Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Combination Discipline / Technique
XP Cost: 2XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Presence 1
Quietus 1
MET Mechanics:

Sentinel’s Attunement [Auspex 3, Presence 1 OR Quietus 1]
XP Cost: 2

This combo allows the creator of an Artist’s Sentinel to “attune” another Kindred to receive the psychic flashes of insight if mortals are being harmed by a supernatural creature.  

Attunement Mechanics:
In order to attune a new Kindred, both the original creator of the Sentinel and new Kindred must possess the Combo Sentinel’s Attunement.  If the Kindred to be attuned is present at the original installation of the piece, the artist does not need to expend any additional traits.   To attune someone to an existing Sentinel, the creator and the one to be attuned most both touch the Sentinel, and the creator must spend a blood trait for each person being attuned.  The Kindred being attuned must spend a single Willpower Trait when they initially touch the Sentinel and one Blood Trait per Crafts rating of the Sentinel, which may be spent over successive turns.
The maximum number of Kindred may be attuned to the Sentinel is equal to its Crafts rating.

All attuned Kindred to the Sentinel receive the flashes of insight, following the same mechanics as Artist’s Sentinel.  Storytellers may wish to add the rule that the PC must be within the Chronicle territory to receive the information from the Sentinel.  

 

Date of Archival: 20-Feb-2015
Toreador, Assamite