Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Presence 5
MET Mechanics:

With this Combination Discipline, a Kindred can offer mortals around an Artist’s Sentinel addition protection against supernatural attack.  After successfully determining which Artist’s Sentinel is being affected, the any Kindred attuned to the Sentinel may spend a Willpower trait.  Doing so grants the mortals within the range of the Artist’s Sentinel protection against supernatural attacks.  For one scene or hour (whichever is longer), supernatural creatures must first spend a Willpower trait before attempting any action that would harm a mortal.  All Kindred attuned to the Sentinel may also spend a number of Blood traits up to the crafts rating of the Sentinel.  Each trait spent gives all mortals a bonus trait when resisting any actions (Mental, Social, and Physical) from supernatural creatures.  These traits apply to all actions, including “helpful” ones such as removing memories of Masquerade breaches with Forgetful Mind.

Any mortal who attempts to take a hostile combat action is no longer under the protection of the Sentinel’s Shield, but doing so does not break the power for any other mortal.  The mortals are subconsciously aware of this requirement.  Note that Sentinel’s Shield only applies to mundane mortals and will have no effect on those with Numina or other supernatural powers.

Date of Archival: 05-Feb-2015
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 4
Potence 4
MET Mechanics:

Seraph of Shadow - (Obtenebration 4, Potence 4)

MET Cost: 15XP

Followers of the Path of Night have long delved into the darkest depths to bring terror to humanity, and many have devoted their unlives to acting as devils to mankind, dark angels of judgment that test the morality and strength in the hearts of those who would call themselves righteous. Among these are the Black Angels, many of whom see themselves not just as devils, but as a necessary part of the divine plan. These Angels walk the path between divinity and damnation, and this manifestation of Obtenebration shows this dark side of faith like no other. With this power, the Black Angel can embody its namesake by transforming their body into an Abyssal parody of an angel, complete with a halo or aura of wispy blackness and a pair of impressive, shadow-feathered wings made manifest from the very darkness of the Abyss itself.

 

System: This power may not be stacked with black Metamorphosis. The Vampire spends two blood points to enact this combination discipline.  At the end of the the turn, abyssal wings manifest, allowing for limited flight (at speeds of up to 30mph, +10mph for each additional set of wings, max 50mph). Each wing is between two and three meters in length and the presence of wings grants an additional follow-up action as though to attack with the Vampire's traits and abilities. An Angel can, if so inclined, spend a further two blood points and a temporary Willpower point to manifest yet another pair of adjoining wings and may repeat this action again for a maximum of three pairs of wings, each additional pair so gained grants the Wing Action +2 physical traits. The transformed vampire may engage in mid-air combat without penalty. This transformation lasts until the following sunrise, but may be dismissed by the vampire before that time.

 

Date of Archival: 10-Nov-2019
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Obtenebration 5
MET Mechanics:

System:  Spend 3 Blood Traits and instantly assume Tenebrous form but only for a single turn.  After that turn, the character returns to normal form.  The transformation goes into effect the second the character spends the blood to activate this power.  While under the effects of this power they enjoy all the advantages and disadvantages of Tenebrous form. However, the user may not leave Tenebrous form until the end of the round and the power ends.

Date of Archival: 17-Apr-2016
Lasombra, Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 5
Presence 2
MET Mechanics:

Activation: 1 Blood and 1 Will
Availability: Taught only by Antonio Delatezzia or Ambrose Bierce, or
those who were taught by them. (Antonio Delatezzia has taught no one,
though he has told his Black Hand superiors that he has it and it is
open to any Hand member he is asked to teach.)

Description: You can craft illusions of inky shadow anywhere that you
can see which move about at your mental command. Such illusions would
be unrealistic by the light of day, but they can be quite convincing
in dark settings. This power can instead be used as a more potent
version of Shadow Play.

You can create up to a human-sized illusion of tenebrous blackness
with little effort at no extra cost. If you wish to evoke something
larger, you may expend up to three Social Traits (or four if you have
Elder levels of Obtenebration). Each Trait spent allows you to double
the size of the illusion. Such illusions affect only sight, but the
subtle use of Arms of the Abyss or other powers can add to the effect.
In the darkness, witnesses may attempt a Mental Challenge to determine
that what they are seeing is an animate shadow. By bright light, the
effect is usually only convincing in the distance.

The vampire can also use Shades of Night to fill an area with a cloud
of shadowy madness. Those in the area (except the user of this power)
gain the Negative Trait Clumsy and are three Traits down in any
challenges. Auspex is of no assistance in this roiling chaos. Mortals
may be overcome by these shadows. If a mortal has seven or fewer
current Physical Traits, he begins to suffocate, losing one Physical
Trait per turn, then one health level per turn until the shadows
smother him.

If you want subtlety, you can alternately use this ability wrap
yourself in shadows to grant three extra Traits in situations
involving dodging, intimidation or stealth (pick one). The Shades of
Night last for one combat or scene or until you dispel them.

Date of Archival: 18-Feb-2015
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 1
Potence 2
MET Mechanics:

Description/System: This allows the user to craft their Shadowplay into small trinkets, such as a sphere or a rose.  There are no trait benefits from any items created in this manner, and without the expenditure of a temporary willpower, they will dissipate at the end of the scene.  Crafting such trinkets requires a static physical challenge, difficulty based on the complexity of what is being attempted, retests as Crafts: Shadows.  Anything created in this manner cannot be modified except by this same power being used on it.

Date of Archival: 31-Jan-2015
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 2
Obtenebration 4
MET Mechanics:

By combining the mastery of shadows with their ability to control animals the vampire may extend their powers over darkness to strengthen their ghouled pets.  Those loyal animal retainers are consumed in darkness and when they emerge appear as an emaciated, multi limb creature made of shadow.  The ghouled animal gains an additional boost in strength from the darkness, and additionally the vampire may summon forth their arms of the abyss upon the back of the creature to move them about the battlefield.

System:  The character spends 2 blood traits and 2 temporary social traits to activate this power.  Once activated you may summon a ghoul animal you possess.  Once it arrives or is with you the animal gains the following statistics regardless of its actual traits.

Physical: 12
Social: 8
Mental: 8

Abilities: Animal Ken 3, Brawl 5, Dodge 5, Survival 5, Alertness 4

Disciplines:  Potence 2, Fortitude 1, Obtenebration 4

Health: 8
Blood: 10/1
Movement: 6 Steps in combat
Willpower: 4

Additionally, when you use Arms of the Abyss and your ghouled animal is within the same scene as you; you may summon your arms of the abyss on the creature and command them.  Thus allowing your arms of the abyss to move around a battlefield.  The ghouled animal will follow your verbal commands as well during this time. You may only ever have one use of the combination discipline active at a time. Lastly the creature suffers 1 additional level of damage from fire and sunlight.

Date of Archival: 28-Oct-2021
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Chimerstry 3
Obtenebration 3
MET Mechanics:

Taking the threads of Shadow and threads of imagination, the creator wove them together to make the tapestry that is this power. The name might feel light a joke, but combining darkness and dream can make it a nightmare.

System: When activating Arms of the Abyss, spend an extra blood and a willpower to use this gift. Make a social test (subterfuge) when creating them versus all who can percienve the arms being created. Failure leads the arms of the abyss to look normal to those individuals it fails against. The Arms of the abyss summoned now each come out looking like a person of the users choice. It could be a doppelganger of themselves, as the gift implies, or could be a gangmemeber, or even the person they are attacking. The restrictions are they can not effect anything outside of the 6foot reach normal to Arms of the abyss. In effect these constructs are your arms of the abyss, having 4health levels and 3 traits, unless other things augment them, they just appear as a person instead of a standard arm of the abyss. While using this, you may spend blood to increase the range the constructs can effect, adding 6 feet to their range for a blood, or increasing their traits. When used, if an extra wp is spent, the shadow clones arrivals can be altered from sudden appearance to more thematic, such as shadows pooling into the being of the person and then changing, or a small smoke bomb going off. The same theme is used as they Shadow Clones are dispelled or destroyed

Date of Archival: 30-Jun-2024
Lasombra, Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Obfuscate 4
MET Mechanics:
Shadow Dance
 
With the artistic grace and combat skills of some Toreadors, a true lethal art - a dance that in the eyes of the opponents confuses them with the simple disappearance of the Toreador from their views - was developed in secret, with soft and fast steps, using this graciousness as a defense against enemy attacks.
 
Spending a willpower trait you activate the power, gaining 2 Dexterity traits to Dodge from an attack, in addition whenever you suffer an attack to which you are aware you can perform a static challenge against the opponent's Mental traits including the normal bonuses for Obfuscation can perform a retest bt Performance, in case of success the opponent misses the attack automatically, the normal bonuses by the opponent's Auspex are also compared in this challenge. In case of failure, the target user can still perform the tests of dodge normally.
Date of Archival: 10-Feb-2018
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 5
Celerity 2
MET Mechanics:
Prerequisites: Armory of the Abyss, Potence 5, Celerity 2, Abyssal Lore 3
 
Shadow Lathe allows for the creation of tool-like appendages to be formed instead of the blunt weapons of Arms of the Abyss.  While not having any use in combat, these tool appendages serve many purposes.
 
1: For 1 blood, the lasombra can create proper tools for any skill that would normally require tools.  These tools last until sunrise and provide bonus traits equal to the Abyssal Lore ability to the skill check when using the tools.  
 
Example:  Alexander needs to pick a lock.  He spends 1 blood, and creates a number of small shadow tentacles allowing him to have proper tools to pick the lock.  The Storyteller determines that it's a very well designed lock, and will require a test against 17 traits.  Alexander makes a test with his mental traits (13) and adds his Abyssal Lore to his mental triats for this test (5).  He ties against the ST, and compares traits.  He is able to open the lock.
 
2: If used for an extended challenge (such as the crafting of a weapon or painting a picture) it provides the same advantage of traits as above, but also cuts the crafting time in half.  If this effect is used, the end effect of the crafting will have a decidedly shadowy effect upon it.  Paintings will appears to be set in twilight or darkness with deep shadows, weapons or armor will have a deep blue/black effect to them and items crafted of cloth will have thier color darken by several shades to jet black.  This does not affect the crafting level, but may have other effects at the decision of the storyteller such as:
 
A: +2 Trait on Stealth Challenges (for clothing or armor crafted in this way)
B: Double base damage vs. Obtenebation effects (such as arms of the abyss) or people under the effect of Obtenebration 4 or 5.
 
Notes:  These effects can only be applied to a item as it is created, and only by the person creating the item.  Items not created by and with this power cannot have these effects added to them in any way.  Items created in this way are always considered personal items and can be used against the creator as such by other blood magic powers. 
Date of Archival: 07-Aug-2015
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 1
Presence 1
MET Mechanics:

You may store one full outfit per level of Obtenebration you possess inside your shadow and change between the one you are wearing and a stored outfit in a single action by activating Shadowplay and wrapping it around yourself. This may store armor, jewelry and even make up but not weapons.

Depositing or withdrawing items from the stored outfit without 'putting them on' requires a minute of concentration and the expenditure of a blood trait.

Date of Archival: 13-Aug-2024
Lasombra, Followers of Set
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 3
Potence 5
MET Mechanics:
This power is, on the surface, very like Shadowstep. Spend a Blood and a Willpower trait and you may move through shadows for the round. Each shadow stepped through counts as an action. You may do nothing else when stepping through a shadow (you make still soak attacks). If you have, for example, three turns in a round, you may use each turn to skip through shadows or you may skip a shadow, take an action, and skip another shadow. You may divide this up however you see fit. You may move 10 steps when skipping shadows. Shadows are wherever the narrator says they are. This may be used to declare fair escape if the shadow you skip out of is in an appropriate location.
 
You may only make use of natural shadows to utilize this power. 
 
Date of Archival: 22-Jul-2018
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 5
Obtenebration 3
Thanatosis 4
MET Mechanics:

Mystic may steal and devour the shadow of another so long as the intended victim's shadow is visible to the Mystic. The Mystic must enter a Social Challenge against the victim, appropriate rebid of Empathy. If the Mystic is successful the victim will feel unsettled, and be unable to spend temporary Willpower for 1 hour. The Mystic's skin grows darker while they are in position of the victims shadow.

Date of Archival: 07-Apr-2017
Lasombra, Lasombra, Giovanni

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