Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Protean 3
MET Mechanics:

The embrace of Ennoia, the cold waterfall of the Gauntlet, blood of the old ways, or whatever connection it may be; many people occasionally sense the spirit world waiting just out of reach. It takes something of the former for that tenuous connection to call back. This birthright is home, it is lure, it is temptation and it is danger. Some believe that their ancestors or their gods retreated beyond the reach of this world and into that other. This connection to the Middle Umbra allows them to go further through that shallow connection between worlds than any other, stepping back out into the realm of the gods.

System: The Character spends one Blood Trait and makes a static Mental Challenge retested with Survival against triple the local Gauntlet rating then takes three full turns (each additional Blood Trait spent lowers the time by one turn, to a minimum of one turn with three Blood Traits). If successful the Character melds with the Gauntlet over the course of that time, completely entering the chilled void of the Gauntlet at the end of the final round. About ten minutes later the character steps through. He can spend one Mental Trait to reduce this time to a minute or two to make it 30 seconds. Failure doesn't bar the Character from trying again, but each successive failure within one scene raises the difficulty by six Traits, up to a maximum of 30. In addition, on a failure, make two Simple Tests. If both fail, the character becomes stuck in the Gauntlet, lost to a spirit storm or otherwise seriously inconvenienced. Storytellers shouldn't get sadistic with these complications - make them story hooks, not death traps - but botching a sideways step is a bad thing. Returning is equally difficult and requires all the same challenges. Unlike a Garou the character may not act as an Opener of the way, being able to take only clothing and small personal possessions with him. Disclaimer: Nothing about this power inherently changes the reaction of any entities encountered; if recognized for what it is most non-bane spirits are immediately hostile to the undead. This Combination Power costs 18 experience traits.

Date of Archival: 03-Feb-2015
Gangrel, Gangrel