Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 13XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Obfuscate 5
Auspex 5
MET Mechanics:

Additional Requirement: Subterfuge 3+

Wielding her mastery of both perception and concealment, the user of this combination discipline may focus her mind to set up defenses against the most invasive mental probes.
 
By meditating on a particular aspect of her history, the user generates a "mental warden" to stand guard over a particular memory. This warden is an autonomous fragment of the user's self - drawing its appearance and mentality from a particular point in the user's history - and exists as guardian of a defined memory or piece of information. The player must expend willpower to create each mental warden and meditate for one hour on the memory in question. A user may have no more mental wardens active than her permanent willpower. Each guarded memory, as well as a description of the guardian, must be filed with the STs as an item card or as a character sheet comment to be considered active.
 
In the event of a telepathic (or similar) invasion into one of the defined memories, the warden may make an Awareness check to detect the intruder, even if the user of the discipline is not aware of the probe or is torpored, unconscious, or staked. Should the Warden detect intrusion into the memory it guards it may attempt to attack the individual attempting to access the memory. Each Warden has the same number of Willpower as the character in question does when full. Each round the Warden may spend a Willpower to either attempt to eject the individual from the target's mind or Astrally manifest and attempt to drive off the invader using any disciplines the victim possesses. Should all of the Warden's Willpower fail to drive off the invader it dies.
 
STs in the mood for mischief may allow awakened mental wardens to attempt a hostile take-over of the user in exceptional circumstances.
Date of Archival: 10-Feb-2015
N/A