Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 13XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Fortitude 3
Celerity 5
MET Mechanics:

SHAKE THE SPINE OF ATLAS - 13XP
(Potence-3, Fortitude-3, Celerity-3)

Willpoer: Once per round, attack the ground resulting in a mass physical challenge (max of 5 targets) within 15 feet of you. Each target that fails the test takes 1 lethal (2 lethal if you have Potence-5). If you have Fortitude-5, anyone who lost the physical test gains the negative trait 'Clumsy' for the round. If you have Celerity-5, any velocity (such as falling) may be transferred through this strike (max of +3 damage).

*The velocity transfer is at ST discretion, though the common equation is 1 lethal for every 10 feet of falling. If falling from heights above 30 feet, every 10 feet would then turn 1 lethal into 1 agg up to a maximum of 5 agg (though the one using Shake the Spine of Atlas would take 8 lethal for falling 80 feet).

Date of Archival: 17-Feb-2015
Sabbat
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Thanatosis 3
Necromancy - Voudoun 4
Vicissitude 3
MET Mechanics:

(Necromancy: Bone Path x4, Thanatosis x3, Vicissitude x3)

The Necromancer can place his spirit into a corpse which will mold to take on his appearance. This costs a base of one blood and one Willpower, and so long as he is in this new body his real one will remain in death-like state. In this new body the Necromancer has access to all his power and traits. Upon creation the Necromancer can give as much of his own blood to this new form as he likes so that it may be used in any of the standard ways. The false self can feed, but its bite is not pleasurable (much like the Giovanni curse) and it needs two blood for every one Vitae produced. Should this body be destroyed, run completely out of blood, or the Necromancer wills himself back to his own body it turns to dust and is unusable again.

Date of Archival: 23-Feb-2018
Giovanni, Giovanni, Giovanni, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 4
Protean 4
MET Mechanics:
The user of this power has attuned their bestial form to the power of the divine, causing its shape to become that of a mythical celestial creature that radiates a bright golden light.
 
Mechanics:
 
This power functions exactly like Protean: Shape of the Beast, only in addition to gaining traits, the user also gains a free “Staunch” retest on all stamina related challenges, as well as 1 extra ‘Healthy’ health level. This form is an obvious breach of the Masquerade. Because of this, the user suffers a -2 trait penalty to all stealth actions, supernatural or otherwise.
Date of Archival: 04-Jul-2017
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Protean 4
Potence 3
MET Mechanics:

Spending the same blood he would to activate Shape of the Beast, he gains the bonuses of his fight form, but in addition due to an burst of strength, is able perform an offhand at the end of each combat round without penalty. This form can glide in the air and when aiming for a target from the sky to divebomb, the user has a +2 trait bonus to hit.

This combo cannot be used to shift to other fight & flight forms as it is keyed to Syd's specific forms, and due to its nature of being an outgrowth of his Gangrel fight & flight forms, this combination discipline cannot be learned by a non-Gangrel.

Date of Archival: 21-Mar-2025
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Vicissitude 4
Fortitude 4
Potence 2
MET Mechanics:
 
This specialized horrid form reduces the size of the Tzimice horrid form to the natural size of the user. Similar to the nightmarish form of the Tzimice this form takes the look of a twisted reaperish form. Anyone who has not seen this form must make a courage test difficulty of 4 unless the user is disguised by a power or supernatural means.
 
 
  To activate Shape of the Shinigami the user spends 2 blood. In this form the user gains the traits Dexterous, Enduring, Ferocious, and Quick. Also in this form the user inflicts one extra health level of damage with melee or brawling attacks as well as two armor levels due to reconstruction of muscle and bone making the form more dense. While in this form you gain the negative traits Beastial and Feral. The user cannot initiate a social chalange except for the purpose of intimidation unless they have a power to mask the way they appear to others (Obfuscate: Mask of a Thousand Faces or Chimerstry: Apparition). If the disguise is broken the aggressor must make a courage test difficulty of 4 due to the shock of this form being apparently horrifying. If someone has seen Horrid From before they are not subject to the courage check. The user may stay in Shape of the Shinigami until they decided to change back or until the next sunrise.
 
Armor levels obtained in this form are able to be healed as if they were aggrivated damage

 

Date of Archival: 21-Jul-2018
Tzimisce, Anarch
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Fortitude 2
MET Mechanics:
In need of a secure way to communicate with each other and dispatch communications, the young Cainities of the Cú Losaf leveraged their understanding of the Thin-bloods' Insight, with the disciplines of Auspex and Fortitude to develop a technique that allows them to enter an enduring shared lucid dream state.
 
To initiate this power the Cainite using the power must spends a willpower trait, at which point they enter a sleep like state.  He then focuses on a subject to invite into a shared lucid dream.  The target must then spend a willpower trait to enter the dream.  An awake target feels the invitation and may within the next hour choose to fall into the sleep like state and join the shared dream.  A sleeping or torpored target may simply accept or reject the invitation.  
 
Adding additional individuals beyond the first to the shared dream does not require additional willpower by the user, though each subject must still spend a willpower to enter the dream.  A target may choose to leave the shared lucid dream at any time, however they may not rejoin unless they are re-invited and spend another willpower.  The user of this power may remove anyone from the shared dream at will.  The effect of this power ends for all targets when the user ends the shared dream.  A number of individuals, beyond user, may participated in the shared dream equal to the users fortitude level plus the fortitude levels of any other individuals in the share dream who also have this power.

Typically, the shared dream initially manifests as a table and chair for each participants.  However, as a lucid dream the participants may shape the dream to communicate their ideas. When individuals awaken they will remember the dream.

Date of Archival: 16-May-2015
Sabbat
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Fortitude 2
MET Mechanics:

Shared Dream
XP Cost: 12XP (+ 8XP for Persistance)
Requirements: Auspex 5, Fortitude 2 (Fortitude 5 for Persistance)

In need of a secure way to communicate with each other and dispatch communications, a group of young Cainities leveraged their understanding of the Thin-bloods' Insight with the disciplines of Auspex and Fortitude to develop a technique that allows them to enter a shared lucid dream state.

Mechanics: To initiate this power the Cainite using the power must spends a willpower trait, at which point they enter a sleep like state.  He then focuses on a subject to invite into a shared lucid dream. The target must then spend a willpower trait to enter the dream.  An awake target feels the invitation and may within the next hour choose to fall into the sleep like state and join the shared dream.  A sleeping or torpored target may simply accept or reject the invitation.

Adding additional individuals beyond the first to the shared dream does not require additional willpower by the user, though each subject must still spend a willpower to enter the dream.  A target may choose to leave the shared lucid dream at any time, however they may not rejoin unless they are re-invited and spend another willpower. The user of this power may remove anyone from the shared dream at will.  The effect of this power ends for all targets when the user ends the shared dream. A number of individuals, beyond the user, may participated in the shared dream equal to the users fortitude level plus the fortitude levels of any other individuals in the shared dream who also have this power.

Typically, the shared dream initially manifests as a table and chair for each participants.  However, as a lucid dream the participants may shape the dream to communicate their ideas. When individuals awaken they will remember the dream.

If the Cainite has Fortitude 5, he can spend an additional 8 EXP to make the Shared Dream persist, even when he is awake, and allow individuals to rejoin the dream after they have left.  The following additional mechanics apply.

The user can exit the shared lucid dream they created with Shared Dream and the lucid dream will persistent.  They can return to the shared dream at no cost. They also know when individuals enter or exit the shared dream or are no longer participating.

Other participants with the Shared Dream combo may voluntarily exit the dream but remain a participant.  They may reenter the shared dream at no cost. These individuals continue to contribute to the maximum number of participants in the dream as long as they remain a participant in the dream. They may also voluntarily exit and not remain a participant, in which case if they wish to rejoin they must be re-invited by the initiator and follow the rules for joining a shared dream.

All other participants in the shared dream may voluntarily exit the dream but remain a participant.  They may reenter the shared dream by spending a blood trait. They may also voluntarily exit and not remain a participant, in which case if they wish to rejoin they must be re-invited by the initiator and follow the rules for joining a shared dream.

A participant who has voluntarily exited the shared dream still uses one of the slots for the maximum number of participants in the shared dream.  An individual who is involuntarily removed from the dream is no longer a participant.

Date of Archival: 05-Jul-2020
Sabbat
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Presence 1
MET Mechanics:

Mechanics (MET):
To activate this power, the Toreador must first be entranced by a piece of art or performance that triggers their clan flaw. Once in this state, they may target a character who disrupts their reverie (hereafter referred to as the “target”). The Toreador makes a Social Challenge, retested with Empathy, against the target.

Success: The target becomes entranced by the same source of beauty, unable to resist its allure. The target must remain in this state until the source is removed, they are disrupted, or they expend a Mental Trait to break free from the trance.

Extended Effect: By spending a Willpower Trait after a successful challenge, the Toreador extends the effect. The target gains the Toreador clan flaw for the remainder of the night, becoming susceptible to becoming entranced by any other display of beauty or art they encounter, just as a Toreador would.

Date of Archival: 23-Oct-2024
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
{Alternate version} 4
Auspex 4
MET Mechanics:

Shared Sight of Baal
The ability of the Assamite Sorcerers to see dematerialized spirits and similar creatures of a non-corporeal nature has been a beneficial power over the years. Unfortunately, the Warrior and Vizier castes do not have this helpful ability, nor are the Sorcerers always the best in any fight involving pure “brute” force, or a quick sword. Thus, two Unconquered Sorcerers of the clan have worked together to create the ability to grant their specialized sight to other Assamites via this Combination Discipline
Combining Baal’s Caress (Sorcerer Quietus 4) and Telepathy (Auspex 4) they figured out a way to grant the seeing of non-corporeal, dematerialized beings to others when the need arises.
The Sorcerer uses the power of Baal’s Caress as normal, with the exception of smearing 1 Blood Trait across the eyes of the willing subjects in her group. She may only use this power on as many others as she has Permanent dots in the Occult Ability. Each Willing recipient must spend 1 Mental Trait to 'attune' their eyes to this new vision. Afterward, these others can also see any dematerialized beings as though they had used Sorcerer's Baal’s Caress themselves. This power, while normally not having a time limit per se, is limited in duration to ‘the scene’ or 1 hours’ time, whichever is longer. The Recipients must all stay within line of sight of the Sorcerer who used this power upon them, or they will lose the newly gained vision at the end of the following turn.
This Combination Discipline requires Sorcerer Quietus 4 and Auspex 4 and costs 9 XP

CREATED BY: Fazoul Szittai (played by Sam Fields) AND Alustreal "Allie" Enti (Samyra) (played by Denise Cherry)

Logged by Chris Evans

Date of Archival: 12-Jan-2021
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Custom Discipline Requirements (Combination): Shattered  Fog
MET Mechanics:

In kindred & supernatural society it is well known that obtaining someone's blood is very dangerous.  This is why it is important to protect your blood as much as physically possible.  This Combo will allow you to will your blood into mist form to help prevent this from happening.

MET Mechanics

By spending 1 Willpower  you are willing your blood to change into mist when extracted.  The mist immediately dissipates.  This power lasts for the night and is limited to the first unwilling or unknowing extraction of blood for the night. This is not limited to the amount of blood extracted (ie. if 1 blood is extracted this blood point will mist, as well as 10 blood.) This counts for the extraction not the amount of blood extracted However you must spend a point of blood for each point of blood that is extracted to change it into mist.  If the power is expended you must re-spend 1 willpower to reactivate.

Date of Archival: 06-Jul-2024
Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 13XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Mytherceria 1
Dementation 3
Chimerstry 4
MET Mechanics:

Discipline level for required Discipline #1: Obfuscate 3 (Mask of a Thousand Faces)
Discipline level for required Discipline #2: Dementation 3 (Eyes of Chaos)
Discipline level for required Discipline #3: Chimerstry 4 (Permanency)
Discipline level for required Discipline #4: Mytherceria 1 (Folderol)

MET Rules and Mechanics

(Also requires: Merit: Faerie Affinity, Lore: Changeling x1 or Lore: Faerie x5, and Lore: *Specific Kith x1 (as applicable)

Description: Each changeling is comprised of two halves: the mortal seeming, which represents the changeling's human facade, and the fae mien, which constitutes their true, hidden faerie self. This power produces a perpetual illusion of a fey mien that may be altered while granting the user impunity from the challenges of the Mists.

Mechanics: This power projects a false fae mien of the owner's choosing to any creature or power that could detect it. Additionally, the possession of this talent renders the owner as Enchanted and grants immunity to the effects of the Mists. With the expenditure of a Willpower, the user may activate this power to create and alter her fae mien appearance to any Kithain she is familiar with so long as she possesses at least the relevant Lore: *Specific Kith of at least 1. This power remains active for the night and may be extended at the cost of one additional Willpower per night.

Date of Archival: 27-Feb-2015
Lasombra, Ravnos, Malkavian , Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 4
Obfuscate 5
Custom Discipline Requirements (Combination): Shed No Grace, Lesser
MET Mechanics:

Description: Only Nosferatu can learn this power. Spend a willpower either at the start of the scene or when the challenge begins. Any deals or conversation made in the Warrens have an extra layer of protection in the Nosferatu's mind. This power allows the Nosferatu to obfuscate the information by adding their levels of Obfuscate and Subterfuge Ability levels to the challenge to pull information from a Nosferatu and giving a Combo Power retest against such challenges. For games that add Ability levels to tests, add double the level of the Ability.

Date of Archival: 30-Oct-2023
Nosferatu

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