Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Celerity 2
MET Mechanics:

Though Buddhist vampires are not aggressive and violent vampires, they are prepared to use violence when no other choice is left to them.  This technique was developed for offense rather than defense.  Once again, by focusing a vampires mind and body as once using the arts of both Auspex and Celerity; a vampire with this combination discipline can make a quick burst of speed to attack an opponent above what they are normally capable of.

System:  The player may spend 1 Willpower to activate this power for the next scene or an hour.  During that time the player may spend 1 blood for 1 additional action which must be physical in nature.  This action happens at the end of all other actions.

Date of Archival: 27-Mar-2019
Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Obfuscate 5
MET Mechanics:

Kindred are well versed in ways of utilizing spirits.  Unfortunately these Spirits can be seen and detected by many other entities of the Supernatural Communities acting like a Beacon.  This Combo Discipline will help you hide the Spirit from detection.

 

By expanding one blood trait and one temporary will power You can conceal the spirit presence for the night.  Anyone who wishes to pierce the concealment is able to pierce the concealment with an opposed mental challenge with the caster, retest Investigation. Defend Stealth

 

Each use of this combo discipline only works for one Spirit at a time.

 

This ability will conceal any bound or entrapped spirit as well.

Date of Archival: 10-Jul-2022
Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Fortitude 3
MET Mechanics:

You need to establish eye contact with the mortal (non-supernatural) and spend one blood point to activate this power. If the mortal is subjected to damage that would otherwise be fatal, that damage is automatically converted into bashing damage, and the mortal falls unconscious. Both the mortal and any witnesses will rationalize the event as a stroke of luck or a fortunate coincidence. Massive damage or extreme situations may surpass this power, at the ST’s discretion.
The effect lasts until triggered or until sunrise, and the vampire can protect as many mortals as they have permanent willpower in a single night.

 

Você precisa entrar em contato visual com o mortal (não sobrenatural) e gastar um ponto de sangue para ativar este poder. Caso o mortal seja alvo de dano que o levaria à morte, esse dano é automaticamente convertido em dano concussivo e o mortal cai inconsciente. Tanto o mortal quanto aqueles que presenciarem fato processarão a situação como consequência de sorte ou uma feliz coincidência, para racionalizar a sobrevivência. Dano massivo ou situações extremas podem superar este poder, a critério do ST. O efeito dura até ser ativado ou até o nascer do sol e o vampiro pode proteger tantos mortais quanto possuir de willpower permanente em uma única noite.

Date of Archival: 22-Sep-2024
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 5
Celerity 2
MET Mechanics:

Also known as Coordinate Overlay Placement for You / Projecting Another to Spatial Targeted Endpoint

By harnessing the powers of Potence and Celerity the user gains the ability to translocate both themselves and one additional person when using their Innate Magical Ability now.

System: The user expends two blood traits ( One counts as user's Celerity spend and one for the IMA: B.A.M.F.) This allows them to translocate themselves like normal but now one additional individual. If the target is unwilling, they must first be engaged in a physical challenge and grappled. The user can then teleport themselves and the grappled target as part of a single action. Normal B.A.M.F. rules apply for both willing targets and those unwilling targets in a grapple.

Date of Archival: 08-Nov-2024
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 3
Valeren 4
MET Mechanics:

Ever vigilant, Seraiah Taylor and Enzo de Leon trained themselves to use Armor of Caine’s fury at a moment’s notice.

System: This power allows the user to instantly activate Armor of Caine’s fury reflexively against an attack. Or, when activating celerity, spend a willpower rather than the normal blood for Armor of Caine’s Fury to activate simultaneously (mentals must still be spent to determine health/armor levels).

Date of Archival: 29-Dec-2021
Salubri, Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 5
Animalism 4
MET Mechanics:

The Darkness of the Abyss can pull and chill a vampires beast or drain the resolve of any mortal.  Those who have spent time in the Abyss may hear the secrets of this ability whispered to them.  Those that listen can develop this art and use it against their enemies.  As they exert their cold beast cloaked in the darkness of the Abyss; their victims very essence drains off them in small wisps into the darkness.  If someone loses to much of themselves to this power they can die or enter torpor.

System:  The character spends 1 Willpower Trait and makes a contested Social Challenge retested with Animal Ken.  If you succeed the target loses 3 temporary willpower traits.  If a target reaches 0 willpower from this attack (and this attack alone) they die if they are mortal and enter torpor if a vampire.  This combination discipline may only be used once a round in combat by a character and cannot be used multiple times in a single round by any means.

Date of Archival: 05-Apr-2021
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 5
Animalism 4
MET Mechanics:

Submitted by (Chronicle):
HST Name: Lasombra Coord
Custom Content Name: Call Forth the Shadow
Custom Content Type: Combination Discipline / Technique
Discipline Requirements:
Obtenebration 5
Animalism 4

XP Cost: 8XP
MET Write-Up:
The Darkness of the Abyss can pull and chill a vampires beast or drain the resolve of any mortal.  Those who have spent time in the Abyss may hear the secrets of this ability whispered to them.  Those that listen can develop this art and use it against their enemies.  As they exert their cold beast cloaked in the darkness of the Abyss; their victims very essence drains off them in small wisps into the darkness.  If someone loses to much of themselves to this power they can die or enter torpor.

System:  The character spends 1 Willpower Trait and makes a contested Social Challenge retested with Animal Ken.  If you succeed the target loses 3 temporary willpower traits.  If a target reaches 0 willpower from this attack (and this attack alone) they die if they are mortal and enter torpor if a vampire.  This combination discipline may only be used once a round in combat by a character and cannot be used multiple times in a single round by any means.

Date of Archival: 02-May-2021
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Auspex 3
MET Mechanics:

The final nights have arrived, bizarre and normally impossible supernatural powers have been appearing far more than they normally would. As a balance to this, some vampires have developed this combination discipline in contrast. The vampire calls upon the lingering energies of the red star and the end times. I'm doing so they may deny and end these new bizarre supernatural abilities that have appeared in the final nights.

system: you may spend 1 willpower trait to negate any owbn custom content that directly affects you. This is spent on a one for one basis. This combination discipline does not negate itself when used.

Date of Archival: 12-Feb-2025
Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Thaumaturgy - Sielanic 4
MET Mechanics:

The Telyavelic Tremere carry with them a legacy of their faith from Lithuania.  They care deeply about both their mortal and vampiric ancestors.  As such, members of the bloodline developed this combination discipline to call up the souls of their deceased ancestors gain knowledge and insight they themselves may lack.

System:  The character spends 1 blood trait to activate this power the next scene or an hour.  Once activated the character selects 3 abilities he would like access to.  These abilities may distributed in any manner and may increase their own abilities beyond their generational maximum as well.  Storytellers are the final authority if an ability is allowed to be gained from this power.  Additionally, this power does not stack.

Only Telyavelic Tremere Characters May learn this Combination Discipline

Date of Archival: 24-Jan-2023
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 4
Animalism 3
MET Mechanics:

Spend 1 Willpower, last for the scene or hour. By spending a willpower the player may activate an aura (in the same range of Majesty). Each target in this aura gains one self controll and an additional retest to resist frenzy. Each person under the effect is required to use the retest if needed to resist frenzy. Any offensive action by the user will terminate the effect.  

Date of Archival: 02-May-2015
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Dominate 3
MET Mechanics:

Developed by the Ventrue Antitribu of the Order of the Trinity, these vampires have mastered away to combine the insight of Auspex and commanding power of Dominate to force a vampire to end a fear frenzy. Most vampires who practice this art use it to prove their divinity to members of the church by performing miracles.

System: The character spends 1 Willpower trait and makes a static Mental Challenge difficulty 8 rested with Intimidation. The character using this power need only see his target to use it. If they succeed the victim suffering a fear frenzy immediately ends that frenzy.

This power may only be learned by Ventrue Antitribu

Date of Archival: 06-Feb-2023
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Valeren 3
MET Mechanics:

This power allows the user to use Valeren or Obeah, levels 1 + 2, on any target within your line of sight, rather than relying solely on touch, by expending a willpower.  This does not remove the need for a physical challenge when the subject is unwilling, such as Valeren 2.  Engage in the physical challenge normally.  This combination discipline also does NOT remove the requirement for expenditures or change the results of a successful (or failed) challenge; it simply removes the requirement to physically touch your subject with your physical body and allows the user to use Valeren/Obeah 1 & 2 at a distance.  Lasts for a scene or an hour.

Date of Archival: 15-Oct-2024
Salubri, Salubri

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