Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Fortitude 5
MET Mechanics:

Interrogator's Denial

Auspex 3 Fortitude 5
12XP

Through the sheer strength of ones beast coupled with the knowledge of the powers of Auspex and base in clan knowledge of Dominate. The Beast has learned to ignore powers of Auspex when it finds its blood is better then the enemy.

Mechanics: This power works against targeted Auspex powers that are being used against the character. The power is considered to be a passive similar to other Ventrue combination powers. If the one using the targeted Auspex powers are of a higher Gen then the one with this power, the power auto fails like a generation check in a dominate challenge.

Further more the player may spend a mental trait and engage the one who attempted the Auspex challenge in a static chop. If they lose they know nothing, if they tie, they know a power went off and if they win, they know who used the power against them.

Date of Archival: 09-Sep-2020
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Presence 4
MET Mechanics:
Pre reqs:
-Spirits Touch
-summon
-full blown sexual intercourse 
 
effect
-lets the user paint the true form of an individual (regardless of modifications from any number of changes, magic or otherwise)
-grants the user of the combo discipline the nature of the target as it appears on their sheet
-when the target views the painting created with the combo power it subjects them to the toreador clan flaw (which only applies to that specific painting)
Date of Archival: 12-Feb-2015
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 3
Presence 2
MET Mechanics:

Discovered by the Nosferaru Ferro Romono to help maintain the Masquerade, this technique allows the removal of the Masquerade Breeching aspects of Presence: Dread Gaze. You no longer are required to bear your fangs and hiss at someone when you are using Presence: Dread Gaze. Replace the words in the first line of Presence: Dread Gaze in Laws of the Night (Revised); "By bearing your fangs and allowing your vampiric features to rise" with "With a threatening word, gaze or action"

When invoking this option for Presence: Dread Gaze, you must bid the Social Trait Intimidating. If allowed by House Rules to use the Ability Intimidation as a retest for Presence: Dread Gaze instead of Ability Leadership, when invoking this option for Presence: Dread Gaze, you MUST use the Ability Intimidation as the ability retest for this use of Presence: Dread Gaze.

This technique does not remove any other potential Masquerade Breeching aspects other than the one normally required as a part of Presence: Dread Gaze

Date of Archival: 09-Aug-2019
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 4
Fortitude 4
MET Mechanics:

After years of training and learning how to raid houses and havens this was developed.  

By spending a blood trait and Making a Static Physical Challenge (Against 7, Retest with Athletics),the individual may breach into a wall making a hole big enough for him to pass through.  This can only be done to a wall that they would normally be able to break through.  By spending 2 more blood the hole created will be enough for a second person to walk through as well. This does not apply to supernatural walls, cells, bank vaults or anything over the top. Ultimately ST discretion.
Date of Archival: 19-Feb-2015
N/A
Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 5
Presence 5
MET Mechanics:

Após dominar o nível avançado da demência e ser capaz de influenciar toda uma plateia utilizando a presença, o detentor dessa técnica consegue expandir a loucura para aqueles ao redor, fazendo-os compartilhar, em menor ou maior grau, a sua perturbação.

Usando um ponto de força de vontade e um ponto de sangue, você consegue impingir todos ao seu redor com uma perturbação que você possua. Eles sofrerão da perturbação escolhida pelo período de uma noite. Mortais são acometidos automaticamente. Criaturas fantásticas podem tentar evitar o efeito, mas precisam gastar uma característica de força de vontade e vencer uma disputa social contra você. Uma falha significa que o alvo não pode tentar escapar novamente na mesma cena.

É encorajado que você possa descrever como a mente dos alvos recebe a perturbação, tornando a experiência o mais imersiva quanto possível, respeitando que cada indivíduo assimila e vivencia seus traumas de maneira subjetiva e particular. Procure SEMPRE a opinião do narrador para mediar essa descrição.

As perturbações adquiridas através desta técnica não podem ser suprimidas.

NOTA: Você precisa traçar seu aprendizado até Ladslaw Marjorie, Cassandra Montenegro ou Anthram Cockroft para aprender esta técnica.

___

After mastering the advanced level of Dementation and being able to influence an entire audience using Presence, the holder of this technique is able to expand madness to those around him, making them share, to a lesser or greater degree, his degeneration.

Using a point of willpower and a point of blood, you can impose everyone around you with a degeneration that you have. They will suffer from the disturbance chosen for the night. Mortals are automatically affected. Fantastic creatures can try to avoid the effect, but they need to expend a willpower characteristic and win a social dispute against you. A failure means that the target cannot attempt to escape again in the same scene.

It is encouraged that you can describe how the target's mind receives the degeneration, making the experience as immersive as possible, respecting that each individual assimilates and experiences his / her trauma in a subjective and particular way. ALWAYS seek the opinion of the narrator to mediate this description.

Degeneration acquired through this technique cannot be suppressed.

NOTE: You need to trace your learning to Ladslaw Marjorie, Cassandra Montenegro or Anthram Cockroft to learn this technique.

Date of Archival: 28-Jan-2021
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 20XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 5
Presence 5
Custom Discipline Requirements (Combination): Into the rabbit hole
MET Mechanics:

 

__

After mastering the basic level of the technique, some lunatics decided that perhaps transmitting a derangement to everyone around them was not enough, they sought to decide when it would be transmitted, creating real time bombs of insanity ...

Using a point of willpower and a point of blood, you can impose everyone around you with a derangement that you have, but unlike the basic level of this technique, they will suffer from this derangement when a trigger created by you is satisfied. The same trigger must be used for all targets.

Triggers can be as generic or specific as your troubled mind finds convenient.

They will suffer from the derangement chosed for the night. Mortals are automatically affected. Fantastic creatures can try to avoid the effect, but they need to expend a willpower characteristic and win a social dispute against you. A failure means that the target cannot attempt to escape again in the same scene.
It is encouraged that you can describe how the target's mind receives the derangement, making the experience as immersive as possible, respecting that each individual assimilates and experiences his / her trauma in a subjective and particular way. ALWAYS seek the opinion of the narrator to mediate this description.

The derangement acquired through this technique cannot be suppressed.

NOTE: You need to trace your learning to Ladslaw Marjorie, Cassandra Montenegro or Anthram Cockroft to learn this technique.

Date of Archival: 28-Jan-2021
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Temporis 5
Obfuscate 2
Presence 5
MET Mechanics:

Description- This combination of disciplines was developed by a Kairos who prefers to remain nameless.

Should the user ever find themselves in a situation they don't much care to be in, all they must do is find or create a way to break line of sight upon his or herself and expend a blood trait. Doing so allows for them to declare fair escape from the scene with the other individuals in the scene forgetting he/she was ever even there and failing to remember them at all for the next hour from usage of this power (In-game time). Once that hour is up, the effected characters are able to remember the user again.

 Effected characters are not consigned to do nothing during the hour for which they are effected but may do anything they like that does not involve having any memory of this powers user. If they are for some reason reminded/asked about the user by an unaffected person the effected will know they have forgotten someone but no amount of description from a third party will allow them to recall anything about the user until that hour is up.  
 

System- The user must find some means of breaking line of sight from anyone or thing he wishes to effect with this power. Upon doing so all he must do is spend a blood to activate this combination discipline. It's effect happens immediately upon expenditure of the blood trait..

Date of Archival: 20-Feb-2015
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 20XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Custom Discipline Requirements (Combination): Awaken Iron
MET Mechanics:

Iron as Water

Preq’s: Celerity 5, Awaken Iron (Combo Power)

XP Cost: 20

Premise: Deft fingers alone can not create a masterpiece. And the touch of knowledge one can glean with Auspex is powerful, but it doesn’t allow one to truly know the soul of a thing. But when combined with Awaken Iron, with the speed that comes with true vampiric skill, and knowing the heart of a thing, one can create magic.

Mechanics: This power only works with firearms. To use this power on a weapon, the user must have used Awaken Iron on that same weapon within the last 24hrs. Expend one temp willpower and 2 blood which is then worked into the weapon, taking a full round action, as well as 1-3 mental traits (maximum being the number of traits used in Awaken Iron)

 

The statistics of a weapon can be altered up or down by 1 trait. In this same way a weapon can also be given or have removed 1 special named properties from Dark Epics, Laws of the Night, or ST approved resources. (Such as Full Auto, Mass Trauma, High Caliber, Spray.) Only one modification can be applied per category at a time. Iron as Water does not stack; that is, a particular firearm can only be under the effects of one application of Iron as Water at a time.

Categories that can be modified are as follows.

Damage Amount, Special Properties, Rate, Bonus Traits, Negative Traits.

To be clear. You may only modify each category above one time per use of this power. All 3 changes can not be spent on damage, or special properties, they must be divided up among the listed 5 or other categories as outlined with your ST staff. This power can be applied to more than one weapon at a time, but Awaken Iron must be used on any weapon affected within the last 24hrs, and Iron as Water's costs must be paid for each weapon you wish to adjust. This power ceases to function once you are no longer benefiting from Awaken Iron on that weapon, and must be recast with all its expenditures after recasting Awaken Iron.

Date of Archival: 10-Jan-2021
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Dominate 5
Custom Discipline Requirements (Combination): Denial of Aphrodite's Favor
MET Mechanics:
Original Name of Combo: Ventrue Control is Absolute
(Presence x5 / Dominate x5, Self-Control x5, Denial of Aphrodite's Favor)
The possessor of this power will always compare traits in tests of presence or dominate. 
This means that if your opponent wins on ties (iron heart/perfect clarity) you will still compare traits. Also if the opponent has powers that would make them immune (Pavis of the foul presence/denial of Aphrodite’s favor) you will still throw at test and compare traits. Awe retests are still negated in this case and they are a retest not a separate challenge. 
Date of Archival: 18-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 1
Protean 4
MET Mechanics:
This Discipline costs one Blood Trait to activate and lasts for one scene. Any primarily slashing melee attacks such as swords, and claws will do one less level of damage for that scene, to a minimum of no damage. This is effective on all sources of slashing damage, including supernatural sources such as the claws of other Vampires, Lupines, and the like. 

 

Date of Archival: 26-Feb-2019
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 3
Potence 3
Vicissitude 3
MET Mechanics:

It crawls beneath the skin

Fortitude 3, Potence 3, and Vicissitude 3

8 exp

While most flesh crafters have to know a bit about biology to use Vicissitude well, those that understand the kindred condition and their own autonomy are frightening indeed. This combo allows the vampire using it to hide modifications they have made on their own beings and shape them to appear to be 'normal' conditions, while maintaining the benefit they provide. Enhanced strength through flesh crafting just looks like bulky muscles or an exoskeleton is covered with a false layer of skin to look like huge sized person. The limit to this is the vampire's knowledge of the human body and their imagination.

System: To activate this power for the night the character spends both a blood trait and a willpower trait. For each level of medicine possessed by the character, they can physically mask one of his Vicissituded modifications and make it appear to be a merit, flaw, mixed blessing, negative traits, or some other less monstrous, more explainable option. The modifications continue to provide the same benefit while masked with this power. Obviously some powers, such as extra limbs, are beyond the scope of this power. For each modification hidden, the character will pick up a negative trait for the duration of the power as he has to move differently or has too much flesh pressed to one location. What can and cannot be affected by this power is at ST discretion.
The character may end this power instantly, at any time.
This power is not considered a form power and does not prohibit the use of any other powers.
Some examples of changes might be: Size (either variant) for the merit Huge Size, Exoskeleton for the mixed blessed Exoskeleton, Foot Pads as a bestial effect, Bulky as someone who is merely muscularly bulky.

Date of Archival: 05-Dec-2018
Tzimisce, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Vicissitude 2
Potence 3
MET Mechanics:

Through the strength of Potence, the flesh crafting mastery of Vicissitude, and the knowledge of being hit in unfortunate places, a Cainite is able to take advantage of the most vulnerable part of any man (no not that) – the back of the dome. By concentrating on the power of Vicissitude in his fist before he strikes the back of the luckless victim’s noggin, his knuckle turns into a fine point that with the ferocity of Potence, delivers a very devastating attack.

System: To activate this power, the Cainite must spend a blood before he punches the target. He must be able to punch the back of the target’s head. Perform the necessary Physical Challenge to punch the target as normal and if successful, the punch does an additional three levels of damage. The attack must be a punch and cannot be used with weapons.

Date of Archival: 02-Mar-2021
Tzimisce, Nosferatu

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