Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Animalism 3
MET Mechanics:

Description: The nature of the beast can be quelled beneath some of the powers of Animalism when exposed directly to them. The social aspects of Presence can exert itself upon those who are in the proximity of the user. When used together, the beast and self discipline of a target can find itself subdued with but a glance from the aggressor.

 

Mechanics: This power allows the use to inflict Animalism: Quell the Beast on a target without the need of making eye or physical contact. The user simply needs to be able to see the target in order to attempt to quell his beast. Additionally, this power may function similar to Presence: Majesty in that it may affect multiple targets who are in the users proximity. The user must spend one Willpower as to activate this power and engage the target(s) in a Social challenge. A Social Trait must be bid for each target and each test is made individually. On a success, the target(s) are affected by the rules of Animalism: Quell the Beast.

 

 

Date of Archival: 05-Apr-2015
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Chimerstry 5
MET Mechanics:

It is well renowned in history for the benefits of the Eye of Hazimel. After constant contact with the eye, the wielder of this power has learned how to temporarily tap into the benefits of the Eye itself. The power has drawbacks as well as rewards, as channeling such a powerful relic is beyond the control of most vampires. This combination is a reward from the Hazimel plot, and may not be taught by the player once learned.

System: This combination power costs a willpower and a blood to use. It calls for a static social challenge, difficult 7 to activate, and may only be used once per night. Once activated, the user takes a +1 penalty to frenzy challenges, and may not benefit from any power to negate frenzy nor expend willpower to subdue it. The boon lasts for one scene or hour. The boon grants three uses of a temper based retest (willpower, rage, etc.) that may be called upon during the scene, even beyond powers that prevent the user from using such tempers (but not for permanent expenditures). In the case of defensive powers that require someone to have a specific trait to make the challenge (such as rage and a hamonry flute), the user may instead use one of these defensive traits to force the challenge to be thrown as if they had one level of said trait.

Date of Archival: 09-Jun-2025
Ravnos, Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Temporis 5
MET Mechanics:

Borrowed Time

Presence 5, Temporis 5

10xp

Sometimes, there just aren't enough hours in the day for a Kairos to get done what they need to. To give them an extra leg up on the clock, an enterprising Cainite created this power to give himself and his crew a few extra seconds by cheating the hands of time.

System: The Kairos spends 1 Willpower Trait and makes a Static Physical Challenge against a difficulty of 10 traits, bidding up to 5 additional Stamina-related Physical Traits. Time becomes extended for those affected by this power, dependent upon how much Temporis the Kairos has. For example, if the Kairos possesses Clotho’s Gift, then 1 minute would become 5, 1 hour would become 5, and so on. The number of additional Stamina-related Physical Traits bid on the challenge determines the maximum number of additional people affected by this power, as noted on the chart below.

  1. 1 person

  2. 3 people

  3. 10 people

  4. 15 people

  5. Everyone in the scene

The extent of this time dilation is potent, yet fragile. Combat cannot occur under the auspices of this power without ending the effect. Also, for every hour that this power is maintained, the Kairos suffers an unsoakable level of Lethal damage.

Date of Archival: 04-Aug-2020
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 2
Auspex 3
MET Mechanics:

You have learned to take the steps neccassary to avoid being scried, divined upon, or detected/found by other forms of divination like means. Examples include scry, illuminate the trail of the prey, etc... While you may still find fate's blessing, things like fortune telling, looking at your iChing, these do not work for you. While you hide from others, others can not help you to warn of the future. 

Date of Archival: 20-Feb-2015
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Celerity 5
MET Mechanics:

DESCRIPTION:  Bowties allows the user to find the rhythm of battle quickly, anticipate the movements, and even to act upon those anticipations quickly enough to ensure ranged attacks strike true.

SYSTEM: Spend 2 blood, this counts as normal activation of Celerity 5 for the round. During the round, you gain the 'Win on Ties' mechanic whenever you make a ranged challenge.

 

Date of Archival: 04-Apr-2021
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 3
Presence 5
MET Mechanics:

Many see Brujah as nothing more than physical fighters, however that is not the case, they will use anything they can in a fight and they know that to be effective they must be able to use everything to their benefit. By exerting their physical prowress they can use their strength as a means to temporarily bolster their social presence.

Mechanics:
To activate, the user spends a willpower to gain one appearance related social trait per dot of potence they currently possess. The power remains active for a scene or hour, whichever is less.
Once active, the user may expend an additional willpower during combat to gain a Willpower based retest in a social challenge for the round, maximum one such use per challenge.

Date of Archival: 23-May-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Potence 5
MET Mechanics:

Description: Developed from the obsession of a Ventrue to bend and destroy even magical items and mystical barriers, this technique allows the user to exert irresistible force against any obstacle, whether physical or supernatural. No chain can hold them, no wall can stop them, and even their opponents feel their relentless will bending them before them. However, this power comes at a high price, as it generates extreme effort when used.

Mechanics: The user can apply Break the Unbreakable when striking:

If the power is used against an object, even if it is considered virtually indestructible or protected by magic, a static physical test must be performed against the object's current Traits (or against the Traits spent in its conjuration). If the user wins or ties, they can choose to spend a permanent Physical Trait to completely destroy the object. If they lose the test, nothing happens.
If the power is used against a character, the user performs a static physical test against the target's current Physical Traits. If the user wins or ties, they can spend a temporary Physical Trait to afflict the target with the negative Trait "Fragile" until the end of the scene. If they lose the test, nothing happens.
Note: This power is cumulative with other powers and abilities activated by touch/strike.

Date of Archival: 19-Apr-2025
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 4
Animalism 3
MET Mechanics:

After working long and hard with his knowledge of the kindred Beast Anthony Brewer looked to combine that with his true skills of presence.  He realized that he could use his presence powers to bypass the kindred and get right down to their beast level.  He found that he could pull on a kindred beast to bring it back to the form it knew best, it’s human form.  This is just a quick deception to the beast as he was only able to make it last a round.  Anthony was able to in fact get the kindred beast to return from any form changing powers the kindred was using back to this human form.
Mechanics:  The player must be able to see the person he would like to affect.  They engage their target in a social challenge retest with leadership.  If successful the target immediately leaves all form changing powers they have in use.  They may reactivate and return to any form changes after the turn has ended.

Date of Archival: 21-Mar-2018
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 1
Celerity 1
Fortitude 1
MET Mechanics:

Description: By channeling your chi, you've learned to connect to your beast and siphon its ferocity to reinforce your combat instincts and physical prowess without completely losing control.

Mechanics: Spend one blood to activate for a scene/hour. While this power is active, you gain three bonus traits for determining initiative, which allows you to bid over your generational cap, and all physical attacks deal one additional damage. You also gain the negative trait Impatient. When you activate this power, you may select a number of allies up to your rating in Auspex and spend one additional blood trait for each to grant them the effects of this power as well.
Restriction: This power may only be taught and learned by Buddhist characters with Meditation x3.

Date of Archival: 01-Dec-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 4
Potence 4
Presence 3
MET Mechanics:

Description: Through your meditations, you have mastered the Qigong technique known as Golden Bell Cover, making the fibers of your muscles and the layers of your skin as hard as iron and the color of bronze.

Mechanics: This power is always active. When you test down damage using fortitude, you may test down damage equal to your level of fortitude/2, rounded up. In addition, you may grant the effects of this power (based on their fortitude level, not yours), for one scene/hour, to up to as many allies as you have levels of Fortitude. Doing so requires you to spend one willpower, and then one blood per target, and touch them to align their chi for them. This turns their skin a bronze color until the power wears off.

Restriction: This power may only be taught or learned by Buddhist characters with Martial Arts 5 and Meditation 5.

Date of Archival: 01-Dec-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Fortitude 5
Presence 3
MET Mechanics:

Description: The Buddha is renowned for his resistance to being tempted or swayed from his path and your devotion to his teachings has earned you his blessing. He has tasked Sāgara, the dragon king, to defend you against outside forces influencing you and your allies. Mechanic: This power has two functions. The first function is always active. Whenever you are affected by a social-based power or effect, you may reflexively spend three temporary social traits to negate the effect for a scene/hour. The second function requires activation. Spend a willpower to grant yourself a free retest on all defensive challenges against social-based powers for a scene/hour. When activating this power, you may select a number of allies, up to your Animalism rating, and spend one blood per ally to grant them the effects of this second function as well. Those who have the second effect of this power active upon them have an incomplete orange circle where their “third eye” would be until the power ends. Restriction: This power may only be taught and learned by Buddhist characters with Meditation 5 and Self-Control 5.

Date of Archival: 01-Dec-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Fortitude 5
Custom Discipline Requirements (Combination): Burning Wrath
MET Mechanics:

This power only works on metalworking.

Description: The craftsman becomes one with the metal as they can sculpt metal with their bare hands. Working the metal from the combined heat of the forge and their hands allows the Brujah to press the metal with their fingers as if it was a hammer strike. The Brujah's hands, which are as hard as steel, combined with the forge allow the Brujah to craft like never before, elevating their craftsmanship and quality.

System: By spending one blood and one temporary willpower, the Brujah can craft metal objects one level greater than their normal level during the item's crafting. Example: A Brujah with crafts metalworking x5 can create craft x6 items. (Please note, this only works on crafting metal items.)

Date of Archival: 24-Feb-2023
Brujah

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