Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Necromancy - Voudoun 3
Vicissitude 3
MET Mechanics:

(Necromancy: Bone path x3, Vicissitude x3)

By expending an additional blood for each zombie their bodies are restored to a fresh state, without rot or damage, as they raise. Though clearly not alive to the trained eye these zombies can often pass for living. THos ewho would notice pallor or skin or lack of breath can figure it out with observation.

Date of Archival: 23-Feb-2018
Giovanni, Giovanni, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Obfuscate 5
MET Mechanics:

Those that follow paths of enlightment tend to trigger red flags in certain settings. By spending a willpower the user may appear to still be on the path of Humanity and as humane as they desire. The user is still subject to the tentants of their path. If someone is given reason to suspect the user is not  on humanity, they make make a mental challenge as normal to break through the obfuscate.

Date of Archival: 26-Jun-2016
Sabbat
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Serpentis 4
Necromancy - Voudoun 5
Voudoun Wanga 5
MET Mechanics:

A malevolent and unbound wraith in Vodoun folklore, this creature is the substance of nightmares.

 

A practitioner of Wanga may learn this combination discipline from Baron Kriminel, the loa of murderers and vengeance, provided that they possess the prerequisites of Serpentis: Form of the Cobra and Wanga: Bone Path: Daemonic Possession OR Wanga: Voice of the Wild: Mantle of the Beast and Wanga: Bone Path: Daemonic Possession.

 

By invoking Baron Kriminel and beginning a full transformation while welcoming into themselves the essence of the Shadowlands, a disturbing change begins. Black tendrils of darkness and decaying, targeted shroud wrappings erupt from the subject's body with violence and envelope them, almost inverting them, Finally, the cocoon rips open as a rotting skeleton spectral form cloaked in a writhing shroud of undulating darkness and tattered strips of cloth appears, hellish blue flames burn from empty sockets and rusted and burning chains crisscross its hovering form.

 

Rumors indicate that this power was first invoked by a True Serpent of the Light who survived the Sabbat pogroms and was gifted to the Loa and Death Deities on the pledge that they use it in exchange for maintaining the balance of Creation.

 

Mechanics:

In this form, the user gains the social traits Intimidating x 2 and Threatening x2 with the negative social traits of Ghastly x2.  All attacks deal damage to creatures both in the Shadowlands and the earthly plane and a successful attack gives the victim a Clumsy trait. Additionally, the chains may be used similar to the single additional attack of Black Metamorphosis and deal aggravated damage.

This form power may not be combined with any other form power and costs a blood and a Willpower.

An additional damage level is taken from fire and those in this form take no damage of any sort from another in this form, since it is a gift from the same being.

Though the spectral form floats, movement is not impeded, but it may not go higher than ten feet from any surface. Though it may move along any surface. With the expenditure of a Willpower, it may move through a solid object.

Duration:

This power lasts for a scene or an hour.

Date of Archival: 17-Jun-2024
Giovanni, Giovanni, Followers of Set, Followers of Set
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 4
Protean 4
MET Mechanics:
Through the use of Dominate and understanding of the protean forms, you can enforce a limited control of a targets shape shifting. By forcing your will upon another you can force them from one from to another. 
 
To activate this power the user must see the targets eyes and spend one willpower trait, than engage your opponent in a mental challenge. If successful you may force them to assume their Flight Form, if they are in Fight Form, and vice versa. such). They are forced to remain in this form, for a number of rounds equal to the number of mental traits risked at the time of the challenge, to a maximum of three. This will not prevent other powers from forcing further changes upon them, should they be targeted in subsequent rounds. The retest for this power is Willpower.
Date of Archival: 26-Feb-2019
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 20XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Protean 4
Vicissitude 4
Custom Discipline Requirements (Combination): Instantaneous Transformation
MET Mechanics:

Although visually this power can be confused with "Shape of the Beast's Wrath", an attentive character could identify, as ST discretion, the clear relationship between the disciplines combination and the Horrid Form, as this last one with some "cosmetic" changes.

Master Splinter, a.k.a. Horrid Beast, was developed as a tool to increase fight power holding up the animal characteristics from Shape of the Beast in an amalgam to the monstrosity of Horrid Form, creating a biped battle horrid beast. This combination of discipline requires Instantaneous Transformation as a prerequisite, this power grants a catalyze effect that combines Protean and Vicissitude in this transformation combo power (according to MET: LoTN page 170, Vicissitude cannot be used when Shape of the Beast is active). The Cainite will assume a combat shape that implements the advantages of both the two powers of transformation, although it also mixes part of its disadvantages.

When the Master Splinter is active, the Cainite body wraps, changes and grows to a full eight feet in height, the skin becomes slimy and rubbery while the transformation takes place. Nails grow in claw shapes, sleek fur covers cainite full body and the face gets a snout, soon is possible recognize the physical characteristics of animal fight form from Shape of the Beast, as some animal behavior from it. Inlaid in the body, almost hidden by the long fur, sharp bony spikes protrude from bony joints, such as wrists, elbows, knees and back.

Game Mechanics: The player must make a Physical challenge against 11 traits - retest Survival - and spend the normal cost associated with the both shifts (one blood point for Shape of the Beast and two blood points for Horrid Form). If successful, the change takes three turns, summing the transformation turns of the two both powers. Failure indicates that the shift takes only the standard form associated with Instantaneous Transformation.

Successful transformation to Master Splinter grats to cainite:

  • Six bonus Physical Traits (as Horrid Form): Brawny, Dexterous, Enduring, Ferocious, Quick and Stalwart;
  • Two bonus Mental Traits (as Shape of the Beast): Alert and Attentive;
  • Three Negative Social Traits (as Horrid Form): Bestial, Feral and Repugnant;
  • You inflict lethal damage in brawlin combat and score an extra health level of damage on all such attacks (as Horrid Form);
  • Those unused to such sights Horrid Beast or at least Horrid Form may need to make a Courage test.

Also, cainite gain inability to speak (as Shape of the Beast) and gains no improved running speed, as this bonus granted by Shape of the Beast is based in a quadruped form. In Master Splinter form, you can use any of your normal Disciplines except Necromancy, Serpentis, Thaumaturgy and Vicissitude (the inability to speak may make Dominate difficult, of course).
Cainite remains in Master Splinter form until the next dawn, or until decides to change back.

Date of Archival: 15-Feb-2021
Tzimisce, Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Presence 1
Custom Discipline Requirements (Combination): Attunement
MET Mechanics:

Prerequisites: Attunement, Potence 3, Presence 1

Description: “This is too plain. It’s missing something. I got it! If I add some scrollwork here, and a splash of blue… Yeah, this will really make it look gorgeous!”
System: The crafter gains a retest on all challenges that use a craft they possess. In addition, this power allows a crafter to spend up to three social traits for additional bonus traits to craft an item, on a one for one basis. The item in question must be designed to be aesthetically pleasing for this benefit.

In MET, this power costs 9exp traits

Date of Archival: 04-Nov-2018
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 3
Potence 3
MET Mechanics:

Description: “His hands began to vibrate, becoming so fast that they stood still once again. Carefully, he took the metal rod, and as his hand moved along it, the metal began to flatten like it was a piece of soft clay.”
System: Spending a blood for a scene negates the need for a craftsman to use tools, so long as the task can theoretically be done with bare hands. All craft tests made while using this power are considered to be two traits more difficult. Alternatively, if this power is used while within the crafters workshop, the power is considered to be an additional assistant, with the same crafts levels as the user, not subject to normal limits. Additionally, if used in conjunction with the combination discipline Burning Wrath, this power makes the user immune to frenzy tests against all types of fire and reduces all damage done from fire by one, to a minimum of one, as the users hands are wreathed in fire themselves. This is an inadvisable combination for any project that may be flammable.
In MET, this power costs 9exp traits

Date of Archival: 07-Oct-2018
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 21XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 5
Fortitude 5
Custom Discipline Requirements (Combination): Mastering the Commanding Mind
MET Mechanics:
VENTRUE ONLY
 
Like Mastering the severe mind but the Ventrue decreases its generation in 3 (three) for comparison purposes only.  Only one “Mastering Mind” can be active at a time.
 
Duration: One scene or one hour.
Date of Archival: 03-Apr-2016
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 4
Fortitude 4
Custom Discipline Requirements (Combination): Mastering the severe mind
MET Mechanics:
VENTRUE ONLY
 
Like Mastering the severe mind but the Ventrue decreases its generation in 2 (two) for comparison purposes only.  Only one “Mastering Mind” can be active at a time.
 
Duration: One scene or one hour.
Date of Archival: 03-Apr-2016
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Fortitude 3
MET Mechanics:
VENTRUE ONLY
 
Description: For countless years Clan Ventrue was known as Masters of Dominate. Recently the spread of Blood Magic have made this title hard to prove. In this search, Lucas Bonfim, a young Ventrue from Brazil, researched this powers to stand over the magicians of blood, and bring the Ventrue back to their place as Kings. He based his research on the lineage inheritance and this power cannot be taught to those whose blood does not come from a Ventrue Lineage.
 
System:Spending a willpower trait, the Ventrue can modify his generation for the purpose of uses of the dominate or combos using dominate and which are subject to restricted use by generation, as the discipline Dominate. Willpower spent for this does NOT count against the 1 willpower per round limit. The Ventrue decreases its generation in 1 (one) for a comparison purposes only. Spending an extra Carisma related trait and knowing the "Deny Aphodite's Favor" power, the Ventrue can colect the same benefits to the powers of Presence. Only one “Mastering Mind” can be active at a time.
 
Duration: One scene or one hour.
Date of Archival: 03-Apr-2016
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Dominate 5
MET Mechanics:

Cost: 1 blood and 3 mentals to activate
With this power the kindred can see through the eyes and hear through the ears of any construct they have created that is within 50 miles  as if it were their own eyes. They can see and hear clearly through all of them at the same time, similar to the power Read the Winds, but only with Magical Constructs the user of the power created.  This power works with creations like Power over Life (Conjuring 5), Homunculi, Cognizant Constructions, Stone Dogs and Razor Bats, and any other creature or crafted construct the bearer of the power has made.

Date of Archival: 18-Sep-2021
Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Potence 3
MET Mechanics:

The Unifiers are well known for their skills and expectations of Obedience and loyalty from those beneath them.  This combination discipline was created by them to reflect this fact.  By combining their mastery of dominate with supernatural strength; few can resist their commands and power of words.

System:  A Character with this combination discipline can activate it by spend 1 willpower trait for the next scene or an hour.  During this time the character gains a number of bonus traits on all dominate challenges equal to their morality rating in Power and the Inner Voice halved (round down).

This combination discipline only works if the character is on Path of Power and the Inner Voice.

Date of Archival: 16-Dec-2022
Brujah

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