Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Combination Discipline / Technique
XP Cost: 0XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 5
Fortitude 5
MET Mechanics:
 
Hand of the Astra
[Potence 5, Fortitude 5]
 
Added Pre-reqs: Crafts: Weaponsmithing or Blacksmithing x3 or more. Astra mark.
 
The now called Astra were once a proud caste of warriors in the city known as City of Light. Fighters against the Daeva, protectors of their people, they were known not just by their symbol but as well by the dark weapons each one of them carried and cared for as extensions of themselves. 
 
It was rumored that the secrets of its forging was first developed by one of the first members of the caste, based on ancient powers known only by those of Brujah blood. Others rumors put its origin in another one of the tools provided by the gods to the faithful to survive the threat of moving shadows among others. 
 
Whatever the origin was, the unquestionable truth was that those weapons held powers only understood by its creators.
 
System: The forger of the blade must spend one point of blood per trait of the weapon style he is forging as well as an additional one. The blood is absorbed by the blade during its forging causing it to resonate with the creator. The downside is that the weapon becomes a sympathetic link to its creator.
 
Then, through the careful engraving of ancient symbols of power and strenght, the mark of the astra and his own name (which does not need to be his true name but the one he is known by among the Astra), the forger spends a permanent willpower, finishing to bind the weapon to him. 
 
Lastly, the caster must keep the weapon at his side for 7 days and 7 nights in a row in order for its special ability to manifest itself. 
 
The special ability is exclusive to the forger and the crafted weapon, to be defined by the player and their storytellers. It needs to be something tied to the personality and history of the character as the weapon is an extension of its creator. 
 
The weapon created with this combo causes the damage to become aggravated when used by an Astra. Additionally, the creator can call the weapon back to his hand as long as its in line of sight. Any non-Astra that holds the blade suffers 1 aggravated damage per turn holding it. 
Date of Archival: 03-Dec-2017
N/A