Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
{Alternate version} 1
Obligation 2
MET Mechanics:

Alternate Basic Obligation:

When you are involved in a Social Challenge, you may expend one Social Trait to invoke Mandate of Hell, gaining an automatic retest. You may only use this power once per Social Challenge. You may use Mandate of Hell in a mass challenge, but you must expend one Social Trait for each person retested against.

Date of Archival: 01-Oct-2017
Kuei-Jin
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Dementation 3
MET Mechanics:

Additional Requirement: Malkavian Time x4

It is said that there was once a language amongst the Malkavians, a set of symbols, sounds and words that could only be interpreted by their unique vision of the world. This language, Babel, was used by some to communicate to one another and leave messages, warnings, and threats to other Malkavians throughout the ages. With the advent of the Inquisition and faster modern methods of communication, this ancient art was lost, but there are those that have begun to recover it.
 
A modern incarnation Babel differs from its parent in that it is not a language itself, but instead is a modification of a language that the Malkavian already speaks. By inserting symbols, letters, and odd words the meaning of a sentence or phrase is changed and adjusted so that it conveys a completely different meaning.
 
MET System: This power grants Malkavians the ability to converse in a tongue that renders their words unintelligible to anyone not versed in the power. With Dementation 3 to understand the chaotic patterns and random syntax of the "language," and Aura Perception to look into the other person's body language and hidden motivations, the "language" has many hidden layers that make it impossible to decipher without the proper training from another who speaks Manicanese. By holding her finger to her chin in an "L" shape a Malkavian may speak to another in relative surety that no one will overhear, or at least that they won't understand. Anyone who shares the languages and this Combination Discipline may easily read or understand the communication between the individuals. The same messages may be said in a different way each time so just because "I often fly on the French Airlines" meant "The Prince is angry with you, be careful" this time, doesn't mean that it will do so the next time.
Date of Archival: 10-Feb-2015
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obligation 4
{Alternate version} 4
MET Mechanics:

Obligation 4, Yang Prana 4, Redeemed Merit, Dharma 6+

 

Calling on the mandate of the August Personage of Jade, the Kuei-jin speaks the long lost celestial words of power and invokes the authority and righteous power of the Jade Throne.  Her mien grows suddenly beautiful and terrible as a soft golden light ignites in her eyes and smolders through her skin.  This Discipline functions identically to Authority, with the following additions: the Kuei-jin can also inflict the Veil (Delirium) on anyone or everyone around him at will - even upon supernatural beings.  Other Kuei-jin witnessing the Mantle of Divine Authority must immediately check for Wave Soul - the fallen Wan Xian cannot bear to look upon the majesty that once belonged to them.  The Eight Immortals look upon any abuse of this Discipline as a serious breach of the will of Heaven. - Adapted from the Mummy Players Guide pg 143, which specifically mentions it as a lost Wan Xian power

Date of Archival: 08-May-2023
N/A
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Presence 5
MET Mechanics:
Flavor Text: 
There are few things, if any, that Kindred fear more than Final Death.  When faced with the possibility of dire injury, most will run or hide rather than face it head on.  The Kindred possessing this gift has not only mastered that fear, but has also accepted the role of protector of those around her.  With some effort, both mentally and physically, she has honed her understanding of healing and how to effect others to the point that she can pull wounds from their body to her own, leaving no trace of them on the former victim.  
 
Mechanics
By expending a willpower and a number of physical traits equal to the number of wounds she wishes to draw from others onto herself, a Kindred can take any number of wounds from others in her immediate vicinity (as defined by who would be effected by Presence: Majesty).  The wounds could then be healed as normal, either via Aegis or lesser levels of Fortitude.  Using this discipline would take up an Action during the physical round and would require Survival as a retest.
Date of Archival: 21-Mar-2017
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 3
Obfuscate 3
MET Mechanics:

Mask of Authority

Presence 3, Obfuscate 3

Cost: 6

This Combination Discipline causes mortals within a given area to regard the character using this ability as a local leader of a given establishment. With the waive of a "badge" or similar action indicative of authority, would be subordinates fall in line, answering questions and providing assistance where they can. Examples of potential uses of this power include taking over a crime scene as the lead detective on site or being handed a megaphone to handle negotiations during a hostage situation. System: Spend one Blood and indicate your authoritative role to the mortals you intend to effect. This can be flashing something akin to a badge or simply announcing what department you're associated with. Then make a Static Social Challenge, retesting with Leadership against eight  traits. If successful, the crowd reacts appropriately, whether providing you details on the crime scene, staying out of your way or putting their hands up to surrender. This Combination Discipline does not allow a character to bypass standard regulations, if he claims to be with a department that has no business on the scene, they can be in for a rude awakening. This Combination Disciplines lasts until the end of the scene, or the character takes some overt action inappropriate of their position of authority, such a violent acts, outlandish comments and Masquerade violating disciplines. This power may only be used once per scene and has no effect on Kindred and other supernatural creatures such as Mages and Werewolves but may individuals such as Ghouls normally.

Date of Archival: 09-Sep-2020
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 3
Obfuscate 3
MET Mechanics:

Mask of Authority

Presence 3, Obfuscate 3

Cost: 6

This Combination Discipline causes mortals within a given area to regard the character using this ability as a local leader of a given establishment. With the waive of a "badge" or similar action indicative of authority, would be subordinates fall in line, answering questions and providing assistance where they can. Examples of potential uses of this power include taking over a crime scene as the lead detective on site or being handed a megaphone to handle negotiations during a hostage situation. System: Spend one Blood and indicate your authoritative role to the mortals you intend to effect. This can be flashing something akin to a badge or simply announcing what department you're associated with. Then make a Static Social Challenge, retesting with Leadership against eight  traits. If successful, the crowd reacts appropriately, whether providing you details on the crime scene, staying out of your way or putting their hands up to surrender. This Combination Discipline does not allow a character to bypass standard regulations, if he claims to be with a department that has no business on the scene, they can be in for a rude awakening. This Combination Disciplines lasts until the end of the scene, or the character takes some overt action inappropriate of their position of authority, such a violent acts, outlandish comments and Masquerade violating disciplines. This power may only be used once per scene and has no effect on Kindred and other supernatural creatures such as Mages and Werewolves but may individuals such as Ghouls normally.

Date of Archival: 03-Nov-2020
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Obfuscate 3
MET Mechanics:

This Discipline essentially creates a continuous, low-level illusion surrounding the Cainite, fueled by subliminal suggestions created by Dominate.  Any auras that would be projected by the Cainite (such as from a Path of Enlightenment or True Faith) may be nullified or altered to match another that the Cainite has knowledge of. Should the Cainite engage in a gross violation of the Path they are projecting the aura of or seek to actively use True Faith in the instance of nullifying that aura, the illusion is broken. As with Mortal Skin, Cainites of lower generation automatically see through the deception, and Auspex may be used to attempt to see through it as well. This power costs a Temporary Willpower to activate per aura being nullified or modified. It should be noted this power does nothing to change what can be perceived by Aura Perception, only the Auras that radiate based on Paths and certain Merits or Flaws.

Date of Archival: 01-Dec-2016
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 0XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 4
Obfuscate 3
MET Mechanics:

Dementation ●●●●, Obfuscate ●●●

Often for members of Clan Malkavian an otherwise ordinary outside appearance hides a truly disturbing menace that lies just underneath a façade of sanity.  Even for those Malkavians who make little effort to conceal or even openly revel in their derangements, the full measure of the danger presented by such a fractured mind is not apparent to most.  Such is not the case with this power.  

The inner demons of the Malkavian are brought to the surface and given form in the minds of those around her by channeling them through Mask of a Thousand Faces.  This altered visual appearance is reinforced by a resonating Voice of Madness which encourages bystanders to succumb to fear and madness.  What onlookers experience is a fully realized representation of the terrible insanity that drives every Malkavian.  This representation will vary from Malkavian to Malkavian as no two minds are fractured in the exact same way.  The end result is an obvious otherworldly appearance that is disturbing to mortals and can even make Kindred and other supernaturals nervous.

Game Mechanic:

Activation of this power costs two Blood Traits, takes effect after the course of a full round, and lasts for the scene or hour. The exact appearance of Mask of Insanity varies but generally contains manifested aspects of every permanent derangement you have.  A character with Pyromania may have flames shining in their eyes.  A Malkavian with Crimson Rage could adopt a sharp predatory countenance.  The exact details are left up to Player input and Storyteller discretion.

Once active, you gain the social Traits Intimidating x2 while radiating this eerie aura. Mask of Insanity also allows you to make a Social challenge (Intimidation Restest) against a victim of your choosing. If you are successful, the victim gains the negative Traits Cowardly and Submissive for the rest of the scene or hour.  Subsequent uses of this power directed towards the same victim do not stack additional negative Traits.

Being an Obfuscate-based power it will not show up on recorded media, but it is very off-putting to those who personally witness it as you take on a disturbingly mad visage.  As such, you suffer a three-Trait penalty in all Social Challenges with mundane mortals you are not attempting to frighten or intimidate.  This power cannot be transferred to others using Cloak the Gathering, although you can use Cloak the Gathering as is otherwise normal while using this power.

When Mask of Insanity is active, all your permanent derangements become active and you may not suppress any of them as the power essentially requires that your madness is brought forward for all to see.  Eye witnesses to this power with the Empathy ability may make a static Social Challenge against you to gain a general sense of some the madness inside.  This information should not take the form of a specific diagnosis, but rather a clue as to what may make you tick.  If you wish to use this power more than once in a single evening, you must make a standard Courage check against 3 traits or else fall victim to your own inner demons suffering Rötschreck.

Date of Archival: 13-Feb-2015
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Necromancy - Voudoun 3
Vicissitude 3
MET Mechanics:

(Necromancy: Bone path x3, Vicissitude x3)

By expending an additional blood for each zombie their bodies are restored to a fresh state, without rot or damage, as they raise. Though clearly not alive to the trained eye these zombies can often pass for living. THos ewho would notice pallor or skin or lack of breath can figure it out with observation.

Date of Archival: 23-Feb-2018
Giovanni, Giovanni, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Obfuscate 5
MET Mechanics:

Those that follow paths of enlightment tend to trigger red flags in certain settings. By spending a willpower the user may appear to still be on the path of Humanity and as humane as they desire. The user is still subject to the tentants of their path. If someone is given reason to suspect the user is not  on humanity, they make make a mental challenge as normal to break through the obfuscate.

Date of Archival: 26-Jun-2016
Sabbat
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Serpentis 4
Necromancy - Voudoun 5
Voudoun Wanga 5
MET Mechanics:

A malevolent and unbound wraith in Vodoun folklore, this creature is the substance of nightmares.

 

A practitioner of Wanga may learn this combination discipline from Baron Kriminel, the loa of murderers and vengeance, provided that they possess the prerequisites of Serpentis: Form of the Cobra and Wanga: Bone Path: Daemonic Possession OR Wanga: Voice of the Wild: Mantle of the Beast and Wanga: Bone Path: Daemonic Possession.

 

By invoking Baron Kriminel and beginning a full transformation while welcoming into themselves the essence of the Shadowlands, a disturbing change begins. Black tendrils of darkness and decaying, targeted shroud wrappings erupt from the subject's body with violence and envelope them, almost inverting them, Finally, the cocoon rips open as a rotting skeleton spectral form cloaked in a writhing shroud of undulating darkness and tattered strips of cloth appears, hellish blue flames burn from empty sockets and rusted and burning chains crisscross its hovering form.

 

Rumors indicate that this power was first invoked by a True Serpent of the Light who survived the Sabbat pogroms and was gifted to the Loa and Death Deities on the pledge that they use it in exchange for maintaining the balance of Creation.

 

Mechanics:

In this form, the user gains the social traits Intimidating x 2 and Threatening x2 with the negative social traits of Ghastly x2.  All attacks deal damage to creatures both in the Shadowlands and the earthly plane and a successful attack gives the victim a Clumsy trait. Additionally, the chains may be used similar to the single additional attack of Black Metamorphosis and deal aggravated damage.

This form power may not be combined with any other form power and costs a blood and a Willpower.

An additional damage level is taken from fire and those in this form take no damage of any sort from another in this form, since it is a gift from the same being.

Though the spectral form floats, movement is not impeded, but it may not go higher than ten feet from any surface. Though it may move along any surface. With the expenditure of a Willpower, it may move through a solid object.

Duration:

This power lasts for a scene or an hour.

Date of Archival: 17-Jun-2024
Giovanni, Giovanni, Followers of Set, Followers of Set
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 4
Protean 4
MET Mechanics:
Through the use of Dominate and understanding of the protean forms, you can enforce a limited control of a targets shape shifting. By forcing your will upon another you can force them from one from to another. 
 
To activate this power the user must see the targets eyes and spend one willpower trait, than engage your opponent in a mental challenge. If successful you may force them to assume their Flight Form, if they are in Fight Form, and vice versa. such). They are forced to remain in this form, for a number of rounds equal to the number of mental traits risked at the time of the challenge, to a maximum of three. This will not prevent other powers from forcing further changes upon them, should they be targeted in subsequent rounds. The retest for this power is Willpower.
Date of Archival: 26-Feb-2019
Gangrel, Gangrel

Pages