Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Obfuscate | 2 |
The Nosferatu are notorious for gathering information and as spies, to collect and sell for later use. To help members of the clan gather this information, members of the Nosferatu blood have developed this combination discipline. By investing their blood into an animal, they may gift the animal with the powers of Obfuscation. This allows the animal spy to sneak into places without being noticed and return with the information the Nosferatu is seeking. Of course, the Nosferatu must also use the powers of Animalism to command the animal to go an spy for them.
System: The vampire must first make a connection to an animal using Feral Whispers. She must then spend one blood trait for each level of Obfuscate she wishes to invest in the animal for the rest of the night, to a maximum of Obfuscate 2 - Unseen Presence.
Discipline Name | Discipline Level |
---|---|
Celerity | 4 |
Obfuscate | 4 |
Discipline Name | Discipline Level |
---|---|
Celerity | 3 |
Obfuscate | 3 |
The stereotypical Assamite is an Assassin. While not all members of the blood are indeed Assassins, or trained to be, this combination discipline, developed among the warriors, helps solidify that reputation. Combining the arts of speed and stealth, the Assamite strikes from the shadows, overwhelming their opponent with a tactical advantage.
System: The Assamite spends 1 willpower trait to activate this power for the next immediate Physical challenge. During that time the Assamite may add their Obfuscate discipline rating in Bonus Traits to their next Physical challenge. This combination Discipline may only be learned by members of the Assamite Clan.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 3 |
Animalism | 3 |
The Obfuscate discipline is arguably the signature discipline of the clan. They are known as the unseen clan and this combination discipline helps reinforce that reputation. By channeling the power of their own beasts and monstrosity the Nosferatu becomes nearly impossible to find.
System: The Nosferatu spends 1 blood trait to activate this power for the next scene or an hour. During that time the Nosferatu player gains 3 retests to use on any Obfuscate challenge. Once called upon these retests are lost and this power may not be stacked or activated again in the same scene. A retest used on this challenge may only be called upon once per challenge. This combination Discipline may only be learned by members of the Nosferatu Clan.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Obfuscate | 4 |
Dominate | 2 |
With the mastery of obfuscate and auspex, you have learned to hide your mental and/or emotional transgression on another. It is very convenient to keep your transgressions unnoticed.
System:
To activate this power you need to spend a Willpower. This power lasts for a scene. When this power is active, the user can use “Vanish from the Mind’s Eye” to hide mental and emotional transgression on a victim after a power is used. A standard Obfuscate versus Auspex vanish chop is thrown. If successful, the target does not remember the emotional and/or mental discipline or combo discipline being used on them. If you are using telepathy on a target and successfully make contact, you can use all other mental or emotional disciplines as if you were touching or making eye-contact with them. This is considered a dominate power and thus affected by generation as per dominate.
Discipline Name | Discipline Level |
---|---|
Animalism | 5 |
Obfuscate | 5 |
Requirements are animalism 5 and Obfuscate 5. This will allow you to use up to Vanish in addition to the other powers you are able to use under Subsume. The cost of also allowing you to use Obfuscate is 4 socials, which will also allow you to use the other powers 4 socials gives you. Aura is that of a normal animal.
Discipline Name | Discipline Level |
---|---|
Animalism | 4 |
Vicissitude | 4 |
Auspex | 4 |
Discipline Name | Discipline Level |
---|---|
Auspex | 5 |
Obfuscate | 5 |
Requires: Ihai Creation Ritual, Stride of the Storm, Silence of the Soul
The mastery of the Stride of the Storm and the Silence of the Soul techniques leads to a final mastery in the art of the Hollow Soul. With this technique a vampire can learn to truly hide and mask their very soul and essence from anyone they do not wish to see.
System: Once you activated the power Psychic Projection you spend 1 additional willpower trait to use this combination discipline. While active the user may not be seen or detected by any means unless they choose to break the concealment or make an attack. This combination Discipline only works while Psychic Projection is active.
Discipline Name | Discipline Level |
---|---|
Potence | 3 |
Animalism | 3 |
Discipline Name | Discipline Level |
---|---|
Obfuscate | 5 |
Potence | 3 |
Description: By infusing her strength into an area as a barrier, the Nosferatu can create a space that resists any form of physical entry. However, this barrier is illusionary and all in the mind of the target. The area might be cloaked or not, as the Nosferatu decides. However, leaving the area requires anyone else to have to push through an apparent invisible force. The vampire can release individuals from this power simply by touch and a thought.
Player Fluff: This power was created to prevent targets from leaving his presence and restricting movement. This power was created as an inverse of Forbidden Zone and draws upon the same abilities that fuel the mentioned power. As the song, "You can check out any time you like, but you can never leave."
System: The vampire makes a Physical Challenge with Subterfuge as the retest at a difficulty of 10 and spends a blood point. If successful, the character makes an extended challenge and for each success may maintain the zone for one hour, although once set up she need not remain nearby. The vampire can create a zone of any size up to a radius of six feet/ two meters for each point of Potence and Obfuscate she has. So a vampire with Obfuscate 5 and Potence 3 could create a zone with a radius of up to 48 feet/16 meters. For anyone except the vampire to leave the zone requires a Challenge of Mental against Mental against the creator. The zone is actually a mental barrier and not a physical one. As it is an enforcement of will, the user of the power may use Willpower as a Retest. Characters already outside the zone may enter it without any problem, but must make the Mental Challenge to leave. The vampire can touch any character and with a thought exclude them from the effects of this power at no cost. Levels of Obfuscate and Auspex cannot be used in this challenge.
Discipline Name | Discipline Level |
---|---|
Animalism | 4 |
Fortitude | 4 |
Members of the Sabbat view humans as little better then food, however, some Gangrel Antitribu take this even further. Members of the bloodline developed this combination discipline in a belief that humans are nothing more then animals. As such, this power always a Gangrel Antitribu to have their gifts of Animalism work on humans as well as animals.
System: Once purchased this combination discipline is always considered active. All levels of the character’s discipline of Animalism now work on mortals as well as animals.
Discipline Name | Discipline Level |
---|---|
Temporis | 4 |
Placeholder for Combination Discipline | 1 |
Hunger of Ages
Hindsight, Temporis 4
7xp
Sometimes, forgotten history is simply too dangerous to be uncovered, hence why it was forgotten. Hunger of Ages allows the Kairos to view an objects history with the Hindsight technique, and literally consume that history, preventing others from observing it later.
System: the player makes the appropriate challenges for the Hindsight combination discipline, then spends a Willpower Trait. The duration of history that they experience is removed from time. Powers or other abilities that would let someone view that object during the time consumed will not register the object's existence. For the purposes of such powers, It is as if the object did not exist during that time.