Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Temporis 5
MET Mechanics:

Shockwave

Potence 3, Temporis 5

8xp

The Kairos are intimately familiar with the dangers inherent in manipulating time through Temporis. If they aren't careful, the temporal fluctuations can wreak havoc on their bodies causing wounds that not even Fortitude can resist. Some Changed have learned how to affect others in a similar way, sending a sort of time resonance through their opponents to devastating effect. This manifests as an apparent shockwave rippling through their body, but is really their physical form being shifted rapidly forwards and backwards in time repeatedly.

System: Upon making a successful unarmed attack which inflicts damage, the Kairos may spend a Blood Trait to convert the damage they deal to Bashing damage, regardless of what kind of damage it normally is. In exchange, this damage cannot be reduced, negated, or soaked in any way, even with Fortitude (and is not halved, as with normal bashing damage).

Date of Archival: 25-Mar-2020
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 1
Fortitude 1
MET Mechanics:

Much like the famed boxers of Philadelphia and fans of the Shoulder Roll, the user of this combination has mastered the most effective way of negating a blow: simply not being there.

Using their Celerity, the user makes minute adjustments in their stance during combat that allows them to nudge their body just slightly out of the way of an incoming strike, mitigating some of the force by turning it into a glancing blow. A strike that would normally land directly in the center of the chest instead lands off-center; a sword that would strike true instead strikes flat; a punch to the face instead rolls off the cheek.

By spending a blood, this power is active for a scene, during which all damage taken is reduced by one.

Date of Archival: 28-Jun-2023
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 2
Auspex 2
MET Mechanics:

The Lasombra's ability to conceal themselves in shadows is one of their strongest skills. Shrouded Soul allows the user to move from simply causing darkness around them to causing shadows to cover their soul.

System: The user spends a blood to activate this power which is active for one scene or hour. While active the users Aura is covered in the inky darkness of Obtenebration. Mechanically the users aura can not be read via auspex, or auspex related combination powers (examples: Thaumaturgial sight). Those attempting to read their aura instead see darkness similar to Obtenbration: Shroud of Night. While active the user is down one trait in Conscious challenges.

This power does not stop any elder or above powers from functioning as per normal

Date of Archival: 11-Feb-2015
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 3
Visceratika 4
MET Mechanics:

Gargoyles are already resilient to various types of damage. Their skin is already like a rock and can barely even be considered flesh. This power takes advantage of that resilience and turns attempts to weaken them through outside influence into less of a threat.

System:

If an effect would cause the person to lose one or more traits (excluding trait loss due to lost challenges) the player may follow the rules for Fortitude: Resilience in order to make a test to reduce the amount of traits lost by one. If they have Fortitude: Resistance this can be done for an additional trait for a total reduction of two from a single effect.

Date of Archival: 02-Oct-2022
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 4
Potence 4
MET Mechanics:

Description: You’ve learned to channel your supernatural, inexhaustible strength into your legs when you walk or run in celerity. This allows you to push off the ground with more force and increase the distance covered by your stride.
Mechanics: Your movement speed doubles when you use celerity and you can still attack after a dedicated move action.

Date of Archival: 24-Jun-2020
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 2
Dementation 3
MET Mechanics:

This power uses Dread Gaze to imbue a look of side eye with devastating shame. This look of disdain (possibly accompanied by a skeptical "Really...?") causes the victim to feel such intense social shame that they are temporarily overcome by their embarrassment, trapped in their own mind as they attempt to find a way out of the situation. This reaction allows the vampire to catch a more shallow glimpse of the target's core psyche.

MET Mechanics: The kindred using this ability must engage the target in a social challenge, retest with empathy for the user, and intimidation for the target.  If the user succeeds, the victim is overcome as if they had lost the challenge for Eyes of Chaos. Additionally, the user gains knowledge of the target's Demeanor. Should the challenge fail, the aggressor is NOT affected by the Eyes of Chaos failure flaw.

Date of Archival: 25-Jul-2020
Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Dementation 3
Necromancy - Western 1
MET Mechanics:
Sight Beyond Sight
 
Prerequisites: Basic Auspex, Intermediate Dementation (Eyes of Chaos), Basic Path of Ash: Shroudsight, Basic Protean (Gleam of the Red Eye), Basic Serpentis: Tongue of the Asp
 
Someone developed this combination, based on powers of perception, making their eyes incredibly perceptive. 
 
This discipline costs a mental trait and a willpower to activate, and lasts for one scene.  Their eyes turn white, as (s)he focuses all of their perceptions. Using this power, (s)he will suffer no penalties to sight or blindness.  To him/her, true darkness is as clear as true daylight.  This power allows the user to see through mist, fog, smoke, even the Shroud of Night.  This discipline even negates the forced "Shroud" retest. This power, however, does not allow him to see through opaque objects or people.  This power shows all the effects of the powers required to learn it, including having Tongue of the Asp out, and Glowing Eyes (covered under the white eyes description earlier)
Date of Archival: 10-Feb-2015
Giovanni, Malkavian , Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Dominate 2
MET Mechanics:
Sight of Smoke and Shadow: 
 
Spend a willpower to activate this power for the scene. Make a contested willpower challenge versus a target - retest awareness. If successful, the target will be enveloped in viscous black smoke if they or any entity within them contains a shadow essence pool. Further, with this power - you may spend a blood and a willpower to engage in another contested willpower challenge (retest willpower on both offense and defense) versus the target. On a success, the Daeva is kicked from the host, and may not repossess that same host for one minute. 
Date of Archival: 03-Jun-2018
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Fortitude 4
Custom Discipline Requirements (Combination): Stride of the Storm
MET Mechanics:

Requires: Ihai Creation Ritual, Stride of the Storm
In their philosophy and teachings, Buddhist vampires learn to clear their minds and fear nothing.  Fear is natural but to face it and overcome it is true inner strength. With the skills taught by Stride the Storm the vampire learns to channel that power inward. After which the vampire no longer need concern themselves with fear for a time.

System:  Spend 1 Willpower. For the next scene or an hour you are immune to all fear effects/powers.

Date of Archival: 27-Mar-2019
Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Quietus 5
Assamite Sorcery - Dur-An-Ki 5
MET Mechanics:

Spend a mental trait to change one aspect of your blood. Common items are anything that can be uncovered with Taste of blood. as well as blood walk This power lasts the night. Additionally once per year the user is able to spend a permanent willpower to break any sympathetic links to him making Sympathetic links like blood or fetished items unable to be used against him in Thaumaturgy.

Date of Archival: 31-Jan-2015
Assamite, Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Thanatosis 3
MET Mechanics:
Samedi are known to have a variety of skills when it comes to disguise, survival, and gathering information. Their very appearance requires them to be "out of sight" when obtaining information about the living or potential targets. Who would even look for a Samedi in a dusty corner or a cold fireplace?

By spending a Willpower, the Samedi can focus only one of the following senses - hearing, smell, or touch, while in Ashes to Ashes. This will allow her to either take in information more clearly in the 20ft. radius or expand their sensory radius to 30 ft.

 
Cost: 10 XP
Date of Archival: 04-Nov-2018
Giovanni, Giovanni
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Daimoinon 1
Auspex 1
MET Mechanics:

The character performs an elaborate ritual with another being, most often taking the form of a Catholic confession.  As the recipient speaks aloud their crimes, the character must interact with them in some way each time.  Some may whip their targets for each sin they've committed, some may kiss their forehead, others still may eat small pieces of bread dipped in their blood.  Regardless of the method used, the targets of this power feel their burdens lifted and find themselves with renewed purpose.

 

System: This power can only be used on a willing target.  At the culmination of the scene, as the target lists the final sin they wish to confess, they immediately lose one permanent Willpower.  However, they also immediately gain one permanent morality trait, which cannot go above their normal maximum.  No experience need be expended here, as the target is simply exchanging one for the other.

 

The character performing the Sin-Eating gains black veins in their aura as if they had diablerized, a mark of the sins they have taken within themselves.  They also gain one temporary Willpower, which may exceed their Generational maximum and lasts until the veins in their aura fade (which they do so as if the character had diablerized normally).  While the character may perform as many Sin-Eatings as they have time for, they cannot gain more temporary Willpower at one time than they have Conscience/Conviction traits.

Storytellers may also grant the character performing this power visions, nightmares, or even temporary Derangements based on the sins they have consumed and whom they have used it on.

Date of Archival: 31-Jan-2015
Demon, Nosferatu

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