Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Fortitude 3
MET Mechanics:
== Heart of the Master I (auspex 3 + fortitude 3)
Cost: 6 exp.
A combination discipline for master craftspersons.
 
This discipline allows the kindred to place a piece of themselves into select items, allowing the crafter to gain additional bonuses when wielding the item. Kindred with less than 50 cumulative points of crafts find themselves unable to learn this discipline. No other disciplines or abilities may be learned or taught while the item is being constructed. The crafter is down one trait on the resolution of all challenges while the item is being constructed, to indicate the desire to focus on this one task. A temporary willpower may be burned to abandon the construction of the particular item, permanent exp spent is expended.
 
MET Rules: Crafter expends three permanent experience points, along with the necessary time to complete the item. The maker of the item must deposit one trait of their vitae, one per night, for three nights into the component ingredients. The vitae is destroyed and not usable for other purposes. When the item is complete, it will grant the maker extra bonuses above and beyond what is otherwise possible. The craft's level of the item is 6. Additionally, the crafter can choose 2 areas of a weapon to improve, Additional special ability or remove of a negative trait or additional trait above and beyond stated craft rules, or other features approved by the Storyteller (such as an extra health level for armor). This discipline can’t be used to directly increase damage, but may be used to add a special ability which per its description in Dark Epics could include increased damage. 
 
There normally can only be one creator for the item. For example, the creator can’t put another kindred’s vitae into the item to "attune" the item to a kindred who does not possess this discipline. In the event two kindred possess this discipline and wish to work in concert. They must each contribute viate (two each) and experience (two each) and both kindred may enjoy the benefits of the item when used. Additionally both kindred must contribute to its construction if they both wish to reap the benefits. This also has the advantage of halving construction time of the item.
 
Items made by this discipline maintain a slight crimson color. If the item is destroyed it permanently loses all bonuses conferred by the discipline. Item cards should state what the item does when used by the crafter, and it the lesser stats when being used by anyone else.
Date of Archival: 09-Oct-2018
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Fortitude 3
MET Mechanics:
== Heart of the Master II (auspex 3 + fortitude 3, Heart of the Master I)
Cost: 9 exp.
A combination discipline for master craftspersons.
Same as Heart of Master I, except the creator may now put another kindred’s vitae into the item to "attune" the item, to a kindred who does not possess this discipline, or participate in the item’s crafting.
Date of Archival: 09-Oct-2018
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Protean 4
Quietus 4
MET Mechanics:
Heart of the Master III
[Protean 4, Quietus 4, Fortitude 4 and Heart of the Master I]
Cost: 10 exp
 
A combination discipline for master craftspersons.
 
Description: Having learned to place a piece of themselves into a weapon (Heart of the Master I), this next level of Heart the Heart of Master takes it a step further by turning a piece of themselves into a weapon. This weapon is made of a fortitude hardened mixture of bone, keratin, that somewhat resembles a shiny off white colored substance made more deadly by the addition of Quietus.
 
Mechanics: The crafter places their hands (or other appendages) together, over the course of three rounds vitae seeps from the hand and is transformed into a crafts five weapon.
 
The vitae is completely transformed during the process, the new substances are no longer considered vitae. As such no bonds can be formed from the new substances. All normal conditions of Quietus apply. At sunrise, the item will turn to ash.
 
By expanding one willpower and: for one trait of blood spent, a dagger sized object is made, for two traits of blood a short sword sized object is produced, for a three a long sword or shield sized object. The cost(s) of Quietus are in addition to this base cost. 
 
Items stats as follows: normally as described in Dark Epics + applicable bonuses from the crafts rating + special abilities conferred by Quietus per LotN. Items created from this discipline are significantly lighter as well as a bit more durable and more flexible than those made of steel. 
 
Only one or zero Quietus effects can be added to one weapon at a time, in addition all of the other normal limitations apply. If “Silence of Death” is chosen, it is centered on the weapon not the caster. Items created do not have to be weapons, so long as the crafter has sufficient knowledge to implement the item being “printed”. While crafting the object, the crafter suffers from the mental trait, oblivious.
Date of Archival: 09-Oct-2018
Toreador, Assamite, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 2
Vicissitude 2
MET Mechanics:

This technique was once long ago very common among the Tzimisce clan. Some of the clan
argue it is a simple alteration and mastery of the power of bonecraft and nothing more. However
the truth is that it requires the bestial powers of Potence to complete its attack. The Tzimisce
strikes his target and forces the victim’s own body to turn against him. By focusing on his shape
mastery abilities, the Tzimisce can cause the victim’s own rib bones to bend warp and pierce his
heart. The result of such an attack is a shower mess of blood as it explodes from the victim. No
mortal can survive such an attack and few Cainites can claim to have survived it either.

System: Spend one blood trait and engage your target in a Physical challenge retested with
Crafts: Body. If you succeed, you must throw two simple challenged you must win or tie as per
staking; if you do the victim’s rib bones pierce his own heart. The resulting attack causes the
victim to immediately lose half his current blood pool as it explodes out of his body.

Taken from Bonecraft in TT vampire the Masquerade revised

Date of Archival: 04-Nov-2021
Tzimisce, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Dominate 4
MET Mechanics:

A Kindred using Hedone Touch runs his hands over your target's body to determine how it reacts to touch in each region.  Through a massage composed of a series of rhythmic movements, it is capable of awakening sensations of relaxation and/or pleasure (both or just one of them, at the user's discretion) that intensify throughout the process, being able to lead the target to relaxation and lethargy close to torpor or the peak of ecstasy.

System: This power obviously requires prolonged physical contact (between PCs, not between players) and begins to take effect after the first minute.  The user then makes a static Mental test (retest for Ability Massage or another similar Ability) after each time interval.  Success indicates that the target is under the effect described for that interval.  In case of failure, it will be necessary to repeat the last interval to perform a new test and continue with the process.  Bonuses or penalties can be applied to the test based on interactions between those involved during the process.  The effects are cumulative and last until the end of the night:

10 minutes: slight sensation of pleasure and/or relaxation.  (removes 1 negative trait).

20 minutes: reactions of pleasure and/or relaxation become evident in the body, involuntary physical reactions become noticeable (recovers a single attribute trait that was spent that night, user's choice)

30 minutes: the stage of extreme relaxation and/or intense pleasure is reached.  (recovers a temporary point of willpower)

Date of Archival: 28-Dec-2023
Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 4XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 1
Obfuscate 1
Dark Thaumaturgy 1
MET Mechanics:

Hellspawn (Presence 1, Obfuscate 1, Dark Thaumaturgy 1), 4 xp

By drawing on ancient techniques and ancestral powers of the Baali, the infernalist empowers their blood in defiance of the Curse of Caine. This power of the blood was only created after the study of demonic Laham and Baali with the blood of demons combining with their already tainted vitae. In the end, the meta-discipline allows an infernalist to call on the legacy of the celestial blood studied by the Baali to empower their own to produce conventional children in addition to vampiric childer.

System: This character is capable of having biological children with humans, as well as vampires with the appropriate ability to have biological children (thin-bloods, certain infernal pacts, etc.). Biological children produced this way are dhampirs (from Time of Thin Blood).

Date of Archival: 17-Apr-2021
Demon
Custom Content Category: Combination Discipline / Technique
XP Cost: 16XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Protean 4
Potence 5
Celerity 4
MET Mechanics:

By Flexing your muscles as you process through your transformation you are able to grow into a monstrous size of your Fight form.  

Spend a willpower and  a blood to start your Shape of the Beast transformation then over the next three turns spend an additional blood and take an lethal as you rip and tear your own body from the inside out while you flex the proper muscles during your transformation ending in a monstrous size version of your Fight form.  Once the full transformation takes place you get +3 physical traits that align with the traits for your Fight form.  These traits must be chosen at the time of purchasing this power and the must be traits granted to you by your Fight form, as such this is not helpful to Non-Gangrel.  In addition your primary form of damage in your Fight form gains +1 damage

This transformation can not be sped up by any means.  The lethal damage can not be soaked by any means as doing so negates the powers use.  You also can not heal this damage while staying in this form, doing so will revert you to your beast form. Seeing this form is an obvious breach of the Masquerade or Silence of the Blood.  This power takes full concentration so during this you may not do anything else.  Note to Storytellers: Don’t forget that if this is the first damage for the night they have a frenzy test.

Date of Archival: 26-Feb-2017
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 4XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Obfuscate 2
MET Mechanics:

The Nosferatu are notorious for gathering information and as spies, to collect and sell for later use.  To help members of the clan gather this information, members of the Nosferatu blood have developed this combination discipline.  By investing their blood into an animal, they may gift the animal with the powers of Obfuscation.  This allows the animal spy to sneak into places without being noticed and return with the information the Nosferatu is seeking.  Of course, the Nosferatu must also use the powers of Animalism to command the animal to go an spy for them.

System: The vampire must first make a connection to an animal using Feral Whispers. She must then spend one blood trait for each level of Obfuscate she wishes to invest in the animal for the rest of the night, to a maximum of Obfuscate 2 - Unseen Presence.

Date of Archival: 01-Nov-2023
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 4
Obfuscate 4
MET Mechanics:
Hidden Fist-
Celerity 4/Obfuscate 4, 12xp
Expend 2 Blood, which counts as the activation of Celerity for the round. If you successfully gain the Surprise stipulation outlined on page 200 of LoTN, you may continue to gain the Surprise benefit for each of your attacks against a surprised target for the duration of the round. 
Date of Archival: 14-Jan-2019
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 3
Obfuscate 3
MET Mechanics:

The stereotypical Assamite is an Assassin.  While not all members of the blood are indeed Assassins, or trained to be, this combination discipline, developed among the warriors, helps solidify that reputation.  Combining the arts of speed and stealth, the Assamite strikes from the shadows, overwhelming their opponent with a tactical advantage.

System:  The Assamite spends 1 willpower trait to activate this power for the next immediate Physical challenge. During that time the Assamite may add their Obfuscate discipline rating in Bonus Traits to their next Physical challenge. This combination Discipline may only be learned by members of the Assamite Clan.

Date of Archival: 01-Nov-2023
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 3
Animalism 3
MET Mechanics:

The Obfuscate discipline is arguably the signature discipline of the clan.  They are known as the unseen clan and this combination discipline helps reinforce that reputation.  By channeling the power of their own beasts and monstrosity the Nosferatu becomes nearly impossible to find.

System: The Nosferatu spends 1 blood trait to activate this power for the next scene or an hour.  During that time the Nosferatu player gains 3 retests to use on any Obfuscate challenge.  Once called upon these retests are lost and this power may not be stacked or activated again in the same scene. A retest used on this challenge may only be called upon once per challenge.  This combination Discipline may only be learned by members of the Nosferatu Clan.

Date of Archival: 01-Nov-2023
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Obfuscate 4
Dominate 2
MET Mechanics:

With the mastery of obfuscate and auspex, you have learned to hide your mental and/or emotional transgression on another. It is very convenient to keep your transgressions unnoticed. 

System: 

To activate this power you need to spend a Willpower. This power lasts for a scene. When this power is active, the user can use “Vanish from the Mind’s Eye” to hide mental and emotional transgression on a victim after a power is used.  A standard Obfuscate versus Auspex vanish chop is thrown. If successful, the target does not remember the emotional and/or mental discipline or combo discipline being used on them. If you are using telepathy on a target and successfully make contact, you can use all other mental or emotional disciplines as if you were touching or making eye-contact with them. This is considered a dominate power and thus affected by generation as per dominate.

Date of Archival: 19-May-2021
Nosferatu

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