Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Fortitude | 5 |
Interrogator's Denial
Auspex 3 Fortitude 5
12XP
Through the sheer strength of ones beast coupled with the knowledge of the powers of Auspex and base in clan knowledge of Dominate. The Beast has learned to ignore powers of Auspex when it finds its blood is better then the enemy.
Mechanics: This power works against targeted Auspex powers that are being used against the character. The power is considered to be a passive similar to other Ventrue combination powers. If the one using the targeted Auspex powers are of a higher Gen then the one with this power, the power auto fails like a generation check in a dominate challenge.
Further more the player may spend a mental trait and engage the one who attempted the Auspex challenge in a static chop. If they lose they know nothing, if they tie, they know a power went off and if they win, they know who used the power against them.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Presence | 4 |
Discipline Name | Discipline Level |
---|---|
Obfuscate | 3 |
Presence | 2 |
Discovered by the Nosferaru Ferro Romono to help maintain the Masquerade, this technique allows the removal of the Masquerade Breeching aspects of Presence: Dread Gaze. You no longer are required to bear your fangs and hiss at someone when you are using Presence: Dread Gaze. Replace the words in the first line of Presence: Dread Gaze in Laws of the Night (Revised); "By bearing your fangs and allowing your vampiric features to rise" with "With a threatening word, gaze or action"
When invoking this option for Presence: Dread Gaze, you must bid the Social Trait Intimidating. If allowed by House Rules to use the Ability Intimidation as a retest for Presence: Dread Gaze instead of Ability Leadership, when invoking this option for Presence: Dread Gaze, you MUST use the Ability Intimidation as the ability retest for this use of Presence: Dread Gaze.
This technique does not remove any other potential Masquerade Breeching aspects other than the one normally required as a part of Presence: Dread Gaze
Discipline Name | Discipline Level |
---|---|
Potence | 4 |
Fortitude | 4 |
After years of training and learning how to raid houses and havens this was developed.
Discipline Name | Discipline Level |
---|---|
Dementation | 5 |
Presence | 5 |
Após dominar o nível avançado da demência e ser capaz de influenciar toda uma plateia utilizando a presença, o detentor dessa técnica consegue expandir a loucura para aqueles ao redor, fazendo-os compartilhar, em menor ou maior grau, a sua perturbação.
Usando um ponto de força de vontade e um ponto de sangue, você consegue impingir todos ao seu redor com uma perturbação que você possua. Eles sofrerão da perturbação escolhida pelo período de uma noite. Mortais são acometidos automaticamente. Criaturas fantásticas podem tentar evitar o efeito, mas precisam gastar uma característica de força de vontade e vencer uma disputa social contra você. Uma falha significa que o alvo não pode tentar escapar novamente na mesma cena.
É encorajado que você possa descrever como a mente dos alvos recebe a perturbação, tornando a experiência o mais imersiva quanto possível, respeitando que cada indivíduo assimila e vivencia seus traumas de maneira subjetiva e particular. Procure SEMPRE a opinião do narrador para mediar essa descrição.
As perturbações adquiridas através desta técnica não podem ser suprimidas.
NOTA: Você precisa traçar seu aprendizado até Ladslaw Marjorie, Cassandra Montenegro ou Anthram Cockroft para aprender esta técnica.
___
After mastering the advanced level of Dementation and being able to influence an entire audience using Presence, the holder of this technique is able to expand madness to those around him, making them share, to a lesser or greater degree, his degeneration.
Using a point of willpower and a point of blood, you can impose everyone around you with a degeneration that you have. They will suffer from the disturbance chosen for the night. Mortals are automatically affected. Fantastic creatures can try to avoid the effect, but they need to expend a willpower characteristic and win a social dispute against you. A failure means that the target cannot attempt to escape again in the same scene.
It is encouraged that you can describe how the target's mind receives the degeneration, making the experience as immersive as possible, respecting that each individual assimilates and experiences his / her trauma in a subjective and particular way. ALWAYS seek the opinion of the narrator to mediate this description.
Degeneration acquired through this technique cannot be suppressed.
NOTE: You need to trace your learning to Ladslaw Marjorie, Cassandra Montenegro or Anthram Cockroft to learn this technique.
Discipline Name | Discipline Level |
---|---|
Dementation | 5 |
Presence | 5 |
__
After mastering the basic level of the technique, some lunatics decided that perhaps transmitting a derangement to everyone around them was not enough, they sought to decide when it would be transmitted, creating real time bombs of insanity ...
Using a point of willpower and a point of blood, you can impose everyone around you with a derangement that you have, but unlike the basic level of this technique, they will suffer from this derangement when a trigger created by you is satisfied. The same trigger must be used for all targets.
Triggers can be as generic or specific as your troubled mind finds convenient.
They will suffer from the derangement chosed for the night. Mortals are automatically affected. Fantastic creatures can try to avoid the effect, but they need to expend a willpower characteristic and win a social dispute against you. A failure means that the target cannot attempt to escape again in the same scene.
It is encouraged that you can describe how the target's mind receives the derangement, making the experience as immersive as possible, respecting that each individual assimilates and experiences his / her trauma in a subjective and particular way. ALWAYS seek the opinion of the narrator to mediate this description.
The derangement acquired through this technique cannot be suppressed.
NOTE: You need to trace your learning to Ladslaw Marjorie, Cassandra Montenegro or Anthram Cockroft to learn this technique.
Discipline Name | Discipline Level |
---|---|
Temporis | 5 |
Obfuscate | 2 |
Presence | 5 |
Description- This combination of disciplines was developed by a Kairos who prefers to remain nameless.
Effected characters are not consigned to do nothing during the hour for which they are effected but may do anything they like that does not involve having any memory of this powers user. If they are for some reason reminded/asked about the user by an unaffected person the effected will know they have forgotten someone but no amount of description from a third party will allow them to recall anything about the user until that hour is up.
System- The user must find some means of breaking line of sight from anyone or thing he wishes to effect with this power. Upon doing so all he must do is spend a blood to activate this combination discipline. It's effect happens immediately upon expenditure of the blood trait..
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Iron as Water
Preq’s: Celerity 5, Awaken Iron (Combo Power)
XP Cost: 20
Premise: Deft fingers alone can not create a masterpiece. And the touch of knowledge one can glean with Auspex is powerful, but it doesn’t allow one to truly know the soul of a thing. But when combined with Awaken Iron, with the speed that comes with true vampiric skill, and knowing the heart of a thing, one can create magic.
Mechanics: This power only works with firearms. To use this power on a weapon, the user must have used Awaken Iron on that same weapon within the last 24hrs. Expend one temp willpower and 2 blood which is then worked into the weapon, taking a full round action, as well as 1-3 mental traits (maximum being the number of traits used in Awaken Iron)
The statistics of a weapon can be altered up or down by 1 trait. In this same way a weapon can also be given or have removed 1 special named properties from Dark Epics, Laws of the Night, or ST approved resources. (Such as Full Auto, Mass Trauma, High Caliber, Spray.) Only one modification can be applied per category at a time. Iron as Water does not stack; that is, a particular firearm can only be under the effects of one application of Iron as Water at a time.
Categories that can be modified are as follows.
Damage Amount, Special Properties, Rate, Bonus Traits, Negative Traits.
To be clear. You may only modify each category above one time per use of this power. All 3 changes can not be spent on damage, or special properties, they must be divided up among the listed 5 or other categories as outlined with your ST staff. This power can be applied to more than one weapon at a time, but Awaken Iron must be used on any weapon affected within the last 24hrs, and Iron as Water's costs must be paid for each weapon you wish to adjust. This power ceases to function once you are no longer benefiting from Awaken Iron on that weapon, and must be recast with all its expenditures after recasting Awaken Iron.
Discipline Name | Discipline Level |
---|---|
Presence | 5 |
Dominate | 5 |
Discipline Name | Discipline Level |
---|---|
Fortitude | 1 |
Protean | 4 |
Discipline Name | Discipline Level |
---|---|
Fortitude | 3 |
Potence | 3 |
Vicissitude | 3 |
It crawls beneath the skin
Fortitude 3, Potence 3, and Vicissitude 3
8 exp
While most flesh crafters have to know a bit about biology to use Vicissitude well, those that understand the kindred condition and their own autonomy are frightening indeed. This combo allows the vampire using it to hide modifications they have made on their own beings and shape them to appear to be 'normal' conditions, while maintaining the benefit they provide. Enhanced strength through flesh crafting just looks like bulky muscles or an exoskeleton is covered with a false layer of skin to look like huge sized person. The limit to this is the vampire's knowledge of the human body and their imagination.
System: To activate this power for the night the character spends both a blood trait and a willpower trait. For each level of medicine possessed by the character, they can physically mask one of his Vicissituded modifications and make it appear to be a merit, flaw, mixed blessing, negative traits, or some other less monstrous, more explainable option. The modifications continue to provide the same benefit while masked with this power. Obviously some powers, such as extra limbs, are beyond the scope of this power. For each modification hidden, the character will pick up a negative trait for the duration of the power as he has to move differently or has too much flesh pressed to one location. What can and cannot be affected by this power is at ST discretion.
The character may end this power instantly, at any time.
This power is not considered a form power and does not prohibit the use of any other powers.
Some examples of changes might be: Size (either variant) for the merit Huge Size, Exoskeleton for the mixed blessed Exoskeleton, Foot Pads as a bestial effect, Bulky as someone who is merely muscularly bulky.
Discipline Name | Discipline Level |
---|---|
Vicissitude | 2 |
Potence | 3 |
Through the strength of Potence, the flesh crafting mastery of Vicissitude, and the knowledge of being hit in unfortunate places, a Cainite is able to take advantage of the most vulnerable part of any man (no not that) – the back of the dome. By concentrating on the power of Vicissitude in his fist before he strikes the back of the luckless victim’s noggin, his knuckle turns into a fine point that with the ferocity of Potence, delivers a very devastating attack.
System: To activate this power, the Cainite must spend a blood before he punches the target. He must be able to punch the back of the target’s head. Perform the necessary Physical Challenge to punch the target as normal and if successful, the punch does an additional three levels of damage. The attack must be a punch and cannot be used with weapons.