Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
| Discipline Name | Discipline Level |
|---|---|
| Fortitude | 5 |
| Quietus | 4 |
| Celerity | 2 |
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 4 |
| Obtenebration | 4 |
A character with this power has learned to reach out with miniscule threads of darkness and touch the dreaded Spectral Hive-Mind, perhaps learning secrets, perhaps simply going mad in the process.
Begin by making Static social challenges against the local Shroud rating (or, if the character is on the dead side of the Shroud, against a difficulty of 4 traits) until you lose one or win five. For each challenge won, the character may ask the Storyteller one of the following questions, in no particular order:
Where is the nearest Spectre or concentration of Spectres?
Is someone or something else directing these Spectres?
Where is the most powerful Spectre in my immediate area?
What do these Spectres want?
What is a secret that only the Hive-Mind remembers?
With the possible exception of the last question, the answer to which can be anything the Storyteller wants the character to know, this power provides insight into Spectres only. It provides no information about wraiths who are not Spectres. If there are no Spectres within the character's immediate area, the power fails to activate.
When activating this power, the character takes one level of bashing damage per question asked, which cannot be mitigated with Fortitude or other discipline powers that reduce or otherwise mitigate damage and is not halved.
After using this power successfully, the character also develops an active derangement for the remainder of the scene, chosen by the Storyteller.
If a character uses this power while actually within the Labyrinth, they may receive other visions or flashes of insight, but at an even greater cost to the character's health and sanity, at the Storyteller's discretion.
This power does not grant the character any ability to see or interact with Spectres across the Shroud - only potential knowledge of their presence. Its use, however, is always visible to any Spectres with line of sight to the character, regardless of the Shroud, and Spectres who see it in use are immediately aware that the character has intruded upon their Hive-Mind.
| Discipline Name | Discipline Level |
|---|---|
| Obtenebration | 3 |
| Protean | 3 |
Spend 3 Blood and a Social Trait
The user must make the choice to use this power when he activates Arms or Black Met. His Arms now each now end in a glistening wolf claw, giving them the bonus trait Sharp and allowing them to inflict aggravated damage. This power may not be combined with any other Obtenebration Combo Discipline. The added trait 'Sharp' may only be used when attacking with that tentacle.
| Discipline Name | Discipline Level |
|---|---|
| Celerity | 4 |
| Auspex | 2 |
Blazing Shooter: Celerity 4 + Auspex 2 6xp (must have pistol specialization and ambidextours merit)
Twitching fingers and the mastery of the trigger has turned you into a fire belching, lead spewing death machine. Any Terminator would be proud to call you his son.
With the expenditure of a blood trait and risking an additional trait you take an extra shot at the end of each round of combat. This shot can be taken even if shooter has taken an off-hand. This shot can not exceed the fire rate of any pistol. This custom power only works with pistols. This blood combo will not work with any magical weapon.
This combo is unable to be taught.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 4 |
| Fortitude | 4 |
Blessed Guard (Auspex 4, Fortitude 4)
Those vampires who follow the path of redemption often find themselves as adversaries to the forces of hell. In this work they have developed this combination discipline to grant them a powerful weapon against the armies of hell. By focusing on their own devotion to the Path and supernatural resilience the vampires gains an edge over their demonic foes.
System: The character with this combination discipline spends 1 blood trait to activate it for the next scene or an hour. During that time the character gains a number of bonus traits in all challenges related to fighting Demons or the Infernal equal to their morality level of Path of Redemption halved (round down). These bonus traits only apply when the character is making challenges related to combating Demons or the Infernal.
This combination discipline only works if the character is on Path of Redemption.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 5 |
| Dominate | 5 |
| Fortitude | 5 |
Kings do not belong on the front line, nor do they belong in the sepulchre.
When the Ventrue invokes Avalon, he does not seek shelter, but claims the final right of a sovereign, one that not even death may revoke. For a brief moment, the air around him becomes ceremonial, like an audience held without witnesses. His aura settles upon his shoulders like a mantle of office, and everything that attempts to seize his essence encounters the same sensation as a servant touching the throne without permission, a vacuum of authority, an absolute “no.”
There is no scream, no exertion, only the cold reminder of where the right of possession truly resides, driving away the hands of those who dare attempt to claim it.
System: The Blessing of Avalon allows the user to apply a shield against any supernatural power whose direct purpose is to remove, tear away, displace, imprison, or destroy the user’s soul, spirit, or consciousness, including, but not limited to, Necromancy effects such as soul steal and powers of equivalent nature.
If the user loses the contest when targeted by a power that includes at least one of the effects listed above, the user may expend one permanent Willpower point or three permanent Physical Traits to invoke the Blessing of Avalon and resist the supernatural effect being used.
When activated in this way, the supernatural effect is not canceled or dispelled, but instead has its application suspended, as if it had encountered an absolute resistance of authority. The user remains immune to the effects of that power for a number of turns equal to their current permanent Willpower, already accounting for any point spent to activate the Blessing. At the end of this duration, the effect resumes its normal application, if still applicable.
Finally, if after activating the Blessing the user is targeted by other powers of the same nature and again loses the corresponding contests, the Blessing of Avalon may be used for each new effect suffered, provided the appropriate costs are paid for each new activation.
| Discipline Name | Discipline Level |
|---|---|
| Animalism | 3 |
| Presence | 3 |
Typhon mastered the beast, at least according to the faithful. The beast lurking within seeking to disrupt the faithful from many important tasks can be a hindrance. To empower other faithful this ability was created, banishing the worst behaviors of the beast not with the sudden and brief force of Quell the Beast, but rather by the promise of slower yet equally compelling acts.
System: With a social challenge the user can "bless" the target of this power with no need to worry about frenzy, rotschrek without the limitations associated with quelling the beast. This is not without it's own price, the beast must be given its due like Typhon gave it. The target of this power is drawn to commit actions of their darker nature, feeding more than is needed, being less empathetic than normal and other actions more in tune with the ideals of Typhon. The user may spend multiple social traits to extend the duration beyond a single evening, each social trait spent covers an additional evening. The target is down two traits to resist acting on their own darker impulses for the duration.
Cost: 10 or 11 based on the cost of other combos with similar discipline rating requirements.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 3 |
| Presence | 5 |
The Toreador Clan is mystically fascinated by art, emerging in its many forms, delving into its nuances. Exploring this connection, the Toreador Clan has developed ways to make its art unique to those who experience it. Sharing the trance that it itself had to consume throughout the creation of a work.
System:
As a general effect, the Toreador spends a Willpower point as a general cost in the creation of the Work of Art (Crafts) or also in its execution (Performance). They must have Crafts or Performance 4 or higher. All non-Toreador who experience art generated in this way feel mystically bound by it. They experience an "enchantment" effect. The duration of this "enchantment" is at least 5 minutes or as long as the performance lasts (whichever is longer).
The "Non-Toreador" can only voluntarily come out of this state by spending a Willpower Trait, although injury or other distractions (such as an attack or an elbow from a neighbor) can break this spell.
If the "Non-Toreador" does not spend Willpower, and is interrupted or impeded, he will remain thinking about the art for the entire night. Gaining the Negative Trait: Oblivious.
Finally, while using Blessing of Venus, the Toreador can spend a Permanent Willpower Trait. If you do this, for all spectators, if the target chooses to interrupt the trance generated (Willpower expenditure), or is prevented for some reason from completing the observation, in addition to the normal effects added above, he gains the Obsession/Compulsion derangement in the Work for a period of one month equal to 12 minus his Willpower index (Minimum of one month), or until he has to experience it completely (At least 5 minutes of observation) again.
If he observes the work of Art in its entirety, he understands the channeling of all concepts. Art serves to inspire. With this, the "Non-Toreador" gains the benefit of a bonus Retest to be used on the next Virtue test until the end of the night. This benefit does not stack.
The Blessing of Venus is only useful for plays or presentations of Art. It does not serve for items created and presented at a glance in situations of premeditated danger or imminent tension (It does not have or should not have effectiveness in combat).
Once the work/performance with Blessing of Venus has already been observed by the "Non-Toreador", the same work will provide only the penalty and adopt the following Text:
The "Non-Toreador" can only come out of this state voluntarily, by spending a Mental Trait, although injury or other distractions (such as an attack or an elbow from a neighbor) can break this spell.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 4 |
| Presence | 4 |
| Quietus | 2 |
| Discipline Name | Discipline Level |
|---|---|
| Protean | 4 |
| Serpentis | 2 |
| Auspex | 1 |
Created by: Akmonhotep, aka Julio.
This power was created by a Follower of Set who became blind as a punishment for his sins. The kindred with this power is able to perceive the world around him by using senses akin to echolocation.
System:
To activate this power, the kindred must spend One temporary Willpower trait and Three blood traits. The Vampire use the combined Disciplines to create tremor, heat and sonar sensorial organs which grants the ability to "see" in total darkness. However, it is not related to sight. By creating sounds as tapping a cane, lightly stomping a foot, snapping fingers, or making clicking noises with their mouth they perceive the reflected sound-waves or echos to form a mental image of his surroundings. This "mental image" is limited to general format and exact distance of the objects around him and a precise idea of the landscape within the power's range.
Basic Obtenebration "Shroud of Night" affects the character partially as it muffle sounds. If the character is caught in such area while this power is active, she suffers no Trait penalty in resolution of challenges, but they are still forced to make a single retest on any successful challenge because of the muffled sounds.
Basic Quietus "Silence of Death" creates a Blind 3-meter radius sphere which hinders Blind Snake's Trick making a "dark" area where the user cannot perceive what is inside.
The area the user can perceive is a 10fts. (3m)-radius diameter sphere per level of Auspex the character has.
| Discipline Name | Discipline Level |
|---|---|
| Auspex | 4 |
| Obfuscate | 4 |
By extending their keen senses the user is able to remain free from those that might be looking for them as they move in Obfuscate. Once the user is safely under the effects of Obfuscate they may spend a mental trait to activate Blind Spot. Once activated this allows the user to add their levels of Auspex as well as their levels of Obfusacte when comparing traits in the event of a tie with a someone looking to break the user Obfuscate. This power remains active for the scene or hour. If the user breaks their Obfuscate they must spend again to reactivate the power of Blind Spot. This power cannot be extended to others via Cloak the Gathering.
| Discipline Name | Discipline Level |
|---|---|
| Temporis | 4 |
| Fortitude | 2 |
Description: Blind the Sun
Pre-requisites: Temporis 4, Fortitude 2.
By spending 1 blood point and 1 willpower in a standard action, the Kairos will bring the night to a 3 feet square room. For the next 8 hours, and as long as the Kairos stays in the room, no kindred within that room will suffer from the effects of day time, including damage and/or sleepiness. After 8 hours, the room, and everyone in it, is affected as if at sunrise. Should the Kairos leave the room before those 8 hours, the effect ceases instantly. Should anyone enter the room during the use of the power, he/she will not seize its effects.
Cost: 12 XP
