Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Dominate | 1 |
Presence | 1 |
Prerequisites: Dominate 1, Presence 1, Lifesong (Clanbook Revised: Ventrue, p 77), 6XP
Ventrue are undisputed masters of manipulating Kine society. This power is the culmination of centuries of collected tips and techniques which make their use of Dominate nearly irresistible.
When you target mortals with the Dominate Discipline (or another Combination Discipline with Dominate as a prerequisite), you may use Dominating as your bid Trait. This Trait does not count toward totals when resolving ties or overbids, but it can never be lost; thus, you may continually use Dominating in successive tests of this sort. Only if you are forced to risk multiple Traits - such as due to wounds or Negative Traits - do you risk losing any of your other Mental Traits.
In addition, you may make a single additional retest on any challenge where you bid Dominating. Once you invoke this retest, it is the last test of the challeng
Both parts of this power may only be used against mortals, including "part-supernaturals" such as Ghouls, Kinfolk, etc., but not against any full supernatural creature type, such as Vampire, True Mage, Garou, or Changeling.