Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 3
Dominate 2
MET Mechanics:

Persuasive Authority
Dominate 2, Presence 3
Choose an influence category that you possess (This must be logged and approved with you ST staff) and make a static social challenge, retest with leadership. The difficulty is decided by the Storyteller. If successful, you gain two additional actions of the chosen influence for the downtime cycle. This may only be used on one influence and only once per downtime cycle.

Date of Archival: 12-Mar-2022
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Obfuscate 3
MET Mechanics:

Since time immemorial, the Nosferatu have remained hidden from the world. Malformed and hideous, they have sought refuge both underground and under the shadows of their blood power. This has given them utter mastery of the ability to remain hidden, surpassing that of other clans who use it as a tool rather than a survival tactic.

System: Once learned this power is always active. Those attempting to break your Obfuscate no longer add in their levels of Auspex or bonuses from other supernatural sensory powers. This has no effect on abilities, Merits, or bonus traits derived from sources other than supernatural powers. Additionally, the Nosferatu may spend a Mental Trait to retest any Obfuscate-related challenge. This combination discipline does not negate the ability of Auspex (or Similar Powers) to “See the Unseen” they will simply no longer gain bonus traits etc from them.

Only Nosferatu Antitribu may learn this power

Date of Archival: 06-Feb-2023
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Celerity 5
MET Mechanics:

Phantom strike

 

Gangrel are often a swiss army knife of tricks. However it quickly becomes apparent they are missing something. Having one to many enemies slip through their hands by using incorporeal forms they being to plan. Focusing on there natural ability to turn incorporeal they have found a way to used celerity and auspex to quicken there movements enough for there natural weaponry to become incorporeal. Finally being able to craft it just the right way it's able to hit incorporeal beings.

 

System

(Celerity 5, Auspex 5)

Spend a blood and willpower to active. Your bodily weapons (fangs, claws etc.) now have a faint white misty etheral glow about them. When you strike incorporeal beings you hit them and deal full damage. This includes wraiths, spirits, astral forms, mist and shadow body as examples. When you hit a physical being with this power active your attack bypasses armor. This is because your weapons are not quiet physical anymore and can pass through there armor. This lasts for a scene or an hour whichever ends first. Cost is 10xp

Date of Archival: 10-Aug-2019
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Fortitude 5
Presence 5
MET Mechanics:

System:

everything has to be done by bare hands, the process is painful and harmful, every step causes injures. To put in the fire and hammered only by the strength of his hand , sharpened and shaped with claws and to strengthen the blade it would be in the process of hardening the iron , the weapon is  bathed in the makers  blood with a mixture of  natural herbs in the end result it will have a blade with the maker own will  and resistance

. System:

spend 1 willpower until the item is finish and 2 blood point.
This way of creating a blade will take at least 1 month to its completion.
If successful the blade will be able to withstand to be use with advance vampire powers that would normally break a blade, having a limit at 5. If anyone would use powers above, it will break the blade

With this mix all blades will end up with a dark green look.

this combination only works on the processes of making a blade, can’t be done to an already existing blade

Date of Archival: 21-Sep-2023
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Potence 3
Custom Discipline Requirements (Combination): Studied Gaze
MET Mechanics:

Spending willpower trait and 2 blood, if the Brujah used Studied Gaze target takes an additional 2 damage from attacks dealt by the Brujah with Piercing Acumen. This combination power can only be learned by and taught by Brujah.

Date of Archival: 01-Dec-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Obtenebration 2
MET Mechanics:

Obtenebration presents a difficulty in combat, as only the user can see through it -- while it makes it easier to act against the enemy, it also leaves one's allies blind and unable to effectively target the enemy. By establishing a mental connection, the wielder of the abyss can mitigate this issue by permitting another the ability to see through and within the darkness.

System: Spend one Willpower at the same time you spend Blood to create your Shroud of Darkness. Initiate a Mental Challenge against your target with an Occult retest. Your target must be within line of sight. Success permits them to see through your Obtenebration and thus not be subject to the usual penalties and retests of Shroud. This power lasts as long as they remain within line of sight.

Date of Archival: 25-Sep-2018
Lasombra, Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Obtenebration 1
Presence 1
MET Mechanics:

Part of the social dominance expressed by the most powerful Kindred is best shown through an immaculate appearance. 
Pocket Square is the epitome of this mastery. 
Problems with the clothing and appearance of the user are overlooked and unnoticed.
A button undone, a crooked tie, a splatter of blood, these things simply don't occur for the bearer.
Unlike Mortal Skin, this does not make a path-dead or monstrous vampire humane or beautiful, simply... pristine.

System:
This is always on once purchased and may not be turned off or canceled.
Pocket Square grants one Elegant social trait.
The user may also burn the ability Style as Etiquette.
Problems with the clothing and appearance of the user are overlooked and unnoticed.

Date of Archival: 30-Jun-2024
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 0XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 3
Obfuscate 3
MET Mechanics:

“To say that the Call is one of the most feared powers of the blood would be an understatement. It is the sound of absolute power met with unabated carnage; the last sound heard at the end of all things. It is the trumpet that plays as the 7th seal breaks. Even the mere whisper of it is to invite a terrible, lurking dread that will never leave your soul, and I should know, because it has never left mine. Not since that creature…in the jester mask…whispered into my ear everything he was capable of doing. How all of us in that room existed at his whim and his whim alone and how he could snuff every one of us on a whimsey…simply if the mood struck him. I watched in terror from the corner I retreated to as he made his way around the room, whispering into each person's ear; some joined me, hid under their tables, or outright ran out while some began to…follow him. Their eyes became wide, with a greedy, insatiable hunger that seemed only The Jester could satiate. After he had whispered to the last sane person, he just…left, along with twenty-seven people…friends…that I’ve still never seen again to this day. Right before he walked out those doors though he stopped, turned and looked right at me. He opened his grey coat, did a little curtsey that made the bells on his mask jingle, waved to me and left. Not a night goes by that I do not think of that Jester, and not a moment…not a SINGLE MOMENT…goes by where I don’t hear those damned bells.”

-Nicolas Antonelli, Brujah Elder, 5th Generation.

Mechanics: The User whispers into his target's ear, speaking of and describing in detail a power that they possess of unfathomable strength. The actual “name” of the power spoken can be anything the Malkavian wants.

The User engages in a Social Challenge against the target, using Subterfuge as a retest. If the User succeeds, another chop is made between the User and the Target. (Note that this secondary chop is just to determine which of the two effects of this power are triggered in the Target, therefore Retest may not be used.)

-If the Target beats or ties the second chop, they become utterly terrified of the User. They immediately make a Fear Frenzy test, and for the rest of the night the User may claim the Negative Trait: Terrified x 3 against the target in all challenges.

-If the Target loses the second chop, they become obsessed with learning this power from the User. The Target gains the permanent Derangement: Obsession/Unhealthy Fixation (Ponzi Scheme), becoming more and more willing to acquiesce to ridiculous demands made by the User in order to pay for teaching this power.

(Note that while RP should be the determining factor, it is recommended that Ponzi Scheme be taught to the Target after they have performed a few minor favors/one major for the User. The Target always has the option to spend Willpower to suppress the derangement as normal to try and ignore a request.)

When this power is finally taught to the target, the Derangement is removed for free, and they will be able to purchase Ponzi Scheme for 0xp. Those who know this power become completely unaffected by it, and should role play a slight solemn bond with one another, as they have now had revealed how the eternal quest for ultimate power is just a hollow, empty lie.

(Note that situations may arise where the Target of this power either cannot be taught, or cannot use, Ponzi Scheme once it is taught to them. In these instances, while the power would still be unable to be used by the Target, it would still grant immunity to further uses of it and still create the bond that forms between those who know it.)

Date of Archival: 10-Feb-2024
Malkavian , Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Presence 5
MET Mechanics:

Requirements:
Creator must suffer from the Toreador clan flaw. Combo requires Auspex 4, Prescence 5, and crafts: painting (or equivelant) 5 .

The possesor of the combo discipline creates an idealized work of art of the subject in a lively and innocent depiction - which causes the subject to appear more humane.

Mechanics:
The possesor of this combo discipline must make a craft 5 painting. For each crafting challenge the combo holder works on the painting, the subject must embue the work with one temporary will power each night it is painted (spend a temporary will). When the painting is finished, and the last will is spent, the combo will go into effect. When the combo goes into effect, the subject will appear one humanity higher (they may appear no higher than humaity 5) if they are on a path or road of humanity. If they are on an alternate path of morality, this combo does not effect them. If the painting is destroyed, the subject of the painting will lose a permanent humanity.

Date of Archival: 23-Sep-2022
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 5
Obfuscate 5
MET Mechanics:

As lendas contam que um Nosferatu brasileiro conseguiu desenvolver essa técnica, depois de décadas tentando acordar a Potência do seu Sangue para que ajudasse também suas outras Disciplinas inclan. Após um longo treinamento, o domínio desta técnica permite que o Nosferatu use os benefícios dos níveis de Potência também em desafios mentais usando a sua Ofuscação.

Com o gasto de 1 Força de Vontade, o Nosferatu fortalece sua vitae com A Potência para a Mente pelo restante da noite, permitindo usar seus níveis de Potência como descrito a seguir:

Com a Potência básica Prowess (x1), o Nosferatu recupera os Traits Mentais gastos para usos de Ofuscação, sem custo, uma vez por noite, refletindo a força que a Potência empresta à mente do usuário.

Com a Potência básica Might (x2), além do efeito anterior, o Nosferatu tb ganha um reteste simples que pode ser feito em qualquer teste de Ofuscação, além dos retestes normais. Este reteste deve ser o último do turno, assim como é com Potência x2.

Com a Potência intermediária Vigor (x3), além dos efeitos anteriores, a Bomba tb poderá ser usada nos testes de Ofuscação.

Com a Potência intermediária Intensity (x4), além dos efeitos anteriores, o Nosferatu tb pode apostar o Trait Potência em testes de Ofuscação. Este trait não conta no total quando resolvendo empates e overbids, mas nunca pode ser perdido.

Com a Potência avançada Puissance (x5), além dos efeitos anteriores, o Nosferatu tb ganha todos os empates nos testes de Ofuscação. O Nosferatu não precisa comparar Traits, a não ser que algum outro fator faça com q vc perca empates, ou dê a habilidade ao oponente de ganhar todos os empates tb.
e agora em ingles:
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Legends say that a Brazilian Nosferatu managed to develop this technique after decades of attempting to awaken the Potence of their Blood, so it could also enhance their other inherent Disciplines. After long training, mastering this technique allows the Nosferatu to use the benefits of Potence levels even in mental challenges by leveraging their Obfuscate.

By spending 1 Willpower, the Nosferatu strengthens their vitae with Potence for the Mind for the rest of the night, allowing them to use their Potence levels as described below:

With basic Potence Prowess (x1), the Nosferatu recovers the Mental Traits spent on using Obfuscate once per night at no cost, reflecting the strength Potence lends to their mind.

With basic Potence Might (x2), in addition to the previous effect, the Nosferatu also gains a simple retest that can be used in any Obfuscate test, alongside normal retests. This retest must be the last of the turn, just like with Potence x2.

With intermediate Potence Vigor (x3), in addition to the previous effects, the “Bomb” can also be used in Obfuscate tests.

With intermediate Potence Intensity (x4), in addition to the previous effects, the Nosferatu can also bet the Potence Trait in Obfuscate tests. This trait does not count towards the total when resolving ties or overbids, but it can never be lost.

With advanced Potence Puissance (x5), in addition to the previous effects, the Nosferatu automatically wins all ties in Obfuscate tests. The Nosferatu does not need to compare Traits unless some other factor causes them to lose ties or grants the opponent the ability to win all ties as well.

Date of Archival: 17-Mar-2025
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 4
Potence 4
MET Mechanics:

Effect: Spend one blood and remain in a 4 point crouching position for one round.   After the round of preparation the vampire is able to release the tension in a burst and launch themselves 3 feet multiplied by their potence level.

Date of Archival: 28-Jun-2017
Sabbat
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 2
Thaumaturgy - Path of Blood 3
MET Mechanics:
Power of Life
(9xp, Fortitude 2, Path of Blood 3)
 
By fueling his Thaumaturgy with his own life force a desperate Tremere with this combination discipline can call upon one of two benefits.
 
First, he may spend a Health Level in order to power his Thaumaturgy in place of a Blood Trait. Any additional costs to activate the specific Thaumaturgy power can be paid with Physical Traits in place of whatever other type of trait may be required. The caster must used named traits (such as Brawny, Dexterous, Stalwart, and so on, not generic or Bloody physical traits) when powering his Thaumaturgy in this manner.
 
Alternately, if the caster pays the cost of his Thaumaturgy with a Blood Trait and any other normal requirements, he may sacrifice physical traits on a one for one basis, up to three, for bonus traits in challenges related to Thaumaturgy for the round.
 
Health Levels lost in such a way are considered Lethal Damage and cannot be healed during the scene in which the damage was received, nor can they be resisted or negated in any fashion.

 

Date of Archival: 14-Sep-2018
Tremere

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