Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Obfuscate | 5 |
Description: Only Nosferatu may learn this combo power, or perceive that this is actually a combo discipline at all. Upon spending a willpower for the scene. If someone attempts to obtain memories of the Warrens that would allow them to understand the layout of the Warrens, it is automatically gained incorrectly. The person attempting to gain the memories will believe they gained the correct information, but will be unable to purchase Lore associated and controlled by the Nosferatu Coordinator.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Fortitude | 4 |
Vampire blood has many strange and supernatural qualities to it. One of their more unique applications allows a vampire to force their vitae to their flesh and form an almost steel like protective barrier around them. Though the vampire takes on a reddish look to their skin while using this, and is clearly not human, it does allow them a measure of protection from harm and the environment they may find themselves in.
System: The character spends 1 blood trait per Armor Health level they wish to gain (up to a Maximum of 5). This combination discipline lasts a scene or an hour. Additionally, this combination discipline may only be activated once per scene/hour. Additionally, while under the effects of this power, the character is immune to an environmental penalties they may suffer.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Dementation | 5 |
If the user of this meta discipline feels that their mind is being invaded, they can spend a mental trait. After spending it, a static challenge will be made, the difficulty of which will be equal to the mental traits of those who are using auspices level 4 (Telepathy) on the user of the meta discipline.
If the goal holder wins the challenge, the user can tell if they are reading their mind, but will not know what is being seen.
On learning of an invasion, the user can spend a point of willpower and activate the meta discipline, the effects lasting for a scene or an hour, whichever comes first.
A social challenge is then made against whoever is invading the mind, the user doesn't know whose it is, unless other circumstances allow them to know. If the user wins the challenge, whoever is reading their mind will have the same disturbance as the user until the end of the night.
The disturbance will be the first disturbance possessed by the character (user of the meta discipline), if there is more than one initial disturbance, the choice will be at the discretion of the narration.
The social test can be retested by the empathy skill of the meta discipline user and retested by the willpower of the mind reader.
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O usuário desta meta disciplina, caso ache que está tendo sua mente invadida, pode gastar um traço mental. Após o gasto, será feito um desafio estático, a dificuldade será igual aos traços mentais de quem está usando auspícios nível 4 (Telepatia) no usuário da meta disciplina.
Caso o detentor da meta ganhe o desafio, o usuário pode saber se estão lendo sua mente, mas não saberá o que está sendo visto.
Ao ter ciência de uma invasão, o usuário pode gastar um ponto de força de vontade e ativar a meta disciplina, os efeitos duram por uma cena ou hora, o que terminar primeiro.
É feito então um desafio social contra quem está invadindo a mente, o usuário não sabe de quem é, a menos que outras circunstâncias lhe permitam saber. Caso ganhe o usuário ganhe o desafio, quem está lendo sua mente ficará até o final da noite com a mesma perturbação do usuário.
A perturbação será a primeira perturbação possuída pelo personagem (usuário da meta disciplina), caso haja mais de uma perturbação inicial, a escolha ficará a critério da narração.
O teste social pode ser retestado pela habilidade empatia do usuário da meta disciplina e retestado por força de vontade de quem está lendo a mente.
Discipline Name | Discipline Level |
---|---|
Celerity | 4 |
Obtenebration | 5 |
Description: Created by adapting the lightning fast manner in which some Gangrel have learned to transform into mist to evade incoming blows to the otherworldly power of Obtenebration . A character with this combination discipline vanishes in a wisp of darkness to evade and incoming blow and rematerializes just a few feet away to safety. This combination discipline lacks the utility of shattered fog due to remaining vulnerable to any attack against which the character is still within range of after teleporting away.
System: When attacked by a source you are aware of, you may spend a point of blood and move three steps. If your new position takes you out of range of the attack, it misses automatically. If it does not you must relent to the attack, suffering the consequences of being struck.
Discipline Name | Discipline Level |
---|---|
Potence | 3 |
Temporis | 5 |
Shockwave
Potence 3, Temporis 5
8xp
The Kairos are intimately familiar with the dangers inherent in manipulating time through Temporis. If they aren't careful, the temporal fluctuations can wreak havoc on their bodies causing wounds that not even Fortitude can resist. Some Changed have learned how to affect others in a similar way, sending a sort of time resonance through their opponents to devastating effect. This manifests as an apparent shockwave rippling through their body, but is really their physical form being shifted rapidly forwards and backwards in time repeatedly.
System: Upon making a successful unarmed attack which inflicts damage, the Kairos may spend a Blood Trait to convert the damage they deal to Bashing damage, regardless of what kind of damage it normally is. In exchange, this damage cannot be reduced, negated, or soaked in any way, even with Fortitude (and is not halved, as with normal bashing damage).
Discipline Name | Discipline Level |
---|---|
Celerity | 1 |
Fortitude | 1 |
Much like the famed boxers of Philadelphia and fans of the Shoulder Roll, the user of this combination has mastered the most effective way of negating a blow: simply not being there.
Using their Celerity, the user makes minute adjustments in their stance during combat that allows them to nudge their body just slightly out of the way of an incoming strike, mitigating some of the force by turning it into a glancing blow. A strike that would normally land directly in the center of the chest instead lands off-center; a sword that would strike true instead strikes flat; a punch to the face instead rolls off the cheek.
By spending a blood, this power is active for a scene, during which all damage taken is reduced by one.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 2 |
Auspex | 2 |
The Lasombra's ability to conceal themselves in shadows is one of their strongest skills. Shrouded Soul allows the user to move from simply causing darkness around them to causing shadows to cover their soul.
System: The user spends a blood to activate this power which is active for one scene or hour. While active the users Aura is covered in the inky darkness of Obtenebration. Mechanically the users aura can not be read via auspex, or auspex related combination powers (examples: Thaumaturgial sight). Those attempting to read their aura instead see darkness similar to Obtenbration: Shroud of Night. While active the user is down one trait in Conscious challenges.
This power does not stop any elder or above powers from functioning as per normal
Discipline Name | Discipline Level |
---|---|
Fortitude | 3 |
Visceratika | 4 |
Gargoyles are already resilient to various types of damage. Their skin is already like a rock and can barely even be considered flesh. This power takes advantage of that resilience and turns attempts to weaken them through outside influence into less of a threat.
System:
If an effect would cause the person to lose one or more traits (excluding trait loss due to lost challenges) the player may follow the rules for Fortitude: Resilience in order to make a test to reduce the amount of traits lost by one. If they have Fortitude: Resistance this can be done for an additional trait for a total reduction of two from a single effect.
Discipline Name | Discipline Level |
---|---|
Celerity | 4 |
Potence | 4 |
Description: You’ve learned to channel your supernatural, inexhaustible strength into your legs when you walk or run in celerity. This allows you to push off the ground with more force and increase the distance covered by your stride.
Mechanics: Your movement speed doubles when you use celerity and you can still attack after a dedicated move action.
Discipline Name | Discipline Level |
---|---|
Presence | 2 |
Dementation | 3 |
This power uses Dread Gaze to imbue a look of side eye with devastating shame. This look of disdain (possibly accompanied by a skeptical "Really...?") causes the victim to feel such intense social shame that they are temporarily overcome by their embarrassment, trapped in their own mind as they attempt to find a way out of the situation. This reaction allows the vampire to catch a more shallow glimpse of the target's core psyche.
MET Mechanics: The kindred using this ability must engage the target in a social challenge, retest with empathy for the user, and intimidation for the target. If the user succeeds, the victim is overcome as if they had lost the challenge for Eyes of Chaos. Additionally, the user gains knowledge of the target's Demeanor. Should the challenge fail, the aggressor is NOT affected by the Eyes of Chaos failure flaw.
Discipline Name | Discipline Level |
---|---|
Auspex | 1 |
Dementation | 3 |
Necromancy - Western | 1 |
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Dominate | 2 |