Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Thaumaturgy - Path of Blood | 2 |
The powers used for this are: Auspex 2 + Auspex 3 + Thaum 2
With this ability, the user can see magical auras. In much the same way as Aura Perception: the user can see a halo of crimson over any target (items, effects, areas, or people) that possess, or have remnants of, magical properties. This also has the use of allowing the user to view the whorls and eddies of magical power through the world. This sight extends to all paradigms of Kindred magic, although some might show a different color of aura. Generally, the stronger the magic, the brighter the aura will be, but is it hard to gauge the exact power of any magical effect.
System:
This ability is used in much the same way as Aura Perception. The user stares at the target (item, effect, area, or person in question) for a few moments, and may engage in an initial static occult challenge: the user's mental traits vs 7 traits. The user may then choose to spend up to 2 additional traits to the initial risked trait: to gain more insightful information about the magical properties of their target. This is akin to the function of Spirit's Touch. The user must declare how many traits they are willing to risk with the challenge upon initiation of the challenge.
This allows for the user to bid up to 3 traits that are risked per activation of this power, per scene/hour. If this challenge is successful, no traits are lost. If this challenge is lost, then the risked traits that were declared upon initiation of the challenge, are lost as result.
--Upon success of the challenge, with the minimum of 1 trait risked, the user can determine if the target has magical properties, or has had magical properties used on it/them within that evening. The user can also sense and see the flow of magic everywhere in their range of vision; enabling them to see the snaking trails of ley lines and the pooled power of crays.
--2 traits risked: The user accurately gauges whether the sensed magic comes from the target’s own power or if the magic is from an external source. the more bright the aura of the target, the more magic the target has active on them. This also tells the user the magical properties of the enchantment; such as if the enchantment is helpful, harmful, for offensive use, or for defensive use.
--3 traits risked: The user can recognize the ritual/path/base paradigm of power of which the magical properties belong to; so long as the user has seen and confirmed the aura before, or can confirm it with a lore challenge. Targets capable of mortal magic, or other forms of sorcery, glow with crackling sparkles of power even if they are not presently using their power. This calculation also determines if the target is an illusionary effect; allowing for a free retest against the targeted illusion.
Should the user of this power also wish to use Aura Perception, or any other aura-reading powers on the target, the user must initiate a new action to do so.
Each target must be a separate challenge.