Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Chimerstry 5
Animalism 5
MET Mechanics:
The American Ravnos have long been put upon even in a clan of outcasts.  Considered worthwhile only as pawns by both the Rom and those of Indian decent they more than many others in the kindred world have had to forge a path of their own.  Many times being alone has been difficult, and dangerous for those few who don't seek the cold comfort of the Sabbat's forced brotherhood.  This power came out of the rage at their lot and the need for someone to watch their back.
 
*System
The Ravnos spends 1 blood and 1 willpower in order to craft a chymerical illusion and then cast their beast into it, granting the illusion a temporary physical form.  This beast is now a frenzied monster capable of doing great harm to the ravnos' foes.  This creature manifests at the end of the round in which the expenditures were made.  The PC then acts as though under the effects of drawing out the beast until the end of the scene.
 
*Physical traits = social traits of the creating PC
*Immune to mental and social disciplines
*Damage 2 agg claw or bite attack
*Health levels = the health levels of the creating PC
 
*Physical disciplines - the PC may give up his own physical enhancements to lend his creation strength, this is limited to potence, celerity, and fortitude only.  At the expenditure the player decides which powers to grant to his beast.  He then loses access to them for the duration of the scene.
 
*Blood pool - shared with the creator, though this creature may only spend 1 blood per round either to heal, fuel disciplines, or enhance its physical trait pool, per generational limitations.
 
*Direction.  The beast is always in frenzy and is targeted at the Ravnos enemies, should another target gain its attention then its focus will shift.  This power only ends when the creator is the last living creature in the room or by spending a willpower and suceeding in a self control challenge to pull the beast back into the character's soul, thus dispelling the creation.
Date of Archival: 15-Feb-2015
Ravnos, Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 3
Presence 3
MET Mechanics:

The user of this power may reflexively spend a temporary Willpower point in order to imbue their clothing with extraordinary resilience for the scene. Once so empowered, so long as the wearer is not rendered torpid or dead, the clothing remains unmarred by even the most catastrophic attacks, baleful flame, or caustic acid. Not only do normal wrinkling and minor stains and tears simply melt away, the clothes henceforth resist tearing, mutilation, staining and soiling, such that all it might take is a tug, a sweep of the hand or two, and it will look as if the clothing was fresh from the dry cleaners, shoe repairman, or whathaveyou. The power only protects the clothing and mundane accessories of the outfit, and it does not lend protection to other items carried on the person or to the wearer themself, nor to any armor plating secreted throughout the clothes. All ablative armor mechanics, damage soaking chops, and similar mechanics remain unchanged, except that the clothing will still look pristine, even with shredded armor plates. For the duration of the scene, the user of this power is considered to have one bonus non-stacking Social Trait against anyone who witnesses an attack which would otherwise substantially damage the clothing but does not, and any round during which a permanent Willpower is spent to activate Aegis, this power may be activated simultaneously with that same spent Willpower, in lieu of its normal cost.

Date of Archival: 12-Mar-2024
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Serpentis 3
Obfuscate 3
MET Mechanics:

By combining the arts of Serpentis and Obfuscate the Serpent of the Light can generate a hidden and lithe counter attack against any who would strike them.  When using this combination discipline the Serpents arms quickly shift into the skin and form of snakes as they rapidly strike back at their attacker before shifting back.

System:  The character spends 1 blood trait when they are attacked and make an immediate reflective counter attack against their attacker.  This attack happens as a separate action that does not use up one of the character’s actions.  The counter attack allowed by this power is a normal brawl attack against the person who attacked them as long as they are within range.

Only Serpents of the Light may learn this power

Date of Archival: 06-Feb-2023
Followers of Set, Followers of Set
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Serpentis 2
Potence 3
MET Mechanics:

Some Cobras are famous for their ability to spit venom and blind their targets. A Serpent of the Light who masters this ability copies the ability of several cobras to do this. The venom spit is toxic and casuistic to any target, alive or undead. If they can land the venom in their eyes the target becomes blinded and has extreme difficulty seeing for a time. Short of the target removing their own eyes, they simply must wait for the venom to wear off. The player must spend a Blood Trait and engage their target in a physical challenge retested with Athletics to spit venom into their targets eyes. If successful the victim suffers the effects of fighting blind for an entire scene. The target is two traits down in all challenges, has a forced retest on all successful challenges, and suffers the negative trait Clumsy. In addition, the venom also causes one level of lethal damage to the target. Even if this damage is healed or reduced in any way, it does not negate the effect of this power. The only way to remove this would be for the victim to remove their own eyes or simply wait until the effects wear off. If used against mortals, these effects are permanent.

 
Date of Archival: 31-Jan-2015
Followers of Set, Followers of Set
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Serpentis 4
MET Mechanics:

Cost:1 Willpower plus a mental per person you want to affect up to 5. (Additional cost of 1 Blood if not in a form change)

System: After expending X number of Mental Traits equal to the number of targets desired (Max of 5), engage the targets in a mass Dread Gaze challenge as snakes come out of the user's hair and are able to affect targets up to 30 feet away. Dread Gaze run as per book.

Date of Archival: 12-Feb-2015
Followers of Set, Followers of Set
Custom Content Category: Combination Discipline / Technique
XP Cost: 16XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Obfuscate 4
MET Mechanics:

The kook with this power passively knows when someone is in their head, even when that person has not made themselves aware.

When the intruder begins to dig for information the Malkavian can spend a mental trait to get a test (win or tie) to redirect their search to something else that would be a believable answer to what is being sought after. The one doing the digging does not know of the redirect.

Character Reasoning: My mind holds many secrets and knowledge that should not be so easily retrieved. To give someone what they want without actually giving the truth is the best defense because then they will quit searching.

Date of Archival: 26-Feb-2019
Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Presence 5
MET Mechanics:

By spending a blood for celerity and making a successful physical challenge on you're normal action, you may declare you are using Cold Cocked as a "carrier attack", Engage the target in a social challenge (retest expression), Success allows you to expend up to 5 manipulation/intimidation related traits (Beguiling, Commanding, Ingratiating, Persuasive, Intimidating). Each trait spent in this fashion enables the user to attempt to entrance those in line of sight.

 

"Everyone has seen it done in some way, An angry significant other walks into a club, sees his or her other dancing, flirting, or kissing someone that isn't them. And that's when it happens, the slap across the face, the punch in the nose, the knee to the groin, the medium is varied but every expression is always the same by those around and often the victim, Shock and Awe at the blatant violence while the Vengeful other walks away untouched, leaving nothing but jaws dropped"

 
Date of Archival: 12-Feb-2015
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Potence 5
MET Mechanics:

Requires Burning Wrath

By infusing her blood with the fire within roused by Burning Wrath and letting that blood coat her weapons, the user of this power can imbue siad weapons with the fiery intensity of a Brujah's Fury, allowing them to strike all the harder than before.

Spend 1-2 blood and take 1 level of aggravated damage that cannot be reduced in any way (including the use of Aegis). For the next 3 rounds, the effects of Burning Wrath and other powers connected to it (such as Castro's Massacre) are applied to a single melee weapon, or two melee weapons if 2 Blood was spent during activation. When the effect ends the user may choose to take another level of aggravated damage (that again cannot be reduced, as above) to extend the effect by another 3 rounds.

This power cannot be combined with Quietus or any poisons as they are burned away by this effect.

The user must continue to hold the weapon(s) for the effect to continue. If a weapon is empowered with Combustion Coil and then handed to another person, the power immediately ends.

Special - This power is made possible due to a defect in the vitae that renders the Vampire unable to embrace childer. As such it can only be learned by those with the Flaw: Infertile Vitae.

Date of Archival: 06-May-2024
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Chimerstry 5
Presence 5
Custom Discipline Requirements (Combination): Beautiful Dreamer
MET Mechanics:

Additional Requirements: Lore: Fae 3

Dreams are wonderful
Nightmares are scary
Why be alone in your head
If instead you can bring a friend

System: Your Presence powers including combination disciplines in which presence is a requirement can affect creatures in the Dreaming from other realms of existence, or in other realms of existence if you are in the Dreaming as long as they are aware of your presence. The exception to this is Summon which doesn't require them to be aware of your presence, and may now be used to summon creatures from the Dreaming into your realm or from other realms into the Dreaming if you are in the Dreaming; However, if the creature  doesn't possess the ability to enter the realm you are in from whichever realm they are in the summons automatically fails. Otherwise all Presence powers function as written. 

Date of Archival: 13-Feb-2020
Ravnos, Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 5
Sadhana 5
MET Mechanics:

(Requires Spirit Manipulation 5 of any paradigm)

System: Once purchased this Combination Discipline is always considered active. You may
now use the path Blood Magic Path, Spirit Manipulation, on Abyssal Spirits as well as normal
spirits.

Date of Archival: 19-May-2020
Lasombra, Lasombra, Ravnos
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 2
Potence 4
MET Mechanics:

Spend a Temporary Willpower Trait to activate this power, plus one Temporary Willpower for each Generation the target is lower than you.  Once active you may attempt to use either of the first two levels of Dominate upon a Kindred of stronger Generation. All tests are handled normally, with the user of Dominate having an effective Generation equal to that of their target.  This power must be activated each time you wish to Dominate a kindred of stronger Generation.  If you fail to Dominate your target they will immediately be aware of the attempt and you cannot attempt to Dominate them again for the rest of the evening.  This power cannot be learned by Ghouls.

Please note, the character would not learn the Generation of the target, only a vague sense of how much Will was used to make the attempt.

Date of Archival: 22-Feb-2015
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 5
Potence 4
MET Mechanics:

The major drawback to Dominate is its inability to control those of stronger blood, this power attempts to bypass that restriction. 

Spend a Willpower Trait to activate this power. Once active you may attempt to use either of the first three levels of Dominate upon a Kindred of stronger Generation. All tests are handled normally, with the user of Dominate having an effective Generation equal to that of their target. This power must be activated each time you wish to Dominate a kindred of stronger Generation. If you fail to Dominate your target they will immediately be aware of the attempt and you cannot attempt to Dominate them again for the rest of the evening. This power cannot be learned by Ghouls. If your target is below 7th generation you must spend a willpower trait per generation trait in addition to the cost to activation this power. Thus if your target is 5th generation you will spend 1 WP to activate the power + 2 WP (one for each generation below 7th). This discipline cannot be used to Dominate characters of 4th or 3rd Generation. Their power is simply to much to overcome.

Date of Archival: 27-Jan-2018
Ventrue

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