Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 2 |
Fortitude | 2 |
When activated, the Abyss itself merges with your skin, and takes on the color and texture of the night's sky, allowing you to blend in with the night itself. The abyss moves as you move, as long as you don’t move any faster than a normal walking pace. Faster movement causes your body to become a blur textured night. It offers no invisibility, but anyone trying to identify you may find it difficult.
System: Spend a Blood Trait to activate this power. For the rest of the scene, you gain an additional four Traits in any Stealth challenge while in darkness.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 2 |
Fortitude | 2 |
When activated, the Abyss itself merges with your skin, and takes on the color and texture of the night's sky, allowing you to blend in with the night itself. The abyss moves as you move, as long as you don’t move any faster than a normal walking pace. Faster movement causes your body to become a blur textured night. It offers no invisibility, but anyone trying to identify you may find it difficult.
System: Spend a Blood Trait to activate this power. For the rest of the scene, you gain an additional four Traits in any Stealth challenge while in darkness.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 2 |
Fortitude | 2 |
Night's Sky - (Obtenebration 2, Fortitude 2)
MET Cost: 9XP
When activated, the Abyss itself merges with your skin, and takes on the color and texture of the night's sky, allowing you to blend in with the night itself. The
abyss moves as you move, as long as you don’t move any faster than a normal
walking pace. Faster movement causes your body to become a blur textured night. It offers no invisibility, but anyone trying to identify you may find it difficult.
System: Spend a Blood Trait to activate this power. For the rest of the scene, you gain an additional four Traits in any Stealth challenge while in darkness.
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Obtenebration | 5 |
Developed as a joint venture between the Brujah and the Lasombra, this combination discipline merges the supernatural speed of the Celerity with the otherworldly powers of Obtenebration. The vampire concentrates for a brief moment, assuming the Tenebrous Form and stepping into an adjacent, only to emerge a moment later from another shadow nearby their victim. Only victims expecting for such an attack have any hope of getting out of the way in time. Those that do not find themselves unable to react in time to avoid an attack from the Cainite.
System: The character spends 3 Blood Traits to activate this power, then makes a Brawl or Melee attack against their victim. The defender may not attempt to dodge the attack, or spend the Dodge Ability for a retest in the Challenge. There is one exception to this limitation. The defender may announce at the beginning of the turn that they are dedicating all of their actions towards dodging the incoming strike. If they do, then they may attempt to dodge the attack, though the aggressor still benefits from an additional retest. A victim of Nightfall's Reach can always attempt to soak an attack made with this power. Even if the attack itself prevents the victim from soaking the strike or it's damage, they may attempt to do so normally.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Temporis | 4 |
To activate this power one must win a standard telepathy challenge then expend mental traits as if they are digging for an answer. Once this has happened the user of this power will receive all relevant information of said question. This will not get around dominate blocks etc, but will alert the user to such blocks. This power will work for only the question asked. To use this again requires the same challenges and expenditures, but also will require a cumulative willpower expenditure for each question after the second. I.E. 1=2=4=8 etc
Discipline Name | Discipline Level |
---|---|
Obfuscate | 4 |
Auspex | 3 |
The true skill of an Assassin is the art of the stealth kill. However, one other key aspect is the ability to get away with the assassination when completed. As a result the Shakar of the Black Hand developed this skills as a means to cover up their own tracks after performing a hit. By blending the arts of Obfuscate to conceal and the skills of Auspex to absorb and sense emotions the Shakar can leave an area they have recently blank void of any actual evidence of their presence having ever actually been there. Instead those searching will only find evidence to suggest a non-descript culprit did the deed instead of the Shakar.
System: The user spends 1 permanent willpower trait and removes all sources and means by which for anyone to gain factual information about the user from a location. This power is used after a scene. no powers such as, but not limited to, eyes of the past, spirits touch, spirits in another realm etc will reveal in any investigations who the user of this power was or even that this power was used. Images and information appear vague and nondescript for those investigating a scene the character was in.
Discipline Name | Discipline Level |
---|---|
Presence | 3 |
Potence | 3 |
must be learned from it's creator, James Norton) - A kindred possessing this power develops an inner resolve in dealing with social situations. A kindred is not easily swayed or affected by the social interactions of others to maintain the clarity of the situation. As Cleopatra was never fully subjected to the power and rule of the Romans, so will a kindred possessing this resolve. Mechanics - User is allowed to throw the bomb is any social challenge. (Exception - May not be used in conjuction with blood magic but may be used in defense against such) MET cost 10 xp
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Obfuscate | 5 |
STs should consider making a mass Mental challenge required to activate this power, such as a Static Mental challenge against all targets involved. The use of Obfuscation 5 is capable of shuffling the appearances of those involved in power, creating distinct or identical images for each covered individual. However, with this additional power, each blood point spent during the activation of Obfuscate 5 in addition to the mental characteristic required by the affected individual, causes an observing target to additionally receive the effects of Telepathy, with the sole objective of reinforcing the illusion projected by the obfuscation, confusing the appearance of individuals covered by it. Therefore, individuals covered by this power are considered to have 5 additional characteristics to resist any observation through Auspexes. This power lasts until the action or scene is completed, whichever is shorter.
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PT
*Nem tudo é o que parece*
Requisitos: Ofuscação 5 e Auspícios 4; Custo 8 XP; Custom Combo;
STs devem considerar fazer um desafio Mental em massa requerido para ativar este poder, como um desafio Mental Estático contra todos os alvos envolvidos.
O uso de Ofuscação 5 é capaz de embaralhar as aparências dos envolvidos pelo poder, criando imagens distintas ou iguais para cada indivíduo coberto. Entretanto, com esse poder adicional, cada ponto de sangue gasto durante a ativação de Ofuscação 5 adicionalmente à característica mental exigida por indivíduo afetado, faz com que um alvo observador receba adicionalmente os efeitos de Telepatia, com o exclusivo objetivo de reforçar a ilusão projetada pela ofuscação, embaralhando a aparência dos indivíduos encobertos pela mesma. Assim sendo, os indivíduos cobertos por este poder são considerados com 5 características a mais para resistir a qualquer observação através de Auspícios. Este poder dura até que a ação ou a cena sejam concluídas, o que for menor.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Obfuscate | 5 |
STs should consider making a mass Mental challenge required to activate this power, such as a Static Mental challenge against all targets involved. The use of Obfuscation 5 is capable of shuffling the appearances of those involved in power, creating distinct or identical images for each covered individual. However, with this additional power, each blood point spent during the activation of Obfuscate 5 in addition to the mental characteristic required by the affected individual, causes an observing target to additionally receive the effects of Telepathy, with the sole objective of reinforcing the illusion projected by the obfuscation, confusing the appearance of individuals covered by it. Therefore, individuals covered by this power are considered to have 5 additional characteristics to resist any observation through Auspexes. This power lasts until the action or scene is completed, whichever is shorter.
STs devem considerar fazer um desafio Mental em massa requerido para ativar este poder, como um desafio Mental Estático contra todos os alvos envolvidos.
O uso de Ofuscação 5 é capaz de embaralhar as aparências dos envolvidos pelo poder, criando imagens distintas ou iguais para cada indivíduo coberto. Entretanto, com esse poder adicional, cada ponto de sangue gasto durante a ativação de Ofuscação 5 adicionalmente à característica mental exigida por indivíduo afetado, faz com que um alvo observador receba adicionalmente os efeitos de Telepatia, com o exclusivo objetivo de reforçar a ilusão projetada pela ofuscação, embaralhando a aparência dos indivíduos encobertos pela mesma. Assim sendo, os indivíduos cobertos por este poder são considerados com 5 características a mais para resistir a qualquer observação através de Auspícios. Este poder dura até que a ação ou a cena sejam concluídas, o que for menor.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 2 |
Dementation | 2 |
The nature of a Shroud of Night is already pulling upon the dark void of nothingness. By combining the arts of Dementation the vampire can truly drive those who enter into their sphere of darkness mad. Those unfortunate enough to find themselves within the Shroud of Night empowered by this combination discipline hear the haunting calls of the horrors that lie in their own minds. They find themselves confronted by all that they truly fear as voices from the darkness speak to them. Those who do not have the will to fend off the maddening assault find themselves lost within the darkness as long as it remains.
System: When you activate the power Shroud of Night you may also spend 1 Willpower trait to activate this combination discipline. If you do, anyone who enters or is in your shroud of night must make a Static Willpower challenge at a difficulty equal to your permanent Willpower Rating any time they wish to try to exit your Shroud of Night. Those who have the capability to see through or are unaffected by Shroud of Night normally, are also immune to this combination discipline.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 2 |
Dementation | 2 |
The nature of a Shroud of Night is already pulling upon the dark void of nothingness. By combining the arts of Dementation the vampire can truly drive those who enter into their sphere of darkness mad. Those unfortunate enough to find themselves within the Shroud of Night empowered by this combination discipline hear the haunting calls of the horrors that lie in their own minds. They find themselves confronted by all that they truly fear as voices from the darkness speak to them. Those who do not have the will to fend off the maddening assault find themselves lost within the darkness as long as it remains.
System: When you activate the power Shroud of Night you may also spend 1 Willpower trait to activate this combination discipline. If you do, anyone who enters or is in your shroud of night must make a Static Willpower challenge at a difficulty equal to your permanent Willpower Rating any time they wish to try to exit your Shroud of Night. Those who have the capability to see through or are unaffected by Shroud of Night normally, are also immune to this combination discipline.
Discipline Name | Discipline Level |
---|---|
Potence | 5 |
Fortitude | 5 |
The Removers of the Chosen are expected to deal with any threat and clear any path needed for the rest of the Black Hand. As a rather dangerous job, Removers are expected to come under a lot of fire and attack. To survive such punishments, the Removers developed this combination Discipline. Calling upon their inner strength and combining it with their supernatural resilience a Remover may shrug off most blows that would bring down a lesser Cainite.
System: This power costs 3 blood and 1 willpower to activate. For the next scene or an hour the user may reduce all incoming damage they receive by one level. Additionally the character is considered to automatically win all tests for the Fortitude powers Resilience and Resistance while this power is in effect.