Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Auspex 2
MET Mechanics:

Imprint"
Animalism 3 + Auspex 2
Cost - 7 exp

The user's beast leaves it's imprint on it's willing target's aura. A successful Aura Perception challenge on the target's aura will reveal a slight 'taint' from the user's aura/beast, showing the 'imprint'. This is something visibly noticeable only to successful Aura Perception challenges on the target, like that of faint diablerie veins. This is not seen deadly or threatening, like that of  fresh veins or infernal taint. This 'imprint' reads as Kindred/Canite, since it can only be inflicted by one who has a beast. The target must willingly accept the mark on their aura.

Once marked, the user will be able to sense the 'imprinted ones' if they are within the same chronicle's limits as she is currently within.

If the target is within bounds of the same area (city or chronicle, up to ST discretion), the user can sense the physical and emotional well being of their beast.
--The user will know if their beast is close to frenzy; if their target falls into torpor, or is staked; or if the target is in excessive danger/stress that riles their beast.

If the target is not within the same area (city or chronicle, up to ST discretion) the user will ONLY sense if they have been staked, fell into torpor, or have met final death.

In either case, she will feel the same 'loss of attachment' like that of a weakened blood bond breaking, or a weak viniculium rating dissipating.
--This power does NOT tell the user the details of what happened, but that something did happen to her target.
--This does not give the effects of blood bond or of viniculium to either party. This serves as 'the user has a feeling of the aura of the state of being of the 'imprinted' target, knowing the target is well and not in danger'.

The user may mark the number of targets equivalent to their dots of Generation. The user and target may remove this fixed mark by expending a permanent willpower to sever the tie. The permanent willpower spent may be purchased back at a later time. Otherwise, the mark is considered permanently affixed to the target's aura.

The target may only be 'imprinted' upon by 1 user at a time. To gain the mark of another, the target must break their previous bond.

Date of Archival: 27-Apr-2021
Gangrel