Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 4
Auspex 3
MET Mechanics:

Bloodhound Gift

The agents of Apophis are often as elusive as they are bold, frequently hiding in plain sight as they engage in their nefarious schemes. Those who dedicate their nights to repelling this threat have a wealth of experience with ferreting out their enemies, and this experience has coalesced into a technique referred to as Bloodhound Gift, which allows them to scent out the various nuances of corrupted blood while it is still nearby.

System: Once learned, this power is always active. The vampire can smell nearby blood which is tainted by Apophis, even if it is currently within a sealed vessel such as a blood bag (or a body), though the character must be close enough to catch the target’s scent, which is usually within 3 yards unless other factors are in play. Furthermore, they can parse out the subtle differences in scent to glean relevant information about a particular sample of blood. This information does not come automatically, however; the vampire must focus on a particular subject to get anything more than generic corruption. The player makes a Static Mental Challenge (difficulty of 7 traits; retest with Investigation). If successful, the player may ask the Storyteller for a single piece of information from the chart below and receive a truthful answer.

  • Presence of absence of drugs, alcohol, or other foreign substances
  • Creature Type (vampire / ghoul / bane mummy / etc.)
  • Mortal health concerns
  • Blood-related Merits / Flaws
  • Relative strength (ie. Generation / Rank / etc.)
  • Age of a mortal to within 5 years, or of an immortal to within 50 years
  • Supernatural subgroup (ie. vampire Clan / garou Tribe / mage Tradition / etc.)
Date of Archival: 24-Oct-2024
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 3
Celerity 2
MET Mechanics:
By spending a Willpower in addition to the blood that is necessary for Celerity, the user is able to blur his likeness to his foes making him harder to hit. 
This allows the user to use 'Blur' as a retest for any contested speed based challenge for the duration of Celerity. 
The willpower requirement is necessary for initiating Blur but it is not necessary to keep blur up, just the typical blood for celerity. 
 

 

Date of Archival: 05-Feb-2015
Sabbat
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Celerity 3
MET Mechanics:

When Celerity is active, and the full move (Dark Epics) option is taken, rather than multiplying his movement by 2, The Vampire is able to increase his movement by an incredible factor of 10.

 
Date of Archival: 31-Jan-2015
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 2
Protean 3
Vicissitude 3
MET Mechanics:
Body Armor: Requires Body Armory + Fort 2
XP Cost: 6
 
Paying homage to the capacity of forming weapons from one's bones, this variation allows for the creation of armor befitting the nature of the shaper. Using bone structure within to create the lattice work and strengthening it with the power of undeath's resilience.
 
Mechanics:
Similar to Body Armory, with a successful body crafts challenge, spend variable amount of blood, maximum of your fortitude, to imbue armor with your fortitude in additional health levels of physical armor. (Maximum 5 armor levels) 
Date of Archival: 23-Jun-2019
Tzimisce, Tzimisce, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Protean 5
Obfuscate 3
MET Mechanics:

This power allows the Gangrel to temporarily change their animalistic features into their original human form. This power works against all forms of observation or recording.

After spending a Willpower trait, and 1 Blood trait, the user burns a number of Mental Traits equal to the number of Beast Traits/features they wish to disguise. Body Control lasts for one (1) hour, but can be continued for a another hour by spending another trait of blood to fuel the Protean side of the combo. The Gangrel morphs into their original human looking form until this power is 'renewed,' they let it run out or turn it off. Willingly ending this power requires only a thought, but costs nothing.

Anyone using Auspex on the Gangrel will, if they win the challenge, notice that some kind of Obfuscate is being used, but since the change is physical, they will only see a blurry shimmering effect, like heat shimmer over asphalt, surrounding the Gangrel's features.

Date of Archival: 16-Feb-2015
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 4
Fortitude 4
MET Mechanics:

Body of a Paragon

(6xp, Requires Potence 4 and Fortitude 4)

Vampires are creatures of both physical power and ageless beauty.  No two disciplines better represent this than Fortitude, being the pinnacle of the vampire's endurance and timelessness, and Potence, the manifestation of the vampiric body's ability to produce physical power beyond what the materials should be capable of.  As a vampire learns to master these powers to the pinnacle of his ability, it only makes sense that he might find ways to increase their effectiveness by combining them.

System: Body of a Paragon grants two benefits to it's master.  First, the vampire wins ties when testing down damage without expending a trait, and by expending a physical strength or stamina trait the vampire automatically succeeds in attempts to reduce the damage with Fortitude, with no challenge necessary.  Additionally, when refreshing strength related physical traits with Prowess, the vampire also refreshes his stamina traits as well.  This power is always on and does not require any special activation.  Like other Fortitude powers, it becomes reflexive once learned.

Date of Archival: 19-Sep-2016
Anarch
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Visceratika 5
Custom Discipline Requirements (Combination): Penultimate Scry
MET Mechanics:

Name: Bonded Projection
Requirements: Auspex 5, Visceratika 5, Penultimate Scry
Cost: 12 XP

Upon mastering the use of other levels of Auspex with the powers of Visceratika, the Gargoyle has finally unlocked the ultimate mastery of the two powers combined. She can now Psychically Project while Bonded with the Mountain.

MET System: The Gargoyle must spend a Blood to activate Bond with the Mountain, spend a Willpower to activate Psychic Projection, and spend a Mental Trait. Keep in mind, the challenge for seeing the Gargoyle's physical form, and the damage required to eject the body from Bond (as per Laws of the Night Camarilla Guide p. 72) remain the same. The Gargoyle is not aware that her body has been found or ejected from Bond with the Mountain while in Psychic Projection (unless she is in the same location as their body for some reason and can see it happen).

Date of Archival: 13-Jan-2021
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 16XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Vicissitude 4
Fortitude 5
MET Mechanics:

Bone Clad Avatar
Vicissitude 4, Fortitude 5
Xp Cost: 16

Requirements: a pile of Bones, 5 blood

Duration: Scene / hour which ever comes first. Can dismissed at any time.

Silence breaking

System: as you add the bones to your form make a physical challenge vs. 8 retest body crafts. As you spend 5 blood to go into a monstrous form.

Gain the following: Beastial, Feral, Repugnant x2, Slow, Brawny, Enduring, Ferocious x2, Stalwart x2

Also gain 10 Bruised Health levels temporarily. The health levels are lost as the bones break. There is no repairing these bones.

Your speed is halved. Upon the first time viewing this form there is a Courage test against 3 traits.
No social challenges can be done except for intimidation. And you deal an additional lethal damage with Brawl attacks. Immediately followed by a mass Trauma challenge.

Date of Archival: 25-Mar-2021
Tzimisce, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Vicissitude 3
Fortitude 3
MET Mechanics:

The powers of Vicissitude have long been used to create weapons and armor from flesh and bone, but with precision a thin coating of hardened vampiric bone can be applied to such items - or even themselves - giving them a porcelain-like appearance and greatly increasing their durability.

 

System: To coat an item in bone, the player makes a Static Dexterity-based Physical test with a difficulty of 9 (retest with Body Crafts), and take one health level of unsoakable lethal damage for every four square feet of surface area which must be covered, as they extrude their own bone into a thin sheet. If successful, the coating hardens immediately and can not be entirely broken unless by a supernatural power of a level exceeding their level of Vicissitude at the time of use. If unsuccessful, they still take the levels of damage, but the coating turns to ash immediately. The coating can only bond with organic surfaces (bone, leather, wood, etc.) and if placed on metal or other inorganic material, the coating turns to ash.

 

When applied to armor, the wearer gains a Resilient physical trait. Additionally, once per round, they gain a free retest on one Fortitude challenge, as the bone coating deflects some of the blow. Note that while the armor can not be entirely destroyed except by powers exceeding the user’s Vicissitude level, they still take damage once the armor levels are depleted.

 

When a coated weapon is used to make a successful physical attack, the wielder may make a simple test. On a win or tie, the weapon deals an additional health level of damage.

 

When undergoing a full-body Vicissitude shape-change (whether entering Horrid Form, or returning to their normal form from another Vicissitude form,) the user may make a Static Stamina-based Physical test with a difficulty of 9 (retest with Body Crafts) as a free action. If successful, the form is coated as though it were armor (though gains no actual armor levels,) and natural attacks are considered to be coated weapons. However, the form gains an alien, porcelain-like surface, making interactions with mortals exceptionally difficult - for the purposes of mortal interactions, they have the negative social traits Eerie x3, in addition to being an obvious breach of vampiric secrecy. If unsuccessful, they take two health levels of unsoakable lethal damage.

Date of Archival: 27-May-2017
Tzimisce, Tzimisce
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Animalism 3
MET Mechanics:

Description: The nature of the beast can be quelled beneath some of the powers of Animalism when exposed directly to them. The social aspects of Presence can exert itself upon those who are in the proximity of the user. When used together, the beast and self discipline of a target can find itself subdued with but a glance from the aggressor.

 

Mechanics: This power allows the use to inflict Animalism: Quell the Beast on a target without the need of making eye or physical contact. The user simply needs to be able to see the target in order to attempt to quell his beast. Additionally, this power may function similar to Presence: Majesty in that it may affect multiple targets who are in the users proximity. The user must spend one Willpower as to activate this power and engage the target(s) in a Social challenge. A Social Trait must be bid for each target and each test is made individually. On a success, the target(s) are affected by the rules of Animalism: Quell the Beast.

 

 

Date of Archival: 05-Apr-2015
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Temporis 5
MET Mechanics:

Borrowed Time

Presence 5, Temporis 5

10xp

Sometimes, there just aren't enough hours in the day for a Kairos to get done what they need to. To give them an extra leg up on the clock, an enterprising Cainite created this power to give himself and his crew a few extra seconds by cheating the hands of time.

System: The Kairos spends 1 Willpower Trait and makes a Static Physical Challenge against a difficulty of 10 traits, bidding up to 5 additional Stamina-related Physical Traits. Time becomes extended for those affected by this power, dependent upon how much Temporis the Kairos has. For example, if the Kairos possesses Clotho’s Gift, then 1 minute would become 5, 1 hour would become 5, and so on. The number of additional Stamina-related Physical Traits bid on the challenge determines the maximum number of additional people affected by this power, as noted on the chart below.

  1. 1 person

  2. 3 people

  3. 10 people

  4. 15 people

  5. Everyone in the scene

The extent of this time dilation is potent, yet fragile. Combat cannot occur under the auspices of this power without ending the effect. Also, for every hour that this power is maintained, the Kairos suffers an unsoakable level of Lethal damage.

Date of Archival: 04-Aug-2020
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 2
Auspex 3
MET Mechanics:

You have learned to take the steps neccassary to avoid being scried, divined upon, or detected/found by other forms of divination like means. Examples include scry, illuminate the trail of the prey, etc... While you may still find fate's blessing, things like fortune telling, looking at your iChing, these do not work for you. While you hide from others, others can not help you to warn of the future. 

Date of Archival: 20-Feb-2015
Assamite

Pages