Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 3 |
Celerity | 1 |
One or more tentacles summoned with arms of the abyss must be attached to the user and devoted to defense and the use of this discipline. When suffering a physical attack, with a simple test one of the tentacles suffers all effects of that attack instead of the user. These tentacles suffer damage and effects normally.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 3 |
Celerity | 1 |
Description:
Disdaining physical exertion and forceful altercations, Simon foregoes all physical violence not directly necessary for his spiritual and religious persuits. Life in the Sabbat can be hazerdous however, and in the interests of preserving himself against those who refuse to acknowledge the forces of the universe working against them he has taken a page from supernatural literature and learned to cloak himself in the very darkness of the abyss itself, using his icy tendrils to ward off physical harm.
One or more tentacles summoned with arms of the abyss must be attached to the user and devoted to defense and the use of this discipline. When suffering a physical attack, with a simple test one of the tentacles suffers all effects of that attack instead of the user. These tentacles suffer damage and effects normally, and their stat blocks are unchanged from those of a summoning without use of this power.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Fortitude | 4 |
With the mastery of self-learned from the technique of the running monkey, a vampire who learns the next step of Clarity of Form may now combine their mystical insights of Auspex with their bodily resilience of Fortitude to purge and toxin, drug or poison from their system. With a force of well they can control how their body reacts to these substances and force them out of their system if so desired.
System: Spend 1 Willpower and for the next scene or hour the character is immune to all forms of drugs and poisons, including the venoms and toxins of supernatural creatures or those created by supernatural powers.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 2 |
Potence | 2 |
Lasombra occasionally find themselves without weapons while out in the night, and more than a few express distaste with simply crushing their enemies with their bare hands. Some also would prefer not to use the base arts of the Gangrel to turn their bodies into weapons. One Keeper invented a technique to create natural weapons from the unnatural darkness of his body in times of need. When active, shadow flows from the fingers of the vampire to form 6-inch, razor-sharp claws of unbreakable darkness.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 5 |
Presence | 5 |
Flavor Text
The force of your personality now extends beyond your own form. Your ambiance can now extend to protect those around you from the onslaught of their peers. There are times when leaders must stand up against the persecution of others. In these times your strong distaste for violence and arrogance strengthens your Majesty to protect those you feel are being persecuted.
Mechanics
You can activate this ability with a spend of a Willpower and a social trait for each subject under your protection. You may only protect as many people as you have leadership. While under this cloak nobody may insult or attack anyone within. The same rules for breaking Majesty apply to it’s cloak (A willpower must be spent for challenge, no physical violence from it’s member or it breaks, etc.). If anyone violates the provisions of their loaned protection the majesty breaks for everyone. Any challenges made to any of the individuals within must first challenge your majesty. This effect will last for the duration of the scene or a full hour.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 5 |
Presence | 5 |
Flavor Text
The force of your personality now extends beyond your own form. Your ambiance can now extend to protect those around you from the onslaught of their peers. There are times when leaders must stand up against the persecution of others. In these times your strong distaste for violence and arrogance strengthens your Majesty to protect those you feel are being persecuted.
Mechanics
You can activate this ability with a spend of a Willpower and a social trait for each subject under your protection. You may only protect as many people as you have leadership. While under this cloak nobody may insult or attack anyone within. The same rules for breaking Majesty apply to it’s cloak (A willpower must be spent for challenge, no physical violence from it’s member or it breaks, etc.). If anyone violates the provisions of their loaned protection the majesty breaks for everyone. Any challenges made to any of the individuals within must first challenge your majesty. This effect will last for the duration of the scene or a full hour.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 5 |
Obtenebration | 2 |
DESCRIPTION: Though Obtenebration is often employed in imposing and flashy ways, traditionally the shadows are as often an instrument of subtlety and fear. With this technique the obfuscation of the mind is applied to the world of the Abyss to chilling effect, sometimes even for the monsters of the Abyss themselves.
SYSTEM: This combination discipline allows the user to target abyssal entities and effects with his cloak the gathering as if they were other people. Thus a shroud could be hidden, or three arms of the Abyss could be concealed for the same cost as three individuals. Similarly, as your obfuscate now affects the Abyss, the power works both ways. Abyssal entities and effects may not target you while obfuscated even if their creator can see you unless they possess some ability to pierce your power themselves. Normal obfuscate/auspex rules apply to this power.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Dominate | 1 |
Also Reuires Art of Memory 3, Crytology 3, ALSO DOES NOT REQUIRE DOMINATE ADDED SO SUBMIT WOULD GO THROUGH
One of the most important aspects of the Hand is security. Particularly when it comes to communication especially in these modern nights with Gehenna rearing its head and the watch levels going to higher levels than anyone can remember in recent nights. As such a recent Dominion of the Hand decided to take his knowledge of Cryptology and Art of Memory and make message even more secure.
To Encrypt a message spend a willpower to activate the power, giving a base of ten traits to decode. For each mental trait spent add one trait to the difficulty. For each level of Art of Memory possessed add two additional traits to the difficulty. You must possess Art of Memory to even try to decipher the message without this power. You must win a mental challenge to decipher and message written with this power.
Discipline Name | Discipline Level |
---|---|
Abombwe | 5 |
Fortitude | 4 |
Skinwalker folklore tells stories of the creatures taking different forms, this combination power is an extension of that.
System: The user of this power may expend a Permanent Physical trait to attune the skin of a fallen foe to them, this trait is returned when the user relinquishes that skin. Once this skin is attuned, the user may absorb the skin into their body at the cost of a Temporary Willpower trait, instead of wearing it and sacrificing whatever skin they are already wearing. They may switch the skins they are wearing, for the cost of a Temporary Willpower trait, storing their currently worn skin with one they have attuned with. No skins are discarded during this process. Skins must be willingly relinquished for them to no longer be accessible. The amount of skins that are able to be stored in this fashion is equal to the user's levels in Fortitude, divided by half - rounded down - for a maximum of two stored at any given time, and the one that is being worn.
Discipline Name | Discipline Level |
---|---|
Chimerstry | 5 |
Animalism | 5 |
Discipline Name | Discipline Level |
---|---|
Fortitude | 3 |
Presence | 3 |
The user of this power may reflexively spend a temporary Willpower point in order to imbue their clothing with extraordinary resilience for the scene. Once so empowered, so long as the wearer is not rendered torpid or dead, the clothing remains unmarred by even the most catastrophic attacks, baleful flame, or caustic acid. Not only do normal wrinkling and minor stains and tears simply melt away, the clothes henceforth resist tearing, mutilation, staining and soiling, such that all it might take is a tug, a sweep of the hand or two, and it will look as if the clothing was fresh from the dry cleaners, shoe repairman, or whathaveyou. The power only protects the clothing and mundane accessories of the outfit, and it does not lend protection to other items carried on the person or to the wearer themself, nor to any armor plating secreted throughout the clothes. All ablative armor mechanics, damage soaking chops, and similar mechanics remain unchanged, except that the clothing will still look pristine, even with shredded armor plates. For the duration of the scene, the user of this power is considered to have one bonus non-stacking Social Trait against anyone who witnesses an attack which would otherwise substantially damage the clothing but does not, and any round during which a permanent Willpower is spent to activate Aegis, this power may be activated simultaneously with that same spent Willpower, in lieu of its normal cost.
Discipline Name | Discipline Level |
---|---|
Serpentis | 3 |
Obfuscate | 3 |
By combining the arts of Serpentis and Obfuscate the Serpent of the Light can generate a hidden and lithe counter attack against any who would strike them. When using this combination discipline the Serpents arms quickly shift into the skin and form of snakes as they rapidly strike back at their attacker before shifting back.
System: The character spends 1 blood trait when they are attacked and make an immediate reflective counter attack against their attacker. This attack happens as a separate action that does not use up one of the character’s actions. The counter attack allowed by this power is a normal brawl attack against the person who attacked them as long as they are within range.
Only Serpents of the Light may learn this power