Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Dominate | 2 |
Auspex | 4 |
Prerequisites: Dominate 2 Auspex 4

Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Potence | 5 |
Requirements: Potence 5, Celerity 5, Self-control 5, and at least 1 flexibility-focused merit.
If it walks like a man, and talks like a man...In a time when the masquerade is all important and the quest for humanity is espoused in so much Kindred art, it can be easy to forget that Kindred are not, in fact, living, breathing creautes. They are supernaturally animate undead corpses, more akin to zombies than men. This truth may be unappealing, and even hard to stomach at all, but it has its advantages on the perilous streets of the final nights.
Developed by a stoic Tyrant martial artist intent on pushing every fibre of his body to its vitae-enhanced limits, this technique is not for the faint of heart. Only those prepared to shut out the pain, and (often permanent) damage such exertion exacts upon the body can even begin to master it.
Through the use of this discipline the Kindred pushes their body to its limits in the space of a heartbeat through sheer force of will. The result is the seemingly miraculous ability to twist and contort oneself out of harm's way at the last instant. The cost, however, as one's body screams in protest, is tearing sinews, popping tendons, and even snapping bones. There can be a long road to recovery for the Kindred brave enough to employ this power, but to the iron mind of a Tyrant such burdens pall in comparison to the prospect of surviving another dark night.
SYSTEM: This power functions like aegis, with the following changes;
1. It costs both a permanent Willpower and a permanent Physical Trait to use.
2. It negates only a single attack or power rather than functioning for a full round, but avoids all physical consequences of the triggering effect, rather than damage only.
3. The permanent traits used to employ this power are noted and cannot be used for any other permanent expenditure, (including further uses of this power) but are not otherwise lost until the end of the scene, and may still be used and refreshed for comparisons of ties, temporary expenditures, etc. Just after the scene ends, if the kindred has survived, the full toll of this power washes over them in an awesome wave. They expend all traits spent on this power in a single massive loss, and are down a number of traits on all challenges equal to the number of times this power was used from the blinding, disorienting pain. This Trait penalty eases by 1 every hour as the Kindred adjusts and works it out, and may be ignored for 1 minute through the expenditure of a Willpower per trait.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Celerity | 2 |
Though Buddhist vampires are not aggressive and violent vampires, they are prepared to use violence when no other choice is left to them. This technique was developed for offense rather than defense. Once again, by focusing a vampires mind and body as once using the arts of both Auspex and Celerity; a vampire with this combination discipline can make a quick burst of speed to attack an opponent above what they are normally capable of.
System: The player may spend 1 Willpower to activate this power for the next scene or an hour. During that time the player may spend 1 blood for 1 additional action which must be physical in nature. This action happens at the end of all other actions.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Obfuscate | 5 |
Kindred are well versed in ways of utilizing spirits. Unfortunately these Spirits can be seen and detected by many other entities of the Supernatural Communities acting like a Beacon. This Combo Discipline will help you hide the Spirit from detection.
By expanding one blood trait and one temporary will power You can conceal the spirit presence for the night. Anyone who wishes to pierce the concealment is able to pierce the concealment with an opposed mental challenge with the caster, retest Investigation. Defend Stealth
Each use of this combo discipline only works for one Spirit at a time.
This ability will conceal any bound or entrapped spirit as well.
Discipline Name | Discipline Level |
---|---|
Dominate | 3 |
Fortitude | 3 |
You need to establish eye contact with the mortal (non-supernatural) and spend one blood point to activate this power. If the mortal is subjected to damage that would otherwise be fatal, that damage is automatically converted into bashing damage, and the mortal falls unconscious. Both the mortal and any witnesses will rationalize the event as a stroke of luck or a fortunate coincidence. Massive damage or extreme situations may surpass this power, at the ST’s discretion.
The effect lasts until triggered or until sunrise, and the vampire can protect as many mortals as they have permanent willpower in a single night.
Você precisa entrar em contato visual com o mortal (não sobrenatural) e gastar um ponto de sangue para ativar este poder. Caso o mortal seja alvo de dano que o levaria à morte, esse dano é automaticamente convertido em dano concussivo e o mortal cai inconsciente. Tanto o mortal quanto aqueles que presenciarem fato processarão a situação como consequência de sorte ou uma feliz coincidência, para racionalizar a sobrevivência. Dano massivo ou situações extremas podem superar este poder, a critério do ST. O efeito dura até ser ativado ou até o nascer do sol e o vampiro pode proteger tantos mortais quanto possuir de willpower permanente em uma única noite.
Discipline Name | Discipline Level |
---|---|
Potence | 5 |
Celerity | 2 |
Also known as Coordinate Overlay Placement for You / Projecting Another to Spatial Targeted Endpoint
By harnessing the powers of Potence and Celerity the user gains the ability to translocate both themselves and one additional person when using their Innate Magical Ability now.
System: The user expends two blood traits ( One counts as user's Celerity spend and one for the IMA: B.A.M.F.) This allows them to translocate themselves like normal but now one additional individual. If the target is unwilling, they must first be engaged in a physical challenge and grappled. The user can then teleport themselves and the grappled target as part of a single action. Normal B.A.M.F. rules apply for both willing targets and those unwilling targets in a grapple.
Discipline Name | Discipline Level |
---|---|
Celerity | 3 |
Valeren | 4 |
Ever vigilant, Seraiah Taylor and Enzo de Leon trained themselves to use Armor of Caine’s fury at a moment’s notice.
System: This power allows the user to instantly activate Armor of Caine’s fury reflexively against an attack. Or, when activating celerity, spend a willpower rather than the normal blood for Armor of Caine’s Fury to activate simultaneously (mentals must still be spent to determine health/armor levels).
Discipline Name | Discipline Level |
---|---|
Obtenebration | 5 |
Animalism | 4 |
The Darkness of the Abyss can pull and chill a vampires beast or drain the resolve of any mortal. Those who have spent time in the Abyss may hear the secrets of this ability whispered to them. Those that listen can develop this art and use it against their enemies. As they exert their cold beast cloaked in the darkness of the Abyss; their victims very essence drains off them in small wisps into the darkness. If someone loses to much of themselves to this power they can die or enter torpor.
System: The character spends 1 Willpower Trait and makes a contested Social Challenge retested with Animal Ken. If you succeed the target loses 3 temporary willpower traits. If a target reaches 0 willpower from this attack (and this attack alone) they die if they are mortal and enter torpor if a vampire. This combination discipline may only be used once a round in combat by a character and cannot be used multiple times in a single round by any means.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 5 |
Animalism | 4 |
Submitted by (Chronicle):
HST Name: Lasombra Coord
Custom Content Name: Call Forth the Shadow
Custom Content Type: Combination Discipline / Technique
Discipline Requirements:
Obtenebration 5
Animalism 4
XP Cost: 8XP
MET Write-Up:
The Darkness of the Abyss can pull and chill a vampires beast or drain the resolve of any mortal. Those who have spent time in the Abyss may hear the secrets of this ability whispered to them. Those that listen can develop this art and use it against their enemies. As they exert their cold beast cloaked in the darkness of the Abyss; their victims very essence drains off them in small wisps into the darkness. If someone loses to much of themselves to this power they can die or enter torpor.
System: The character spends 1 Willpower Trait and makes a contested Social Challenge retested with Animal Ken. If you succeed the target loses 3 temporary willpower traits. If a target reaches 0 willpower from this attack (and this attack alone) they die if they are mortal and enter torpor if a vampire. This combination discipline may only be used once a round in combat by a character and cannot be used multiple times in a single round by any means.
Discipline Name | Discipline Level |
---|---|
Animalism | 3 |
Auspex | 3 |
The final nights have arrived, bizarre and normally impossible supernatural powers have been appearing far more than they normally would. As a balance to this, some vampires have developed this combination discipline in contrast. The vampire calls upon the lingering energies of the red star and the end times. I'm doing so they may deny and end these new bizarre supernatural abilities that have appeared in the final nights.
system: you may spend 1 willpower trait to negate any owbn custom content that directly affects you. This is spent on a one for one basis. This combination discipline does not negate itself when used.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Thaumaturgy - Sielanic | 4 |
The Telyavelic Tremere carry with them a legacy of their faith from Lithuania. They care deeply about both their mortal and vampiric ancestors. As such, members of the bloodline developed this combination discipline to call up the souls of their deceased ancestors gain knowledge and insight they themselves may lack.
System: The character spends 1 blood trait to activate this power the next scene or an hour. Once activated the character selects 3 abilities he would like access to. These abilities may distributed in any manner and may increase their own abilities beyond their generational maximum as well. Storytellers are the final authority if an ability is allowed to be gained from this power. Additionally, this power does not stack.
Only Telyavelic Tremere Characters May learn this Combination Discipline
Discipline Name | Discipline Level |
---|---|
Presence | 4 |
Animalism | 3 |
Spend 1 Willpower, last for the scene or hour. By spending a willpower the player may activate an aura (in the same range of Majesty). Each target in this aura gains one self controll and an additional retest to resist frenzy. Each person under the effect is required to use the retest if needed to resist frenzy. Any offensive action by the user will terminate the effect.