Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
| Discipline Name | Discipline Level |
|---|---|
| Protean | 2 |
| Potence | 2 |
| Discipline Name | Discipline Level |
|---|---|
| Protean | 2 |
Current Rider (Steal the Terrible Swiftness, Protean 2) Exp: 4
Another trick of Morgan Andros who learned the combination discipline Steal the Terrible Swiftness and discovered it was worthless when swimming. He designed this technique to fix such a silly issue so that he could move as quickly in his native terrain as he did on land.
Mechanics: As per Steal the Terrible Swiftness but the user may now use it while swimming after performing at Statis Physical Challenge, retest Athletics against 10 traits. This does not allow them to do anything they could not normally do such as braving depths they could not normally withstand.
This combo can only be taught by Morgan Andros
| Discipline Name | Discipline Level |
|---|---|
| Technica | 5 |
| Auspex | 5 |
True Vampire hackers have learned over time that technology, the internet and cyber space all tied to the supernatural world as well. Those who have mastered the inceptor discipline of Technica have learned to combine it with the arts of Astral Projection to extend their own consciousness into the realm of cyberspace itself. While many danger lie within the real of Cyber Space, many secrets and means to access nearly any technology on the planet if they are brave enough.
System: A character with this combination discipline may activate it by spending 1 temporary willpower point. This combination discipline functions in all ways to the Auspex power “Astral Projection” except for the character does not travel to the Astral Realm. Instead they may travel to the Cyber Realm of the Umbra or the Wicked City. Both these realms can be extremely dangerous to a vampire and a storyteller should consult the White Wolf books in regards to the rules and setting of those realms.
XP Cost: 10
| Discipline Name | Discipline Level |
|---|---|
| Technica | 3 |
| Auspex | 3 |
A vampire who masters the arts of Technia can learn to combine them with their own supernatural ability to enhance their senses. By doing so, the vampire can start to graft advanced technology to themselves, similar in a way that members of clan Tzimisce work flesh and bone into horrifying weapons. A body, however, can only hold so many modifications. While a master of this combination discipline can certainly change modifications they make out, there will always be an upper limit.
System: Once purchased this combination discipline is always active. With this combination discipline the character may purchase any of the following Enhancements at a cost of 2 experience points apiece. The maximum number of modifications a character may possess at any time is equal to their level of Computers Ability. The mechanics for these modifications can be found in Laws of the East starting on page 280. All costs for use of these modifications is replaced with blood.
• Emotion Suppressers
• Night Eyes
• Video Eyes
• Spy Eyes
• Tasers
• Sheaths
• Cyberclaws
• Psi-Band Radio
• Snake Fangs
• Enhancers
• Vibroblades
• Grenade Launchers
• Internal Tracking Gear
• Web Spinners
• Field Armor
• Keypads
• Kabuki Masks
| Discipline Name | Discipline Level |
|---|---|
| Dementation | 5 |
| Presence | 5 |
Daddy Issues allows you to know if the Presence power Father Knows Best is being used on you. Furthermore, at the cost of one blood trait, one willpower trait, and shouting “you’re not my real dad!” anyone who hears the shout, including the one using this power, gets a free retest to negate the effects of Father Knows Best, even if they wouldn't normally get one. Negating the effects of Father Knows Best functions the same as if the father figure had betrayed everyone's trust, causing everyone who succeeds in their test to immediately resent the father figure and refuse to cooperate with them.
| Discipline Name | Discipline Level |
|---|---|
| Quietus | 3 |
| Auspex | 5 |
Dagda’s Breath
Disciplines: Quietus 3 & Auspex 5
Level: Five
XP Cost: 12
Type: Combination Discipline
Description
The vampire may breathe sacred vitality into the land itself. Dagda’s Breath consecrates an area so that it flourishes beyond mortal capacity—life and decay suspended, even reversed, to grow in perfect harmony.
The blessing sustains a garden indefinitely, fed by the creator’s vitae and will.
Activation
The vampire must meditate in total silence for one full minute, bleeding into the soil.
Cost: 2 Blood Traits and 1 Willpower Trait
Test: Mental Challenge (retest Occult)
Time: One minute of uninterrupted focus
Effect Duration: One lunar month (renewable)
Area of Effect: Up to 10 steps in radius per dot of the user’s Occult (centered on the activation point)
System
Upon activation, the area becomes a Living Grove, saturated with vitae resonance and spiritual fertility.
Effects include:
Supernatural Growth:
Vegetation within the grove matures rapidly, bearing fruit or blooming within hours. The flora no longer require sunlight or irrigation for the duration.
Sustained Vitality:
Each lunar month, the user may feed the grove by expending 1 Blood Trait to renew the effect. If left untended, the land withers over the next three nights and becomes infertile for one month.
Suspension of Decay:
Rot, mold, and natural decomposition cease within the grove. Organic material remains fresh until the blessing fades.
Maintenance & Duration
The grove persists for one lunar month per activation.
Each renewal (1 Blood Trait) extends its life another month, indefinitely.
If the vampire ceases feeding it, the grove collapses and the soil lies dormant for one month before regaining natural fertility.
Drawbacks & Risks
Resonant Bond:
The grove is mystically tied to its creator. If destroyed or desecrated, the vampire immediately loses one Health Level (unsoakable) and cannot reactivate this power for one lunar month. Only one such location may exist at a time.
Reduced Blood:
The activation of this Technique reduces the user’s Blood Pool by 2 for a Lunar Cycle.
To Auspex users, the area radiates interwoven threads of green, gold, and crimson, humming faintly like harp strings beneath the soil.
| Discipline Name | Discipline Level |
|---|---|
| Fortitude | 4 |
| Serpentis | 4 |
| Discipline Name | Discipline Level |
|---|---|
| Animalism | 5 |
| Auspex | 4 |
Members of the Ravnos Antitribu bloodline created this power based off their experiences during the Week of Nightmares. As Ravnos attacked Ravnos in a blood frenzy; those who survived decided to use that knowledge to create this ability. By combining their skills with Animalism and subtly effecting the targets mind in a frenzy; they can direct their victims to unleash their frenzy on whomever they desire.
System: Once the character has successfully used Drawing Out the Beast on a target they may then spend 1 willpower and engage the same target in a contested Social Challenge. If they succeed they may tell the target who their frenzy is targeted against. The target will then direct all their frenzy actions on the target designated by this power until the frenzy ends.
Only Ravnos Antitribu Character may kearn this Combination Discipline
| Discipline Name | Discipline Level |
|---|---|
| Vicissitude | 5 |
| Animalism | 5 |
This combo is always active once learned by the user. If the user ever is reduced to zero willpower (temporary or perm) then the effects of this combo are not able to be used until the user has regained at least one willpower.
Through the use of Visscistitude the user is now able to manipulate metals as easily as they are able to with flesh. This is limited to challenges of metal entering or being added to their body or others. Once metals have been added to the body through this power, they will stay until this power is used again to remove or alter it. It is considered at this point a sympathetic link to the user as it is as much a part of them as their flesh. They are unable to use it on metal that not is becoming part of their body such as doors and walls. Dar Stali is a pre-requisite for further combination powers to extend the use of Metalcrafting.
Retests are made with Bodycrafts.
| Discipline Name | Discipline Level |
|---|---|
| Obtenebration | 5 |
| Presence | 5 |
Under constant threat from their Keeper cousins in the Sword of Caine and struggling against the stagnant Bluebloods of the Camarilla, the Borcellino lineage developed certain techniques to combat the crushing institutional advantages of their main-rivals. Altering their Black Metamorphosis to a form of angelic beauty, the Borcellino Magisters take on supreme beauty as well as the utter terror of their blood's inner darkness. Each of these forms are unique to the Magister, but all are equally compelling. This is an obviously supernatural transformation.
The Lasombra Antitribu spends a Blood trait and a Willpower trait. In addition to all the usual benefits of Obtenebration 4: Black Metamorphosis (aside from the additional attack provided by that form's tentacles), the power lasts one scene or hour and grants three named, Appearance-related social traits (chosen at the time the Lasombra Antitribu buys the power).
| Discipline Name | Discipline Level |
|---|---|
| Potence | 4 |
| Auspex | 4 |
The master forgers of the Artificers of the Black Hand are expected to create and provide the best equipment possible to other members of the Chosen. As a result the Artificers of the Chosen created this combination discipline to craft items of a limited mystical property. Using their forges and tools an Artificer can use their supernatural strength during the forging process and imbue some their spiritual strength and heighted abilities from Auspex minor mystical items for tools for members of the Black Hand to use in their mission.
System: a user with this combination discipline may create items of some mystical power. Each item the user wishes to create requires a crafts challenge at a difficulty assigned by the storyteller. Additionally each item created costs 1 permanent willpower to create. Items created by this combination discipline gain a mystical effect no greater than a basic level power. For someone to access the mystical ability of the item they must spend willpower to activate it for a scene.
| Discipline Name | Discipline Level |
|---|---|
| Animalism | 4 |
| Presence | 4 |
This combination discipline was crafted by the followers of the Path of Redemption to give them an aura and look of A Dark Angel. By focusing their beast the vampire sprouts two large angelic wings from their back in a shower of blood and gore. The resulting wings allow them to fly and even protect others with them should they need to.
System: The character with this combination discipline spends 1 blood trait to activate it for the next scene or an hour. During that time the character grows two angelic wings from their back and gain a fly speed of 45 mph. Additionally, they may use this wings to intercept an attack made on another character. If the character with this combination discipline wishes to do so they must expend 1 Survival ability and take the hit that was going to effect the other character. Instead of the original character suffering the repercussions of the attack you do instead.
This combination discipline only works if the character is on Path of Redemption.
