Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 13XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 4
Protean 5
MET Mechanics:

Requires a Ghouled Horse.

Antitribu version: Appropriately Prepared Motorcycle, Protean x5, Obfuscate x4; 14xp 

Description: In modern nights, the term “Ghost Rider” elicits imagery of a ghostly rider mounted on horseback forced to forever hunt in the old west. An earlier story would have people believe in a “headless horseman.” Earlier tales from Europe talk of whole hosts of ghostly huntsmen on a wilde jagd or “wild hunt.” This often presaged a great battle or plague and those who crossed path with it are never seen again. In many cases this host was on the edge of a great storm. The Norse called it Odin’s Ride. After Christianity paganized it, the story became of a demon on horseback preying on the souls of the dead.

All these tales have one thing in common; they are based partly on truth. Using this power, a rider and mount become the embodiment of this legend. Both become incorporeal as with the Protean power of Mist Form, but their movement is fixed at a ghostly gallop. The pair takes on a spectral appearance and some say the wind caused by their passing carries a faint cackling laughter or the hooves of multiple riders can sound like the front of an incoming storm.

In recent nights, a more perverted version of the power has been developed by the antitribu using blood to coat an “iron horse” to travel in this spectral fashion.

System: The rider has to stay mounted on the ghouled animal while at a gallop. During this time three traits of blood and one trait of willpower are spent to activate this power (as limited by the character’s generation). At the end of the round in which all the necessary expenditures are completed, the “ghostly form” takes effect. The rider may change back instantly at any time with the mount. The pair is immune to mundane physical attacks in this form, and they take one less level of damage from fire and sunlight automatically. They are still affected normally by mystical attack, though of course they have no blood in this form, so some Thaumaturgy is useless against them. Though the pair cannot affect the world physically, the rider can still use Disciplines that do not require a physical form (the rider cannot use Dominate, for instance, because it has no eyes, but the rider could exert Presence). The rider must remain mounted and the mount must move at a “gallop” (12 steps per round) in order initiate and maintain this power. This means it is not possible to activate in enclosed spaces where a galloping pace cannot be reached. This power only lasts until the end of the scene or one hour, whichever is shorter.

The antitribu version uses a motorcycle instead of a ghouled beast of burden. The rider must spend one month occasionally putting a trait of his blood on the motorcycle to attune it to him. This attunement period can be shortened by using human sacrifices. In other respects, this version works the same as the animal one.

Date of Archival: 06-Feb-2015
Gangrel, Gangrel