Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Chimerstry | 1 |
Potence | 3 |
Many Ravnos fortunate enough to have survived the Week of Nightmares owe their survival to their capacity to fight, rather than their mastery of chicanery or dharma riddles. Placing faith in tools over trickery, they’ve nonetheless managed to blend their illusory arts with their martial skill in unexpected ways.
Mechanics:
Expend 1 point of Blood and use a simple action to enhance a weapon you are using with a potent and potentially harmful illusion. You may select a Special Weapon Capability of the appropriate type for your weapon from either the melee or ranged Special Weapon Capability list (Dark Epics: pg 82). This Capability can be applied even if it would normally break the mundane rules for that Capability. For example, using Illusory Augmentation, you can grant the Spray Capability to a ranged weapon with an Ammo Capacity of 6. For the next hour, your weapon has the Capability granted by Illusory Augmentation in addition to its normal Capabilities. As with other Chimerstry powers, this illusion may be pierced by use of Auspex or similar powers. If the illusion is pierced, you cannot utilize the Special Weapon Capability against the individual who successfully sees through your illusion. As this power is illusory, it has no effect against a nonliving target. The weapon retains the illusory Capability as long as it remains in your hands; should you be disarmed or attempt to hand it to another, the effects immediately cease. No weapon can benefit from more than a single application of this power. Should you activate this power while it is already active, the previous application ends. As a reminder, you cannot benefit from the same Capability twice, regardless of the source. Using this power in combination with your attacks does not enable the use of the merit Clear Sighted.