Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Temporis 4
MET Mechanics:

Ordinarily, Subjective Suspension is limited in what it can suspend based on the size of its wielder. With Major Suspension, now that limit can be exceeded to a certain extent.

System: Before making the Static Physical challenge for Subjective Suspension, the Brujah may bid any number of Stamina-related Physical Traits to affect objects of larger sizes. The size of the object to be affected may not exceed a spherical area as indicated by the chart below. If the challenge is successful, the Brujah spends Traits for the power's duration as normal. If the challenge fails, the Brujah loses the Traits bid in the challenge.

1 - 5 foot sphere
2 - 10 foot sphere
3 - 20 foot Sphere
4 - 35 foot sphere
5 - 50 foot sphere

Major Suspension is still limited to suspending only one object at a time, and still cannot be used to suspend living or unliving things more complex than a dog.

Date of Archival: 30-Jan-2019
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Valeren 5
MET Mechanics:

Calling upon the blessings of Ah Puch, and directing the energies of death and decay into a curse laden upon their foe.  This discipline is the direction of that ire, that vitriol and a culmination of intention to a foe’s flesh and spirit.

System: Spend a willpower and up to 3 mental traits and engage your target in a social challenge, retesting Theology. This power curses the target, and their spirit, causing them to question themselves and their souls. If Successful, the curse ensures the subject will find even the weight of their soul is that much and their sins more accursed. For each trait spent, the Salubri may reduce one of his victim's Attributes, Virtues or Willpower by a single Trait to a minimum of one.

Date of Archival: 29-Dec-2021
Salubri, Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Nahuallotl 1
Protean 5
Serpentis 5
MET Mechanics:

Name: Malinalxochitl's Fury 

XP cost: 11

Prereqs: Sawafi's Form (Protean and Serpentis by book combo), Protean 5, Serpentis 5, Huehueteotl's Glory 1 (Lure of Flames Nahuallotl)

The fury and rage of Malinalxochitl as the goddess of the desert imbues your sandstorm, searing those within it.

Effect: By spending one additional blood and a willpower while activating Sawafi's Form, you take on Malinalxochitl's Fury.  You retain all abilities of Sawafi's Form, with these modifications.  Instead of the normal Fire resistance, you instead gain Damage Reduction 2 from all fire sources while active.  While within Malinalxochitl's Fury, victims suffer a five trait penalty to Perception related challenges in lieu of the normal penalty. Finally 3 of your damage from Sawafi's Form is upgraded to Aggravated fire related damage.

Date of Archival: 24-Jan-2021
Followers of Set, Followers of Set, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 20XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 2
Auspex 4
Dementation 5
MET Mechanics:

Malkavian Battleground:

Dominate x2, Auspex x4, Dementation x5 (optional: Malktime x1)

Must be able to establish telepathy (though an active telepathy link not required) with your victim you are able to pull their consciousness with a contested mental challenge into yours to what appears to be another reality (you surround yourselves with chaos and insanity) Combat works much like astral combat, with the exception of being unable to use disciplines. Malk-time or  1/2 of current available  temporary Willpower can be used in the following ways. 1) Use 1 point of malk-time or WP to heal 2) Use 1 point of malk-time Or WP to receive or negate a retest 3) Use 2 points malk-time  or 2 WP to create a simple weapon, per Dark Epics. Only one use of malk-time or WP per round may be used] Health is equal to permanent willpower in this fight, when out of health/willpower the subject becomes stuck for the remainder of the scene or hour in this reality (mechanically they are unconscious.) The end result does not effect the willpower (temporary or permanent) in reality. Please note, this ability CANNOT be used to regain willpower, temporary or permanent. 

Date of Archival: 11-Apr-2020
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
{Alternate version} 1
Obligation 2
MET Mechanics:

Alternate Basic Obligation:

When you are involved in a Social Challenge, you may expend one Social Trait to invoke Mandate of Hell, gaining an automatic retest. You may only use this power once per Social Challenge. You may use Mandate of Hell in a mass challenge, but you must expend one Social Trait for each person retested against.

Date of Archival: 01-Oct-2017
Kuei-Jin
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Dementation 3
MET Mechanics:

Additional Requirement: Malkavian Time x4

It is said that there was once a language amongst the Malkavians, a set of symbols, sounds and words that could only be interpreted by their unique vision of the world. This language, Babel, was used by some to communicate to one another and leave messages, warnings, and threats to other Malkavians throughout the ages. With the advent of the Inquisition and faster modern methods of communication, this ancient art was lost, but there are those that have begun to recover it.
 
A modern incarnation Babel differs from its parent in that it is not a language itself, but instead is a modification of a language that the Malkavian already speaks. By inserting symbols, letters, and odd words the meaning of a sentence or phrase is changed and adjusted so that it conveys a completely different meaning.
 
MET System: This power grants Malkavians the ability to converse in a tongue that renders their words unintelligible to anyone not versed in the power. With Dementation 3 to understand the chaotic patterns and random syntax of the "language," and Aura Perception to look into the other person's body language and hidden motivations, the "language" has many hidden layers that make it impossible to decipher without the proper training from another who speaks Manicanese. By holding her finger to her chin in an "L" shape a Malkavian may speak to another in relative surety that no one will overhear, or at least that they won't understand. Anyone who shares the languages and this Combination Discipline may easily read or understand the communication between the individuals. The same messages may be said in a different way each time so just because "I often fly on the French Airlines" meant "The Prince is angry with you, be careful" this time, doesn't mean that it will do so the next time.
Date of Archival: 10-Feb-2015
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obligation 4
{Alternate version} 4
MET Mechanics:

Obligation 4, Yang Prana 4, Redeemed Merit, Dharma 6+

 

Calling on the mandate of the August Personage of Jade, the Kuei-jin speaks the long lost celestial words of power and invokes the authority and righteous power of the Jade Throne.  Her mien grows suddenly beautiful and terrible as a soft golden light ignites in her eyes and smolders through her skin.  This Discipline functions identically to Authority, with the following additions: the Kuei-jin can also inflict the Veil (Delirium) on anyone or everyone around him at will - even upon supernatural beings.  Other Kuei-jin witnessing the Mantle of Divine Authority must immediately check for Wave Soul - the fallen Wan Xian cannot bear to look upon the majesty that once belonged to them.  The Eight Immortals look upon any abuse of this Discipline as a serious breach of the will of Heaven. - Adapted from the Mummy Players Guide pg 143, which specifically mentions it as a lost Wan Xian power

Date of Archival: 08-May-2023
N/A
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Presence 5
MET Mechanics:
Flavor Text: 
There are few things, if any, that Kindred fear more than Final Death.  When faced with the possibility of dire injury, most will run or hide rather than face it head on.  The Kindred possessing this gift has not only mastered that fear, but has also accepted the role of protector of those around her.  With some effort, both mentally and physically, she has honed her understanding of healing and how to effect others to the point that she can pull wounds from their body to her own, leaving no trace of them on the former victim.  
 
Mechanics
By expending a willpower and a number of physical traits equal to the number of wounds she wishes to draw from others onto herself, a Kindred can take any number of wounds from others in her immediate vicinity (as defined by who would be effected by Presence: Majesty).  The wounds could then be healed as normal, either via Aegis or lesser levels of Fortitude.  Using this discipline would take up an Action during the physical round and would require Survival as a retest.
Date of Archival: 21-Mar-2017
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 3
Obfuscate 3
MET Mechanics:

Mask of Authority

Presence 3, Obfuscate 3

Cost: 6

This Combination Discipline causes mortals within a given area to regard the character using this ability as a local leader of a given establishment. With the waive of a "badge" or similar action indicative of authority, would be subordinates fall in line, answering questions and providing assistance where they can. Examples of potential uses of this power include taking over a crime scene as the lead detective on site or being handed a megaphone to handle negotiations during a hostage situation. System: Spend one Blood and indicate your authoritative role to the mortals you intend to effect. This can be flashing something akin to a badge or simply announcing what department you're associated with. Then make a Static Social Challenge, retesting with Leadership against eight  traits. If successful, the crowd reacts appropriately, whether providing you details on the crime scene, staying out of your way or putting their hands up to surrender. This Combination Discipline does not allow a character to bypass standard regulations, if he claims to be with a department that has no business on the scene, they can be in for a rude awakening. This Combination Disciplines lasts until the end of the scene, or the character takes some overt action inappropriate of their position of authority, such a violent acts, outlandish comments and Masquerade violating disciplines. This power may only be used once per scene and has no effect on Kindred and other supernatural creatures such as Mages and Werewolves but may individuals such as Ghouls normally.

Date of Archival: 09-Sep-2020
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 3
Obfuscate 3
MET Mechanics:

Mask of Authority

Presence 3, Obfuscate 3

Cost: 6

This Combination Discipline causes mortals within a given area to regard the character using this ability as a local leader of a given establishment. With the waive of a "badge" or similar action indicative of authority, would be subordinates fall in line, answering questions and providing assistance where they can. Examples of potential uses of this power include taking over a crime scene as the lead detective on site or being handed a megaphone to handle negotiations during a hostage situation. System: Spend one Blood and indicate your authoritative role to the mortals you intend to effect. This can be flashing something akin to a badge or simply announcing what department you're associated with. Then make a Static Social Challenge, retesting with Leadership against eight  traits. If successful, the crowd reacts appropriately, whether providing you details on the crime scene, staying out of your way or putting their hands up to surrender. This Combination Discipline does not allow a character to bypass standard regulations, if he claims to be with a department that has no business on the scene, they can be in for a rude awakening. This Combination Disciplines lasts until the end of the scene, or the character takes some overt action inappropriate of their position of authority, such a violent acts, outlandish comments and Masquerade violating disciplines. This power may only be used once per scene and has no effect on Kindred and other supernatural creatures such as Mages and Werewolves but may individuals such as Ghouls normally.

Date of Archival: 03-Nov-2020
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Obfuscate 3
MET Mechanics:

This Discipline essentially creates a continuous, low-level illusion surrounding the Cainite, fueled by subliminal suggestions created by Dominate.  Any auras that would be projected by the Cainite (such as from a Path of Enlightenment or True Faith) may be nullified or altered to match another that the Cainite has knowledge of. Should the Cainite engage in a gross violation of the Path they are projecting the aura of or seek to actively use True Faith in the instance of nullifying that aura, the illusion is broken. As with Mortal Skin, Cainites of lower generation automatically see through the deception, and Auspex may be used to attempt to see through it as well. This power costs a Temporary Willpower to activate per aura being nullified or modified. It should be noted this power does nothing to change what can be perceived by Aura Perception, only the Auras that radiate based on Paths and certain Merits or Flaws.

Date of Archival: 01-Dec-2016
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 0XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 4
Obfuscate 3
MET Mechanics:

Dementation ●●●●, Obfuscate ●●●

Often for members of Clan Malkavian an otherwise ordinary outside appearance hides a truly disturbing menace that lies just underneath a façade of sanity.  Even for those Malkavians who make little effort to conceal or even openly revel in their derangements, the full measure of the danger presented by such a fractured mind is not apparent to most.  Such is not the case with this power.  

The inner demons of the Malkavian are brought to the surface and given form in the minds of those around her by channeling them through Mask of a Thousand Faces.  This altered visual appearance is reinforced by a resonating Voice of Madness which encourages bystanders to succumb to fear and madness.  What onlookers experience is a fully realized representation of the terrible insanity that drives every Malkavian.  This representation will vary from Malkavian to Malkavian as no two minds are fractured in the exact same way.  The end result is an obvious otherworldly appearance that is disturbing to mortals and can even make Kindred and other supernaturals nervous.

Game Mechanic:

Activation of this power costs two Blood Traits, takes effect after the course of a full round, and lasts for the scene or hour. The exact appearance of Mask of Insanity varies but generally contains manifested aspects of every permanent derangement you have.  A character with Pyromania may have flames shining in their eyes.  A Malkavian with Crimson Rage could adopt a sharp predatory countenance.  The exact details are left up to Player input and Storyteller discretion.

Once active, you gain the social Traits Intimidating x2 while radiating this eerie aura. Mask of Insanity also allows you to make a Social challenge (Intimidation Restest) against a victim of your choosing. If you are successful, the victim gains the negative Traits Cowardly and Submissive for the rest of the scene or hour.  Subsequent uses of this power directed towards the same victim do not stack additional negative Traits.

Being an Obfuscate-based power it will not show up on recorded media, but it is very off-putting to those who personally witness it as you take on a disturbingly mad visage.  As such, you suffer a three-Trait penalty in all Social Challenges with mundane mortals you are not attempting to frighten or intimidate.  This power cannot be transferred to others using Cloak the Gathering, although you can use Cloak the Gathering as is otherwise normal while using this power.

When Mask of Insanity is active, all your permanent derangements become active and you may not suppress any of them as the power essentially requires that your madness is brought forward for all to see.  Eye witnesses to this power with the Empathy ability may make a static Social Challenge against you to gain a general sense of some the madness inside.  This information should not take the form of a specific diagnosis, but rather a clue as to what may make you tick.  If you wish to use this power more than once in a single evening, you must make a standard Courage check against 3 traits or else fall victim to your own inner demons suffering Rötschreck.

Date of Archival: 13-Feb-2015
Malkavian , Malkavian

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