static mental challenge with a difficulty of 15. Retest would be investigation or awareness. Those who witness the use of the path of thaumaturgy in person at time of use can not be fooled by this power, and can see through the obfuscation. Those with the Faux Path x3 can make a challenge to break the obfuscation with a difficulty of 20, retest with investigation. 
 
Each use of this combo power work on a single use of a single thaumaturgical power. For example, if both Firestorm and Levinbolt are used in the same area, this combo would have to be used twice to hide each individual use of thaumaturgy.
 
This does not work on paths that bind spirits or wraiths into objects, such as specific levels of Spirit Manipulation, as the resonance of the spirit/wraith inside would still be detectable.
Date of Archival: 15-Aug-2020
Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 5
Presence 3
MET Mechanics:

Fear can be paralyzing and even attractive from a Malkavian. Magnetic phobia causes a paralyzing effect on the target's mind and their body moves towards fear. The caster rolls Intimidation (with a retest for Empathy). One success causes the target's mind to become paralyzed with fear, and their body to move toward the caster. The target can only be stopped if there is a mental attack from another member on it. The target may attempt to resist with a Willpower test.

Date of Archival: 27-Jan-2024
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Melpominee 5
Presence 5
MET Mechanics:
This Combo Discipline was created by <PC Name redacted>, based in Vitae Aternus. In order for any PC or NPC to learn this combo, they must be taught by <PC Name Redacted>. This combo may only be learned by Daughters of Cacophony.
 
You have mastered the art of song and emotion and gone beyond the ability to affect others' emotions. Using the power of your voice, you can extend your presence to affect any that hear your voice.
 
MET System: The character spends a blood trait and a willpower to activate this power. Upon the activation of this power, the character can extend her Presence powers to any who can hear her voice, up to a maximum of 5 people. The rules and retests for the level of Presence being used apply. In the case of Majesty, the character must continue singing or talking for the power of Majesty to remain active. Once they cease singing or talking, the Majesty drops. This power cannot be used in conjunction with Dread Gaze or any Presence combination powers.
Date of Archival: 10-Feb-2015
Toreador, Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Temporis 4
MET Mechanics:

Ordinarily, Subjective Suspension is limited in what it can suspend based on the size of its wielder. With Major Suspension, now that limit can be exceeded to a certain extent.

System: Before making the Static Physical challenge for Subjective Suspension, the Brujah may bid any number of Stamina-related Physical Traits to affect objects of larger sizes. The size of the object to be affected may not exceed a spherical area as indicated by the chart below. If the challenge is successful, the Brujah spends Traits for the power's duration as normal. If the challenge fails, the Brujah loses the Traits bid in the challenge.

1 - 5 foot sphere
2 - 10 foot sphere
3 - 20 foot Sphere
4 - 35 foot sphere
5 - 50 foot sphere

Major Suspension is still limited to suspending only one object at a time, and still cannot be used to suspend living or unliving things more complex than a dog.

Date of Archival: 30-Jan-2019
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Valeren 5
MET Mechanics:

Calling upon the blessings of Ah Puch, and directing the energies of death and decay into a curse laden upon their foe.  This discipline is the direction of that ire, that vitriol and a culmination of intention to a foe’s flesh and spirit.

System: Spend a willpower and up to 3 mental traits and engage your target in a social challenge, retesting Theology. This power curses the target, and their spirit, causing them to question themselves and their souls. If Successful, the curse ensures the subject will find even the weight of their soul is that much and their sins more accursed. For each trait spent, the Salubri may reduce one of his victim's Attributes, Virtues or Willpower by a single Trait to a minimum of one.

Date of Archival: 29-Dec-2021
Salubri, Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Nahuallotl 1
Protean 5
Serpentis 5
MET Mechanics:

Name: Malinalxochitl's Fury 

XP cost: 11

Prereqs: Sawafi's Form (Protean and Serpentis by book combo), Protean 5, Serpentis 5, Huehueteotl's Glory 1 (Lure of Flames Nahuallotl)

The fury and rage of Malinalxochitl as the goddess of the desert imbues your sandstorm, searing those within it.

Effect: By spending one additional blood and a willpower while activating Sawafi's Form, you take on Malinalxochitl's Fury.  You retain all abilities of Sawafi's Form, with these modifications.  Instead of the normal Fire resistance, you instead gain Damage Reduction 2 from all fire sources while active.  While within Malinalxochitl's Fury, victims suffer a five trait penalty to Perception related challenges in lieu of the normal penalty. Finally 3 of your damage from Sawafi's Form is upgraded to Aggravated fire related damage.

Date of Archival: 24-Jan-2021
Followers of Set, Followers of Set, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 20XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 2
Auspex 4
Dementation 5
MET Mechanics:

Malkavian Battleground:

Dominate x2, Auspex x4, Dementation x5 (optional: Malktime x1)

Must be able to establish telepathy (though an active telepathy link not required) with your victim you are able to pull their consciousness with a contested mental challenge into yours to what appears to be another reality (you surround yourselves with chaos and insanity) Combat works much like astral combat, with the exception of being unable to use disciplines. Malk-time or  1/2 of current available  temporary Willpower can be used in the following ways. 1) Use 1 point of malk-time or WP to heal 2) Use 1 point of malk-time Or WP to receive or negate a retest 3) Use 2 points malk-time  or 2 WP to create a simple weapon, per Dark Epics. Only one use of malk-time or WP per round may be used] Health is equal to permanent willpower in this fight, when out of health/willpower the subject becomes stuck for the remainder of the scene or hour in this reality (mechanically they are unconscious.) The end result does not effect the willpower (temporary or permanent) in reality. Please note, this ability CANNOT be used to regain willpower, temporary or permanent. 

Date of Archival: 11-Apr-2020
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
{Alternate version} 1
Obligation 2
MET Mechanics:

Alternate Basic Obligation:

When you are involved in a Social Challenge, you may expend one Social Trait to invoke Mandate of Hell, gaining an automatic retest. You may only use this power once per Social Challenge. You may use Mandate of Hell in a mass challenge, but you must expend one Social Trait for each person retested against.

Date of Archival: 01-Oct-2017
Kuei-Jin
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Dementation 3
MET Mechanics:

Additional Requirement: Malkavian Time x4

It is said that there was once a language amongst the Malkavians, a set of symbols, sounds and words that could only be interpreted by their unique vision of the world. This language, Babel, was used by some to communicate to one another and leave messages, warnings, and threats to other Malkavians throughout the ages. With the advent of the Inquisition and faster modern methods of communication, this ancient art was lost, but there are those that have begun to recover it.
 
A modern incarnation Babel differs from its parent in that it is not a language itself, but instead is a modification of a language that the Malkavian already speaks. By inserting symbols, letters, and odd words the meaning of a sentence or phrase is changed and adjusted so that it conveys a completely different meaning.
 
MET System: This power grants Malkavians the ability to converse in a tongue that renders their words unintelligible to anyone not versed in the power. With Dementation 3 to understand the chaotic patterns and random syntax of the "language," and Aura Perception to look into the other person's body language and hidden motivations, the "language" has many hidden layers that make it impossible to decipher without the proper training from another who speaks Manicanese. By holding her finger to her chin in an "L" shape a Malkavian may speak to another in relative surety that no one will overhear, or at least that they won't understand. Anyone who shares the languages and this Combination Discipline may easily read or understand the communication between the individuals. The same messages may be said in a different way each time so just because "I often fly on the French Airlines" meant "The Prince is angry with you, be careful" this time, doesn't mean that it will do so the next time.
Date of Archival: 10-Feb-2015
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obligation 4
{Alternate version} 4
MET Mechanics:

Obligation 4, Yang Prana 4, Redeemed Merit, Dharma 6+

 

Calling on the mandate of the August Personage of Jade, the Kuei-jin speaks the long lost celestial words of power and invokes the authority and righteous power of the Jade Throne.  Her mien grows suddenly beautiful and terrible as a soft golden light ignites in her eyes and smolders through her skin.  This Discipline functions identically to Authority, with the following additions: the Kuei-jin can also inflict the Veil (Delirium) on anyone or everyone around him at will - even upon supernatural beings.  Other Kuei-jin witnessing the Mantle of Divine Authority must immediately check for Wave Soul - the fallen Wan Xian cannot bear to look upon the majesty that once belonged to them.  The Eight Immortals look upon any abuse of this Discipline as a serious breach of the will of Heaven. - Adapted from the Mummy Players Guide pg 143, which specifically mentions it as a lost Wan Xian power

Date of Archival: 08-May-2023
N/A
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Presence 5
MET Mechanics:
Flavor Text: 
There are few things, if any, that Kindred fear more than Final Death.  When faced with the possibility of dire injury, most will run or hide rather than face it head on.  The Kindred possessing this gift has not only mastered that fear, but has also accepted the role of protector of those around her.  With some effort, both mentally and physically, she has honed her understanding of healing and how to effect others to the point that she can pull wounds from their body to her own, leaving no trace of them on the former victim.  
 
Mechanics
By expending a willpower and a number of physical traits equal to the number of wounds she wishes to draw from others onto herself, a Kindred can take any number of wounds from others in her immediate vicinity (as defined by who would be effected by Presence: Majesty).  The wounds could then be healed as normal, either via Aegis or lesser levels of Fortitude.  Using this discipline would take up an Action during the physical round and would require Survival as a retest.
Date of Archival: 21-Mar-2017
Brujah

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